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Saia Tae Arragosa
Pator Tech School Minmatar Republic
191
 |
Posted - 2012.05.09 23:30:00 -
[211] - Quote
Elise DarkStar wrote:Saia Tae Arragosa wrote:Either you want more people in null and low sec or you don't. Which is it going to be? False dichotomy. Next.
Sorry, no it isn't. We are constantly haranged by null and low sec players about the lack of people migrating to those areas. So...either you are open to discuss suggestions on how to do that - or you continue to be non-inclusive. There is no grey area here. Either you are for more people moving into 0.0 and low sec space or you are just whining to be a part of the herd. |

Elise DarkStar
Garoun Investment Bank Gallente Federation
323
 |
Posted - 2012.05.09 23:34:00 -
[212] - Quote
Saia Tae Arragosa wrote:So...either you are open to discuss suggestions on how to do that - or you continue to be non-inclusive. .
I am open to discuss suggestions on how to do that.
|

Lyrrashae
Crushed Ambitions Reckless Ambition
316
 |
Posted - 2012.05.09 23:52:00 -
[213] - Quote
Aqriue wrote:See, the problem isn't the blob and jump drives. There is none really, trust me.
The problem is you and the fact that you let your defense stagnate so your little Sov-Fortress of Solitude let a pest of a little cyno frig get passed you and then it brought in more vermin. That is your problem, your inability to defend your home from vermin. You are in fact the creator of your own demise, so perhaps instead of bitching how someone figured out how to use game mechanics to their advantage you need to figure out how to use the game mechanics to your advantage.
Want an amazing example of how to use game mechanics of how they existed and to win with them? Titan XL gun tracking, fitting mostly tracking mods, using tackle ships and lol-targeting lasers against the fact the other guy never brought titans. Amazing huh, adapting that mechanic of a massive ship that couldn't track on its own but using fleet tackle and then putting those massive amounts of titans in big large fleets. The other guy, had his chance to stop the titans from being built (that was their first mistake, not taking them out of action during construction), then they continued to use the time honored tradition of massive numbers of blob battleships, why the other guy cut down on the blob and just brought a force multiplier of titans that did the job just as well.
But as usual, the whiners couldn't cope of dealing with titan XL guns and would not admit that it was their fault for not adapting to the new fleet doctrine of EVE. Really, the best counter to a Titan XL gun is certainly not flying another battleship, but hopping into a cap ship. CCP had to dumb down titans for the whiners since they couldn't cope that their battleship tanks failed, but those whiners are the same dudes who say that hulk pilots need to cope with getting ganked by Titans destroyers by not flying battleships against Titans fitting tanks. (<-- me pointing out the fact that some people can't handle something but the same thing no longer applies to them when they tell hulk pilots how to handle the problem. Funny that)
Infact, aside from the obvious off topic rant that is somehow related the major problem of EVE is the ******* human infestation that can't handle the human element and how that human element uses game mechanics to their advantage but the other side whines when it is used against them that it is somehow broken, unfair, overpowered, and they just cannot ******* adapt. Yeah, nerf the players out of the equation then the entire problem will fix itself.
So much wonderful mad.
Pathetic Legion, best Legion is pathetic.
Post with your main, or better yet, just don't post.
Whinging little 3l33t-kid prat. Braaaaaaaiiin... |

Herzog Wolfhammer
Sigma Special Tactics Group
1468
 |
Posted - 2012.05.10 00:15:00 -
[214] - Quote
Alavaria Fera wrote:Elise DarkStar wrote:Saia Tae Arragosa wrote:If we must have gates, they should be points of debarkation into another system. As someone else all ready stated, when you do jump into the new system it is in a random location. That would help put at end to gate camping and allow more people to move from high sec into null sec - and according to the people playing in those areas that is what they want - more people in null and low. As the game is set up now that is not going to happen with the current mechanics of how gates work. Nobody cares about players making solo incursions into lowsec or nullsec. We don't really need whiny carebears wandering about. Please be aware of how to say alive before randomly jumping your carrier somewhere.
Don't you want more PVP?
After all, if someone is mining in high sec, and they are AFK, alt-tabbed, or Semi AFK, and therefore must die for being complacent, how is it OK then to have systems that are deserted and never see so much as a patrol?
What are gate campers doing sitting there all day like miners? Are they alt-tabbed? Semi-AFK? Should not they die for their sins against EvE Online?
Perhaps the "carebears" who take a plunge into a low sec system via dialed in warp would no longer be carebears, for having not died in a camp, and being told to go back to high sec or WoW, would have to be sought out, hunted out, and removed, during which time, given a "chance" to survive in a game, and taking those chances, would no longer be carebears.
And you would have less people to hate.
I almost feel sorry for you.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
653
 |
Posted - 2012.05.10 00:27:00 -
[215] - Quote
Herzog Wolfhammer wrote:I almost feel sorry for you. Don't. I'm a goon, that might implicate you of being an alt of me.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Marlona Sky
Massive PVPness Psychotic Tendencies.
918
 |
Posted - 2012.05.10 00:30:00 -
[216] - Quote
Effort; the Kriptonite of null residents.
Remove local, structure mails and revamp the directional scanner! |

Jessie-A Tassik
Pator Tech School Minmatar Republic
163
 |
Posted - 2012.05.10 00:46:00 -
[217] - Quote
Alavaria Fera wrote:Terranid Meester wrote:You forgot about jump clones also making instant travel across the galaxy possible. Personally I think you should only be able to use them in the same station as you are without any delays which would allow fast clone switching for the different implants you have.
Would also have the impact in making sov entities compete and interact with their neighbours more instead of shifting around the galaxy at a moments notice fighting for some far off tech moon 10,000 jumps away as soon as the pos timer comes out. Don't you mean titan and jump bridges? People move from their staging to where ever via those, usually we wouldn't have jump clones at every possibly attack vector.
But you do have normal clone bays and all you have to do is set your medical clone to where-ever you want to go and self-destruct your pod to get there.
This is also broken. You should only be able to set your medical clone to an in region medical bay. Of course it should stay there if you leave the region but this is far less broken. |

Simi Kusoni
HelloKittyFanclub
970
 |
Posted - 2012.05.10 00:48:00 -
[218] - Quote
Herzog Wolfhammer wrote:Don't you want more PVP?
After all, if someone is mining in high sec, and they are AFK, alt-tabbed, or Semi AFK, and therefore must die for being complacent, how is it OK then to have systems that are deserted and never see so much as a patrol?
What are gate campers doing sitting there all day like miners? Are they alt-tabbed? Semi-AFK? Should not they die for their sins against EvE Online? No, gate campers are not AFK. Usually we have scouts out in surrounding systems hunting for targets, and if you wish us to die for our sins by all means have at it. We are in lawless space after all.
Actually I'm also quite well known for having a habit of scanning for rated complexes, mainly because an FC once noticed my alt jump into a system and begin scanning. Whilst we were in the middle of a fleet fight. but I am an incurable hoarder of space gold.
Herzog Wolfhammer wrote:Perhaps the "carebears" who take a plunge into a low sec system via dialed in warp would no longer be carebears, for having not died in a camp, and being told to go back to high sec or WoW, would have to be sought out, hunted out, and removed, during which time, given a "chance" to survive in a game, and taking those chances, would no longer be carebears. Yes, they would still be care bears. And they would still be high sec care bears, because low sec would no longer be low sec.
If you have an issue that involves safe space being almost as valuable, expansive and endless in resources as unsafe space, then the solution is not to make the unsafe space more like the safe space. The solution is to make safe space less valuable, less vast and begin to limit resources.
Preferably by limiting resources to genuine newbies.
All you are proposing is to lower the learning curve for Eve, because some players can't be bothered to put any effort in. The issue being that Eve is a niche game, it survives due to a hardcore fanbase that are extremely loyal, and are extremely loyal due to it's reputation as a difficult and challenging game. The idea of overtly lowering the skill cap for Eve is financial suicide for CCP.
Herzog Wolfhammer wrote:And you would have less people to hate.
I almost feel sorry for you. You realize this is a game right?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-a-a-MXZF |

Andrey Wartooth
GoonWaffe Goonswarm Federation
17
 |
Posted - 2012.05.10 00:51:00 -
[219] - Quote
Kriegman wrote:Lapine Davion wrote:Okay, using a secret jump planning tool, I've measured out how many jumps it would take to get from the northernmost system, 3KNA-N in Branch, to the southernmost system, LX5K-W in Paragon Soul, using a Jump Drive Calibration 5 Carrier, which has the longest jump range of any jump capable ship.
It is 7 jumps.
Now, if we were to use a different ship, like a Titan, it is 17 jumps. That is the maximum. Both of these however, require a metric fuckton of fuel, will require cynos placed in potentially hostile systems, and everything.
So it would be a total of 17 cynos from one side of the other for a Jump Portaled subcap fleet, requiring more fuel than cargo space on all the ships involved.
Edit: Here is the route involved: Titan - 5/4 Route: 3KNA-N -> BWI1-9 -> JTAU-5 -> Y-4CFK -> QPO-WI -> XD-TOV -> Passari -> Tunudan -> Decon -> Tararan -> Y9-MDG -> 2-TEGJ -> G-ME2K -> O5Y3-W -> ZG8Q-N -> C9N-CC -> 5AQ-5H -> LX5K-W 17 Jumps, Fuel: 70510 Round Trip: 141020 Using goon GARPA I see. That's a secret spy tool and your midpoint "cynos belogs to us" now.  You are welcome...
The trap has been sprung.
Heh, see what I did there? |

Herzog Wolfhammer
Sigma Special Tactics Group
1470
 |
Posted - 2012.05.10 00:59:00 -
[220] - Quote
Simi Kusoni wrote:Herzog Wolfhammer wrote:Don't you want more PVP?
After all, if someone is mining in high sec, and they are AFK, alt-tabbed, or Semi AFK, and therefore must die for being complacent, how is it OK then to have systems that are deserted and never see so much as a patrol?
What are gate campers doing sitting there all day like miners? Are they alt-tabbed? Semi-AFK? Should not they die for their sins against EvE Online? No, gate campers are not AFK. Usually we have scouts out in surrounding systems hunting for targets, and if you wish us to die for our sins by all means have at it. We are in lawless space after all. Actually I'm also quite well known for having a habit of scanning for rated complexes, mainly because an FC once noticed my alt jump into a system and begin scanning. Whilst we were in the middle of a fleet fight. but I am an incurable hoarder of space gold. Herzog Wolfhammer wrote:Perhaps the "carebears" who take a plunge into a low sec system via dialed in warp would no longer be carebears, for having not died in a camp, and being told to go back to high sec or WoW, would have to be sought out, hunted out, and removed, during which time, given a "chance" to survive in a game, and taking those chances, would no longer be carebears. Yes, they would still be care bears. And they would still be high sec care bears, because low sec would no longer be low sec. If you have an issue that involves safe space being almost as valuable, expansive and endless in resources as unsafe space, then the solution is not to make the unsafe space more like the safe space. The solution is to make safe space less valuable, less vast and begin to limit resources. Preferably by limiting resources to genuine newbies.All you are proposing is to lower the learning curve for Eve, because some players can't be bothered to put any effort in. The issue being that Eve is a niche game, it survives due to a hardcore fanbase that are extremely loyal, and are extremely loyal due to it's reputation as a difficult and challenging game. The idea of overtly lowering the skill cap for Eve is financial suicide for CCP. Herzog Wolfhammer wrote:And you would have less people to hate.
I almost feel sorry for you. You realize this is a game right?
Do you realize you just posted the standard list of platitudes of lowsec carebears? It looks like you just averaged out the wording of a random collection of nullsec lamentations and pasted it in. Are you actually reading the thread?
|
|

Elise DarkStar
Garoun Investment Bank Gallente Federation
325
 |
Posted - 2012.05.10 01:06:00 -
[221] - Quote
Herzog Wolfhammer wrote:Do you realize you just posted the standard list of platitudes of lowsec carebears? It looks like you just averaged out the wording of a random collection of nullsec lamentations and pasted it in. Are you actually reading the thread?
lol you got internetspaceshipsforumpoaned
Them: We want more people to want to do A
You: Then change A to B, and more people will do B
Me: WOLOLOLOLOL YER ******* STOOPID
|

Simi Kusoni
HelloKittyFanclub
970
 |
Posted - 2012.05.10 01:20:00 -
[222] - Quote
Herzog Wolfhammer wrote:Do you realize you just posted the standard list of platitudes of lowsec carebears? It looks like you just averaged out the wording of a random collection of nullsec lamentations and pasted it in. Are you actually reading the thread?
Can't dismiss my arguments with logic or reasoning? Quick, post a reply that doesn't actually amount to anything!
Cool story bro.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-a-a-MXZF |

Lyrrashae
Crushed Ambitions Reckless Ambition
316
 |
Posted - 2012.05.10 01:42:00 -
[223] - Quote
Rhealee wrote:If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.
I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives.
Because every single wormhole can take a freighter, you always know exactly where and when the wormhole will open, and exactly where it will take you, and exactly how much of its life-cycle is left.
For ****'s sakes...
Fallacy of false-equivalence is such a perfectly beautiful thing. There is no Dana Goon, there is only BoB. |

Andrey Wartooth
GoonWaffe Goonswarm Federation
18
 |
Posted - 2012.05.10 01:53:00 -
[224] - Quote
Lyrrashae wrote:Rhealee wrote:If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.
I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives. Because every single wormhole can take a freighter, you always know exactly where and when the wormhole will open, and exactly where it will take you, and exactly how much of its life-cycle is left. For ****'s sakes... Fallacy of false-equivalence is such a perfectly beautiful thing. 
Translation: Nerf teh goonies, but please leave my wormholes alone! |

Alavaria Fera
GoonWaffe Goonswarm Federation
655
 |
Posted - 2012.05.10 01:56:00 -
[225] - Quote
Lyrrashae wrote:Rhealee wrote:If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.
I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives. Because every single wormhole can take a freighter, you always know exactly where and when the wormhole will open, and exactly where it will take you, and exactly how much of its life-cycle is left. For ****'s sakes... Fallacy of false-equivalence is such a perfectly beautiful thing.  Actually freighters being as massive as they are, how easy is it to fit a freighter through a wormhole, anyway? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Lyrrashae
Crushed Ambitions Reckless Ambition
317
 |
Posted - 2012.05.10 02:00:00 -
[226] - Quote
Andrey Wartooth wrote:Lyrrashae wrote:Rhealee wrote:If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.
I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives. Because every single wormhole can take a freighter, you always know exactly where and when the wormhole will open, and exactly where it will take you, and exactly how much of its life-cycle is left. For ****'s sakes... Fallacy of false-equivalence is such a perfectly beautiful thing.  Translation: Nerf teh goonies, but please leave my wormholes alone!
Because sov-null and wormholes are no different, either.
Stick to trolling and your junior highschool level chest-beating, goontard, leave discussions of wormholes for the adults.
There is no Dana Goon, there is only BoB. |

Lyrrashae
Crushed Ambitions Reckless Ambition
317
 |
Posted - 2012.05.10 02:53:00 -
[227] - Quote
Alavaria Fera wrote:Lyrrashae wrote:Rhealee wrote:If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.
I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives. Because every single wormhole can take a freighter, you always know exactly where and when the wormhole will open, and exactly where it will take you, and exactly how much of its life-cycle is left. For ****'s sakes... Fallacy of false-equivalence is such a perfectly beautiful thing.  Actually freighters being as massive as they are, how easy is it to fit a freighter through a wormhole, anyway?
Class 1 through 4 won't take one. Nor would most of the class 5s or 6s that the freighter's mass wouldn't account for most of its mass-limit with just one jump, IIRC.
Freighter Masses (Lightest ---> heaviest): Fenrir at 820,000t ----> Charon at 960,000t
So you want 1,000,000t per jump, minimum.
From my quick-and-dirty research-fu, there are only 4 types that will transit a freighter to zerosec (AFAIK exiting from any known- or worm-space system):
C248 (1.8mn t / jump, 2.1475mn t total maximum) K329 (same) S199 (1.35mn t / jump, 2.1475mn t total) V283 (1.00mn t / jump 2.1475mn t total) Z142 (1.45mn t / jump, 2.1475mn t total)
There aren't that many hi- and losec exit ones that can take 1mn t / single-jump, either, and if you're going through a "wormhole highway" to get between k-space systems, then you'd never know what your next hole can/can't take, again, until you warp on-grid with it, or again, where you'll ultimately end up once you find your k-space exit.
You won't know which type that hole you've probed out is, until you warp onto its grid, and it could just say K162 (generic exit-hole), and then all you'll have to go by is the "Show Info" window telling you in general terms where it goes, what its life-cycle's at, and if its had a significant amount of mass transitted it already.
So, no, wormholes don't need nerfing the way jump-drive force-projection does/the way jump-drive based logistics might, (still not sure where I stand on that, tbqfh) to address the stealth whine a-brewing here--because logistics/travel through them is not easy or quick, nor yet high-volume, and that's not even accounting for the player-generated risks of worm-space.
Oh, have I mentioned you can't light cynos in w-space, and no wormhole will admit/transit a super-capital, let alone a whole blob of them?
Happy probing! There is no Dana Goon, there is only BoB. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
918
 |
Posted - 2012.05.10 03:52:00 -
[228] - Quote
Simi Kusoni wrote:Usually we have scouts out in surrounding systems hunting for targets
I bolded the part that made me lol.
Hunting you say? Calling you out on that one as you are full of ****. More like your scouts are in the surrounding systems spamming the scan button to make sure everyone that jumps into you guys is a ship that poses no threat at all. The very moment anything your scout reports that could possibly damage one of you gate campers, you haul ass off the gate to get safe.
No one is going to buy that hunting bullshit.
Remove local, structure mails and revamp the directional scanner! |

Herzog Wolfhammer
Sigma Special Tactics Group
1471
 |
Posted - 2012.05.10 04:15:00 -
[229] - Quote
Simi Kusoni wrote:Herzog Wolfhammer wrote:Do you realize you just posted the standard list of platitudes of lowsec carebears? It looks like you just averaged out the wording of a random collection of nullsec lamentations and pasted it in. Are you actually reading the thread?
Can't dismiss my arguments with logic or reasoning? Quick, post a reply that doesn't actually amount to anything!Cool story bro.
How do I use logic and reasoning on mindless dogma? Might as well try to enlighten a medieval church and get the same results.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1471
 |
Posted - 2012.05.10 04:21:00 -
[230] - Quote
Andrey Wartooth wrote:Lyrrashae wrote:Rhealee wrote:If were talking speed nerf then by all logic you should nerf the **** out of wh travel too. I mean come on its not fair for a carrier to skip 20 gates, how could it be fair for a freighter to go from highsec to 40 jumps deep into 0.0 in 1 or 2 wh jumps.
I fail to see any logic or any form of proof on how jump drives break the game. Sounds to me like original poster is just pissin and moaning about something trivial. The jump drive mechanism is fine. Fix the gate travel before the jump drives. Because every single wormhole can take a freighter, you always know exactly where and when the wormhole will open, and exactly where it will take you, and exactly how much of its life-cycle is left. For ****'s sakes... Fallacy of false-equivalence is such a perfectly beautiful thing.  Translation: Nerf teh goonies, but please leave my wormholes alone!
Actually a WH once took my ship 78 jumps from deep null where a lone Russian carrier was ratting to a FW contested lowsec system 2 jumps from high.
But carriers and freighters?
Uh. No.
Battleships with plating have to offline them sometimes to get through and I had a Cyclone with shield extenders get "stuck" once though the second attempt worked for some reason.
To get a freighter to bridge from 0.0 to high sec using WHs you must find that very rare class 5 or 6 system with a WH to high that will allow it. In my travels I have only seen this 3 times. Most of the time a WH system bridging high and 0.0 is a class 2 or 3.
Lyrrashae's research is mostly correct - sometimes a strange or rare WH will pop up, but you can end up waiting weeks for one of those.
(I have). |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
657
 |
Posted - 2012.05.10 04:47:00 -
[231] - Quote
Herzog Wolfhammer wrote:How do I use logic and reasoning on mindless dogma? Might as well try to enlighten a medieval church and get the same results. Burned at the stake?
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Mithrantir Ob'lontra
Ixion Defence Systems Tactical Narcotics Team
7
 |
Posted - 2012.05.10 12:54:00 -
[232] - Quote
Marlona Sky wrote: What you and a few others are worried about is your power projection being nerfed. You are afraid that in order to find conflict you will need to look more closer to where you live instead of on the other side of the galaxy. You are afraid of effort. You are afraid that "Push button, receive PvP" will go away. You are afraid that you will not be able to blob every threat. You are afraid of actually living in the territory you claim sov in. You are afraid of actually doing things proactively to protect assets in space like POS's and other things. You are afraid of having risk when you carebear.
You are scared of the unknown.
You understand only the half of it and that not fully too.
Unknown? I was in 0.0 back in the day when jump bridges had barely been introduced and POS ping-pong was the way to conquer a system.
Power projection as you claim it, is the reason that 0.0 sov now changes a lot faster than before. Back in the day once an alliance built the initial infrastructure all they had to do was gatecamping at the choke points to make their turf completely safe.
Now this is no longer true. And that happened with the cynos.
You also disregard the fact that the mindless notion of yours "push buttan. receive pvp" requires a considerable logistical effort that makes that final move possible.
But the real cause you are whining about jump drives and jump bridges has to do with the fact that you now have to put a lot more effort to find a target, other than just sitting idle at a gate waiting for the prey to fall on your hands. |

Alavaria Fera
GoonWaffe Goonswarm Federation
660
 |
Posted - 2012.05.10 13:00:00 -
[233] - Quote
Mithrantir Ob'lontra wrote:Marlona Sky wrote: What you and a few others are worried about is your power projection being nerfed. You are afraid that in order to find conflict you will need to look more closer to where you live instead of on the other side of the galaxy. You are afraid of effort. You are afraid that "Push button, receive PvP" will go away. You are afraid that you will not be able to blob every threat. You are afraid of actually living in the territory you claim sov in. You are afraid of actually doing things proactively to protect assets in space like POS's and other things. You are afraid of having risk when you carebear.
You are scared of the unknown.
You understand only the half of it and that not fully too. Unknown? I was in 0.0 back in the day when jump bridges had barely been introduced and POS ping-pong was the way to conquer a system. Power projection as you claim it, is the reason that 0.0 sov now changes a lot faster than before. Back in the day once an alliance built the initial infrastructure all they had to do was gatecamping at the choke points to make their turf completely safe. Now this is no longer true. And that happened with the cynos. You also disregard the fact that the mindless notion of yours "push buttan. receive pvp" requires a considerable logistical effort that makes that final move possible. But the real cause you are whining about jump drives and jump bridges has to do with the fact that you now have to put a lot more effort to find a target, other than just sitting idle at a gate waiting for the prey to fall on your hands. I'm actually wondering if maybe his little roam got hotdropped by PL or something.
They have it all worked out to an art. Amazing what they can do with a supercapital fleet and some cyno alts.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

MortisLegati
Caldari War Materiel
3
 |
Posted - 2012.05.10 22:49:00 -
[234] - Quote
Andski wrote:Jump drives are not a problem. The fact that any ship can light a cyno is.
One small little glimmer of light in a 12-page thread of rage and crying. |

Andski
GoonWaffe Goonswarm Federation
4226
 |
Posted - 2012.05.11 18:53:00 -
[235] - Quote
Vaerah Vahrokha wrote:Hey, now it's your corp turn to be schooled about "you can't have pie and eat it". Is it tedious? Sure, in the same manner it's awful to fit a massive tank on an Hulk. Yet miners are schooled about go that way or the highway, right?
it'd be our turn to be "schooled" if they were actually changing jump drives, which ain't happening
now, if they were nerfing jump drives - which they are not - we'd adapt and do lame freighter convoys, but if you think that'd create ~fights~ you're out of your mind "WeGGVre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Karl Hobb
Imperial Margarine
204
 |
Posted - 2012.05.14 02:51:00 -
[236] - Quote
Shian Yang wrote:Do you know the relevant joins? From what I can see there might be approximately 2600 odd of them, but that would be a naive assumption. Even if it is though, the number of low and null-sec systems outnumber high-sec by a reasonable percentage. Sorry, forgot I posted in this thread. No, unfortunately, I don't know the relevant JOINs. I used to have the db dump on my laptop but I removed it because work **** was taking up too much space.
What will probably work is doing a JOIN on the constellation table and excluding any 0.0 systems that are in "unknown" constellations. Someone else might have a better way, but I'm positive that will produce the desired result. +1 in local |

Fatbear
Starwinders The Unwilling.
1
 |
Posted - 2012.05.14 11:37:00 -
[237] - Quote
MortisLegati wrote:Andski wrote:Jump drives are not a problem. The fact that any ship can light a cyno is. One small little glimmer of light in a 12-page thread of rage and crying.
Was just thinking exactly the same thing. Too easy to argue over sense though. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
954
 |
Posted - 2012.05.15 06:46:00 -
[238] - Quote
Fatbear wrote:MortisLegati wrote:Andski wrote:Jump drives are not a problem. The fact that any ship can light a cyno is. One small little glimmer of light in a 12-page thread of rage and crying. Was just thinking exactly the same thing. Too easy to argue over sense though.
I talked about this at least over a year ago. Any idea presented by me or anyone else was meet with tears about MY PRECIOUS SANDBOX!
Even a sandbox has walls and the ones for this sandbox need some work.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
Massive PVPness Psychotic Tendencies.
954
 |
Posted - 2012.05.15 06:47:00 -
[239] - Quote
Mithrantir Ob'lontra wrote:You understand only the half of it and that not fully too.
Oh really?
Mithrantir Ob'lontra wrote:Unknown? I was in 0.0 back in the day when jump bridges had barely been introduced and POS ping-pong was the way to conquer a system.
Yes I fully remember those days as well. I was in 0.0 before jump bridges were even an idea in someone's head from CCP. That system (the ping pong) was terrible.
Mithrantir Ob'lontra wrote:Power projection as you claim it, is the reason that 0.0 sov now changes a lot faster than before. Back in the day once an alliance built the initial infrastructure all they had to do was gatecamping at the choke points to make their turf completely safe.
There is many issues with power projection and claiming territory. Usually once a defender starts to lose a few systems, especially a couple key systems that they occupy, they almost never recover. A cascade if you will.
Mithrantir Ob'lontra wrote:Now this is no longer true. And that happened with the cynos.
You also disregard the fact that the mindless notion of yours "push buttan. receive pvp" requires a considerable logistical effort that makes that final move possible.
The notion, if you will, is that there is many points of view on what is considered effort, victory, pvp, etc. Some view effort as a pain in the ass and want nothing to do with it. What one persons garbage is another treasure. So while one guy says that having to do 'something' to create a situation for pvp, another will say that they do not play a game for it to become like a job for them. So having to perform the same task is too much for them and they want it change/removed/made super easy.
Logistics in its current form is a flat out joke. It is. No way can you try and pretty it up like it takes all kinds of work, because it simply does not. Now a large entity can overload a very small handful of people with all the logistics and for those few unlucky bastards, it is a major pain in the ass and a **** ton of work.
There is two issues there. Making a few do something that is not fun for an entity of (insert massive number here). So you take something terrible and amplify it. So yeah, if you do it that way, it sucks. You will never find any post of mine that says logistics should not be fun. Yes CCP should have a look at why no one likes to do freighter runs. Why with just a couple of scouts they can easily avoid conflict. With that in mind it becomes a simple choir. A task that will not net action because those moving the goods simply do not want action. They just want to get their **** to where they live and that is that. Why? Because if they get jumped, that freighter will most likely die every time. It will be blobbed to hell and back. Again, a lot of different things that involve logistics ranging from turning it into something people will not cringe when they have to do it, to the escort actually have a chance of fighting off the raiders and getting the goods delivered.
Please keep in mind I am not wanting people to be forced to do something terrible. People pay money to enjoy a game and enjoy it they should.
Mithrantir Ob'lontra wrote:But the real cause you are whining about jump drives and jump bridges has to do with the fact that you now have to put a lot more effort to find a target, other than just sitting idle at a gate waiting for the prey to fall on your hands.
I really don't think you have any idea why I have beef with jump drives and jump bridges. Before the jump bridge nerf, yeah, those were out of control. When an entire super block NAP train coalition can move entire armadas of fleets five regions away in ten minutes without every having to take a gate; things are ****** up.
Finally, I ******* hate gate camps. Specifically camps that are in no way there to protect any assets or anything like that. Even more specifically, a vast majority of gate campers are extreme pussies. They will have a scout in each direction and if anything shows up on scan/jumps in local with scout that might present a hint of a threat; those ~elite~ pvpers will be off the camped gate faster than a fat kid sprinting away from a salad. They are pussies. Sure some of you will say, "No. That is just them running a proper gate camp." I don't care. Those kinds of gate camps are run by cowards.
Remove local, structure mails and revamp the directional scanner! |

Alavaria Fera
GoonWaffe Goonswarm Federation
734
 |
Posted - 2012.05.15 07:00:00 -
[240] - Quote
Marlona Sky wrote:Finally, I ******* hate gate camps. Specifically camps that are in no way there to protect any assets or anything like that. Even more specifically, a vast majority of gate campers are extreme pussies. They will have a scout in each direction and if anything shows up on scan/jumps in local with scout that might present a hint of a threat; those ~elite~ pvpers will be off the camped gate faster than a fat kid sprinting away from a salad. They are pussies. Sure some of you will say, "No. That is just them running a proper gate camp." I don't care. Those kinds of gate camps are run by cowards. I think gate camps are supposed to be like ganking ~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
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