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Ms Delerium
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Posted - 2009.03.28 19:20:00 -
[1]
IMO lowsec is dead.
No matter how many users come to the forums telling how they live in lowsec since 2004 and so on. Many of them are just posers that pretend to gain some "respect" over the forums. Otherwise, what a holy coincidence, every lowsec inhabitant is a forum user and none of the high sec carebears use the forums. Huh yeah
It's really hard to find a lowsec system with more than 10 players, let alone 20 (I would say impossible if we dont count gangs or casual friends camping a gate).
When most of empire systems are habited by more than 30 or even more than 100. I suggest make lowsec more profitable, and make something about gate camps so "carebears" (95% of players) don't feel so scared of jumping to 0.4.
What about reducing the distance when jumping a stargate. Lets say 6kilometers. Current system is a secure loss and the consequences are, you know it: empty lowsec. I understand it, no rational human will like to risk his ship and implants just for completing this mission or mining that other 20%-extra-profitable ore.
Opinions?
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Jamyl TashMurkon
Amarr
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Posted - 2009.03.28 19:22:00 -
[2]
Rancer
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Cat o'Ninetails
Rancer Defence League
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Posted - 2009.03.28 19:23:00 -
[3]
blame pirates for lowsec being empty tbh
visit my blog for my adventures
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.03.28 19:27:00 -
[4]
All the mechanics in the world will not fix aversion to risk. -
DesuSigs |
Gerber Baby
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Posted - 2009.03.28 19:29:00 -
[5]
Originally by: Cat o'Ninetails blame pirates for lowsec being empty tbh
You're annoying.
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Mari Katarin
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Posted - 2009.03.28 19:33:00 -
[6]
Originally by: Crumplecorn All the mechanics in the world will not fix aversion to risk.
And yet, people take on risk all the time IF and ONLY IF they perceive the payoff worthwhile.
Invention - there is the risk of failure, and losing your inputs with no payoff. And yet, carebears invent all day long.
Market - carebears take on signifincantly more ISK risk than a ship loss worth to pew the wallets of "true PvPers"
I'm sure there are other examples, those two came to mind. In both cases they have one thing in common: the payoff in the long term is > short term risk. For most lowsec activities payoff <<<<<<<<<< long or short term risk. Unless you play exclusively for killmails.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.03.28 19:38:00 -
[7]
Edited by: Crumplecorn on 28/03/2009 19:38:58
Originally by: Mari Katarin Invention - there is the risk of failure, and losing your inputs with no payoff. And yet, carebears invent all day long.
Market - carebears take on signifincantly more ISK risk than a ship loss worth to pew the wallets of "true PvPers"
Neither have risk over the long term, merely punishment for stupidity.
Increasing the rewards in lowsec might bring more carebears there, but an increase in carebears will definitely increase pirate movements, so the risk/reward ratio will remain relatively intact. As long as there is hi-sec to fall back onto, the majority will stay safe, even if it means accepting lower rewards. Not, of course, that removing hi-sec would fix anything, in that case they would merely fall back quitting.
No reason not to try though I suppose (try to improve lowsec, not try to remove hi-sec :D) -
DesuSigs |
Krennel Darius
Caldari New Age Solutions
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Posted - 2009.03.28 19:43:00 -
[8]
The changes in sec status loss are what really killed low sec in my opinion. I used to hang out in low sec 3-4 times a week, because I could gank 2-3 people and not lose a lot of sec status. Now I kill 2-3 people and I go from 2.0 to -4.0. I know many people that are the same way
Now, this isnt saying I dont like the changes, Jihadswarm pointed out the obvious failure of CONCORD and sec losses in high sec space, but they should have left it to high sec. Low sec is someplace where CONCORD hardly exists, so the major sec losses you now gain in low sec is ridiculous./rant
However, we can complain all we want but CCP wont listen to us or figure it out for another year or two, as I dont see them getting off the slow bus anytime soon.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Atlas Oracle
Minmatar Colossus Enterprises
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Posted - 2009.03.28 19:47:00 -
[9]
the ease of scanning down players in the new exploration scheme just discourages further carebears going to lowsec. even a lobotomized chimp can scan down players quickly and easily.
if they made it harder to scan down players, pies would cry. if they make scanning down players so easy carebears don't go to lowsec anymore, pies cry. if they give pies a whole world of wormhole spaces to pie in with ease and impunity, pies still cry.
there's kind of a trend here. pies crying. it's what pies do.
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Cat o'Ninetails
Rancer Defence League
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Posted - 2009.03.28 19:49:00 -
[10]
i have a few ideas to make low sec more appealing
un-nerf WCS. the penalty is far too great. (40% scan res and targeting range reduction for WCS II) which means fit two, and you can forget about having any range and locking a frigate in anything under a minute.
create a module to reduce the chance of someone being able to lock you. I posted about this here
deploy warp scrambling batteries to stargates. this would make camping a gate all day long a little harder, as there's a chance the pirate can't just warp to safety when things get too hot. pass some of the risk of lowsec onto pirates
visit my blog for my adventures
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T'Laar Bok
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Posted - 2009.03.28 19:49:00 -
[11]
Originally by: Ms Delerium 20%-extra-profitable ore.
You could make it 200% and it still wouldn't cover losses. |
S'totan
Minmatar Chicks on Speed Avarice.
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Posted - 2009.03.28 19:57:00 -
[12]
Lowsec is as safe as you make it, you can travel though in any frig, equip shield extenders to deal with the smartbombers. if youre mining or ratting, keep youre scanner up and keep it 360 degrees, say 10km around, keep scanning and youll catch somebody before they appear on grid warping in, if youre aligned out as you should be then you instawarp off and youre safe, if yorue in mission, just keep youre scanner up and set youre settings correctly and you can see scan probes. If you see scan probes theyre scanning you out in system just warp to a safe. I have never found lowsec dangerous unless im being lazy or ignorant.
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Some Advisor
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Posted - 2009.03.28 19:58:00 -
[13]
Edited by: Some Advisor on 28/03/2009 20:02:49
Originally by: Cat o'Ninetails blame pirates for lowsec being empty tbh
hmm lol
anti pirate much?
what about suicide ganking in HIGHsec?
what about blobs/other ppl in 0.0 ? what about blobs/other ppl in wh space?
ya.. pirates ^^
crumpi: you use "tailored sigs" for each of the posts or are they still random?
everytime i see your answer, there is a "fitting" sig to that topic, but i know you keep changings sigs via scripts :P "autodetect thread content and apply sig" or what? :P
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crockett EXE
Minmatar Mutineers
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Posted - 2009.03.28 19:58:00 -
[14]
Edited by: crockett EXE on 28/03/2009 19:58:42
Originally by: Ms Delerium IMO lowsec is dead.
No matter how many users come to the forums telling how they live in lowsec since 2004 and so on. Many of them are just posers that pretend to gain some "respect" over the forums. Otherwise, what a holy coincidence, every lowsec inhabitant is a forum user and none of the high sec carebears use the forums. Huh yeah
It's really hard to find a lowsec system with more than 10 players, let alone 20 (I would say impossible if we dont count gangs or casual friends camping a gate).
When most of empire systems are habited by more than 30 or even more than 100. I suggest make lowsec more profitable, and make something about gate camps so "carebears" (95% of players) don't feel so scared of jumping to 0.4.
What about reducing the distance when jumping a stargate. Lets say 6kilometers. Current system is a secure loss and the consequences are, you know it: empty lowsec. I understand it, no rational human will like to risk his ship and implants just for completing this mission or mining that other 20%-extra-profitable ore.
Opinions?
I already posted pretty much the same thing in a Pirate topic..
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1036093&page=1#23
I wouldn't say change any dynamics of gate camps though. I just say make the rewards much greater for low sec vs high sec. The rest will work it's self out in typical EVE fashion.
No nerfs needed or ship changes needed.. Just make Low Sec profitable and the war between anarchy and justice will commence..
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Mari Katarin
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Posted - 2009.03.28 20:00:00 -
[15]
Originally by: T'Laar Bok
Originally by: Ms Delerium 20%-extra-profitable ore.
You could make it 200% and it still wouldn't cover losses.
You could start spawning A/B/C in lowsec and it'd still be not worth mining. 0.0 is significnatly safer activities like mining.
That should have been my point re: risk aversion. Worthwhile 0.0 constellations are packed to the gills with people. We're talking highsec levels of package here. Pilot your newbie alt to Omist if you don't believe me -- and that's a relatively crappy place as far as 0.0 goes.
Lowsec is fight club. You go there to fight, die, and compete for epeen. Some 0.0 is worth fighting over as a goal. Highsec has a reward/risk ratio competitive with most 0.0 and can support an infinite number of players unlike the aforementioned 0.0. Lowsec has absolutely nothing to offer over either highsec or 0.0.
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Some Advisor
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Posted - 2009.03.28 20:04:00 -
[16]
Originally by: cat some inch create a module to reduce the chance of someone being able to lock you
cloak? reduces it close to "0" :P
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crockett EXE
Minmatar Mutineers
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Posted - 2009.03.28 20:09:00 -
[17]
Edited by: crockett EXE on 28/03/2009 20:10:38
Originally by: Mari Katarin
Originally by: T'Laar Bok
Originally by: Ms Delerium 20%-extra-profitable ore.
You could make it 200% and it still wouldn't cover losses.
You could start spawning A/B/C in lowsec and it'd still be not worth mining. 0.0 is significnatly safer activities like mining.
That should have been my point re: risk aversion. Worthwhile 0.0 constellations are packed to the gills with people. We're talking highsec levels of package here. Pilot your newbie alt to Omist if you don't believe me -- and that's a relatively crappy place as far as 0.0 goes.
Lowsec is fight club. You go there to fight, die, and compete for epeen. Some 0.0 is worth fighting over as a goal. Highsec has a reward/risk ratio competitive with most 0.0 and can support an infinite number of players unlike the aforementioned 0.0. Lowsec has absolutely nothing to offer over either highsec or 0.0.
Yes I'm currently down in 0.0 space now framing ISK and it seems like carebear space for sure. I was down there for 2 days before I spotted my first flashy red guy and even he didn't target me but was there to build his sec status back up. Hell I felt odd being the only guy with negative sec status and mine wasn't even that low.
Personally the only reason I have for not saying the hell with my sec status, is because I think I'd be bored to death trapped in low sec. There just is not enough random traffic in most places to keep your self busy.
Bring profit to low sec and then it will become the PvP area that it really should be. My guess is it's the way it is because far too many care bears would emo rage quit after losing their expensive mission ships to pirates.
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AkRoYeR
Amarr
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Posted - 2009.03.28 20:15:00 -
[18]
Originally by: Cat o'Ninetails blame pirates for lowsec being empty tbh
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Wet Ferret
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Posted - 2009.03.28 20:23:00 -
[19]
Remove bubbles from 0.0 with NPC sovereignty, that'll get a lot more "pirates" and players out there and clean up low-sec a bit. Except for the people who just need to lower their sec status for epeen.
Aaaand of course it'll never happen
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Venkul Mul
Gallente
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Posted - 2009.03.28 20:30:00 -
[20]
Originally by: Ms Delerium
When most of empire systems are habited by more than 30 or even more than 100. I suggest make lowsec more profitable, and make something about gate camps so "carebears" (95% of players) don't feel so scared of jumping to 0.4.
I am surprised no one has said it so far, but:
Leave Caldari space!
then you will see that 30 characters in a high sec system is not the norm, even the weekends.
Quote:
It's really hard to find a lowsec system with more than 10 players, let alone 20 (I would say impossible if we dont count gangs or casual friends camping a gate).
Can you care to explain what someone should do in a low sec system with 10+ people in local if all of them aren't blue?
Ratting? Mission running? Mining?
You can scan while cloaked, but then you will have trouble clearing most of the exploration sites.
When you have 9 potential hostiles in system you: - hide; - hide and wait for reinforcements to kill them; - flee the system; - log off.
And if they aren't friends they are potential hostiles.
Quote:
What about reducing the distance when jumping a stargate. Lets say 6kilometers. Current system is a secure loss and the consequences are, you know it: empty lowsec.
I don't like gatecamps, but your suggestion is not a solution. It will simply mean larger gatecamps to kill the target ship faster. (Ok, you would see 20 people in local, but that would not make low sec more alive, simply it will concentrate people more)
Quote:
I understand it, no rational human will like to risk his ship and implants just for completing this mission or mining that other 20%-extra-profitable ore.
Better rewards could work, but they must be on a level where a corp has reasons to move to low sec. People going there alone will not get the result you want.
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.03.28 21:00:00 -
[21]
doesn't appear to be dead looking at the ship losses.
Tried moving around?
Low-sec is alive if you are in the right places, of course, those placeswill mean you are probably going to be ganked rather than gank, so see why you are grumbling
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Nomore Telindus
Gallente Pangalactic Punks n' Playboys HUN Reloaded
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Posted - 2009.03.28 21:34:00 -
[22]
Originally by: Venkul Mul Can you care to explain what someone should do in a low sec system with 10+ people in local if all of them aren't blue?
Ratting? Mission running? Mining?
Have you ever heard about things like fight or diplomacy?
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crockett EXE
Minmatar Mutineers
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Posted - 2009.03.28 21:43:00 -
[23]
Originally by: Spurty doesn't appear to be dead looking at the ship losses.
Tried moving around?
Low-sec is alive if you are in the right places, of course, those placeswill mean you are probably going to be ganked rather than gank, so see why you are grumbling
Yes, sure you can go to places like Amamake and the other low sec busy systems.. However then you end up getting ganked by a mini blob or get gate camped. It tends to always be the same faces as well, with very few fresh faces. If low sec was more profitable then it would have much more traffic flowing though.
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Venkul Mul
Gallente
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Posted - 2009.03.28 21:43:00 -
[24]
Originally by: Nomore Telindus
Originally by: Venkul Mul Can you care to explain what someone should do in a low sec system with 10+ people in local if all of them aren't blue?
Ratting? Mission running? Mining?
Have you ever heard about things like fight or diplomacy?
You ever know what being blue mean?
As the OP want a low sec system with 20 people in it, your options are that they are all friendly (i.e. blue), scared in hiding as you have a bigger group or that you are scared in hiding as you have the smallest/weakest group.
Fight is a workable option only if you are reasonable sure to win. Fighting for fight sake with the certainly of losing is not a supportable option in the long run.
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Dantes Revenge
Caldari
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Posted - 2009.03.28 21:55:00 -
[25]
Edited by: Dantes Revenge on 28/03/2009 21:58:03
Originally by: Ms Delerium I understand it, no rational human will like to risk his ship and implants just for completing this mission or mining that other 20%-extra-profitable ore.
Opinions?
I've been saying the same thing for years. Profit differences are so small between highsec and lowsec that it's not profitable to go there. You're safer in 0.0 and the profits are far higher too. IMO, the game is a$$ backwards, lowsec should be 0.0 and 0.0 should be lowesc. If lowsec was where alliances held their territory instead of 0.0, it would have made more sense. Only marginally higher profits would have accounted for the safety that sov brings.
Sov has made 0.0 even safer now and should have been a module implemented in lowsec. Kind of like an Empire reward for trying to keep low life out of lowsec and in 0.0 where it belongs. Titans, carriers etc should be able to be built in lowsec rather than 0.0 because that's where heavy weapons are needed most. 0.0 should have been left to the pirates to roam around in while alliances become extensions of the Empire control over systems.
--
Originally by: CCP Whisper No it is not an official statement. Not everything surrounded by blue bars is an official statement which can be quoted as fact until the end of time. Deal with it.
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Niccolado Starwalker
Shadow Templars
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Posted - 2009.03.28 22:11:00 -
[26]
Originally by: Gerber Baby
Originally by: Cat o'Ninetails blame pirates for lowsec being empty tbh
You're annoying.
Ofcourse she is. But in this she is correct though!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
RedSplat
Heretic Army
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Posted - 2009.03.28 22:16:00 -
[27]
I'm of half a mind that people that make blanket statements about Lowsec being 'Empty' have never tried living there. Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |
Renarla
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Posted - 2009.03.28 22:25:00 -
[28]
If they put free t3 ships in lowsec stations, people would still not go because they're afraid of the scawy piwates. BECAUSE OF FALCON! |
Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.03.28 22:27:00 -
[29]
Edited by: Jowen Datloran on 28/03/2009 22:27:55
Originally by: Some Advisor Edited by: Some Advisor on 28/03/2009 20:02:49
Originally by: Cat o'Ninetails blame pirates for lowsec being empty tbh
hmm lol
anti pirate much?
No, must be a pirate lover as this suggestion:
Originally by: Cat o'Ninetails
un-nerf WCS. the penalty is far too great. (40% scan res and targeting range reduction for WCS II) which means fit two, and you can forget about having any range and locking a frigate in anything under a minute.
Is any gate camping pirate wet dream. Just ask those who have been around before the WCS became "nerfed". ---------------- Mr. Science & Trade Institute
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Nomore Telindus
Gallente Pangalactic Punks n' Playboys HUN Reloaded
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Posted - 2009.03.28 22:34:00 -
[30]
Originally by: Venkul Mul
Originally by: Nomore Telindus
Originally by: Venkul Mul Can you care to explain what someone should do in a low sec system with 10+ people in local if all of them aren't blue?
Ratting? Mission running? Mining?
Have you ever heard about things like fight or diplomacy?
You ever know what being blue mean?
As the OP want a low sec system with 20 people in it, your options are that they are all friendly (i.e. blue), scared in hiding as you have a bigger group or that you are scared in hiding as you have the smallest/weakest group.
The equation is simple: kill the weaker and join the stronger. When we arriwed in our current home (lowsec 0.1, we had 6 ppl in the corp those times), the locals (a 400 man lowsec/carebear alliance) were all red to us (obivously). After a few days of pew-pew we offered them blue and (Miracle!) they accepted. Now, i'm living in a system in lowsec with more than 20 people (record was somewhere near 70 for 2 month) and all of them blue.
Originally by: Venkul Mul Fight is a workable option only if you are reasonable sure to win. Fighting for fight sake with the certainly of losing is not a supportable option in the long run.
OMG! Nobody is preventing you from using you're own brain. Pick your fights and you'll be win. Oh, and almost forgot about this: The most important currency in EVE is not ISK, but Honour.
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Jalif
Minmatar Black Sinisters
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Posted - 2009.03.28 22:38:00 -
[31]
Originally by: Gerber Baby
Originally by: Cat o'Ninetails blame pirates for lowsec being empty tbh
You're annoying.
|Black Sinisters| |
OffBeaT
Caldari LEGI0N Soul Cartel
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Posted - 2009.03.28 23:02:00 -
[32]
Edited by: OffBeaT on 28/03/2009 23:04:13 you gotta be joking or you know nothing of low sec or 00 living.. there are planty people living in the low sec i am in now. as for making isk in low sec i would say start selling your mods and amo/ships in low sec and people like me will buy as i cant most time buy what an need in low sec. like most low/00 sec players i will pay more so i dont have to travel over 10 jumps to buy.. its safer and better on my time to shop local.. if i was in the biz of selling goods in eve i would only do biz in low sec or close to low sec systems as most other places in eve that are in empire are over marketed to death and you cant make as much do to the compution of others..
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Celeste Coeval
The Gosimer and Scarab Molotov Coalition
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Posted - 2009.03.28 23:29:00 -
[33]
Originally by: Ms Delerium IMO lowsec is dead.
No matter how many users come to the forums telling how they live in lowsec since 2004 and so on. Many of them are just posers that pretend to gain some "respect" over the forums. Otherwise, what a holy coincidence, every lowsec inhabitant is a forum user and none of the high sec carebears use the forums. Huh yeah
It's really hard to find a lowsec system with more than 10 players, let alone 20 (I would say impossible if we dont count gangs or casual friends camping a gate).
When most of empire systems are habited by more than 30 or even more than 100. I suggest make lowsec more profitable, and make something about gate camps so "carebears" (95% of players) don't feel so scared of jumping to 0.4.
What about reducing the distance when jumping a stargate. Lets say 6kilometers. Current system is a secure loss and the consequences are, you know it: empty lowsec. I understand it, no rational human will like to risk his ship and implants just for completing this mission or mining that other 20%-extra-profitable ore.
Opinions?
I am not a poser, low sec made me billions. How? eve search my threads. Takes a certain animal to function in low sec and not be a pirate. Either an animal adapts to it's environment or it dies. Low sec is like living on a volcanic vent in the ocean, you might not thrive there, but YOUR OPINION doesn't make it true that others can't.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.03.29 00:24:00 -
[34]
Sorry to say it but there are some TERRIBLE ideas here.
Leave low sec alone.
Gate camping is several degrees of magnitude harder now than it used to be due to the nano-nerf/agility buff.
When Caracals hit warp in under 3 seconds, and system lag reduces your ability to lock the target till they're already gone - its fairly difficult to catch people.
Any competent player is aware of the MWD+cloak maneuver, which reduces your chance of getting caught in low-sec to practically 0. Yes even your precious PVE Raven has very little chance of being caught.
That said, maybe your pocket of low sec is terrible, where my alliance lives there's constant action in low sec.
How to make isk in low sec?
1: Go to trade hub. 2: Buy common pvp gear. - Warp disruptors/scramblers/field generators and scripts - Webs/Neuts/Best named target painters/best named tracking disruptors - Various sized Microwarp drives and afterburners - TRIMARK rigs 3: Buy common PvP ships. - Get popular BS like Megathrons/Armageddons, bring them into low sec via MWD+cloak trick. 4: Find a popular low sec system (usually borders high sec, use map to look for most kills in the past 24 hours.) 5: SELL SELL SELL!!!! Be reasonable - a 10-20% markup will make you tons of isk, and move your volume quickly.
You could run your own racket if you're good enough to maintain a significant presence in your low sec pocket, and charge people protection money. Then they can go ratting for BS rats in low sec belts, and moon mine in low sec with ease.
Low sec is fine, you're just not doing it right.
Important Internet Spaceship League Wants You |
Nikla Uthaan
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Posted - 2009.03.29 02:07:00 -
[35]
Edited by: Nikla Uthaan on 29/03/2009 02:08:48 Since the transport ship boost, scanning boost and Apocrypha, I've made a pretty big effort to move into lowsec/poor nullsec. TBH, for my playstyle lowsec is far superior.
I go hunting wormholes, fair enough. When I don't find them, I exploit what I do find. Not uncommonly, I find within 10 minutes (where I'm only online for 30) a hacking site which throws me 10 million, some gas clouds to give my alt something to do, and now, FW which I've recently rejoined to casually engage sites to claim some points and rack up some Gallente dogtags and further my negative standing to those pigdogs..
Long story cut short, instead of banging around for an hour doing a mission, I can casually engage the game and earn far more ISK than . The exploits of this then go out in said cloaked transport ship, profit, restock, move on. Light ships are the order of the day too, and being not-blue to everyone makes it more exciting always.
Edit: Now that a solo person has a means of supplying an operation through a covops cloaked transport, there's a helluva lot more incentive to operate out there, and enough stations and ass-end systems to stay relatively anonymous on the scene. Am I a carebear? Yes. Am I risk averse? No. Do I find it more rewarding than the missions? For the amount of effort I put in, yes. Is it more fun? Hell yes.
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Buster Gonads
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Posted - 2009.03.29 02:15:00 -
[36]
Edited by: Buster Gonads on 29/03/2009 02:15:17 I don't agree that low sec needs changing. If you move out of Caldari space, you'll find some great systems with minimal "pirate" activity. They are excellent for mission whoring, scanning down exploration sites and wormholes. The rewards are excellent.
Having said that I recently shifted my operation to high-sec for one reason: I don't have time to concentrate on local 23/7. You need to be more aware of what's going on around you in low sec, that's the only difference. But it is profitable if you don't mind the extra effort.
In terms of making it more populated, my favourite idea involves Viceroys. That is, the ability to "rent" the NPC stations - installing a viceroy and thereby taking a cut of all activity in the system (trading, refining, etc.). This would I think give some motivation for corps to defend them for all, rather than just among themselves. Obviously this mechanic would be open to some kinds of exploitation, including alliances winning viceroy auctions on systems close to their enemies territory. I'm not sure how you could stop that.
There are some systems that have a strong alliance presence however, that are effectively defended most of the time, even if you aren't a member of that alliance (just stick "friend of xyz" in your bio!). These are pretty safe places on the whole.
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Myra2007
Shafrak Industries
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Posted - 2009.03.29 02:24:00 -
[37]
2/10
needs more effort --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Gonada
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Posted - 2009.03.29 05:39:00 -
[38]
1/10 failtroll
Please resize your signature to the maximum allowed resolution of 400 x 120 pixels with a maximum file size of 24000 bytes. -Weatherman
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Eliza Farcaster
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Posted - 2009.03.29 05:46:00 -
[39]
Low sec needs much better rewards. Level 4 agents exclusively in low sec would be a good start. Mission runners should form FLEETS to do missions in low sec. They can do them faster, and more safely. If you get a pirate in your mission, waste him and eat his corpse.
