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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.05.04 03:47:00 -
[1]
This is a complete re-write for the bounty system. The only thing that remains the same is how players place a bounty on another player (ie, right click, place bounty, can only do on people with a negative sec status). I have posted it some place before but I cant find it to bump it.
First. Add a skill.. Bounty Hunter? It can be a social skill if you want.. Use will be described below.
As a bounty hunter you may take bounty jobs. These jobs will pick a player at random in the region you are in (when you ask for the job, or however often the server updates locator agents so as not to add any more stress to the server) who has a bounty on them. You may take 1 job (or x jobs, needs to be play tested) per skill level. Jobs will expire in 1 week. The jobs should be completely random so someone having a job on a player should not stop someone else from also being able to get that job. This will mean that in any given point some players with bounties will have multiple people after them, and some wont have any.
Once you have a 'job' on a player with a bounty you automatically get podding/kill rights on that player. The players that has the bounty on them is NOT advised that you have the job on them, you don't appear as a star on the overview, etc. You get the bounty if you can pod that player in the time allowed.
Once the jobs expire or you complete it, you can apply for new jobs.
PROs: - Stops people podding themselves with an alt as there will be virtually no way of picking up their own alt as a job. - Promotes a 'bounty hunter' job as you need a specific skill (plus locator agents to be any good) - Podding rights means if he is your mark and in highsec, you don't have to make a choice on killing him or not.
CONs: - You don't get a reward if you happen to kill someone that has a bounty on their head. - Tracking individuals is HARD work in this game. You are GOING to get people who are just passing through from time to time. (Hence allowing more than 1 job at a time). - You are also likely to get people who don't log on at the same time you do. (Perhaps only give out the job if the target is online?)
Questions/Comments?
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Cyrdax
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.05.04 03:58:00 -
[2]
your heart's in the right place but it seems like it wouldn't really make an impact, except to cut down on vanity bounties and make newbies lose a lot of ships attacking people they can't possibly kill
--- tv where the horn go, boy can you top that? |
Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.05.04 04:04:00 -
[3]
Originally by: Cyrdax your heart's in the right place but it seems like it wouldn't really make an impact, except to cut down on vanity bounties and make newbies lose a lot of ships attacking people they can't possibly kill
Well no system will compensate for a noobs lack of ability.. I would have thought it would actually make a bounty worth being placed, and that's really the only point in a bounty system anyway.
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Solomon XI
The Estovakian Militia.
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Posted - 2009.05.04 05:16:00 -
[4]
Edited by: Solomon XI on 04/05/2009 05:16:37
Originally by: Lana Torrin the players that has the bounty on them is NOT advised that you have the job on them, you don't appear as a star on the overview, etc.
You had me sold up until that point. There should be risk in bounty hunting. I'm for the idea if this is not implemented.
The idea sounds pretty good and would make being a space cowboy even better.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.05.04 05:45:00 -
[5]
Originally by: Solomon XI Edited by: Solomon XI on 04/05/2009 05:16:37
Originally by: Lana Torrin the players that has the bounty on them is NOT advised that you have the job on them, you don't appear as a star on the overview, etc.
You had me sold up until that point. There should be risk in bounty hunting. I'm for the idea if this is not implemented.
The idea sounds pretty good and would make being a space cowboy even better.
Hey im all for changing it if thats what people want.
The idea of keeping it secret was to deliberately put the target at a disadvantage and therefor mean putting a bounty on someone actually means something.. Having a bounty in highsec right now in basically meaningless and this way the person is never quite sure if someone is after them or not..
I do see your point though, being the bounty hunter in this case would be a bit easier. Still not 100% safe though, because as soon as you fire they will get agro back and they can still shoot you, and if you don't kill them on the first try they will have marked you as a possible threat by the next try.
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Bonny Lee
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.05.04 09:38:00 -
[6]
Edited by: Bonny Lee on 04/05/2009 09:38:31 I like this idea. Perhaps the target should be informed with a mail, that a new bounty hunter is after him but not the name of the hunter. So he knows that space is dangerous now but dont knows who the hunter is.
But at all: great idea far superior to the current system.
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Admiral IceBlock
Caldari Northern Intelligence BricK sQuAD.
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Posted - 2009.05.04 11:49:00 -
[7]
I like this idea aswell. Very good. I'll actually bring it with me if I get voted for CSM.
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.05.04 11:57:00 -
[8]
The idea seems pretty good really. But if you want the hunted to not know its beign hunted than it should be possible to put bounties only on characters with a certain low standing.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.05.05 00:06:00 -
[9]
Originally by: Bonny Lee Edited by: Bonny Lee on 04/05/2009 09:38:31 I like this idea. Perhaps the target should be informed with a mail, that a new bounty hunter is after him but not the name of the hunter. So he knows that space is dangerous now but dont knows who the hunter is.
But at all: great idea far superior to the current system.
Ooo.. I like the idea of sending them a mail telling them that someone is after them. Should also act as a small incentive to not do criminal acts in highsec.
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Kalintos Tyl
Minmatar
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Posted - 2009.05.05 09:16:00 -
[10]
come get my bounty i wil lwait for you ;]
60D GTC - shattared link |
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.05 13:35:00 -
[11]
This is a nice idea - I like it.
Let My People Go |
oMAKo
Gallente Kiroshi Group Exiliar Syndicate
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Posted - 2009.05.06 14:56:00 -
[12]
Originally by: Bonny Lee Edited by: Bonny Lee on 04/05/2009 09:38:31 I like this idea. Perhaps the target should be informed with a mail, that a new bounty hunter is after him but not the name of the hunter. So he knows that space is dangerous now but dont knows who the hunter is.
But at all: great idea far superior to the current system.
yeah, i'd want the target to know they were being hunted. But the bounty amount should remain hidden. This way you wont get people podding themselves as the value could be as little as 1mil isk. ------------- Kiroshi Group ------------- |
ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.06 15:02:00 -
[13]
Edited by: ArmyOfMe on 06/05/2009 15:02:42 not a bad idea, but it needs some more work
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Firvain
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Posted - 2009.05.06 15:20:00 -
[14]
yeah i agree the idea is very nice that you can fight in hi sec for the bountie, but as stated now the hunted has a serieus disadvantage, of not knowing he is beeing watched and always have to react at beeing shot at.
So i also opt for that the hunted gets a message saying he is a mark for someone
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Mikal Drey
Atlas Alliance
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Posted - 2009.05.06 15:20:00 -
[15]
hey hey
I would still like to see tradeable killrights introduced
Shattered Crystal - 60 day GTC
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Kinuko
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Posted - 2009.05.06 16:17:00 -
[16]
Wow, this is really great idea Lana.
I hope someone from CCP will read this. |
omgdutch2005
Gallente Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2009.05.06 16:17:00 -
[17]
yeah would be nice if you have some sort of guys /w bounty vs bountyhunters :) |
Feilamya
Minmatar
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Posted - 2009.05.06 17:20:00 -
[18]
The killrights system is fine the way it is. No need to mess with it because something else is broken.
The bounty system is broken and serves no purpose. Just remove it, and the problem is solved.
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Some Advisor
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Posted - 2009.05.06 17:31:00 -
[19]
Edited by: Some Advisor on 06/05/2009 17:31:24 kinda interesting idea.
One random thought to throw in: depending on Bounty amount, things change maybe "low bounty" allows that the "job" is available up to X ppl (so limiting the impact that maybe 100 ppl suddenly have the "job" of getting that poor doode)
higher bounty rises the chance that "this" job gets assigned to more players
thoughts? (but then. what happens to ppl with low bounty? and what IS a low bounty?)
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Mikal Drey
Atlas Alliance
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Posted - 2009.05.06 17:51:00 -
[20]
Originally by: Feilamya
If you think about it, you should also understand why the problem of people collecting their own bounty really exists: You can get the reward without causing any damage to the target. Such a system is doomed to fail.
the price of the bounty must exceed the price of the pod.
would you really self destruct for a 5k bounty ? the price of the bounty becomes part of the problem. you could easily go around setting 5k bounties on people purely to get them into the system. which in itself causes more troubles.
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RedSplat
Heretic Army
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Posted - 2009.05.06 18:01:00 -
[21]
So how about letting players with sub -5 sec place bountys on ANYONE, carrying with it a fairly nasty Sec. penalty on placement.
