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DuffmanPeter
Perpetua Umbra The Last Brigade
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Posted - 2009.04.08 13:19:00 -
[1]
I currently run a CNR with near maxed skills. To train for a Golem I would have to wait about 50 days to use it well. Is it worth the 50 days to use the Golem for missions? I also use a torp raven for pvp so caldari bs 5 would help that as well. I am just pondering bs 5 since its a 26 day skill. I uploaded my character and his skills here:
Skills
I mainly specialized in battlecruisers, I just seem to have run out of stuff I want to train. Imply or Implode?
There are many Duffman, don't tell the children... It's disillusioning!
Duffman is thrusting in the direction of the problem! |
DeadRow
Mercenary Forces
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Posted - 2009.04.08 13:41:00 -
[2]
Wish it was 26days for each of my Battleship 5s to train :(
Dunno about the Golem personally but BS 5 is good to have if you use Bs a lot either in pvp/pve, imo/ Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
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Guygeboe
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Posted - 2009.04.08 13:48:00 -
[3]
The Golem is a kick ass ship!
1)The tank is huge, even when you use torps. Best thing I've done is buy 2 Pithi B-type small boosters, strap it on with 2 shield boost amps and you have a 700dps 'will run forever' tank!. With the proper resists no mission can break that.
2)Whats even more great about the golem and is a huge time saver is the huge cargobay: lotsa loot you can put in there 3)The tractor beam reaches over 40km! SWEET! 4)The tractor beam also goes twice as fast! 5)100% damage bonus means half the launchers, means half the ammo. You can use faction ammo cost effectively :)
Downside is that the price has gone up by 50% :(
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DuffmanPeter
Perpetua Umbra The Last Brigade
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Posted - 2009.04.08 13:52:00 -
[4]
@deadrow: The thing is the raven is the only caldari ship i use for pvp. I would use the rokh is i had large tech II hybrids but I have no desire for that.
@guygeboe: Yea those things are all awesome but is it worth the 700-800mil isk pricetag? I have more than enough money, I just cant seem to justify the train and the expenditure. Imply or Implode?
There are many Duffman, don't tell the children... It's disillusioning!
Duffman is thrusting in the direction of the problem! |
General Trajan
Caldari State War Academy
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Posted - 2009.04.08 13:57:00 -
[5]
may i put this out there: BS-5 also puts you into range of dreads. something else to think about. ya never know!
but i say go for it and enjoy!
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Gul Rashen
Perkone
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Posted - 2009.04.08 14:00:00 -
[6]
You have nearly all Skills to fly a Torp-Golem on lvl 4-5. Once you sit in a Torp-Golem you will have a better Tank, higher Damage + higher Killspeed, more Cap, more Cargo, higher Tractorrange, more fitting-options and some other goodies...so the question is what advantage offers your CNR except the price?
If you can afford the Skilltime go for the Golem.
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Judas Lonestar
Caldari Provisions
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Posted - 2009.04.08 14:04:00 -
[7]
As said above, BS5 puts you in line for caps. Cant say no tot hat can you?
But really, what do you want? A paid for CNR goes a long ways to being a good ship. If your goals are the best ship in the game, buy the golem. If your goals are fat loots, keep the CNR and save the ISK
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Zora Xen
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Posted - 2009.04.08 14:13:00 -
[8]
Golem or no Golem, Battleship V for your chosen race is a good investment.
I have Caldari BS V & Gallente BS V, and while it's painfully long to train it's time well spent and they are two skills I really cherish having.
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Solid Prefekt
Sebiestor tribe
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Posted - 2009.04.08 14:33:00 -
[9]
Yes, it is worth it. I am more surprised you have so much SP and not one BS race to level V.
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.04.08 15:33:00 -
[10]
What do people think of Nighthawk against a Golem? Both probably have similar tanks, but is the heavy missiles of nighthawk give it an edge over cruises?
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Torvalis Moschino
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Posted - 2009.04.08 16:28:00 -
[11]
Tbh the Golem is worth it if you can fly it. I've been using Cruise launchers on it. I have not been pleased with range of torps. I find that i can 2-volly most crusiers/bc with one PWND painter with T1 ammo. On a good chunk of lvl 4 missions I find that i only cycle my shield booster a couple of times at around 30% (1 T2 large booster w/ T2 SBA) with the right combination of shield hardeners.
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Paisley Snatch
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Posted - 2009.04.08 16:32:00 -
[12]
Originally by: TimMc What do people think of Nighthawk against a Golem? Both probably have similar tanks, but is the heavy missiles of nighthawk give it an edge over cruises?
Well I use both and if the mission has a lot of bs then the Nighthawk won't be as fast. I like using the Nighthawk for drone and mercenary missions. And I would recommend you look at a torp Golem instead of cruise. It is much much faster than the cruise version. If you do stick with cruise I do think it will be faster on most missions.
One benefit to starting with a cruise Golem is you can have a pure t2 fit that works well. If you go the torp route you need faction gear to be most effective, costs about 3b to permatank.
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Thel Deodin
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Posted - 2009.04.08 16:51:00 -
[13]
Torp Golem Rocks! Well worth the isk and effort.
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hardifice
Caldari Deep Core Mining Inc.
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Posted - 2009.04.08 17:32:00 -
[14]
Originally by: Paisley Snatch
Originally by: TimMc What do people think of Nighthawk against a Golem? Both probably have similar tanks, but is the heavy missiles of nighthawk give it an edge over cruises?
Well I use both and if the mission has a lot of bs then the Nighthawk won't be as fast. I like using the Nighthawk for drone and mercenary missions. And I would recommend you look at a torp Golem instead of cruise. It is much much faster than the cruise version. If you do stick with cruise I do think it will be faster on most missions.
One benefit to starting with a cruise Golem is you can have a pure t2 fit that works well. If you go the torp route you need faction gear to be most effective, costs about 3b to permatank.
i have a torp golem and no u dont need 3bill to perma tank it (u countin the ship itself in that cost?)
for a perma boost torp golem i used pith 1 type large with 2 t2 boost amp 2 caldari nay invulnfields 1 cap power relay 1 cap flux 1 TP 1 caprecharger t2 2 t2 bcus 1 of each range rig for torps (60km javs) runs any lvl 4 mission with ease (tho do swap cap recharger for em hardy for sansha not perma but u dont need it to be vs them)
that fit includin ship is around 2.2billion TOTAL (that tbh is about the same as a perma tank cnr but more cost effective in almost every way) i do have a lowgrade crystal set (no omega) thats 400mill tops (if u buy at right price tho if ur in a cnr ull prob have atleast this already) tho mauroders lvl 4 will not need it (mines lvl 3)
i dont use a perma boost setup anymore and still works fine (medium capbooster with 800s nice cargo space remember) tho my lows are 3 bcus and a dcu t2 one vollyin bc and 3-5 volly bs is fun :D if u want my current fit hit me up ingame (mail)
the NH for drones/mercs/angels (angels low sig and high speed ftl) is nice but is still slow (very slow if lootin/salvagin solo)
note i only use me golem in missions and havent gotten another nh yet (pvped with it after i got golem lol) and i only use javalin torps but 5k of them will last 4 worlds collide missions (that alone nets 150mill+(with loot/salvage) vs 10mill tops for torps:P)
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DuffmanPeter
Perpetua Umbra The Last Brigade
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Posted - 2009.04.08 19:19:00 -
[15]
Edited by: DuffmanPeter on 08/04/2009 19:20:30 Alright thanks for the help all, I will definitely go for the golem then. Seems very much worth it and I could eventually go cap warfare if needed. Thanks again all for the help. I appreciate it. i have been needing some skills to sink some time into.
Imply or Implode?
There are many Duffman, don't tell the children... It's disillusioning!
Duffman is thrusting in the direction of the problem! |
DuffmanPeter
Perpetua Umbra The Last Brigade
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Posted - 2009.04.08 21:57:00 -
[16]
Figured I would post my intended fit. Let me know if it needs any changes.
[Golem, Missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Caldari Navy Photon Scattering Field Republic Fleet 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Salvager I Salvager I Small Tractor Beam I
Hydraulic Bay Thrusters II Rocket Fuel Cache Partition II
Hammerhead II x5
Imply or Implode?
There are many Duffman, don't tell the children... It's disillusioning!
Duffman is thrusting in the direction of the problem! |
Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.04.08 22:02:00 -
[17]
To this day, im a bit unsure about fitting a lot of faction goodies onto pve ships. Stuff thats really pricey (navy boost amps and invuls) puts a big bullseye on your back to be suicide ganked. Its not as common as it once was, to roll maraduers, but it does still happen.
Basically a billions worth of tank is overkill on a golem. It already tanks a crazy amount, and since your killspeed is so high already, it seems odd to me to invest in the hundreds of millions to make your tank even more tanky.
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Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.04.08 22:10:00 -
[18]
Originally by: DuffmanPeter I currently run a CNR with near maxed skills. To train for a Golem I would have to wait about 50 days to use it well. Is it worth the 50 days to use the Golem for missions? I also use a torp raven for pvp so caldari bs 5 would help that as well. I am just pondering bs 5 since its a 26 day skill. I uploaded my character and his skills here:
Skills
I mainly specialized in battlecruisers, I just seem to have run out of stuff I want to train.
Golem is pure sex.
Torpedo fitted Golem beats CNR 100-0.
You just warp in, and... Well.. Smash through those missions...
I have very basic setting with CN X-Large SB and rest of the fitting is T2...
11+ M SP in missiles, but hell yeah this pwns Paladin, Kronos and Vargur totally.
Missile speed rigs and with javelins range is that 60 km and nothing can't run from you.
If you really want to run missions, Golem is the ship for it.
I hate missioning, someday I just spend 1 000 euros to buy 20 B ISK from shattered crystal (GTC's) and go into lowsec and blow everything up. But in the meantime, this ship is just freaking awesome in pve.
I was speechless after I tried it out for the first time. Those battleships just vanished. With cruise CNR and Raven I always had to align something and do some kiting. With paladin, kronos, vargur it was just awfull to try to get in optimal. With Golem... I just get some beers and listen EVE Radio while blasting those Angels back to Curse in their pod express...
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Sidus Isaacs
Gallente
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Posted - 2009.04.08 22:12:00 -
[19]
Originally by: DuffmanPeter Figured I would post my intended fit. Let me know if it needs any changes.
[Golem, Missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Caldari Navy Photon Scattering Field Republic Fleet 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Salvager I Salvager I Small Tractor Beam I
Hydraulic Bay Thrusters II Rocket Fuel Cache Partition II
Hammerhead II x5
Seems decent enough to me. Rat spesific hardeners are better, but not always needed.
Keep in mind that Dual pithi setup on this ship is also viable and quite effective.
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DuffmanPeter
Perpetua Umbra The Last Brigade
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Posted - 2009.04.08 22:34:00 -
[20]
Edited by: DuffmanPeter on 08/04/2009 22:35:13 @Katarlia: Yea the setup I have is it faction wise. I see no point spending 300 mil for each CN invul. Lvl 4s are a breeze anyways even EA 5 without them.
@Mystafyre: laughed pretty hard at your account of using a Golem and how awesome it is. I am more so convinced.
@Sidus Isaacs: I know, I have done many many many missions. Also I am not really into permarun setups and I dont need fitting room but thanks for the information about using the dual small boosters. Imply or Implode?
There are many Duffman, don't tell the children... It's disillusioning!
Duffman is thrusting in the direction of the problem! |
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4 LOM
United Gamers
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Posted - 2009.04.08 23:11:00 -
[21]
Originally by: DuffmanPeter Figured I would post my intended fit. Let me know if it needs any changes.
[Golem, Missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Caldari Navy Photon Scattering Field Republic Fleet 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Salvager I Salvager I Small Tractor Beam I
Hydraulic Bay Thrusters II Rocket Fuel Cache Partition II
Hammerhead II x5
Looks ok, have not run the numbers on it..
I am a lover of the dual small pith b-type tank my self.
Depending on your salvaging skill you will want to go to 2x tractors and 1x salvager. (i can nearly keep up with slavaging level 4, with 5 and tech 2 i should be able to slavage faster then tractor running 2x tractors and 1x salvager.
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner.
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hardifice
Caldari Deep Core Mining Inc.
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Posted - 2009.04.09 01:08:00 -
[22]
Originally by: DuffmanPeter Figured I would post my intended fit. Let me know if it needs any changes.
[Golem, Missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Caldari Navy Photon Scattering Field Republic Fleet 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Salvager I Salvager I Small Tractor Beam I
Hydraulic Bay Thrusters II Rocket Fuel Cache Partition II
Hammerhead II x5
ok first off forget the 4th BCU due to stackin its effect is way to nerft to use put a damage control in or cap power relay to help ur tank i agree with the salvager stuff go 2 tractors 1 salvager or go 1 of each and get a drone range mod
as for ur midd slots bit of advice i run 2 painters (helps no end with cruisers) ur gonna cap out so damn fast with that fit u have cargo space so use it (medium capbooster with 800s in place of the shield boost amp remember the ship skill bonus) i hardly ever fit an AB on my golem coz i hardly ever need it (apart from worlds collide damn stuipid gates and rats 120km away grrr ccp) btw if u mission as much as i think u do forget gettin anythin from the lp store till u have 370k lp and get 2 navy invuln fields via that not the contracts (if u total it up u save 150million this way) 2 of them and a xlarge booster gives u a damn nice tank vs anything (bar sanshas just add a t2 em hardy and ur set) oh the reason the cn invuln fields are so pricey is not coz they cost that much in the lp store its coz they are the best bang for ur bucks well i suppose u can get teh 2 cap implants (slot 6 and 8) the +5% ones from the lp store aswell but depends how much u mission and wat ur gettin in lp per mission tho do get some low grade crystal implants (not the omega not worth it tbh rather have the cap recharge implant there)
t2 rigs i dont have but my t1 rigs are doin fine drones u wont use the hammerheads that much tbh i do bring hammers and hobgobs but i tend only to use the hobgobs
oh and erm btw on guristas extrav zone 5 (not the loot drop the one b4 it) tbh i would bring a sensor booster wiv ya.... them frigs like perma jammin my golem and if the miss the hit me again b4 i lock them without one.....
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DuffmanPeter
Perpetua Umbra The Last Brigade
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Posted - 2009.04.09 01:28:00 -
[23]
Originally by: hardifice
Originally by: DuffmanPeter Figured I would post my intended fit. Let me know if it needs any changes.
[Golem, Missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Caldari Navy X-Large Shield Booster Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Caldari Navy Photon Scattering Field Republic Fleet 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Siege Missile Launcher II, Inferno Javelin Torpedo Salvager I Salvager I Small Tractor Beam I
Hydraulic Bay Thrusters II Rocket Fuel Cache Partition II
Hammerhead II x5
ok first off forget the 4th BCU due to stackin its effect is way to nerft to use put a damage control in or cap power relay to help ur tank i agree with the salvager stuff go 2 tractors 1 salvager or go 1 of each and get a drone range mod
as for ur midd slots bit of advice i run 2 painters (helps no end with cruisers) ur gonna cap out so damn fast with that fit u have cargo space so use it (medium capbooster with 800s in place of the shield boost amp remember the ship skill bonus) i hardly ever fit an AB on my golem coz i hardly ever need it (apart from worlds collide damn stuipid gates and rats 120km away grrr ccp) btw if u mission as much as i think u do forget gettin anythin from the lp store till u have 370k lp and get 2 navy invuln fields via that not the contracts (if u total it up u save 150million this way) 2 of them and a xlarge booster gives u a damn nice tank vs anything (bar sanshas just add a t2 em hardy and ur set) oh the reason the cn invuln fields are so pricey is not coz they cost that much in the lp store its coz they are the best bang for ur bucks well i suppose u can get teh 2 cap implants (slot 6 and 8) the +5% ones from the lp store aswell but depends how much u mission and wat ur gettin in lp per mission tho do get some low grade crystal implants (not the omega not worth it tbh rather have the cap recharge implant there)
t2 rigs i dont have but my t1 rigs are doin fine drones u wont use the hammerheads that much tbh i do bring hammers and hobgobs but i tend only to use the hobgobs
oh and erm btw on guristas extrav zone 5 (not the loot drop the one b4 it) tbh i would bring a sensor booster wiv ya.... them frigs like perma jammin my golem and if the miss the hit me again b4 i lock them without one.....
Alright thanks ill go with the 2 painters instead of afterburner. I probably wont get a crystal set as I have not warped out on a mission in a long time and i have +5 implants plugged in to speed up my skills. I also would never use cap boosters as its a pain to stock up on them. Also the 4th bcu gives 56 dps increase so i figured that seems worth it since im going for speed. But I will definitely put another tractor on. I seem to use hammers alot for dealing with cruisers and frigs on my CNR. Is it really a better idea to just use hobgoblins? For the afterburner argument as well, you haven't had to maintain range at all with torps? The 60km works on all missions mostly? Imply or Implode?
There are many Duffman, don't tell the children... It's disillusioning!
Duffman is thrusting in the direction of the problem! |
4 LOM
United Gamers
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Posted - 2009.04.09 02:12:00 -
[24]
Edited by: 4 LOM on 09/04/2009 02:15:21 4x bcu's? most definatly the slot has no other use, you dont need more tank.... so squeze out every last bit of dps you can.
Sure i could drop my 4th bcu for a tanking mod of some kind, but sine i can tank every single mission without issue, most with only 1x of my pith b-type small running, some with none of them. why would i remove damge?
So dont listen to teh guy who just posted sayings its a waste, overtanking is the true waste while every bit of dps past a tank that makse you comfortable is golden!
Edit: I run only hob goblines I use an afterburner... its worth it to me, i am torn between droping it for another painter but i just love my afterburner to much and i allready do damage i am happy with vs cruisers (battlecruisers are 1 volly)
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner.
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Paisley Snatch
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Posted - 2009.04.10 04:52:00 -
[25]
Originally by: 4 LOM Edited by: 4 LOM on 09/04/2009 02:17:49 Edited by: 4 LOM on 09/04/2009 02:15:21 4x bcu's? most definatly the slot has no other use, you dont need more tank.... so squeze out every last bit of dps you can.
Sure i could drop my 4th bcu for a tanking mod of some kind, but sine i can tank every single mission without issue, most with only 1x of my pith b-type small running, some with none of them. why would i remove damge?
So dont listen to teh guy who just posted sayings its a waste, overtanking is the true waste while every bit of dps past a tank that makse you comfortable is golden!
Edit: I run only hob goblines I use an afterburner... its worth it to me, i am torn between droping it for another painter but i just love my afterburner to much and i allready do damage i am happy with vs cruisers (battlecruisers are 1 volly)
edit2: same guy that said to drop a bcu said taht you will cap out... if you have to run the sheild booster none stop you are doing something seriously wrong... (but i highly recomend the dual pith b-type setup so damn cap effiecnet)
You're telling him not to overtank but according to eft he has a sustained tank of 239dps with the AB and TP off. That sucks and he'll break within minutes.
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Draeca
Tharri and Co.
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Posted - 2009.04.10 05:06:00 -
[26]
Originally by: Thel Deodin Torp Golem Rocks! Well worth the isk and effort.
This. It isn't fun to be in the receiving end of a well fitted pvp torp golem. It's definately worth training if you got the isk and balls to use it.
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Ruban Spangler
Caldari Bene Gesserit ChapterHouse Quantum Star Alliance
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Posted - 2009.04.10 07:20:00 -
[27]
Golem also gets a boost to range and speed both of which are welcome when missioning, though the extra range is only of use if you are using cruise (handy when you want to blitz a mission)
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