Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.14 05:37:00 -
[91]
Edited by: Malcanis on 14/04/2009 05:43:07 Heavy Drones IV finished at 02:27, Heavy Drones V started
Fighters III finished at 05:51, Capital Repair systems IV started
I was sound asleep when both these events occured.
♥♥♥Skillqueue♥♥♥
Heavy Drones V will finish at 10:25AM on a Monday. I will be at work, but that's cool, because I will have Caldari Drone Spec IV queued - I'll add it sometime on Sunday. The benefit of the skillqueue for long skills is not that I get to set a skill less often, but that I didn't have to do it at any exact time. And oh my God, it is so much more convenient. CCP were reluctant to add a skillqueue because they want people to log in. The current 24H queue fulfills this desire nicely. I still have to log in to change a skill, it's just that I can do it when I get back from work, rather than waking up at 4AM to do so.
|
Pesets
|
Posted - 2009.04.14 08:05:00 -
[92]
Originally by: Tippia
Quote: I cannot stick anything at the end of the queue if the queue consists of one skill that finishes past the 24 hour mark.
Yes you can. Remove the one that's just over 24h long and stick your long skill in there instead.
So your solution is, "if the skill is between 24 hours and 48 hours, just don't train it"? How did I not think of that...
|
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.04.14 08:41:00 -
[93]
Originally by: Pesets So your solution is, "if the skill is between 24 hours and 48 hours, just don't train it"? How did I not think of that...
No. My solution to "I cannot stick anything onto a skill that's over 24h long" is "reduce it to less than 24h". If you consider that an instruction not to train Rank 2/Lvl IV skills then you need to rethink the proposition.
Again: the fact of the matter is that you will have plenty of skill levels that are shorter than 24h and tons that are longer than 48h. Padding your precious R2L4 skills inbetween those should present you absolutely no problems unless you are actively looking to create unmanageable queues.
Again, given an arbitrary length of the queue, 24h is all you need because it will solve the same kind of problem as any other length and have the same issues as those other lengths. Any argument you can make against 24h can be made against longer queues as well. If you want to argue for an unlimited queue, then go ahead, but realise that CCPs answer is "no — log in and play the game instead." ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |
Cipher7
|
Posted - 2009.04.14 14:23:00 -
[94]
Heh. Eve is turning into WoW. ---
|
Angelos
Gateway Industries
|
Posted - 2009.04.14 16:11:00 -
[95]
Originally by: Tippia This is incorrect. Read the thread.
I did, came up with nothing. And since you seem to have missed my threads on why it should be made longer, I'll tell you to do the same. The point was made in the OP, I expanded on it, and it was confirmed by others. So get to readin!
|
Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.04.14 17:52:00 -
[96]
Originally by: Cipher7
Heh. Eve is turning into WoW.
Because WoW has a skill queue amirite?
|
Unworldly1
Gallente Intergalactic Jesters Veritas Immortalis
|
Posted - 2009.04.15 06:17:00 -
[97]
Originally by: Tippia It's still very useful for never missing a skill change and not having to log in at strange time or juggling a bunch of half-finished skills back and forth to make them fit your real-life schedule.
This. I feel that the point of the skill queue is not really to create a list you never need to change. It's more that it takes away some of the demandingness of EVE. Prior to this, I recall the compelling feeling of "Oh no, my skill finishes at like 2am... should I let it run and get up to change it?" As a result of my laziness, i often lost skill time, and have a huuuge number of half-finished skills where i switched the training in order to finish it off later and never finished it off when i swtiched back. The skill queue effectively gives a 24 hour window to set another skill when finishing long skills - like BSV for example - that finish via coincidence in downtime, or at ridiculous times of the morning, or while i'm at work. There's a bonus in being able to easily finish off short skills, but of course, skills only stay short for a limited amount of time - If the idea was to be able to queue up skills so you could train huge amounts without logging in, this would have been implemented. In short: The idea was to make the skill training process more user-friendly, removing many of the 'finishes at an inappropriate time' issues, but not to make it entirely independent of the player, as in "I set my character to train every skill there ever is and will no longer need to set any skills training".
|
Tefkros
The Dead Pod Society Chain of Chaos
|
Posted - 2009.04.15 10:55:00 -
[98]
WAHH If I donŠt wake up in the middle of the night IŠll lose 3 hours of training!
WAHH If I go on vacation I think more about the skills than the chicks on the beach!
If you seriously have such woes, you should reexamine your priorities in life. If vacation, children and other aspects of RL are important to you, you shouldnŠt be here bursting your pimples from blood pressure and anger. On the other hand, if your precious skill queue is so important that it seriously becomes a worry factor, then, take your pedantic arguments, shove them, and get a life, damn nerds. Or keep whining. Makes little difference to me. The above was just a friendly advice.
|
Blind Bluffer
Minmatar Brutor tribe
|
Posted - 2009.04.19 15:23:00 -
[99]
Yes agree, give it 48 hrs man!
"I am just a bill, Sitting on Captitol Hill,..." |
LeeBaak
|
Posted - 2009.04.19 22:37:00 -
[100]
I find it interesting that this thread has made it this far without a reference to 'ghost training.'
It seems the OP is intent on training skills without logging into the game.
A lot of people with the same train of thought didn't understand CCPs real argument with ghost training: CCP wants people to login to the game. It was discussed at length that it was not a financial decision.
That's why they fought the queue in the first place. The argument that people don't have the time and/or money to login in order to change skill training was (rightly) dismissed as not relevant. It's not their problem, it's yours.
People argue that logging in simply to click the mouse three times and logoff is not really playing the game. CCP consistently stated that they want people to login and they do not care what you do when you get there....30 seconds or 23 hours.
KB
My personal opinion: if you're not logging in enough to change your skills back-to-back or keep the queue full, then you're probably advancing your skills at a rate that is appropriate for your ability.qwa
|
|
Illami
|
Posted - 2009.04.19 22:55:00 -
[101]
Originally by: Tefkros
WAHH If I donŠt wake up in the middle of the night IŠll lose 3 hours of training!
WAHH If I go on vacation I think more about the skills than the chicks on the beach!
If you seriously have such woes, you should reexamine your priorities in life. If vacation, children and other aspects of RL are important to you, you shouldnŠt be here bursting your pimples from blood pressure and anger. On the other hand, if your precious skill queue is so important that it seriously becomes a worry factor, then, take your pedantic arguments, shove them, and get a life, damn nerds. Or keep whining. Makes little difference to me. The above was just a friendly advice.
This honestly made me LOL.
|
ASCII King
|
Posted - 2009.04.20 06:27:00 -
[102]
Edited by: ASCII King on 20/04/2009 06:35:25 I get to play maybe a half-dozen days per month and an indefinite-length skill queue would be very useful to me. One of the big attractions of this game is that I can play it somewhat casually - i.e. no 'levelling' grind - so the less it forces me to regularly monitor it, the more enjoyable the experience is.
While the queue right now is very good for training a large amount of low level skills, once you get to the point where the skills you need to progress on a development path are 1+ days in length, the benefit provided by the queue drops off sharply.
edit: I want to add a note for the hardcore player types. I've been a seriously harcore gamer in the past so I know exactly your point of view. However, in this particular case, there really is no skill or understanding involved in queue maintenance, it's just an administrative headache. This is not WoW-like in the sense of "hey let's make everything there is to do as dumbed down as possible so even a below-average player can do everything successfully". This issue is more like letting everyone train First Aid than like letting everyone into Sunwell Plateau or Sleeper's Tomb.
|
Angelos
|
Posted - 2009.04.21 16:24:00 -
[103]
Originally by: LeeBaak I find it interesting that this thread has made it this far without a reference to 'ghost training.'
It seems the OP is intent on training skills without logging into the game.
A lot of people with the same train of thought didn't understand CCPs real argument with ghost training: CCP wants people to login to the game. It was discussed at length that it was not a financial decision.
It seems you aren't following the arguement at all. It has nothing to do with wanting to login it, but everything to do with the ability to login. Some of us have lives outside of EVE, and sometimes I simply cannot login for a few days. Given that most of the skills I'm working on are more than 24h long, the skill queue doesn't help me as it is. My skill training works just like it always has.
|
motomysz
No Limit Productions Mostly Harmless
|
Posted - 2009.04.21 16:44:00 -
[104]
Pick one:
a) Log in once every day for 60 seconds and train whatever you want b) Train long skills: there are plenty that take 20+ days
You shouldn't be able to train anything and everything you want conveniently if you insist on only logging in once a week.
|
Necromalis
|
Posted - 2009.04.21 19:40:00 -
[105]
So, I have a question.
Why are you playing this game if you can only log in once a week? Aren't you playing EVE for EVE?
You've proven CCP's point of them wanting you to log-on, they want people to play the game, not train for the game, and sell their character which is exactly what your screaming. "I cant set a queue for 60+ days and get all my skillzors and come back and be uber!!!oneneone11"
If you cant even log on for 2 hours, how are you even going to do a level 4 mission? or, even a few level 2's and 3's? Even mining, when profit is most noticed the longer you sit there and do it? It makes no sense to me as to why you'd want to waste your time playing if you cant play. whats the point? E-*****? i have 60 milion sp and i never even logged onto the game.. serious?
So, that being said, many of those advanced players rejoiced, why can't you? this could be wow where, guess what? you gota go kill **** to get somewhere.
The only reason WoW is even referenced anymore is because it's got the market, and is made for impatient people..
|
Angelos
|
Posted - 2009.04.22 03:07:00 -
[106]
Originally by: Necromalis
You've proven CCP's point of them wanting you to log-on, they want people to play the game, not train for the game, and sell their character which is exactly what your screaming. "I cant set a queue for 60+ days and get all my skillzors and come back and be uber!!!oneneone11"
Reading comprehension is not one of your trained skills, is it? The request is for a 48h queue, not a 60 day queue. 24 more hours would help some of us and wouldn't hurt anyone else. |
Necromalis
|
Posted - 2009.04.22 04:09:00 -
[107]
Reading comprehension is not one of your trained skills, is it? The request is for a 48h queue, not a 60 day queue. 24 more hours would help some of us and wouldn't hurt anyone else.
Your arguement is null as it was an example.
No, what your shouting for is moar. moar and please ccp may i have some moar?
Maybe, the general rule of eve should once again apply. Adapt or die.
I really love the skill queue, not only will i have long range targetting 4, but also a few level 5 skills all within the training time, and I can't play for 3 days out of the week.
You didn't answer my question. Why do you want it bumped up, when you can just log-on within 3 hours of training time and it be just below the 24 hours? There's over 300 unique skills, and you tell me you can't fit something creative and long within it? I'm not insulting you, I just wanna hear something more constructive over "I can't get on every day" or " I have business meetings" funny, I have a laptop that I play from. Also to someone whom used the military as an example, it is now nulled. Soldiers in Afganistan, now have internet access. :) I know this. Dad's been deployed three times, he had no problem playing his games.
|
Durzel
The Xenodus Initiative.
|
Posted - 2009.04.22 08:29:00 -
[108]
Edited by: Durzel on 22/04/2009 08:31:55
Originally by: LeeBaak A lot of people with the same train of thought didn't understand CCPs real argument with ghost training: CCP wants people to login to the game. It was discussed at length that it was not a financial decision.
To what end is it productive for someone to log into the game though, when skill unlocking in the game are time-based rather than XP-based?
The people you're talking about, who just want a longer skill queue, are the sort of people who wouldn't be logging in to play anyway - they'd be logging in to start another skill off and log out again. How does forcing someone to log in when they're only going to stay playing for about 5 minutes helping anyone?
You either have time to play the game or you don't, a system which forces someone simply to log in to switch a skill doesn't benefit anyone really. With the removal of ghost training that person still has to pay for an account either way if they want to carry on training anything. CCP isn't losing anything.
I can see why CCP wouldn't want to make it too long, e.g. a week, because that might tip the balance for some people between bothering to log in to play or not (i.e. someone who has the time to play, but not necessarily the inclination). 48h sounds pretty reasonable to me, and right now 24h feels like a crutch.
That being said the fact we even have a skill queue now is a godsend.
|
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.04.22 09:14:00 -
[109]
Originally by: Durzel To what end is it productive for someone to log into the game though, when skill unlocking in the game are time-based rather than XP-based?
Because they have to learn how to use those skills at some point.
Quote: How does forcing someone to log in when they're only going to stay playing for about 5 minutes helping anyone?
It gives them an opportunity to find out that they might want to stick around and play anyway because something fun is going on.
Quote: You either have time to play the game or you don't, a system which forces someone simply to log in to switch a skill doesn't benefit anyone really.
And the queue has adressed the annoying parts of that problem.
Quote: 48h sounds pretty reasonable to me, and right now 24h feels like a crutch.
As shown, 48h is no different than 24h — any kind of time-limited queue will have the same problems as the current one so there's no benefit from changing it. |
Lamthara Lachesis
Amarr Hedion University
|
Posted - 2009.04.22 09:27:00 -
[110]
I guess skill training queue is just gold. Before we hadn't it and now we have.... so this means we can create a queue for 23 hours... place a loooooooooooooooooong skill (amarr cruiser 5) in the end and go to bed happy, knowing that even if we aren't able to log for a bit the character will keep to learn stuff.
The only thing i would really like to do is being able to skill two characters at the same time. I can't understand the reason of this limit. Let's say i would like to have a mining char... and a pvp char... why can't i skill them up at the same time ? In this way CCP push me to stop skilling one to get the other one "more intelligent" |
|
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.04.22 09:36:00 -
[111]
Originally by: Lamthara Lachesis The only thing i would really like to do is being able to skill two characters at the same time. I can't understand the reason of this limit. Let's say i would like to have a mining char... and a pvp char... why can't i skill them up at the same time ?
For the same reason as in every other MMO, probably… |
Lamthara Lachesis
Amarr Hedion University
|
Posted - 2009.04.22 09:50:00 -
[112]
yep! |
Angelos
|
Posted - 2009.04.22 17:24:00 -
[113]
Originally by: Necromalis
You didn't answer my question. Why do you want it bumped up, when you can just log-on within 3 hours of training time and it be just below the 24 hours? There's over 300 unique skills, and you tell me you can't fit something creative and long within it? I'm not insulting you, I just wanna hear something more constructive over "I can't get on every day" or " I have business meetings" funny, I have a laptop that I play from.
I did answer it. I don't have a laptop, and don't have access to the internet when I'm at work. I go to work to... work. So there are some points where I do not login for several days. A 48h queue can help me add a skill much further back so I can avoid losing skill training time. Otherwise the queue is useless to me. I'm only doing what I have always done. Set a long skill until I can login again. That is how it has always been before the queue, and still is how I have to do it. |
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.04.22 18:21:00 -
[114]
Originally by: Angelos A 48h queue can help me add a skill much further back so I can avoid losing skill training time. Otherwise the queue is useless to me.
…except that, as shown, there is a tiny subsection of skills that would be helped by having a 48h queue, and among these, only one of the five levels would cause a problem, so this supposed problem you're complaining about is actually very very tiny. Even with these scattered levels in mind, you should never have any problems stringing together a 48h+ skill queue to get them out of the way. In addition, increasing the queue to 48h only shifts the problem to affect a different set of ranks and levels — it doesn't actually solve anything. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Jaabaa
Minmatar Dental Drilling Corporation
|
Posted - 2009.04.22 21:26:00 -
[115]
Originally by: GAJY I know it's better than ever and it is only a tool so you don't have to login in the middle of the night. The problem I have now is most of the skills take 1 day and something to train and I can't login everyday so them skills are pretty annoying to train. I mean the ones that are over 2 or 3 days are fine but it's just them ones that just got over 24 hours which are a pain so that's why I'd like the queue to be extended to 48 hours.
That or allow me to train from the website cause I can't install the game from work lol.
24 hours is more than enough. Just set something going for 14 days to fill the queue, then pause/cancel that skill and train the skill that can fit in.
Jeebus, CCP finally gives us a 24 hour time frame to plan/train skills and people really want it extended/changed ?
You would probably have kittens if you had trained your character for over 6 years without a queue (oh, WAIT, I did that already).
Stop complaining and thank CCP that they even added this feature.
(The only thing I would really ask for is the addition of queued skills to the SkillTraining XML in some form or another.) -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |
Krypt31
Caldari Caldari Provisions
|
Posted - 2009.04.23 02:43:00 -
[116]
I'm very happy with the current system, but I can see an area where a lengthened skill queue would be a benefit to a substantial portion of the playerbase.
Enlisted personnel. I've been in several corps on different characters and nearly all of them had enlisted members who had to take time away from the game (or worse, get a corpie to log onto there account to babysit their skills). Maybe CCP can set up some sort of extended LOA where a skill queue could be set, but that account would be unavailable to log onto the game to play.
Not without its problems, but for a game that touts itself as letting you train skills while offline, it shouldn't be punitive to a devoted playerbase that has legitimate difficulties being online on a regular basis.
|
Necromalis
|
Posted - 2009.04.23 02:45:00 -
[117]
So, I already said I have no internet 3 days of the week for work. saturday, sunday and monday.
I've yet to miss a skill over this time, why can't you adjust?
Really, if I'm being offensive, I'm not trying.
|
Angelos
|
Posted - 2009.04.23 04:28:00 -
[118]
Originally by: Necromalis So, I already said I have no internet 3 days of the week for work. saturday, sunday and monday.
I've yet to miss a skill over this time, why can't you adjust?
Really, if I'm being offensive, I'm not trying.
You can't seem to get it at all... I don't miss skills either. The point is, putting in a long skill during the times you can't login is how it has ALWAYS been. The point of the queue was to allow people to queue up skills so that you didn't have to do this anymore, or set alarms to change skills if you really wanted to train a certain skill. The queue, at 24h length, doesn't fix this.
I'm not arguing that a 24h queue doesn't add some convenience, I'm just saying a 48h queue, or even 72h, would actually be a useful queue for most skills. As long as it is only 24h, most skills that I am training don't get any benefit from it.
|
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.04.23 05:23:00 -
[119]
Originally by: Angelos The point of the queue was to allow people to queue up skills so that you didn't have to do this anymore, or set alarms to change skills if you really wanted to train a certain skill. The queue, at 24h length, doesn't fix this.
No, the queue fixes exactly this. If you can't figure out how to use the queue to avoid setting alarms at awkward times, then the problem is you, not the queue. If there's anything it does well, it is to solve that problem.
Quote: As long as it is only 24h, most skills that I am training don't get any benefit from it.
Same thing here — you do benefit from it, and if you can't understand how (even though this thread is full of examples), then the problem isn't with the queue. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Lysander Krieg
|
Posted - 2009.04.23 07:46:00 -
[120]
The skill queue is a very mixed bag, some good some bad.
When I first heard about the 24 hour limit I bagged the crap out of it saying that it was vague and token if not totally pathetic attempt at an offering by a company to its paying customers. It came out, and I have found some limited use in it. But that use has been very limited. Either way, there is a time limit and that limit will stay until a CC(C)P corporate type decides to throw another scrap to the paying masses. I do not think it is unreasonable for a paying customer to ask for a modification to system that they find of no use for, they are like all of us paying to play this game. Nor do I think it unreasonable to accept the fact that limits are imposed for reasons, regardless of how convoluted those reasons may seem.
My thought: Do away with the time limit and make a limit to the number of skills that can be queued instead. I think that both new and old characters would benefit from such a system. What that limit would be, I have no idea, but I am certain that people from both camps would say it was to many skills or not enough skills.
Just my two cents worth. And no, you can't have one cent in change.
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |