Pages: 1 2 3 4 5 6 [7] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Turiel Demon
Minmatar Shadow Reapers
|
Posted - 2009.05.11 16:09:00 -
[181]
It's not about the sites getting farmed out: even sites left alone in a system with a POS disappear, nothing comes back about 90% of the time. Also, it has come to my attention that I'm really in need of a proper signature. |
Nareg Maxence
Gallente
|
Posted - 2009.05.11 16:12:00 -
[182]
They don't disappear. They are found and completed and then despawn. Nothing comes back because they respawn in places where noone is looking, so they stay there forever.
|
Turiel Demon
Minmatar Shadow Reapers
|
Posted - 2009.05.11 17:19:00 -
[183]
Edited by: Turiel Demon on 11/05/2009 17:18:55 Discovered sites have a 3 day timer, once those three days are up, completed or no, they disappear. That's what I mean by 'disappear' Also, it has come to my attention that I'm really in need of a proper signature. |
Nareg Maxence
Gallente
|
Posted - 2009.05.11 21:01:00 -
[184]
Anyway, the result is the same. The site moves to another system. If noone finds it there, you never see it again.
|
Fennicus
Amarr United Trade Coalition
|
Posted - 2009.05.11 21:47:00 -
[185]
Edited by: Fennicus on 11/05/2009 21:49:21
Originally by: Qual The bug is clearly the lack of grav sites respawns. I havent seen any new grav sites in any system, settled or not Greyscale, for about a week. Dont try to tell me thats not broken.
I've not seen any grav, mag, or combat sites spawn in my class 4 for over a week. One single radar and a handful of ladar sites.
Whilst I doubt that the presence of a POS hurts respawn-chance, it really wouldn't surprise me if there were some unreachable wormhole systems that they're all piling up inside.
|
Par'Gellen
Gallente Tres Hombres Psychiatric Hospital
|
Posted - 2009.05.12 18:18:00 -
[186]
Edited by: Par''Gellen on 12/05/2009 18:19:02 The few W-Space systems I've been in lately seemed empty of anything worthwhile. I guess now I know why... Maybe it's just bad luck and I keep finding ones that other people have cleaned out days ago
Great job CCP ---
To err is human. But it shouldn't be the company motto...
|
lo breeze
|
Posted - 2009.05.12 18:53:00 -
[187]
Edited by: lo breeze on 12/05/2009 18:54:32 Edited by: lo breeze on 12/05/2009 18:53:45
Quote: OP is angry about not being able to farm NPCs? Go back to friggin' WoW, you carebear.
The multiple dev blogs about wormholes CLEARLY state how you are supposed to explore, move around and engage others, not sit in one place and farm isk. Seriously, stop trying to change the game into a boring, oversimplified wow clone.
Have you even read the F'ing Dev blogs you are linking....
Quote: While it is theoretically possible to move a control tower into wormhole space, set it up and maintain it, the logistical challenge and risks of fueling and defending a tower in a system with no permanent links to known space would be considerable. But then again the potential rewards are equally great.
Great rewards doesn't sound like "Go back to wow you carebare"...... idiot. Then maybe you can participate in a discussion like a big boy. Maybe.
Not being able to settle meaning can't claim SOV. One or two POS' in a WH system is hardly the same as mutliple POS' cyno jamming and jump bridges and all the other hooplah of 0.0
Seriously stop trying to come off as knowing what you're talking about. Go back to friggin' Grade school as your reading comprehension is lacking.
|
The Subscriber
|
Posted - 2009.05.12 20:17:00 -
[188]
The previous post (saying go back to grade school) has been edited 3 times to correct mistakes.
|
Azurius Dante
|
Posted - 2009.05.15 10:50:00 -
[189]
Just to note. All Signatures (except wormholes) instantly despawn at the next downtime as soon as you anchor a POS.
|
Openseeker
|
Posted - 2009.05.15 12:02:00 -
[190]
Since my CEO's petition was finally answered, and YES the admitted there was a problem, things have since changed:
For 3 weeks now, we've had the same pattern: Sometime on Sat/Sun we'll start to get new signals, mostly a couple of Roid fields, they are HUGE, with lots of stuff in them. They'll last until about Wednesday, when POOF, they'll go away. On Tuesday / Wednesday we'll get one or 2 Ladar signals, which will last until Thursday and POOF they'll go away. Thrusday/Friday/and sometimes Saturdays are dead times, only signals we get are Sleeper sites and WH's This has been happening consistantly for 3 weeks now, so I'd have to say it's a good indication of a pattern. As such, we've taken advantage of it, since we known about WHEN we're going to get new roids or gas clouds to mine.
We did note that at one point the wormholes were acting freaky, we had SIX of them at one time! 2 to other wh systems, 2 to low sec, and 2 to null sec, was pretty wild to see that!
|
|
Hurtado Soneka
Caldari State Protectorate
|
Posted - 2009.05.15 12:39:00 -
[191]
Originally by: mechtech
Originally by: Ja'kar High sec is fixed!
High sec is for those that what to be safe(ish) and make iss. CCp love me as they bring in cash!
Don't expect high sec to get harder anytime soon
High sec shouldn't be harder, it should just be 50% as profitable as it currently is.
bull**** to this statement, high sec should be even more profitable than right now!
|
Azurius Dante
|
Posted - 2009.05.16 02:53:00 -
[192]
Edited by: Azurius Dante on 16/05/2009 02:52:50 Coming on 5 days without a single new site spawn including anomoly's (if you ignore the single wormhole out that respawns every 24hours)
Is it broken?
|
CurtisH
Gallente Crimson Logistical Blue Sun Trust
|
Posted - 2009.05.16 04:58:00 -
[193]
Edited by: CurtisH on 16/05/2009 04:58:05
Originally by: Nareg Maxence They don't disappear. They are found and completed and then despawn. Nothing comes back because they respawn in places where noone is looking, so they stay there forever.
I think I found one spot where they're going :-P.
http://i41.tinypic.com/2ey7zgg.jpg
|
Troye
Gallente Intelligent Concepts Inc People for Organised Peace
|
Posted - 2009.05.16 05:23:00 -
[194]
This thread makes me sad, poeple are already complaining at not not being able to farm sleep sites like they can 0.0 plexs and missions... The focus of exploration is too move around and adapt not sit on your arse and wait for that pot of gold to land in your lap.
My corp has WH POS in a C4 and it regularly opens into C3s which we're still able to make a profit on. The very point of wormholes is that nothing about them is static, as people have said above there are patterns to their movements but you have to work them out for yourself.
Have you tried looking in the sourounding systems around your exit wh for more openings? Its risky but if your in WH route colapses just wait until one opens to high sec and then make your way to your home system when a favourable WH opens up, I've done it plenty of times. If you lack the patience and ingenuity to profit in WH space then I suggest you go back to 0.0 or mission running.
I hope CCP will keep it the way it is and not give in to people more interested in filling their wallet than actualy having fun. If anything WH space needs to be more unpredictable and difficult than it already is.
_______________________________________
|
Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.05.16 17:35:00 -
[195]
Originally by: Azurius Dante Just to note. All Signatures (except wormholes) instantly despawn at the next downtime as soon as you anchor a POS.
This is completely untrue.
As has been explained over and over, and confirmed by dev statements, there is NO link between the sig spawning mechanism and the POS mechanism. ------------------ Ironfleet.com |
MyMastersVoice
|
Posted - 2009.05.17 10:52:00 -
[196]
Edited by: MyMastersVoice on 17/05/2009 10:53:00 To add to the info gathered:
My corp has been in class 3 w-space for 13 days now, utilising a large staging POS. We located our current home with an initial 20 anomaly sites and over 25 sigs to scan down, plentiful bounty! Over the following 13 days, at a fairly casual operational tempo, we cleared all those sites and sigs along with additionals that spawned.
The frustrations for me are that while we had a lot of sigs, we were getting some decent respawns of not just grav but radar's and mag sites into our system. Also we would comfortably have 2-4 wormholes at any given time. But as the number of sites and sigs in-system dwindled, so did the respawn rate. Now that we have no sites & sigs except for a single wormhole, we've been stuck in this vicious circle for 3 days now and going into day 4. One wormhole to lowsec spawns, nothing else. When that wormhole collapses, we get another lowsec wormhole. No wormholes to null or highsec, nor any deeper into w-space.
I'm not joining the "OMG, POS = empty w-space" crowd, I know how the exploration and respawn mechanics work. But the experienced trend just seems a little ... uncomfortable. Is there possibly a weighting to the number of sigs & sites in-system when it comes to respawning more? Tons of sites & sigs = decent respawn / no sites & sigs = 1 wormhole respawn and little more?
There's definitely feels like there's something else at play here other than the normal exploration respawn mechanics. I just don't know quite what to blame just yet.
|
Cypherous
Minmatar Liberty Rogues Rally Against Evil
|
Posted - 2009.05.17 11:16:00 -
[197]
All seems to work fine here, i have a POS setup in a very easy WH system but this particular system always has 1 high sec WH and 1 WH leading to a dangerous system, there is no if's or buts about these WH's they are always there every day, this makes this a great system because we nuke what we have in our home system to get rid of unwanted visitors who will find nothing of interest and just farm off the dangerous systems, looks like its working perfectly to me :) --------- Liberty Rogues Site[/center]
|
Ace Secunda
Aperture Harmonics APEX Conglomerate
|
Posted - 2009.05.19 18:41:00 -
[198]
Here is what i have found out, it might be true it might not, sounds like a fair conclusion though. Wormhole systems are arranged in constellations like KS systems, our WH is one of 6 WH's for instance, everytime you despawn a site it spawns somewhere else in the constellation. If the site is then not done in the other constellation they just mount up. This is why some WH systems have 30+ sigs and anoms in them when you find them. If you can get other corps or even your own corp into all of your constellation running the sites they will respawn more evenly and in abundance so the key is to find as many of your constellations WH's as possible and give the locations to other corps looking to get into WH space and for you to all work on the sites. I know someone who has access to a database showing the constellations and their 'designations' e.g. J132456, J324865 etc. but again this is what seems plausible and I have not seen it posted as a 'Rule' anywhere.
'If I can't blow it up It don't exsist'
|
Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.05.20 15:40:00 -
[199]
Originally by: MyMastersVoice Edited by: MyMastersVoice on 17/05/2009 10:53:00 To add to the info gathered:
My corp has been in class 3 w-space for 13 days now, utilising a large staging POS. We located our current home with an initial 20 anomaly sites and over 25 sigs to scan down, plentiful bounty! Over the following 13 days, at a fairly casual operational tempo, we cleared all those sites and sigs along with additionals that spawned.
The frustrations for me are that while we had a lot of sigs, we were getting some decent respawns of not just grav but radar's and mag sites into our system. Also we would comfortably have 2-4 wormholes at any given time. But as the number of sites and sigs in-system dwindled, so did the respawn rate. Now that we have no sites & sigs except for a single wormhole, we've been stuck in this vicious circle for 3 days now and going into day 4. One wormhole to lowsec spawns, nothing else. When that wormhole collapses, we get another lowsec wormhole. No wormholes to null or highsec, nor any deeper into w-space.
I'm not joining the "OMG, POS = empty w-space" crowd, I know how the exploration and respawn mechanics work. But the experienced trend just seems a little ... uncomfortable. Is there possibly a weighting to the number of sigs & sites in-system when it comes to respawning more? Tons of sites & sigs = decent respawn / no sites & sigs = 1 wormhole respawn and little more?
There's definitely feels like there's something else at play here other than the normal exploration respawn mechanics.
Interesting. My corp was in an identical position, your description is spookily similar.
Originally by: MyMastersVoice I just don't know quite what to blame just yet.
Blame your short-sightedness. Expand your horizons, look beyond your home system. It worked for us.
Jump through that wormhole to lowsec, scan the system and the neighbouring systems for another wormhole and hey presto you just found 40 anomalies and sigs. A virgin system. That's where the spawns all go. ---
|
Julianus Soter
Gallente The Dead Parrot Shoppe Inc. Balance of Judgment
|
Posted - 2009.05.20 15:58:00 -
[200]
To be honest, the rampant colonization of w-space is starting to "break" the mechanic a bit. For instance, three faction towers in a single system, with labs, ship construction, refining, reverse engineering, etc, to boot?
There's a huge amount of "squatting" presently going on that is antithetical to the premise that w-space is inhospitable. Why wouldn't the sleepers just sneeze and remove these cowboys from their space? It wouldn't be that hard to code Sleeper attacks that wouldn't drop loot to uproot the lazy bums who don't log into their w-space characters but for every two days....
--- This post is not the official statement of my alliance or corporation.
|
|
SocialPolice
|
Posted - 2009.05.20 16:09:00 -
[201]
Originally by: Julianus Soter To be honest, the rampant colonization of w-space is starting to "break" the mechanic a bit. For instance, three faction towers in a single system, with labs, ship construction, refining, reverse engineering, etc, to boot?
There's a huge amount of "squatting" presently going on that is antithetical to the premise that w-space is inhospitable. Why wouldn't the sleepers just sneeze and remove these cowboys from their space? It wouldn't be that hard to code Sleeper attacks that wouldn't drop loot to uproot the lazy bums who don't log into their w-space characters but for every two days....
Whats wrong with consolidating your operation like that? We only run one faction large and its a lot of logistics and communism to live like that out of a pos.
But having a single are of manufacture to run the whole chain is easier, for instance we mine what we need to create the ammo to ikill the sleepers, no isk loss, still piling up highend ores.
We also mine to create smaller ships (Battlecruiser and smaller) to give to members.
We mine gas and react them into polymers, we then use the polymers to create the components. We are researching BPOs at our lab and havent yet decided if we are going into reverse engineering.
But being able to not have to haul ammo and ships into and out of w-space (except t2 of course) makes it much easier to live out there.
Now we need Ice belts so i can fuel these towers!!!
|
MyMastersVoice
|
Posted - 2009.05.20 19:37:00 -
[202]
Originally by: Derus Grobb
Originally by: MyMastersVoice I just don't know quite what to blame just yet.
Blame your short-sightedness. Expand your horizons, look beyond your home system. It worked for us.
Jump through that wormhole to lowsec, scan the system and the neighbouring systems for another wormhole and hey presto you just found 40 anomalies and sigs. A virgin system. That's where the spawns all go.
We did look beyond our home system on a reasonably regular basis, as I did say I know how the exploration respawn mechanic works and hence we knew where the cleared sites were going. Regrettably all we found were dead-end lowsec/nullsec systems with no other wormholes, or other dead-end wormholes of too high a class for our fleet arrangement.
I guess in that respect we just had poor luck, I don't attribute any 'conspiracy theories' to that particular situation.
|
iulixxi
Caldari EVE-RO
|
Posted - 2009.06.03 16:08:00 -
[203]
Originally by: CCP Greyscale It was a design decision early on in the process that we didn't want people to "settle" in w-space at this stage. Everything here is working entirely as designed.
Don't you think this is a hasty decission? I mean for example, I have spent a good portion of my last week-end scanning down some WH Systems with a friend of mine. We were amased by the fact that from about 25 - 30 of "Unknown" systems only 1 (ONE) - at that time - didn't have a Tower in it.
I think at least 60% of the WH systems have already a POS inside. People tend to do that ... and if you do the math you will notice they are ... right. Why ? Siple: a large POS cost how much to run ? 120 - 150 mils/month, right ? Well this is the same amount of ISK you get by making how many encounters in WH ? 3 ? 4 ? (Class 1) Easly findable with the on-board scanner.
People don't have a reason to remove thowse POSes and I can bet many won't, evem with low respawn rate. Its easy to mantain and the ISK is enough to support the tower ...
Just my oppinion ... Iulian ---------------------------------- EVE Online - Romania www.eve-ro.net |
Mr Sean
|
Posted - 2009.06.03 16:25:00 -
[204]
Not really sure we have much of a point in this thread anymore, it's painfully obvious that building a POS in a w-space system and sitting in that one system expecting riches to fall into your pockets = not going to work.
I never seem to have a hard time finding the w-space sites that I want to clear depending on the size of my fleet, but we keep moving :)
|
iulixxi
Caldari EVE-RO
|
Posted - 2009.06.03 16:58:00 -
[205]
Perhaps some are indeed expecting riches but many are not ... like I said, it's easy to maintain/fuel a POS in WH. Think about it ... a POS in WH is better than a POS in hi sec - no need for standing, basicly 24/7 empire rotes, you can make a lot more stuff there than on an empire POS, the payout of plexin, doing encounter sites there covers the cost and some extra so ... people won't leave even if the respawn rate is lower. The only people who will suffer is thowse who are doing WH as they were intended - get in - kill - get out, not the "habitants"...
Just a thought ... Iulian ---------------------------------- EVE Online - Romania www.eve-ro.net |
Passin Through
|
Posted - 2009.08.22 18:55:00 -
[206]
Edited by: Passin Through on 22/08/2009 18:55:51
Originally by: Rawthorm (And for the love of all that is Jovian, please please get rid of most of the grav sites. Why do we need 10 gravs to every 1 other type...)
I have no problem with increasing other type of sites but there are people in W-space that actually do mine the high end ores.... this is the only place you CAN mine them consistantly other then 0.0 which is controlled by major Alliances.
|
Kaiden Exeider
Gallente
|
Posted - 2009.08.23 05:35:00 -
[207]
Quote: we ignore grav sites as they're simply not worth the cargo space to haul the garbage ore out.
Garbage ore, dude!! I don't find Arkonor, Bistot and Crokite asteroids the size of high sec veldspar roids, garbage.
My corp is making way way way way more money then we ever did with Tech 2 production. we are gonna try our hand at tech 3 but even then i think we would still be making more.
get an orca and a rorqual in there along with a mining team. and mine the hell out of those grav sites, don't pop them as they will respawn daily till the site despawns 3 days later. use the orca to boost and the rorqual to compress and rigged haulers to move that stuff out of there. by my corps calculations, rigged Itty 5s have the best Mass/Cargo capacity ratio of any hauler in the game, so use those.
"Garbage ore" hahahaha, thats rich.
-K "Commercial" Cynos and Jumpdrives |
yourdoingitwrong
|
Posted - 2009.08.23 09:09:00 -
[208]
Edited by: yourdoingitwrong on 23/08/2009 09:09:38 more carebear whinging what a suprise. adapt or get out and go play WoW again. Ever thought of splitting your corp and living in more than one wormhole. GASP! that would require work and u want everything handed to you. Stupid bears.
|
|
|
|
Pages: 1 2 3 4 5 6 [7] :: one page |
First page | Previous page | Next page | Last page |