Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ravin Tahara
|
Posted - 2009.03.28 01:26:00 -
[1]
I'm rather enamored with the idea of flying Amarr missile boats, but unfortunately the next ship up from the inquisitor in that category is the vengeance. Is it at all feasible/sane to stay in the former until I have the skills and funds for the latter, or should I just use conventional (laser using) ships until I have a lot more experience?
|
Sidus Isaacs
Gallente
|
Posted - 2009.03.28 01:30:00 -
[2]
Actually, I would not suggest the vnganve at all. I would hop into the Sac tho, thats a real beauty :)
|
Ravin Tahara
|
Posted - 2009.03.28 01:51:00 -
[3]
That's a LONG way off though. So in the meantime I guess I should just hone gunnery skills and get a laser boat?
|
Mr Reeth
|
Posted - 2009.03.28 02:06:00 -
[4]
There are only 6 Amarrian missile ships... do you want to only fly 6 ships?
5 of those are tech 2 ships which means a heck of lot of training between ships.
Inquisitor-Rockets-Crappy tech 1 frig. Vengeance-Rockets-AF it's good for an AF but its still an AF. Malediction-Rockets-Interceptor, pretty good ship. Sacrilege-HAMs-HAC, very good ship. Damnation-HAMs-Field Command Ship, you want to train leadership? Purifier-Cruise Missiles-Stealth Bomber, SBs are kind of broken but can be useful.
And that will be it for your ships. No BS for you!
On the plus side all you need to train for weapons is a couple of missiles. |
Ravin Tahara
|
Posted - 2009.03.28 02:21:00 -
[5]
The number of ships doesn't really bother me; I've got to choose one to fly at a time anyway. It's the rather leap that concerns me.
|
Mr Reeth
|
Posted - 2009.03.28 03:23:00 -
[6]
It is a pretty big jump for a young player.
You may spend a lot of time doing lvl 1 or 2 mission waiting for the next ship. But never having to put skill points into gunnery will make you an expert khanid pilot in much shorter time.
There are ups and downs to going pure missile amarr.
Do you have evemon? |
Ravin Tahara
|
Posted - 2009.03.28 04:00:00 -
[7]
I do now. It's too late about gunnery though; I've already trained moderately in that department.
|
Mr Reeth
|
Posted - 2009.03.28 04:06:00 -
[8]
Originally by: Ravin Tahara I do now. It's too late about gunnery though; I've already trained moderately in that department.
You haven't trained crap. You are 12 days old. It's not too late for or about anything. |
Shereza
|
Posted - 2009.03.28 04:16:00 -
[9]
Originally by: Mr Reeth There are only 6 Amarrian missile ships... do you want to only fly 6 ships?
Seven. Heretic. A very similar topic came up just a few days ago and someone reminded me of the heretic.
If you go by primary ship-board weapon system and not by bonuses the curse, with 5 high slots and 4 launcher hard points, can also be considered a missile boat.
Originally by: Mr Reeth 5 of those are tech 2 ships which means a heck of lot of training between ships.
Definitely quite a bit of training but at least some of it is in-line training. What I mean is that in order to fly the sacrilege you'll most likely get most of the skills needed to fly the vengeance. The rest'll be pretty meh, though a curse is semi-in-line with the training for a damnation.
Originally by: Mr Reeth Inquisitor-Rockets-Crappy tech 1 frig.
Should I take it then that the description which stipulates missiles is a typo? I ask because when a description says missiles it usually means all missiles and not just rockets whereas rocket-only bonuses stipulate only rockets in the bonus description.
Originally by: Mr Reeth Vengeance-Rockets-AF it's good for an AF but its still an AF.
Assault Ships can be loads of fun for fooling around in but their practical usage is often very limited.
Originally by: Mr Reeth Sacrilege-HAMs-HAC, very good ship.
It's not a drake but it's darn good. It'll easily tank most L4s and probably put out enough DPS to do most of'em too.
Originally by: Mr Reeth Damnation-HAMs-Field Command Ship, you want to train leadership?
The bonus applies to heavy and heavy assault missiles. Also, in addition to training leadership skills if you want to be useful to others while flying it do you want to train logistics ships in order to fly it?
Originally by: Mr Reeth Purifier-Cruise Missiles-Stealth Bomber, SBs are kind of broken but can be useful.
More situational than Assault Ships but still loads of fun. Some of the most fun I've had with them is taking them into L4 missions and blowing the snot out of smaller ships while members of my corporation finish off the other stuff, though I used a nemesis for that.
Originally by: Mr Reeth And that will be it for your ships. No BS for you!
Which is a real pity, all things considered. The apocalypse gets two launcher hardpoints which is the most you'll get out of an Amarrian battleship.
Originally by: Mr Reeth On the plus side all you need to train for weapons is a couple of missiles.
Rockets, heavy missiles, heavy assault missiles, cruise missiles, and possibly standard missiles. The only thing left over are torpedoes, the broken defender missiles which almost nobody trains up, and possibly Friend or Foe missiles depending on your tolerance for broken missiles.
I'd say 2/3 to 5/6 of the missile types is a tad bit more than a "couple." Still, it's a bit better overall than guns in terms of training time for each individual weapon system's T2 launchers/ammo. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
Mr Reeth
|
Posted - 2009.03.28 05:12:00 -
[10]
Heretic... Yes 7... I stand corrected.
Ships with no missile bonus are important to consider. No matter what ship line in what race you want to fly drones are a neccessity. So given that, ditching lasers will still leave you a lot of options. But as said before... no BS for you. Although you could cross train for the Domi really fast to use drones or cross train for the Raven with a lot more time.
Inline training is another thing to consider.
SB and CovOP-Recons (pretty damn fun path) Vengence-Sac (Sac kicks much butt) Maladiction-Heretic (useful ships for PvP) Gaurdian-Damnation (Everybody will love you but damn skill intensive) The Inquisitor description does say missile but it is a rocket ship. You aren't going to fit torp launchers on it.
I'll agree with you on the venge and the sac.
Again I stand corrected, the Damnation does bonus heavies too.
As for the "a couple of missiles" comment, to fly amarr misile ships you really only need rockets and HAMs. Yes, you need more if you are going to fly EVERY missile ship. But you can do well with just the 2.
|
|
Ravin Tahara
|
Posted - 2009.03.28 05:28:00 -
[11]
Yeah I was thinking I'd train for the vengeance and eventually the sacrilege for mission running and the malediction for group PVP if/when I get involved.
|
Mr Reeth
|
Posted - 2009.03.28 05:33:00 -
[12]
Originally by: Ravin Tahara Yeah I was thinking I'd train for the vengeance and eventually the sacrilege for mission running and the malediction for group PVP if/when I get involved.
The Sac is not a super mission runner. With good skills it can do easier lvl 4 missions. I think for making money youd be better of ratting 0.0 in the sac.
But in the end its your choice. You can play any way you feel. And no matter what you do theres always some jerk telling you youre doing it wrong. |
Ravin Tahara
|
Posted - 2009.03.28 05:58:00 -
[13]
Heh. Yeah, it seems indecision is worse than wrong decision here. I'll probably just train non-offensive support skills for awhile to avoid commitment on this front.
|
Rothgar Detris
Association of Interstellar Miners
|
Posted - 2009.03.28 06:51:00 -
[14]
If you really like missle boats, Caldari is the way to go.
Kestrel: Can fit up to 4 SML's, ON A FRIGATE!! Caracal: 5 SML's or HML's or HAM's. Recieves bonus to missles Drake: 7 HML's and strongest shield tank in the game, Bonus to Shields and Missiles. Raven: 6 Cruise Missiles
T2 Cerebus: T2 Caracal Golem: T2 Torpedo version of Raven NightHawk: T2 HML version of Ferox
|
Ravin Tahara
|
Posted - 2009.03.28 07:01:00 -
[15]
My original character was Caldari (only a couple of weeks senior to my current one mind), but I started over when the expansion launched as Amarr to be 'different' more than anything else, plus I liked their backstory. In hindsight perhaps that was a mistake.
|
Shereza
|
Posted - 2009.03.28 07:16:00 -
[16]
Originally by: Mr Reeth The Sac is not a super mission runner. With good skills it can do easier lvl 4 missions.
I'll whole-heartedly agree that the sacrilege is not one of the better mission running ships in the game, however considering that it can pump out nearly 400 raw DPS with T2 launchers and a T2 pulse laser and using T1 ammo (445 with faction, 362 with javelin missiles and a scorch crystal) and the majority of that will be rat-specific it's still a solid ship. All this while pulling 429m/s in a ship with a signature radius of 140m2 and a tank that can easily be 500-600+ DPS depending on the rat.
It's not a super mission runner, not by a long shot. It's very short-ranged (30.4km with javelins, 23km optimal with 5km falloff on scorch'd heavy pulse lasers), it's not super-fast (under 500m/s), and compared to the 800+ DPS battleship setups out there the damage is pretty low. However, between the speed and the small signature radius the tank should easily handle whatever the missions will throw at you and once you do get into range of a target you'll be putting out a solid chunk of rat-specific damage. In terms of effectiveness this could range from being half as effective as an abaddon when you're fighting Sansha rats to as effective or better when fighting Angel or Guristas rats.
Either way so long as the player piloting it knows what they are doing the sacrilege can do many more missions than just the "easier" ones. It'll require patience, knowledge, and skill but it'll pay good dividends for pilots that have those qualities.
After all, if I can punch out a level 4 Blocakde (Serpentis rats) in a curse I'd think a sacrilege ought to do a wee bit better.
All things considered, however, you likely will pull more money ratting in 0.0 with it than you will running L4s with it. Being able to fit an MWD on it, and being able to use it most to all of the time, will go a long way towards eliminating any range issues from HAM launchers. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
MalVortex
Reaper Industries Eternal Rapture
|
Posted - 2009.03.28 08:49:00 -
[17]
Originally by: Ravin Tahara My original character was Caldari (only a couple of weeks senior to my current one mind), but I started over when the expansion launched as Amarr to be 'different' more than anything else, plus I liked their backstory. In hindsight perhaps that was a mistake.
Grab caldari cruiser 3, level 4 shield skills and fly a HAM drake. Its a much more skill-friendly ship than the Sac without a significant redirect of your training plan.
|
Misanth
RABBLE RABBLE RABBLE
|
Posted - 2009.03.28 09:02:00 -
[18]
I miss when Amarr had no missile boats.
Well gotta admit that the Sac is alot better now, but the others.. no way. Hell even the Purifier would be fun with the old lasers. - This space for rent |
Mr Reeth
|
Posted - 2009.03.28 10:08:00 -
[19]
Originally by: Misanth I miss when Amarr had no missile boats.
Well gotta admit that the Sac is alot better now, but the others.. no way. Hell even the Purifier would be fun with the old lasers.
Oh hell ya! WTB Purifier with 3 Tachs!!! |
Ottersmacker
24th Imperial Crusade
|
Posted - 2009.03.28 10:46:00 -
[20]
Originally by: Ravin Tahara the vengeance
Is a nice ship once one learns to ignore the useless rocket bonus and gets the magic happening by using the 3 turret hardpoints instead <3
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |