Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mykpilot
|
Posted - 2009.04.12 13:48:00 -
[1]
What is my ships max orbital speed at a given range?
Not sure how to figure find this information. Trying to decide whether adding nanofibres or inertial stabilizers to decrease the orbital range my ship would need to be while maintaining a speed that would exceed a specific ships turret tracking speed.
|
Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.04.12 13:58:00 -
[2]
No-one currently has a consistent formula for this. There was a trigonometric one that worked fairly well as long as you didn't go very fast, but orbits tend to be more unstable at higher speeds. --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |
Mykpilot
|
Posted - 2009.04.12 20:34:00 -
[3]
Ok, so I guess I just got to undock orbit something and see if I'm at max speed or breaking the orbit range I desire. Then decided on whether to increase speed or decrease speed or increase agility.
|
Quantar Raalsken
Gallente
|
Posted - 2009.04.12 20:42:00 -
[4]
Originally by: Mykpilot What is my ships max orbital speed at a given range?
Not sure how to figure find this information. Trying to decide whether adding nanofibres or inertial stabilizers to decrease the orbital range my ship would need to be while maintaining a speed that would exceed a specific ships turret tracking speed.
me thinks i have an idea on how to solve this....no idea if it'll work/be accurate tho ================================================
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment |
Ter Fordal
|
Posted - 2009.04.12 22:12:00 -
[5]
The following gives a reasonable agreement:
r = A.m.v^2 / (SQRT ( Vmax^2 - v^2 ) x 10^6))
r - radius v - velocity v - max velocity A - agility modifier m - mass
although it is somewhat innacurate for tight orbits/higly agile ships because of the update speed of the physics engine (about ~1s) which also causes some orbits to be highly irregular. There is a thread you can find on eve-search about it.
|
TraininVain
|
Posted - 2009.04.13 03:48:00 -
[6]
Originally by: Mykpilot Ok, so I guess I just got to undock orbit something and see if I'm at max speed or breaking the orbit range I desire. Then decided on whether to increase speed or decrease speed or increase agility.
Yes basically.
I find 18 or 19 works in my ceptor for keeping them pointed. That's inside heavy neut range though.
Even better than a round in a can is a corp-mate who knows how to mess up your orbit.
|
Wet Ferret
|
Posted - 2009.04.13 05:42:00 -
[7]
I imagine this number can vary greatly at close range based on the size of the target. Orbiting a station at 0km will get you nearly full speed every time, etc.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |