Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kawea
|
Posted - 2009.04.17 10:52:00 -
[1]
Edited by: Kawea on 17/04/2009 10:55:20 Like the title says, I want to use a Drake for some solo WH exploration. Main focus would be Sleeper salvage and archeology/ hacking sites. What would be a good fit for that and what would you expect from in in the way of the performance?
The fit should preferably include cheaper modules to keep the potential losses down. Skills shouldn't be a problem, what I don't know yet I can train.
|
Ryuzaki Lawliet
Caldari
|
Posted - 2009.04.17 11:30:00 -
[2]
That really depends on what class wormhole you plan on doing. I do class 2's in a T2 fitted drake that has a salvager and probe launcher on it and its something along the lines of: [Drake, WH] Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II
Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile [empty high slot] [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
In those two high slots I put the Core Probe Launcher and a salvager. I get a 470 tank and about 220 dps out of it. So it can tank at least 1 sleeper BS + its cruiser support, or about 4-6 cruisers (can't remember really, it has a 16k buffer, so usually one or two of the cruisers are dead before I get down to the magical 33%).
If you want to do hacking and arch sites, you could drop a BCS, add on a SPR, drop the invul field and add one of those two modules onto it. The tank like that is 440 omni, which should still be enough to tank class 2's (I think, haven't tried it since I can't hack or use an analyzer).
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|
Lindsay Logan
|
Posted - 2009.04.17 11:52:00 -
[3]
only 6 launchers are fail!
Try and find the wormeholes that boosts shileds.
I found one that gave me about 35% more shileds!
Passive tanking then became a lot more effective. :)
|
Ryuzaki Lawliet
Caldari
|
Posted - 2009.04.17 15:27:00 -
[4]
six launhcers not fail... Not when you need a probe launcher and a salvager... Plus having 6 launchers actually lets you have a better tank than if you had 7 because you don't have enough PG to have 3x LSE II and 6x HML II's on a drake.
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|
Mr Reeth
|
Posted - 2009.04.17 16:15:00 -
[5]
Wormholes are not worth doing solo. You would make a lot more isk per hour doing lvl 4's.
But wormholes are pretty fun so you can do lvl 1-3 wormholes in a drake if you want.
If your skills are so-so right now stick to lvl 1s and 2s.
And always keep your eyes on your directional scanner! You don't want pirates warping in on you and ruining your day. You have to spend hours scanning, killing and hacking to get the good stuff from wormholes... they just have to find you.
|
Ryuzaki Lawliet
Caldari
|
Posted - 2009.04.17 16:18:00 -
[6]
Originally by: Mr Reeth Wormholes are not worth doing solo. You would make a lot more isk per hour doing lvl 4's.
But wormholes are pretty fun so you can do lvl 1-3 wormholes in a drake if you want.
If your skills are so-so right now stick to lvl 1s and 2s.
And always keep your eyes on your directional scanner! You don't want pirates warping in on you and ruining your day. You have to spend hours scanning, killing and hacking to get the good stuff from wormholes... they just have to find you.
Very true. I'm just bored of missions right now myself.
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|
Kawea
|
Posted - 2009.04.17 16:19:00 -
[7]
Edited by: Kawea on 17/04/2009 16:22:23 Six launchers not fail, I have them on already and the damage output seems fine to me.
I see almost exclusively T2 modules, is that really cost effective? After all, flying a ship into a WH means expecting to get it destroyed. Would passive hardeners make sense perhaps, or why not?
What about a stabilizer to counter jamming? Sense? No sense?
How exactly do I see if the WH is boosting shields? Does it say so somewhere?
|
BillyBob Esq
|
Posted - 2009.04.17 17:59:00 -
[8]
Just to throw it out there, but I've seen several solo drakes in wormhole space. imo if you're looking for sleepers the drake remains king, for pvp though its the same old drake, which, as much as I love it, is not built too well for pvp. Again, its all in my opinion.
|
Sidus Isaacs
Gallente
|
Posted - 2009.04.17 18:03:00 -
[9]
I would have to agree, use seven launchers. Or a different ship if yopu want to probe ann salvage and kill and tank is the same ship. Jack of all trades, master of none.
You are better of brining something different.
|
Ryuzaki Lawliet
Caldari
|
Posted - 2009.04.17 18:07:00 -
[10]
Edited by: Ryuzaki Lawliet on 17/04/2009 18:09:46
Originally by: Kawea Edited by: Kawea on 17/04/2009 16:22:23 Six launchers not fail, I have them on already and the damage output seems fine to me.
I see almost exclusively T2 modules, is that really cost effective? After all, flying a ship into a WH means expecting to get it destroyed. Would passive hardeners make sense perhaps, or why not?
What about a stabilizer to counter jamming? Sense? No sense?
How exactly do I see if the WH is boosting shields? Does it say so somewhere?
I have my HML spec to 4, so I feel that the RoF bonus is worth using the HML T2's that I have laying around. Active > Passive from what I've seen. I've only have had a few sleepers NOS me, and that was in a class 3 or 4, I forget which. Anti-jamming would only be needed if your afraid of getting into a PvP situation. When you jump into a WH space it will say if there is an anomaly and if it is affecting your ship. Also take a look at this program: Wormhole Thingie
And I haven't had any problems so far, then again, I think I've been lucky.
Originally by: Sidus Isaacs I would have to agree, use seven launchers. Or a different ship if yopu want to probe ann salvage and kill and tank is the same ship. Jack of all trades, master of none.
You are better of brining something different.
Not true at all. The tank is better if you use 3 LSE II instead of 2 LSE II on the drake for omni tanking. So that means that you can't actually fit a 7th launcher on there, so you might as well put a salvager up there as well.
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|
|
Vladimir Gurlukovich
Caldari Caldari Provisions
|
Posted - 2009.04.17 18:13:00 -
[11]
Edited by: Vladimir Gurlukovich on 17/04/2009 18:14:49 Edited by: Vladimir Gurlukovich on 17/04/2009 18:13:28
Originally by: Ryuzaki Lawliet six launhcers not fail... Not when you need a probe launcher and a salvager... Plus having 6 launchers actually lets you have a better tank than if you had 7 because you don't have enough PG to have 3x LSE II and 6x HML II's on a drake.
Umm, not trying to call you out as your fitting skills may not be as good as mine, but I can fit 7x HML IIs and 3x LSE IIs on my drake. As well as one of the most ridiculous tanks you've ever seen on a drake.
3x Core Defence Field Purger I
4x SPR II
3x LSE II 1x Invuln. Field II 1x Magnetic Scattering Amp II 1x Heat Dissipation Amp II
7x HML II 1x Salvager/Tractor/Cloak
So, just saying you can fit 7 HML II and 3 LSE II. If you want to probe and salvage, 6 is perfectly fine. You'll be doing even less damage, big deal, the Drake already sucks in that department.
And for you haters looking at this thread, this Drake build is so I can fly into gate camps ON PURPOSE and just laugh at 'em as I fly back and forth around the gate. Because I like doing that, and the drake is awesome for just that.
-edit- and having a sig radius comparible to that of a small moon is humorous in itself.
|
Minaruars
|
Posted - 2009.04.17 18:15:00 -
[12]
I agree, I would fit 6 launchers salvager and a probe launcher.
If you can't put enough DPS out you shouldn't be doing WHs solo.
And watch your scanner, cause i'm always out popping WH carebears
|
Ryuzaki Lawliet
Caldari
|
Posted - 2009.04.17 18:19:00 -
[13]
Edited by: Ryuzaki Lawliet on 17/04/2009 18:20:48
Originally by: Vladimir Gurlukovich Edited by: Vladimir Gurlukovich on 17/04/2009 18:14:49 Edited by: Vladimir Gurlukovich on 17/04/2009 18:13:28
Originally by: Ryuzaki Lawliet six launhcers not fail... Not when you need a probe launcher and a salvager... Plus having 6 launchers actually lets you have a better tank than if you had 7 because you don't have enough PG to have 3x LSE II and 6x HML II's on a drake.
Umm, not trying to call you out as your fitting skills may not be as good as mine, but I can fit 7x HML IIs and 3x LSE IIs on my drake. As well as one of the most ridiculous tanks you've ever seen on a drake.
That also requires a large amount skill amount to have work. AWU 4 and Shield Upgrades 5 at the minimum.
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|
Corwain
|
Posted - 2009.04.17 18:19:00 -
[14]
1. You're full of **** Vlad, any gatecamp would kill you quickly and efficiently. A solo BS is not a gatecamp.
2. You're gonna at least need a core probe launcher and a salvager, so unless you're bringing another ship to probe and salvage (if you want your ISK worth) you're gonna need to use 6 launchers. -- Distortion| Distortion 2 Preview |
Ryuzaki Lawliet
Caldari
|
Posted - 2009.04.17 18:22:00 -
[15]
Originally by: Corwain 1. You're full of **** Vlad, any gatecamp would kill you quickly and efficiently. A solo BS is not a gatecamp.
2. You're gonna at least need a core probe launcher and a salvager, so unless you're bringing another ship to probe and salvage (if you want your ISK worth) you're gonna need to use 6 launchers.
Exactly, the money is in the salvage, not just the tags (though the tags do bring in a good amount as well). And if your going to be doing them solo, you can only use 6 launchers because you need a probe launcher and a salvager on there.
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |