Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zouise Cypher
|
Posted - 2009.04.23 05:59:00 -
[1]
Got wardec'ed in high sec and now my tower is in re-inforced mode. This while I was copying 3 BPO's that are physically in a station, not in the POS lab. I cannot cancel these jobs while the labs are not online any more, nor am I able to put the shields back up on my own.
What will happen if these labs got destroyed ?
|
bigbee
|
Posted - 2009.04.23 06:12:00 -
[2]
you will lose the pos but the bpo will stay in the station
|
Zouise Cypher
|
Posted - 2009.04.23 06:14:00 -
[3]
|
Kolmogorow
Freedom Resources
|
Posted - 2009.04.24 12:39:00 -
[4]
Originally by: Zouise Cypher Got wardec'ed in high sec and now my tower is in re-inforced mode. This while I was copying 3 BPO's that are physically in a station, not in the POS lab. I cannot cancel these jobs while the labs are not online any more, nor am I able to put the shields back up on my own.
What will happen if these labs got destroyed ?
I have no clue about Reinforced mode, hence 2 questions:
1) Can't you unanchor the labs now and ship them to a station?
2) Isn't it possible in reinforced mode to anchor and online a few POS guns (at least waepons which do not need CPU like arty or autocannon) and make big trouble to the aggressors?
|
Braaage
Ministry of Craft
|
Posted - 2009.04.24 12:43:00 -
[5]
Originally by: Kolmogorow
I have no clue about Reinforced mode, hence 2 questions:
1) Can't you unanchor the labs now and ship them to a station?
2) Isn't it possible in reinforced mode to anchor and online a few POS guns (at least waepons which do not need CPU like arty or autocannon) and make big trouble to the aggressors?
1) Nope when it reinforced your POS is pretty much locked down at the point of going into reinforced. You can't take, online, offline, unanchor anything (with the exception of point 2 below).
2) Yep you can anchor guns, online then and put ammo in them whilst your POS is in reinforced. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more |
Kolmogorow
Freedom Resources
|
Posted - 2009.04.24 13:02:00 -
[6]
Originally by: Braaage
Originally by: Kolmogorow
I have no clue about Reinforced mode, hence 2 questions:
1) Can't you unanchor the labs now and ship them to a station?
2) Isn't it possible in reinforced mode to anchor and online a few POS guns (at least waepons which do not need CPU like arty or autocannon) and make big trouble to the aggressors?
1) Nope when it reinforced your POS is pretty much locked down at the point of going into reinforced. You can't take, online, offline, unanchor anything (with the exception of point 2 below).
2) Yep you can anchor guns, online then and put ammo in them whilst your POS is in reinforced.
Thanks for your quick reply! Now actually I see I have more than 2 questions
3) If I remember correctly from earlier readings reinforced mode starts if the POS shields are down to x% (x=25 ???) and then for the time strontium burns down the POS shields are invulnerable. So when the POS comes out of reinforced do I still have x% shields and the POS works again in "normal" mode? That would mean I have a little time buffer until the shields are shot down by the attackers to zero and I could unanchor the labs in this time buffer??? (I guess something is wrong here, but what?)
4) What is this "backup the shields" what the OP mentioned? Logistic cruisers with shield transfer modules for instance? Doesn't it take a terrible long time to recharge the POS shields considering their huge capacity?
|
Braaage
Ministry of Craft
|
Posted - 2009.04.24 14:09:00 -
[7]
Originally by: Kolmogorow
3) If I remember correctly from earlier readings reinforced mode starts if the POS shields are down to x% (x=25 ???) and then for the time strontium burns down the POS shields are invulnerable. So when the POS comes out of reinforced do I still have x% shields and the POS works again in "normal" mode? That would mean I have a little time buffer until the shields are shot down by the attackers to zero and I could unanchor the labs in this time buffer??? (I guess something is wrong here, but what?)