BOOST LOWSEC.
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Dreamwalker
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Posted - 2009.03.29 05:50:00 -
[40]
Dear OP,
I don't live in Low sec but I was trying it out to see the new BS rats that spawn there. During the breif ratting I ran into many noobs in frigs that I felt compeld to attack. Now I have a lower sec rating and I feel I need to go back to highsec so I don't keep attacking random people.
Low sec has a problem and that is it lets us release our anger on some random person. So really a system with more than 10 people in it is far too dangerous as you can't fight and win against 9 people at once.
Originally by: CCP Whisper Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
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Nikla Uthaan
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Posted - 2009.03.29 06:14:00 -
[41]
Quote: Low sec needs much better rewards. Level 4 agents exclusively in low sec would be a good start. Mission runners should form FLEETS to do missions in low sec. They can do them faster, and more safely. If you get a pirate in your mission, waste him and eat his corpse.
BOOST LOWSEC.
You don't get how mission runners/running works hey?
Besides, what you explain is what level 5's are already. Put level 4's in low sec only? Everyone will do level 3's instead. It's already contentious as to which is more efficient to run.
Throwing the PvE content that people engage in high-sec is not the answer. These people reside in high-sec for a reason. They'll just find some other activity in high-sec that's worth more than the risk and effort of running level 4's in low sec and do that. Then people will complain again until that gets shipped into lowsec too.
As I said before, exploration is already good enough in low-sec tbh. Leave it be, and leave the high-sec risk-averse bears to their grinding. Thank god it's them and not me tbh.
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Eliza Farcaster
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Posted - 2009.03.29 06:49:00 -
[42]
Originally by: Nikla Uthaan
Besides, what you explain is what level 5's are already. Put level 4's in low sec only? Everyone will do level 3's instead.
Thats true, but I partly think that they should be forced to do level 3's. Level 4's earn them too much money, however I realize that many people wouldn't like this, so maybe its a bad suggestion.
However, I still support any lowsec boosts. Perhaps double rat bounties in lowsec, increase drops, give more reasons for gangs to rat or mission in lowsec rather than in the safety of high sec. Provide more of a gradual route for them into 0.0 (even if they never will go there).
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Psiri
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Posted - 2009.03.29 08:11:00 -
[43]
There are plenty of lowsec systems with 10+ players on average, for solo roamers these systems are best avoided though because they'll likely just find themselves outgunned.
What lowsec needs is more carebears, people doing mission, ratting and mining in belt and so on. Nerf empire lvl IV missions and highsec mining, increase the bounties on lowsec rats and improve their drops etc.
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.29 08:29:00 -
[44]
Originally by: Ms Delerium IMO lowsec is dead.
No matter how many users come to the forums telling how they live in lowsec since 2004 and so on. Many of them are just posers that pretend to gain some "respect" over the forums. Otherwise, what a holy coincidence, every lowsec inhabitant is a forum user and none of the high sec carebears use the forums. Huh yeah
It's really hard to find a lowsec system with more than 10 players, let alone 20 (I would say impossible if we dont count gangs or casual friends camping a gate).
When most of empire systems are habited by more than 30 or even more than 100. I suggest make lowsec more profitable, and make something about gate camps so "carebears" (95% of players) don't feel so scared of jumping to 0.4.
What about reducing the distance when jumping a stargate. Lets say 6kilometers. Current system is a secure loss and the consequences are, you know it: empty lowsec. I understand it, no rational human will like to risk his ship and implants just for completing this mission or mining that other 20%-extra-profitable ore.
Opinions?
"Carebears" already have more than enough tools to navigate lo-sec in 99.99% safety. It's a question of finding out what they are and learning to use them - neither being particularly difficult. Once done, dying in lo-sec is more or less optional, barring lag or cat-vs-keyboard aggro.
What does seem to be difficult is for them to understand that they will have to fly differently when they're outside hi-sec.
Teamwork. Scouts. Watching Local. Fitting for purpose. Paying attention.
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