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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.01 00:13:00 -
[1]
I think it's awesome that w-space is encouraging the nomads and explorers and discouraging the number-crunchers and accountants... absolutely awesome.
There's already plenty of activities for those who care about maximum isk per hour of flying.
I fly with a corp that's been nomadic in 0.0 space for a couple years now and we are right at home in w-space. We've never bothered with POSs or logistics and I really couldn't imagine being tied down with a "ball and chain" of infrastructure to drag around with us as we explore.
Party on in w-space! CCP thanks for giving us wanderers someplace groovy.
~ Santiago Fahahrri Galactic Geographic |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.01 01:48:00 -
[2]
Originally by: ivar R'dhak
Canceling accounts, back in a year or so.
Bye :) ~ Santiago Fahahrri Galactic Geographic |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.01 11:38:00 -
[3]
Originally by: JfG D00MSAYER
Im sure everyone who likes the nomad-way will be happy. But why limit it to only that way, it cant be that hard to make nomads and settlements in wormhole space balanced/interesting with positive and negative sides for each. So that nomads have the bonus of a new system with lots of anomalies every day and the settlers arent bored to hell most of their playtime.
Kind of interesting why this was an early design limitation that "farming" ?
I get what you're saying. I think the answer is "Yes, it is that hard to balance."
Look at 0.0 space and the sov situation for the past couple years. If "farming" was a viable venture in w-space it would only be a matter of time before the independant, opportunistic, pioneering corporations are systematically driven out by mega-alliances moving in to take over the farms.
They don't need dread-fleets to do it. They can starve out settlers with a dedicated combat group in-system, bubbling every wormhole, camping the sites, and destroying haulers full of POS fuel. The alliances have endured years of POS/sov warfare. They have the dedication to do this.
Once a system is "claimed" by an alliance it is generally no longer open to nomads and explorers. The groups who would take over w-space would bring the tried and true NBSI rules of 0.0 in and shoot anyone attempting to get a piece of "thier" resources and "thier" Sleeper sites.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.01 12:42:00 -
[4]
Originally by: The Snowman
The point is that CCP advertised this through many blogs and interviews and lectures right up until release that wormhole space represented a place of "greater risk but with greater reward"
Alow that to sink into your minds for a moment.
What is the risk, and is it risky? YES, read the forums, many many many stories of people going into wh-space and losing their ship and their pod's for nothing, not just cheap ships, very expensive ships. So the risk is defiantly greater, but the rewards?
You have to realize that people arnt upset because there is no new method of farming, and people accept that players love the exploration, but this is not what were told to expect, and this is whats frustrating.
So - we want something new and different to explore but we also demand full disclosure of all the details before we explore the new and different thing and we complain if there are discrepancies between our pre-exploration assumptions from the disclosure....
Are you sure you are the type of person who enjoys exploration?
What I'm getting is that the people upset here are the type would would plan out a schedule and itenerary for every minute of a vacation and get stressed out if they got off-schedule on day 3 of "relaxing". |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.11 02:28:00 -
[5]
Originally by: Valeronx
Originally by: Marlenus
Originally by: Bellum Eternus So no, my perspective isn't skewed. It's just that most players aren't thinking on a large enough scale or just simply aren't that high performance enough to appreciate the maximum extrapolation of the game design limitations.
Yeah, your perspective is skewed. That large-scale high-performance min-maxing isn't the only way to attack this game. It may be your preferred approach, but that doesn't mean every new feature has to offer more isk/hour than min-maxed missioning or ratting in order to be a success.
It's very possible -- I'm not saying it will happen, just saying it could happen -- that lots of people will go to w-space, and in the end produce enough resources to support a flourishing T3 industry, even if the profit from it all never reaches even a tenth of what you could make missioning or ratting as a min-maxed oldster. Not everybody is a profit maximizer. Lots of people hate mission running no matter how much it pays. ISK is nice stuff, but it's not the only stuff.
This.
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Yep, this. I'd leave the game before I'd min/max or calculate isk per hour for my entertainment time. Risk vs. reward? Dunno.. never calculated that either.
I've been having fun flying for over three years without bothering with these concepts - obviously these things are not required. ~ Santiago Fahahrri Galactic Geographic |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.04.22 17:54:00 -
[6]
Originally by: J'Yden Is anyone else having the problem with their WH base system spawning zero sigs? We have had this issue for 3 days now. Adjacent WH's are barren also? Have not seen a gra site anywhere in 3 days.
Over the last couple days we've been in a class 3 and a class 6 - both had several grav and ladar sites |
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