4) What is this "backup the shields" what the OP mentioned? Logistic cruisers with shield transfer modules for instance? Doesn't it take a terrible long time to recharge the POS shields considering their huge capacity?
If there's strontium in the POS then when shields hit 25% it will go into reinforced and at that point is not targetable and you are quite correct in that this is when strontium is consumed from this point onwards. When strontium runs out the shields will be at 25% still and you cannot do anything with any structure (except guns) until the shields are repped back up above 50%.
You could let the POS shields come up to 50% by themselves but that would take an absolute age so this is where the logistics/shield reppers come in. Get it back up to 50% ASAP so you can either re-stront the tower or take it down or whatever. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more |
Magduska
|
Posted - 2009.04.24 17:08:00 -
[8]
You can use artillery ( projectile) turrets only when the POS in reinforced, because every other kind of gun need CPU to work. So if you want to have some defense still, anchor a few med and small artillery/autocannon
|
Kolmogorow
Freedom Resources
|
Posted - 2009.04.24 17:51:00 -
[9]
Originally by: Braaage ...it will go into reinforced and at that point is not targetable...
Does this mean that the POS is even not targetable for the owner corp members? So this would mean that shield repping ships cannot do thier work during reinforced mode and shield repairing has to wait until AFTER the reinforced mode, right? (...which seems reasonable, otherwise defending a POS would be an easy task, I guess)
Stupid question: What is then the purpose of the reinforced mode? The aggressor cannot damage, the defender cannot repair and won't probably have a target to shoot because I assume no aggressor will be in distance of the POS guns during reinforced since there is nothing he can attack. The only purpose I can see is a time buffer to arrange some POS guns or to organize a fleet or whatever for defense and shield repping for the time AFTER reinforced, isn't it?
Another question: Can the aggressor see the remaining time of reinforced mode (any counter attached to the tower or so?) or is it hidden to him?
|
Tandin
The Knights Templar Intrepid Crossing
|
Posted - 2009.04.24 18:04:00 -
[10]
Originally by: Kolmogorow
Does this mean that the POS is even not targetable for the owner corp members? So this would mean that shield repping ships cannot do thier work during reinforced mode and shield repairing has to wait until AFTER the reinforced mode, right? (...which seems reasonable, otherwise defending a POS would be an easy task, I guess)
Correct. Any attack or repair needs to wait until reinforced mode ends.
Originally by: Kolmogorow
Stupid question: What is then the purpose of the reinforced mode? The aggressor cannot damage, the defender cannot repair and won't probably have a target to shoot because I assume no aggressor will be in distance of the POS guns during reinforced since there is nothing he can attack. The only purpose I can see is a time buffer to arrange some POS guns or to organize a fleet or whatever for defense and shield repping for the time AFTER reinforced, isn't it?
Simply to give the defenders a chance to respond to the attack and to slow down the POS warfare process to keep a hostile force from slaughtering people if noone is online to defend as POS gunners. It's mostly a timezone thing to allow American Corps time to wake up and rally a defense fleet when Euros attack or vice versa. It's a game, it would be horribly frustrating if you had no way to defend your assets because you and your friends are asleep. Asking civilian players of a game to mount 24 hour guards/watch during a war dec defeats the purpose of "fun".
Originally by: Kolmogorow
Another question: Can the aggressor see the remaining time of reinforced mode (any counter attached to the tower or so?) or is it hidden to him?
Anyone can. It shows as a timer on the tower to anyone who warps onto the grid.
"Boo hoo. Cry some more." CCP Whisper
"There's no such thing as too much of a deathtrap. Y'all obviously need more deathtraps." CCP Prism X |
|
Johnathan Roark
Caldari Quantum Industries RAZOR Alliance
|
Posted - 2009.04.24 18:05:00 -
[11]
Originally by: Kolmogorow
Originally by: Braaage ...it will go into reinforced and at that point is not targetable...
Does this mean that the POS is even not targetable for the owner corp members? So this would mean that shield repping ships cannot do thier work during reinforced mode and shield repairing has to wait until AFTER the reinforced mode, right? (...which seems reasonable, otherwise defending a POS would be an easy task, I guess)
Stupid question: What is then the purpose of the reinforced mode? The aggressor cannot damage, the defender cannot repair and won't probably have a target to shoot because I assume no aggressor will be in distance of the POS guns during reinforced since there is nothing he can attack. The only purpose I can see is a time buffer to arrange some POS guns or to organize a fleet or whatever for defense and shield repping for the time AFTER reinforced, isn't it?
Another question: Can the aggressor see the remaining time of reinforced mode (any counter attached to the tower or so?) or is it hidden to him?
Its to give the defender time to gather forces to counter aggressor and respond to save the tower.
Anyone can see the timer that warps to it. Its displayed kind of like the status in space.
POS-Tracker 2.1.0 Hosting |
Braaage
Ministry of Craft
|
Posted - 2009.04.24 18:06:00 -
[12]
Originally by: Kolmogorow
Originally by: Braaage ...it will go into reinforced and at that point is not targetable...
Does this mean that the POS is even not targetable for the owner corp members? So this would mean that shield repping ships cannot do thier work during reinforced mode and shield repairing has to wait until AFTER the reinforced mode, right? (...which seems reasonable, otherwise defending a POS would be an easy task, I guess)
Correct.
Quote: Stupid question: What is then the purpose of the reinforced mode? The aggressor cannot damage, the defender cannot repair and won't probably have a target to shoot because I assume no aggressor will be in distance of the POS guns during reinforced since there is nothing he can attack. The only purpose I can see is a time buffer to arrange some POS guns or to organize a fleet or whatever for defense and shield repping for the time AFTER reinforced, isn't it?
The sole purpose of reinforced mode was to stop people from waiting until you went offline and blowing the crap out of your tower and not being able to respond. So it's a timezone thing.
Quote: Another question: Can the aggressor see the remaining time of reinforced mode (any counter attached to the tower or so?) or is it hidden to him?
Yep that timer you see in reinforced mode is broadcast to everyone who comes in range of your tower. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more |
Vinthakhis
Gallente
|
Posted - 2009.04.24 18:39:00 -
[13]
Originally by: Johnathan Roark
Anyone can see the timer that warps to it. Its displayed kind of like the status in space.
So, when the aggressor leaves, can someone with management access to the POS pull it out of re-inforced mode to target and shield rep it?
|
Kolmogorow
Freedom Resources
|
Posted - 2009.04.24 18:52:00 -
[14]
Thanks a lot to all! This answered many questions I had about POS defense.
One last question: What size/kind of fleet can a SMALL POS in high sec (so no dreads) defeat? Let's say, it is completely fitted with guns, scrambling and webbing arrays, hardeners and those things and it has no industrial or science structures. And does it matter much whether a POS gunner controls the guns or the POS is in "auto defense mode" (option "attack if at war" is enabled)?
The OP doesn't seem to consider this option at all, so I'm almost guessing a small POS is basically dead if attacked by a few (battle)ships (if the POS tries to defend itself on its own and their is no counter fleet).
|
ingenting
20th Legion
|
Posted - 2009.04.24 20:31:00 -
[15]
Edited by: ingenting on 24/04/2009 20:31:09 rofl... are you serious?
please think twice before posting, or in this case, at least once. _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
|
Braaage
Ministry of Craft
|
Posted - 2009.04.24 20:59:00 -
[16]
Originally by: Kolmogorow
One last question: What size/kind of fleet can a SMALL POS in high sec (so no dreads) defeat?
The OP doesn't seem to consider this option at all, so I'm almost guessing a small POS is basically dead if attacked by a few (battle)ships (if the POS tries to defend itself on its own and their is no counter fleet).
People seem to forget that if someone wants to kill your POS they will know exactly what guns/ew your POS has on it, they will have a cloaked scout (more than likely) watching it. Unless the attacking force is a complete bunch of idiots they will come prepared to take it down.
There's only 2 things that can in effect stop this from happening:
1) 2 POS gunners each controlling 4 guns each, 8 POS guns (mediums) is more than enough to insta-pop a BS in one blast. Do this and the attacking force will have to re-think.
2) A home fleet coupled with (1), hit and run style tactics on a fleet sieging a POS is a right pain in the ass.
I'd just like to point out to anyone skimming this thread that we are talking about high sec POSs --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more |
Lord Fitz
Project Amargosa
|
Posted - 2009.04.25 04:01:00 -
[17]
Originally by: Magduska You can use artillery ( projectile) turrets only when the POS in reinforced, because every other kind of gun need CPU to work. So if you want to have some defense still, anchor a few med and small artillery/autocannon
No turret requires CPU on a POS tower. You are thinking of capacitor requirements and ships. MISSILES require CPU on a POS (and Ewar). You can use hybrids and energy turrets just fine on a reinforced POS.
Originally by: Vinthakhis
Originally by: Johnathan Roark
Anyone can see the timer that warps to it. Its displayed kind of like the status in space.
So, when the aggressor leaves, can someone with management access to the POS pull it out of re-inforced mode to target and shield rep it?
You can't take a POS out of reinforced mode, you have to wait until it is over. Then you have to repair the shield above 50% and the attacker has to try and destroy the tower before you can. It's simply a giant pause button that says 'attacker come back in X hours', 'defender, you better be there'.
Both parties then have a set time for a showdown.
By the way, so immutable is the reinforced timer, that all the strontium is consumed the moment it enters reinforced, this leads to one interesting situation where if you gain sovereign while the POS is in reinforced, and you have enough strontium for an extra hour in there under the new soveriegnty condition (but obviously not before or it would have already been used), the tower will be able to sustain a second 1 hour reinforced period right away ;)
|
Kolmogorow
Freedom Resources
|
Posted - 2009.04.26 11:31:00 -
[18]
Originally by: ingenting rofl... are you serious?
please think twice before posting, or in this case, at least once.
Yes, I was serious . My own thoughts didn't give me any reliable result so I decided to ask.
Originally by: Braaage People seem to forget that if someone wants to kill your POS they will know exactly what guns/ew your POS has on it, they will have a cloaked scout (more than likely) watching it. Unless the attacking force is a complete bunch of idiots they will come prepared to take it down.
There's only 2 things that can in effect stop this from happening:
1) 2 POS gunners each controlling 4 guns each, 8 POS guns (mediums) is more than enough to insta-pop a BS in one blast. Do this and the attacking force will have to re-think.
2) A home fleet coupled with (1), hit and run style tactics on a fleet sieging a POS is a right pain in the ass.
OK, thank you!
|
Iwant Urstuff
Amarr Iwant Urstuff Corp
|
Posted - 2009.04.26 11:53:00 -
[19]
Edited by: Iwant Urstuff on 26/04/2009 11:54:09
Originally by: Magduska You can use artillery ( projectile) turrets only when the POS in reinforced, because every other kind of gun need CPU to work. So if you want to have some defense still, anchor a few med and small artillery/autocannon
You forgot about lazerz. Edited to add: Bah, Lord Fitz beat me to it.
.MSC eht rof etadidnac P&C relssarT sinokraL roF etoV
|
Khornne
Caldari
|
Posted - 2009.04.26 13:49:00 -
[20]
Originally by: Magduska You can use artillery ( projectile) turrets only when the POS in reinforced, because every other kind of gun need CPU to work. So if you want to have some defense still, anchor a few med and small artillery/autocannon
Only missile and torpedo batteries use CPU kthxbai.
-- Khornne's Teamspeak Server Service
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |