
Grez
Minmatar Core Contingency
|
Posted - 2009.04.09 13:54:00 -
[1]
This post is set to rectify any confusion others might have as to what ôInterval Immediate/Default/Oneö is, what it does, and the pro's and con's of using it.
Firstly, what exactly is Interval? Interval is the word EVE uses to describe Vertical Sync, or more commonly known as Vsync. Every monitor in the world refreshes itself at a certain speed measured in Hertz. Most older CRT monitors are only capable of 60Hz, whereas most modern day LCD's are capable of 75Hz+. Vsync, in a nutshell, basically caps your frame rate (FPS) to your monitors refresh rate. An example of this would be if your monitor refresh rate was set to 60Hz, EVE would produce FPS up to 60, but no further.
The pro's of this are as follows. Firstly, it prevents tearing of textures, which happens when the graphics card is still producing a frame (a still image) whilst the monitor is refreshing. This can make textures appear as if they have a line through them, or are mismatched slightly. Secondly, Vsync reduces the workload off your graphics card. By only allowing the graphics card to render up to the monitors refresh rate, your card does not 'waste' extra time by producing extra frames. This can, and in most cases does, lower the heat output of your graphics card component although this shouldn't matter.
The con's of this, or rather the con, can be seen as large or small in some peoples eyes. Vsync lowers your frame rate. Not only does it end up usually rendering frames slightly lower than the actual refresh rate (60Hz refresh = 50-55 fps), if your graphics card or computer components are not powerful enough to actually render up to the refresh rate; the graphics card will automatically half the frame rate, and keep halving it until your machine can render frames at a stable rate. If this happens in your case, then your graphics card work load will not be lowered at all, and all you will be doing is impairing your gaming experience.
I see many people complaining about EVE, and how Vsync (Interval) should by set to One (on) by default. This is not EVE or CCP's fault, but in fact yours. EVE acts like many other modern game's out there, and requests as much horse power from your machine as it can possible muster. Hundreds, if not thousands, of games do this, it's a common thing to do, and completely normal. The reason EVE is [i]causing[i] (use that word lightly) computers to crash, is quite simple. When the Trinity engine was released, all of the graphical workload moved over to the graphics card, before this it was all done on the processor. The Classic client still used the processor to render everything, and so those with inadequate cooling solutions could run perfectly happy.
With Apocrypha, Classic got discontinued (because the amount of people using it did not warrant the money being spent on it to maintain it), couple this with the fact that Apocrypha also upped the ante with graphical effects, and you get increased workload on the graphics card. So all of you with inadequate cooling solutions, and computers, are starting to see issues.
VSync may be the answer to your questions in those players eyes of whom have issues. But the truth of it is, that if your machine is crashing without this being set, then it's an issue with your system cooling. Monitor your computer closely, if you see a component getting too hot, then seek a way to cool it. Whether it be case fans to increase airflow through the case, or a new case all together.
Every computer on the planet should be capable of 100% workload for at least 24 hours straight. Unfortunately, this is not the case, and some manufacturers are cheap. This is not CCP's fault.
To answer the questions of what the difference settings of Interval are:
Interval One = Vsync on Interval Default = Vsync detection refers to driver default setting (those with game profiles may wish to use this) Interval Immediate = Vsync off
For more information use Google, or Wikipedia --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON |