Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Deen Wispa
Screaming War Eagles Incorporated
248
|
Posted - 2012.05.09 01:14:00 -
[1] - Quote
Dear CCP -
From my understanding, the new Drone Damage Mod is going to be a low slot mod. While this mod will certainly be useful to Gallente hulls, it will also mean we have to sacrifice either an armor or a damage mod in order to use it.
I would rather the mod be a high slot so we don't have to sacrifice a low slot for it. It would be a slight buff to Gallente ships...something many of us have been yearning for . C'est La Eve :) Gallente Militia -áPVP Corp. Selective recruitment open. http://iamsheriff.com/eagle.html |
Cambarus
Baros Reloaded
164
|
Posted - 2012.05.09 01:19:00 -
[2] - Quote
Deen Wispa wrote:Dear CCP -
From my understanding, the new Drone Damage Mod is going to be a low slot mod. While this mod will certainly be useful to Gallente hulls, it will also mean we have to sacrifice either an armor or a damage mod in order to use it.
I would rather the mod be a high slot so we don't have to sacrifice a low slot for it. It would be a slight buff to Gallente ships...something many of us have been yearning for . Shield tanked domi is now that much better, gallente fit guns as well you know. |
Aruken Marr
BSC LEGION Tactical Narcotics Team
80
|
Posted - 2012.05.09 01:21:00 -
[3] - Quote
Deen Wispa wrote:damage mod
This may be difficult but think really hard about what you just said. |
Sweet Trader
The Hollow Men The Marmite Collective
23
|
Posted - 2012.05.09 01:26:00 -
[4] - Quote
Deen Wispa wrote:Dear CCP -
From my understanding, the new Drone Damage Mod is going to be a low slot mod. While this mod will certainly be useful to Gallente hulls, it will also mean we have to sacrifice either an armor or a damage mod in order to use it.
I would rather the mod be a high slot so we don't have to sacrifice a low slot for it. It would be a slight buff to Gallente ships...something many of us have been yearning for .
I don't normally give away free advice but in this case I shall make an exception:
Sssshhh... you really haven't thought this one through.
|
Torneach
Emrys Enterprises
45
|
Posted - 2012.05.09 01:28:00 -
[5] - Quote
I want heatsinks to be medium slot. Amarr ships shouldn't have to choose between damage and tank.
|
Liam Shotson
Outliving Stars
0
|
Posted - 2012.05.09 01:52:00 -
[6] - Quote
I think titans should be allowed in highsec to mine. Afterall, that is what titans are used for, right? |
Serge Bastana
GWA Corp Unified Church of the Unobligated
454
|
Posted - 2012.05.09 02:24:00 -
[7] - Quote
Liam Shotson wrote:I think titans should be allowed in highsec to mine. Afterall, that is what titans are used for, right?
Belt ratting or smart bombing on gates. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |
Alavaria Fera
GoonWaffe Goonswarm Federation
638
|
Posted - 2012.05.09 02:26:00 -
[8] - Quote
Aruken Marr wrote:Deen Wispa wrote:damage mod This may be difficult but think really hard about what you just said. MM, damage mods :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Tippia
Sunshine and Lollipops
6494
|
Posted - 2012.05.09 02:29:00 -
[9] - Quote
See, this is why we need to have images back on the forums.
No amount of text is adequate to describe the amount of facepalm required for this thread GÇö we need to that GÇ£more than a thousand wordsGÇ¥ multiplier. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Sentinel Smith
Center for Advanced Studies Gallente Federation
83
|
Posted - 2012.05.09 02:31:00 -
[10] - Quote
I want to be able to use SB's, and normal Bombs on Jita Undock.
In any case, it's a damage mod. I have to choose between Magstabs and Armor when not relying on Drones, or in support of them.. This is no different.
Hell Even other races need to make the choice between Damage Mods, Armor, or Boosts to Shield Recharge, etc.. It's always got a tradeoff. |
|
MeBiatch
Republic University Minmatar Republic
329
|
Posted - 2012.05.09 02:33:00 -
[11] - Quote
gallente shield tank if you dont you dont how to fit galente... even a thorax is shield tanked... PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.09 02:33:00 -
[12] - Quote
Aruken Marr wrote:Deen Wispa wrote:damage mod This may be difficult but think really hard about what you just said. I may be missing something but aren't drones the only weapon with a highslot mod that increases range? |
Alavaria Fera
GoonWaffe Goonswarm Federation
638
|
Posted - 2012.05.09 02:37:00 -
[13] - Quote
Tyberius Franklin wrote:Aruken Marr wrote:Deen Wispa wrote:damage mod This may be difficult but think really hard about what you just said. I may be missing something but aren't drones the only weapon with a highslot mod that increases range? That is drone control range.
Drone optimal and tracking are midslots (omnidirectional tracking link) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Tippia
Sunshine and Lollipops
6494
|
Posted - 2012.05.09 02:41:00 -
[14] - Quote
Tyberius Franklin wrote:I may be missing something but aren't drones the only weapon with a highslot mod that increases range? It doesn't really increase range GÇö that's what the Omnidirectional Tracking Link does (midslot). The Drone Navigation Computer is more like a sensor booster. It being a highslot item isn't any more strange than, say, autotargeters being highslot items. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.09 02:42:00 -
[15] - Quote
Alavaria Fera wrote:Tyberius Franklin wrote:Aruken Marr wrote:Deen Wispa wrote:damage mod This may be difficult but think really hard about what you just said. I may be missing something but aren't drones the only weapon with a highslot mod that increases range? That is drone control range. Drone optimal and tracking are midslots (omnidirectional tracking link) Drone optimal beyond control range is pretty useless as control range caps what you can engage. Never said it was the only thing affecting their envelope of engagement, but an important one in a slot that other weapons don't have such an enhancement in. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.09 02:43:00 -
[16] - Quote
Tippia wrote:Tyberius Franklin wrote:I may be missing something but aren't drones the only weapon with a highslot mod that increases range? It doesn't really increase range GÇö that's what the Omnidirectional Tracking Link does (midslot). The Drone Navigation Computer is more like a sensor booster. It being a highslot item isn't any more strange than, say, autotargeters being highslot items. Kinda, more going for that drone mods don't totally follow the way weapon enhancements work, not that a highslot damage mod doesn't raise other issues. |
Amitious Turkey
The Scope Gallente Federation
15
|
Posted - 2012.05.09 02:45:00 -
[17] - Quote
Tippia wrote:See, this is why we need to have images back on the forums.
No amount of text is adequate to describe the amount of facepalm required for this thread GÇö we need to that GÇ£more than a thousand wordsGÇ¥ multiplier.
Buff forums!
As a drone user, there's nothing I'd like more than to have a drone damage mod in highs, however, my conscience wins out on this one I like to lick things.
Haunting the forums since 03. |
Tippia
Sunshine and Lollipops
6495
|
Posted - 2012.05.09 02:55:00 -
[18] - Quote
Tyberius Franklin wrote:Drone optimal beyond control range is pretty useless as control range caps what you can engage. Not really. For sentries, having that extra buffer when they can still damage a target is hugely useful. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.09 03:01:00 -
[19] - Quote
Tippia wrote:Tyberius Franklin wrote:Drone optimal beyond control range is pretty useless as control range caps what you can engage. Not really. For sentries, having that extra buffer when they can still damage a target is hugely useful. Sorry to derail, but I'm not sure I'm understanding. How do you get them to engage targets beyond drone control range? |
Tippia
Sunshine and Lollipops
6495
|
Posted - 2012.05.09 03:08:00 -
[20] - Quote
Tyberius Franklin wrote:Sorry to derail, but I'm not sure I'm understanding. How do you get them to engage targets beyond drone control range? You don't, but they can keep hitting targets that fly outside of that range, or you can drop the drones, fly close enough to the target to tell the drones to attack, and then go about your business elsewhere.
Just because the drones are 100km away from the target doesn't mean you have to be 100km away from it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
|
Cambarus
Baros Reloaded
165
|
Posted - 2012.05.09 03:16:00 -
[21] - Quote
Tyberius Franklin wrote:Tippia wrote:Tyberius Franklin wrote:Drone optimal beyond control range is pretty useless as control range caps what you can engage. Not really. For sentries, having that extra buffer when they can still damage a target is hugely useful. Sorry to derail, but I'm not sure I'm understanding. How do you get them to engage targets beyond drone control range? Things can move outside drone range while the drones are still shooting them, alternately, YOU can move outside of drone control range and your drones will keep shooting. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.09 03:16:00 -
[22] - Quote
Tippia wrote:Tyberius Franklin wrote:Sorry to derail, but I'm not sure I'm understanding. How do you get them to engage targets beyond drone control range? You don't, but they can keep hitting targets that fly outside of that range, or you can drop the drones, fly close enough to the target to tell the drones to attack, and then go about your business elsewhere. Just because the drones are 100km away from the target doesn't mean you have to be 100km away from it. True, but it was the range from your ship that I was referring to as that is what the drone control augmenter modifies. And it was that range that I was referring to, so it would still stand that if drone optimal was enough to reach the target from it's location, but still not within the drone control range of your ship you cannot have them engage.
The part about them continuing to engage a target that has wondered out of range is, however, a good point I had forgotten about. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.09 03:18:00 -
[23] - Quote
Cambarus wrote:Tyberius Franklin wrote:Tippia wrote:Tyberius Franklin wrote:Drone optimal beyond control range is pretty useless as control range caps what you can engage. Not really. For sentries, having that extra buffer when they can still damage a target is hugely useful. Sorry to derail, but I'm not sure I'm understanding. How do you get them to engage targets beyond drone control range? Things can move outside drone range while the drones are still shooting them, alternately, YOU can move outside of drone control range and your drones will keep shooting. Drone control range only applies to the distance from the ship, not the drones, so referring to range from the drone would have been invalid from the start regardless of how close you are to those drones. |
Degren
Red Federation RvB - RED Federation
288
|
Posted - 2012.05.09 03:21:00 -
[24] - Quote
Thread actually ended at comment 3, so I'll use this to say I love drones and am excited about a drone damage mod. People have a hard time determining what words mean. Words. -á |
Generals4
Caldari State
674
|
Posted - 2012.05.09 04:25:00 -
[25] - Quote
Deen Wispa wrote:Dear CCP -
From my understanding, the new Drone Damage Mod is going to be a low slot mod. While this mod will certainly be useful to Gallente hulls, it will also mean we have to sacrifice either an armor or a damage mod in order to use it.
I would rather the mod be a high slot so we don't have to sacrifice a low slot for it. It would be a slight buff to Gallente ships...something many of us have been yearning for .
A damage mod in a damage mod slot?! Madness i tell you! -Death is nothing, but to live defeated and inglorious is to die daily. |
Aqriue
Center for Advanced Studies Gallente Federation
642
|
Posted - 2012.05.09 04:27:00 -
[26] - Quote
As I haven't seen what this new mod affects, I can only think
Rattlesnake Sentries with rigs And damage mods in the lows.
But knowing CCP, they will probably not affect sentries.
Which got me thinking...
Ishtar Enyo's drone brother (to tired to think right now) Gila Vexor, giving up a damage mod for drones since it already has a gun bonus Tempest's smaller brother that throws missiles like a caldari boat but armor tanks like gallente (I really am that tired )
Yeah, give up a single gun mod and bonus something else. At least its not another mid slot, some ships have a really tight selection between a Omni link and another mod I might need, but glad its not high since they tend to eat a lot of CPU. |
Xython
Merch Industrial Goonswarm Federation
858
|
Posted - 2012.05.09 04:37:00 -
[27] - Quote
It had damn well better affect Sentires, otherwise it's a complete waste of time.
In fact, while they're buffing drones with this damage mod, how about some new drones? That could be the drops from the Drone rats -- parts to make advanced drones. Kinda a no brainer. |
Alavaria Fera
GoonWaffe Goonswarm Federation
641
|
Posted - 2012.05.09 04:50:00 -
[28] - Quote
Xython wrote:It had damn well better affect Sentires, otherwise it's a complete waste of time.
In fact, while they're buffing drones with this damage mod, how about some new drones? That could be the drops from the Drone rats -- parts to make advanced drones. Kinda a no brainer. Aren't there? The "augmented" drones or something that no one uses since they just get T2s... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Grumpymunky
Super Monkey Tribe of Danger
163
|
Posted - 2012.05.09 05:09:00 -
[29] - Quote
No. Move armor tanking modules to midslots like shield modules so I can fill up my lows with the new drone damage things. Post with your monkey. |
Xython
Merch Industrial Goonswarm Federation
858
|
Posted - 2012.05.09 05:33:00 -
[30] - Quote
Alavaria Fera wrote:Xython wrote:It had damn well better affect Sentires, otherwise it's a complete waste of time.
In fact, while they're buffing drones with this damage mod, how about some new drones? That could be the drops from the Drone rats -- parts to make advanced drones. Kinda a no brainer. Aren't there? The "augmented" drones or something that no one uses since they just get T2s...
I believe there's drones that are like dual damage types or something, but T2s outpace them and they're ultimately so rare that you never see them. I'd like to see that changed up a bit. |
|
Sevena Black
Royal Amarr Institute Amarr Empire
15
|
Posted - 2012.05.09 08:18:00 -
[31] - Quote
The thread has split into 3 things. Since I have an opinion on all three, |'ll just structure it a bit:
Damage mods in high-slot: As said, this would break the general rule that damage mods should be in lows. If they become highs or meds, the balance on drone ships fail. Since most droneships have plenty of high's they dont use for guns, drones will be buffed. Most droneships are armor-tanked as well, which causes the same issue.
Dronecontrol range. This determines which targets drones can engage. The longer the control range, the further away the target can be from your ship. In effect this is usefull when the target is outside your targetting range. It does not extend your targetting range (and thus not your ability to select which drone to attack)
Augmented drones These drones are built from drone parts and have 2 damagetypes. Most of their stats are either equal or worse than t2 drones. Their price is much higher tho. Most people using them switched as soon as t2 drones became available.
So much for my contribution. GL out there! |
Soldarius
United Highsec Front The 99 Percent
215
|
Posted - 2012.05.09 09:26:00 -
[32] - Quote
I think it should be a high slot mod. I understand the attempt to balance the slot requirements between the mods, and to maintain the low-slot integrity of damage mods. But this is not balance in any way except for the sake of saying "All damage mods go into low slots! HERPderp!"
If you are designing for example a new radio for aviation use, do you put the antenna inside the aircraft? No. Proper weapons design puts things where they are most effective, with consideration given to its interaction with the rest of the vessel. Drone boats tend to have more utility high slots. So make sense and put the mod there. Frankly, drone boats need the buff.
Personally, I would gladly swap a drone link aug for a damage mod on a Domi or Rattlesnake. Heck, whens the last time you saw a Drake with all 8 high slots filled? How many pilots realized they actually have 8 slots? I can't tell you how many times I've looked at a utility high slot and, after flipping through the meager list of utility high items available, simply left it empty because there was nothing I could fit there that would be of any use.
Honestly, passive* auto-targeters, drone link augs, and salvagers aren't exactly the first choice for utility highs in pvp. My first choice is usually neuts or Nos. But they use a metric ****-ton of grid. We need something less grid intensive for those slots that is actually useful.
(@Trolls: Max fitting skills, so don't bother with "train moar skillz!")
CCP, make the drone damage module a high slot item. Not because it is supposed to go in a certain location. But because it would make sense. If you feel they would be abused, you can cut the bonus and/or make them stacking penalized. Throw it out on SiSi first. Let's give it a try and see how it goes. Gallente pilots everywhere will thank you.
Edit: You see? I got them confused because they are so rarely used. "How do you kill that which has no life?" |
Roime
Shiva Furnace
662
|
Posted - 2012.05.09 09:40:00 -
[33] - Quote
I agree.
I fly drone boats, but can't see me fitting a low slot dmg mods on any ship except perhaps the PVP Domi. Theory is sound, dmg mods are low, but drone boats are all armor tankers.
How much this new mod increases damage? Haven't been on SiSi. ~ Elite forum PvP ~ |
X Gallentius
Quantum Cats Syndicate Villore Accords
193
|
Posted - 2012.05.09 09:51:00 -
[34] - Quote
Low slot is good. Putting damage mod in high slot takes away dps from guns. Most drone boats with the exception of the Ishtar and perhaps the Amarr drone boats rely on both for dps. Helps ships who are using capacitor warfare as well. |
|
|
|
Pages: 1 2 :: [one page] |