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SpaceSquirrels
Caldari
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Posted - 2009.04.29 19:16:00 -
[1]
I've played many an MMO. All have forms of fluff added. Such as different graphics/armor to random things to do in game. I like certain fluff mainly being able to look different from the other guy. But I can not figure out minus the the RP'ers why WIS is a good idea. I get that some people want it. But what's been proposed generally seems pointless.
The gist. 1. Characters can dress up and walk around stations, change costumes. 2. You can own Bars or office space.... k slightly get this 3. Decorate said office etc 4. You can go to said virtual bars..... and do what I don't know. Drink virtual beer? 5. Watch virtual strippers in said bars. 6. Use office space for corp meetings.... Reminds me of other MMO's with random mandatory meetings in a city space. (pointless because everyone uses vent or a private channel anyway.) 7. Gambling (which is the best idea, but it's the future I'm sure they have online poker too; so why do I need to get out and play online poker?) 7. Go to the market.... I can do this at the click of a button already why would I go into a station?
And lets think after the novelty wears off how many people past the first month would be getting out to do what you can already do at the click of a button? The only people I can see making use of this are the Market Wh**es. Seeing as how many of them dont fly anyway. But where's the allure for combat pilots? I doubt we get to shoot anyone, doubt devious ganker types can steal someones wallet or kidnap someone. And then this in turn goes against EVE basic principle of lawlessness and "YOU'RE NEVER SAFE ANYWHERE" which you hear from day one in this game.
Like I said some people really enjoy pointless fluff, but at least fishing serves some what of a purpose in other games. What does getting out to walk around do that can't be done already? Help me understand if at all possible. _________________________
I disagree... |
Sader Rykane
Amarr Midnight Enterprises
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Posted - 2009.04.29 19:18:00 -
[2]
STFU and stay in your ship.
Click for gallery! |
Grimpak
Gallente Clubs and Diamonds
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Posted - 2009.04.29 19:22:00 -
[3]
one of the features that I'm eagerly awaiting is actually the War room.
imagine a room where you can keep tabs on every pilot in the gang and real-time intel, from anywhere of EVE. All displayed in a holo-map, providing a display of strategic assets and said intel.
dunno if they will make this real, but it was hinted. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Crackzilla
The Shadow Order
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Posted - 2009.04.29 19:24:00 -
[4]
Latex. Need I say more?
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Grimpak
Gallente Clubs and Diamonds
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Posted - 2009.04.29 19:25:00 -
[5]
Originally by: Crackzilla
Latex. Need I say more?
Gallente whor-... erm, "experienced" women in latex. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.29 19:25:00 -
[6]
There's no way to help you understand what you don't enjoy.
What's the allure about one-on-one ship fights? Why do so many players enjoy them so much? It makes no sense to me. Ships are designed to fit roles in gangs, not be solo-mobiles. It's boring, droll, and reminds me of every other stupid fighting game in existence.
Does this mean that CCP shouldn't implement duel mechanics or more content aimed specifically at the solo combat pilot? No. It just means that *I* don't give a **** about that playstyle, that *I* don't find it fun, and that *I* would not appreciate any additions to it. The fact is, many other players would, and if it can make their game better without hurting mine, then it should be considered.
That's the point of Ambulation. I am going to love all the dress up nonsense and owning my own business. The face to face meetings and awesome locations for roleplay. Having my own apartment to decorate and personalize.
I do enjoy these things. About the only reason I've stuck with Star Wars Galaxies for so many years is because of the housing system. If CCP provided something similar, I could forever turn my back on the atrocity that is SOE.
I will enjoy this addition. I will have fun with it, and use it. And as long as it allows me to enjoy my game more, without hurting your game at all ... why not?
Posts by Ruze Ahkor'Murkon and Ruze |
Abrazzar
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Posted - 2009.04.29 19:27:00 -
[7]
WIS is optional. Don't like it, don't use it. -------- Ideas for: Mining
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Haakelen
Gallente REUNI0N Against ALL Authorities
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Posted - 2009.04.29 19:31:00 -
[8]
Originally by: Abrazzar WIS is optional. Don't like it, don't use it.
But they're spending effort on it!!!!! I want graphics developers and 3D artists to be fixing bugs! And lag! Surely they would know what they're doing for that, right?
NERDRAGE
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Grimpak
Gallente Clubs and Diamonds
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Posted - 2009.04.29 19:33:00 -
[9]
Originally by: Haakelen NERDRAGE
EMO NERDRAGE ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Argent Lansing
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Posted - 2009.04.29 19:34:00 -
[10]
Originally by: SpaceSquirrels I've played many an MMO. All have forms of fluff added. Such as different graphics/armor to random things to do in game. I like certain fluff mainly being able to look different from the other guy. But I can not figure out minus the the RP'ers why WIS is a good idea. I get that some people want it. But what's been proposed generally seems pointless.
The gist. 1. Characters can dress up and walk around stations, change costumes. 2. You can own Bars or office space.... k slightly get this 3. Decorate said office etc 4. You can go to said virtual bars..... and do what I don't know. Drink virtual beer? 5. Watch virtual strippers in said bars. 6. Use office space for corp meetings.... Reminds me of other MMO's with random mandatory meetings in a city space. (pointless because everyone uses vent or a private channel anyway.) 7. Gambling (which is the best idea, but it's the future I'm sure they have online poker too; so why do I need to get out and play online poker?) 7. Go to the market.... I can do this at the click of a button already why would I go into a station?
And lets think after the novelty wears off how many people past the first month would be getting out to do what you can already do at the click of a button? The only people I can see making use of this are the Market Wh**es. Seeing as how many of them dont fly anyway. But where's the allure for combat pilots? I doubt we get to shoot anyone, doubt devious ganker types can steal someones wallet or kidnap someone. And then this in turn goes against EVE basic principle of lawlessness and "YOU'RE NEVER SAFE ANYWHERE" which you hear from day one in this game.
Like I said some people really enjoy pointless fluff, but at least fishing serves some what of a purpose in other games. What does getting out to walk around do that can't be done already? Help me understand if at all possible.
Why even have different ship models? All ships could be colored dots on a 3d plane. Text next to each dot could say "Raven" or "Ibis" and you would know which ship it was. Having the pretty ship models is purely cosmetic and serves no purpose in the game mechanics, yet the game wouldn't be as immersive without those models. (Even the collision detection doesn't use the actual ship model, just a bunch of spheres from what I understand).
WIS is just the next level of immersion. You may consider it too fluffy for your tastes, but CCP is betting it will bring them more customers, and I think they are right.
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SpaceSquirrels
Caldari
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Posted - 2009.04.29 19:37:00 -
[11]
Right but like I said after the novelty wears off how many people will use this stuff on a daily basis?
Seems like a great minority. It's not that I dont want it. I could careless. and like you said me clamoring to not have this will P!SS on someone elses Wheaties.
It's just these concepts are tailored to very few. I'd rather have content tailored to more people. Or have the Devs using their time more to fix things for more people.
But the total idea's to be implemented are weak most people are extincted about virtual bars. That's going to get old real fast i can assure you seeing as how like every RPG has a bar in it. What's more is why not just go to a bar in RL. And who cares about strippers in in eve. just go window mode and hunt for ****... Apartments and what not I kinda get, but the rest well Ive said it enough before. _________________________
I disagree... |
Hariya
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Posted - 2009.04.29 19:37:00 -
[12]
Originally by: SpaceSquirrels But I can not figure out minus the the RP'ers why WIS is a good idea.
I hope we will be able to suicide gank people in WIS.
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Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.04.29 19:37:00 -
[13]
Edited by: Alora Venoda on 29/04/2009 19:38:12 well they could add some indoor sports, minigames other than gambling, laser tag, some kinds of puzzles, and maybe even agent missions that involve walking in stations
oh and don't forget virtual roller coasters... etc
~~~~~ Remember, EVE is a sandbox and other MMOs are rock gardens. Pretty rocks can be collected, but collecting sand is pointless. Instead build a sandcastle and keep it from being knocked down. |
Lui Kai
Logistics Incorporated
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Posted - 2009.04.29 19:40:00 -
[14]
Originally by: Argent Lansing
Why even have different ship models? All ships could be colored dots on a 3d plane.
The zoom level I play at - they are ---------------- Ambulation Answers
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Haakelen
Gallente REUNI0N Against ALL Authorities
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Posted - 2009.04.29 19:42:00 -
[15]
Originally by: SpaceSquirrels Right but like I said after the novelty wears off how many people will use this stuff on a daily basis?
Seems like a great minority.
Eve is a patchwork of niche games stitched together onto one server with a community shakily patched with superglue and duct tape.
Compare some of the playstyles, and you could be forgiven for thinking they're different games with the same interface. This fits with the trend, really. I also don't disagree it'll be somewhat limited in practicality.
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SpaceSquirrels
Caldari
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Posted - 2009.04.29 19:43:00 -
[16]
Why even have different ship models? All ships could be colored dots on a 3d plane. Text next to each dot could say "Raven" or "Ibis" and you would know which ship it was. Having the pretty ship models is purely cosmetic and serves no purpose in the game mechanics, yet the game wouldn't be as immersive without those models. (Even the collision detection doesn't use the actual ship model, just a bunch of spheres from what I understand).
WIS is just the next level of immersion. You may consider it too fluffy for your tastes, but CCP is betting it will bring them more customers, and I think they are right.
I explained earlier I do like certain fluff. In fact fluff is to a degree a requirement in a game, but I fail to see how this will bring in more customers... seeing as how other MMO's already have this and do it better. _________________________
I disagree... |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.29 19:48:00 -
[17]
Originally by: SpaceSquirrels
Why even have different ship models? All ships could be colored dots on a 3d plane. Text next to each dot could say "Raven" or "Ibis" and you would know which ship it was. Having the pretty ship models is purely cosmetic and serves no purpose in the game mechanics, yet the game wouldn't be as immersive without those models. (Even the collision detection doesn't use the actual ship model, just a bunch of spheres from what I understand).
WIS is just the next level of immersion. You may consider it too fluffy for your tastes, but CCP is betting it will bring them more customers, and I think they are right.
I explained earlier I do like certain fluff. In fact fluff is to a degree a requirement in a game, but I fail to see how this will bring in more customers... seeing as how other MMO's already have this and do it better.
Other games also have space combat, and do it better. Homeworld and X3 as an example.
Other games also have economic simulators, and do it better.
Other games have PvE, and do it better. Some would argue, even PvP.
The gist, though, is that EvE is more than just a spaceship game. Or an economic game. Or a pvp game. It's a game with a solid backstory, with an immersive universe, with detail and design that encompasses above and beyond what most players will use.
There's lots of games that do one or two things better than EvE. But none of them are EvE.
Posts by Ruze Ahkor'Murkon and Ruze |
Niccolado Starwalker
Shadow Templars
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Posted - 2009.04.29 19:50:00 -
[18]
Originally by: SpaceSquirrels I've played many an MMO. All have forms of fluff added. Such as different graphics/armor to random things to do in game. I like certain fluff mainly being able to look different from the other guy. But I can not figure out minus the the RP'ers why WIS is a good idea. I get that some people want it. But what's been proposed generally seems pointless.
The gist. 1. Characters can dress up and walk around stations, change costumes. 2. You can own Bars or office space.... k slightly get this 3. Decorate said office etc 4. You can go to said virtual bars..... and do what I don't know. Drink virtual beer? 5. Watch virtual strippers in said bars. 6. Use office space for corp meetings.... Reminds me of other MMO's with random mandatory meetings in a city space. (pointless because everyone uses vent or a private channel anyway.) 7. Gambling (which is the best idea, but it's the future I'm sure they have online poker too; so why do I need to get out and play online poker?) 7. Go to the market.... I can do this at the click of a button already why would I go into a station?
And lets think after the novelty wears off how many people past the first month would be getting out to do what you can already do at the click of a button? The only people I can see making use of this are the Market Wh**es. Seeing as how many of them dont fly anyway. But where's the allure for combat pilots? I doubt we get to shoot anyone, doubt devious ganker types can steal someones wallet or kidnap someone. And then this in turn goes against EVE basic principle of lawlessness and "YOU'RE NEVER SAFE ANYWHERE" which you hear from day one in this game.
Like I said some people really enjoy pointless fluff, but at least fishing serves some what of a purpose in other games. What does getting out to walk around do that can't be done already? Help me understand if at all possible.
First, you dont need to use the ambulation expansion if you dont like it. Some will. Some dont. But CCP cant cater for everyone can they? One thing is sure though, many enough people are really looking forward for it to make it a valid production! If you dont like it, just stay in your pod! As said, you dont need to use it if you dont like it! Personally I am really looking forward seeing the game broadens into new areas! Expanding the universe in its breadth so to say, and not just in its depth!
I am really looking forward having my own captains quarter. Doing some decorations when I feel for it. It can actually be quite fun! Have you guys and gals tried Star Wars Galaxies when it was on its best? I played jedi. While it was a PvP class! And I did some decorations! Had my own temple too where we dark jedi held counsil! Look on this pic! It was great fun! I did PvP most of the days, but some days when I felt for it: it was great doing something different! Remember everyone! This is a game!
To the points:
1. dressing up can be fun! Able to use clothes, and maybe we can be able to produce them too! Variation is Fun! Fun Fun! 2. Bars = necessity! 3. decoration is great! Even for someone who loves PvP too! I like doing lots of stuff! Mainly because I am not narrowminded! 5. Strippers? Ok, not neccesary, and with CCP new puritanic line in EVE I doubt we will see them 6. Office space for corp meeting? Sounds fun to me! Its fun really being able to meet face to face. Even if its a virtual one. 7 Gambling. Well, not neccesary for me, but Poker I guess could be fun! 8.Market shops etc. Fun!
I am really looking forward for this expansion! But if you dont I can tell you its free to use! So if you dont like it: Eve spaceship game stays the same!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
Nakuda
Gallente Adventurers Matari Visionary Coalition
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Posted - 2009.04.29 19:56:00 -
[19]
Isn't it also a testing platform for the future World of Darkness game? This way they have something to build it on and also get some experience on something other than spaceships pewpewing each another. As a bonus we get to walk about in stations so that doesn't seem so bad.
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Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.04.29 19:56:00 -
[20]
Originally by: SpaceSquirrels
I explained earlier I do like certain fluff. In fact fluff is to a degree a requirement in a game, but I fail to see how this will bring in more customers... seeing as how other MMO's already have this and do it better.
actually from what i understand about the 3-D rendering of the avatars, it will be MUCH higher detail and rendering quality than in most other games. and along with that, we should expect a high standard of detailed customization. i hope i will not be disappointed when it's finally released.
~~~~~ Remember, EVE is a sandbox and other MMOs are rock gardens. Pretty rocks can be collected, but collecting sand is pointless. Instead build a sandcastle and keep it from being knocked down. |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.04.29 19:57:00 -
[21]
Originally by: SpaceSquirrels
It's just these concepts are tailored to very few. I'd rather have content tailored to more people. Or have the Devs using their time more to fix things for more people.
Experience shows that flying an internet spaceship is a concept tailored to very few. Being involved in activities 'in' an avatar of some human-like form appeals to a much greater number of people. ...
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SpaceSquirrels
Caldari
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Posted - 2009.04.29 20:01:00 -
[22]
Originally by: Razin
Originally by: SpaceSquirrels
It's just these concepts are tailored to very few. I'd rather have content tailored to more people. Or have the Devs using their time more to fix things for more people.
Experience shows that flying an internet spaceship is a concept tailored to very few. Being involved in activities 'in' an avatar of some human-like form appeals to a much greater number of people.
True enough but there will be little to do in EVE avatars as opposed other games. In Walk around mode you can experience only what portion of the game? EVE's lower numbers can be attributed to the time it takes and complexity of the game.
Also read some articles seems like they wont allow Pew pew in the stations _________________________
I disagree... |
Johnette Napolitano
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Posted - 2009.04.29 20:05:00 -
[23]
Why the nerdrage? WIS is about as likely to come out in our lifetime as me winning the lottery.
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Mazzarins Demise
Profit Development and Research Association
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Posted - 2009.04.29 20:11:00 -
[24]
CCP is trying to goad additional subscriptions, as one of EVE's major drawbacks from a new player standpoint is you really don't feel a strong connection with your Avatar, as you never really see him, just the ship.
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SpaceSquirrels
Caldari
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Posted - 2009.04.29 20:12:00 -
[25]
Originally by: Mazzarins Demise CCP is trying to goad additional subscriptions, as one of EVE's major drawbacks from a new player standpoint is you really don't feel a strong connection with your Avatar, as you never really see him, just the ship.
Ok I can get that. _________________________
I disagree... |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.29 20:15:00 -
[26]
Originally by: SpaceSquirrels
Originally by: Razin
Originally by: SpaceSquirrels
It's just these concepts are tailored to very few. I'd rather have content tailored to more people. Or have the Devs using their time more to fix things for more people.
Experience shows that flying an internet spaceship is a concept tailored to very few. Being involved in activities 'in' an avatar of some human-like form appeals to a much greater number of people.
True enough but there will be little to do in EVE avatars as opposed other games. In Walk around mode you can experience only what portion of the game? EVE's lower numbers can be attributed to the time it takes and complexity of the game.
Also read some articles seems like they wont allow Pew pew in the stations
Think of it from their end: You've got to acclimatize the current 'spaceships and pew pew' players to the idea of walking in stations first. Players like yourself, who see no reason to do it.
There are many who resist the idea, simply because they HATE change. If CCP throws a lot of new and NECESSARY features into Ambulation from the start, yes it will make it important and useful, but it will also very much split the playerbase between those who feel no qualms about using their avatars, and those who bitterly resent the idea that THEIR game as THEY think it should be is changing.
So, you start small. You introduce some 'luxury' items first. Nothing that current players NEED, just things they might enjoy. All the while, you build mechanics which you introduce months later, which the space-game players will need to dock, get out of their pod, and go use.
Do it slowly. Do it with non-crucial items first (like gambling, business management, or the strategic maps). But you don't stop there. It wasn't even your goal to begin with. Eventually, every pod pilot will have a reason to dock and get out of their ship. Eventually, you'll even be able to fight and die (though probably through the use of some type of 'new' technology which allows clone information retrieval).
That's all what you plan to do and are working towards. But you can't do it from the start, not without betraying the die hards. You have to talk them into it. You have to give them time to adjust.
If you don't, you risk subscription loss and bad press.
Posts by Ruze Ahkor'Murkon and Ruze |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.29 20:17:00 -
[27]
Originally by: Johnette Napolitano Why the nerdrage? WIS is about as likely to come out in our lifetime as me winning the lottery.
What's funny, is I saw the exact same thing posted about capital ships, T2 battleships, T3 anything, ships with personalized appearances (t3), w-space (or any variation of space that wasn't linked to stargates), etc.
CCP is remarkably resilient about their ideas and concepts. Very few have been completely scrapped, and more often then not, if one IS scrapped, it makes it back later in a different and manageable form.
Posts by Ruze Ahkor'Murkon and Ruze |
Nito Musashi
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Posted - 2009.04.29 20:26:00 -
[28]
ya feel free to play spin the ship, or harass carebear mission runners, or can bait noobs into gank fights outside station then.
you do not have to use, look at, or even try ambulation eve will still be eve just hopefully more afk people are inside stations rather than taking up server resources in dock/space.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.04.29 20:32:00 -
[29]
We really needed a new thread about this highly original take on a new game feature. It's not been discussed to death before at all.
Your argument is at the same level as 'why improve the graphics, it all currently works' or 'why have a graphical interface, a command line lets you do everything you need to do'.
Given your choice of approach, I find it unlikely that anyone is going to 'convince' you that it's worthwhile. One person's 'pointless fluff' is another's interesting aspect of the game. You don't like it, don't play that part. Simple enough really. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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P00P
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Posted - 2009.04.29 20:35:00 -
[30]
I am still on the fence on this.
Earth and Beyond tried it, but was unsuccessful. Not because of the WIS, but it had little contend and was kinda boring.
The WIS in E&B was kinda dumb. You would dock, leave ship, run to NPC, get/turn in mission, go back to ship. There were stores accessed that way as well. There were bars also, but they were usually empty.
If Eve gave us some good reasond to leave the ship, then I am all for it.
How about extensive corridors and rooms to explore, or hidden items in station. Or, maybe a mission drops a code to a room in station with loot.......and...um.....bags of....Doritos!
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