The idea being that criminal organizations know there is a price on person 'x's head.
Bring me the head of alfredo garcia and all that jazz
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.05.07 11:04:00 -
[22]
Originally by: RedSplat So how about letting players with sub -5 sec place bountys on ANYONE, carrying with it a fairly nasty Sec. penalty on placement.
The idea being that criminal organizations know there is a price on person 'x's head.
Bring me the head of alfredo garcia and all that jazz
Could be introduced as a totally separate system with the same mechanics? ie, it works the same way as the bounty system but you have to be -5 to place them, and the 'hits' are picked up from completely different agents to the bounty ones? Found in lowsec or pirate sections of space?
Could be fun!
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Father Yarrr
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Posted - 2009.05.17 07:51:00 -
[23]
i say throw out bounties and make kill rights sellable. giving a mail to the target that the rights to his death have been sold, not naming who has the rights but having a red star on all parties involved (except the seller)
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Rex Luciferi
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Posted - 2009.05.17 11:20:00 -
[24]
This would get my vote.
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Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.05.17 12:24:00 -
[25]
As a pirate, I agree with the idea, it makes bounty hunting a true profession and by limiting who can collect the bounty at a time, the bounty has more time to grow = increasing the rewards of bounty hunters.
Good thinking, op! ____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
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Izo Azlion
Veto. Veto Corp
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Posted - 2009.05.17 12:37:00 -
[26]
I like this idea too! Bounty Hunting does need a rework. Maybe we could get some feedback off CCP? <3
Izo Azlion.
---
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.05.17 13:02:00 -
[27]
Copy/Paste from similar thread in F&I forum:
Kill-rights (KR) are a good system, but it is marred by the time and changes that has occurred since its introduction. There has been some excellent suggestions made in this regard, the best ones try to use them to create a proper bounty hunting profession by making KR transferable.
My counter proposals: 1. Make "Kill Rights" transferable through contracts and a new revamped bounty interface. Shopping for KR in a region/constellation or by name/price. 2. Introduce a second tier to bounties. Tier 1 is 'as is', can be set by anyone and applies to pod. Tier 2 is set by transferred killrights and applies to ship. 3. A tier2 bounty is automatically applied to the perpetrator as a percentage of the transfer cost, ISK taken from transfer cost (sort of like some now, rest on completion). 4a. Introduce one to three tiers of KR. 4b. The tiers could run 2 weeks, 1 month, 2(or 3) months, tailored to be used for different crimes.
Do it this way and you have a brand new profession: 1. Can flippers get the 'short' KR slapped on them allowing bounty hunters to live in the "grief zones". 2. Interfering with a battle or killing someone in low-sec slaps the 'medium' on a pilot. 3. Killing someone without retaliation in high-sec gets you the 'long' KR.
In this fashion you not only create a new profession but limit the can-flipping griefers as well as the heavy use of neutral alts used for ECM and RR. PvP gets a chance to thrive with marginal changes to the daily lives of the people involved.
PS: Sending an automated mail to the evil-doer saying that the KR has been sold/transferred is just evil .. I like it! Paranoia for the win!
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WarlockX
Amarr Free Trade Corp
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Posted - 2009.05.17 13:31:00 -
[28]
In theory it sounds good, one thing that would be annoying tho is given the fact that you cant pick a job you'd keep getting jobs for 5,000isk or how ever much isk some newbie placed on a random target. ----------------------------------------------- Free Trade Corp - Flash page
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Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.17 15:29:00 -
[29]
Edited by: Enden Assulu on 17/05/2009 15:30:26 Maybe the higher the bounty the more likely you are to have people assigned to you? So there would be a reason for putting a big bounty on someone's head, maybe :P
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George Mccloud
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Posted - 2009.05.17 16:34:00 -
[30]
Edited by: George Mccloud on 17/05/2009 16:34:37 If the target has to be online and in your region then there's still a flaw to this system. You can log on to your main with a bounty on his head just after the downtime in a region which isn't visted often and log on to your alt as well. The alt will try to get the bounty on your main char. If you log on fast after the downtime then the chances are that you will get the job for your own char.
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