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Sigurd Sig Hansen
Hedion University Amarr Empire
82
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Posted - 2012.05.01 19:21:00 -
[31] - Quote
hm... light dread... great gank platform or greatest?
Mining is the "Deadliest Catch" in this game |
IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
308
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Posted - 2012.05.01 19:38:00 -
[32] - Quote
MotherMoon wrote:Actually, this gives me an interesting idea.
Maybe a light dread could be a battleship that can only fit a single dread sized weapon. AND 4 battleship sized weapons. It would only be useful for pvp, but it would be a cheaper way to bring newer players into a siege battle?
I could see that working, the capital sized weapon could be in a spinal mount. I do think however if its just one gun it needs a big per level dmg bonus. I would use the following slot layout.
Amarr 7/5/7 1 XL turret 5 L turrets 1 utility Minmatar 7/6/6 1 XL turret 5 L turrets 1 utility Caldari 7/7/5 1 XL turret 5 L turrets 1 utility Gallente 6/7/8 1 XL turret 4 L turrets 1 utility
I actually disagree with the glass cannon concept for this. I think this thing should be very sturdy since it will be shot at by Caps/Scaps. Also think I'd just Bastardize existing 3rd Tier BSs and not make a new hull. Build the narrative as these were a rush job to fill a niche. It could be a solid cap killer in numbers but still have the firepower to deal with BS/BC support 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |
Mirrodin
eXceed Inc. No Holes Barred
27
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Posted - 2012.05.01 19:43:00 -
[33] - Quote
Weaselior wrote:xl guns are freaking useless without siege mode or the massive titan damage bonus
People aren't 1) Reading this entirely correct response and 2) never fly with XL guns unsieged, apparently.
XL guns are absolute ****. It wouldn't be worth creating a whole new ship model that could fit XL guns. The only "viable" suggestion in this thread is the Siege Module, and even that isn't really good.
What would be the actual *role* of this ship? Because with the upcoming ship lines, most of the existing battleships already fit into a line (aside from Support) |
Fannie Maes
Science and Trade Institute Caldari State
2
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Posted - 2012.05.01 19:46:00 -
[34] - Quote
And make Battleships obsolete?
...
I suppose you can still fit mining lasers on them. |
Amanda Holland
Pator Tech School Minmatar Republic
11
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Posted - 2012.05.01 20:52:00 -
[35] - Quote
Mirrodin wrote: What would be the actual *role* of this ship?
Role:
*aim at Freighter/Orca* *BOOM! Headshot!*
ßâÜ(a¦át¢èa¦áßâÜ) vroom vroom motorcycle CCP to the sandbox: "This "adapt or die" attitude is nothing new to EVE, but we want to give it a constant rhythm that is a bit more under our control than in the past" |
Samillian
Moonshine Industries The Last Chancers.
130
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Posted - 2012.05.01 21:37:00 -
[36] - Quote
A "Light Dread" class ship. Huuuummm what should it be called? I know we could call it a.....BATTLESHIP. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
698
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Posted - 2012.05.01 21:51:00 -
[37] - Quote
Nova Fox wrote:BB 72 Loiusana I think was to be the name of ours but it was cancelled. It thoery it would be a nice ship to have to bad it doesnt have enough control links for all of her missiles. ^ I like Arsenal Ship
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Karl Hobb
Imperial Margarine
136
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Posted - 2012.05.01 21:58:00 -
[38] - Quote
Gogela wrote:I'm surprised that never came into being too... here's the US version. France and the UK were toying with the idea too... Cruise destroyer. With the new launcher models, could be fun (or wildly imbalanced...) +1 in local |
Dheeradj Nurgle
Misfit Syndicate Warden.
3
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Posted - 2012.05.01 22:18:00 -
[39] - Quote
Mirrodin wrote:[quote=Weaselior]
What would be the actual *role* of this ship?
Glass Cannons, Glass Cannons everywhere..... I'm seriously considering getting a Tier3 Cruiser fleet up O.o |
Fannie Maes
Science and Trade Institute Caldari State
17
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Posted - 2012.05.01 22:22:00 -
[40] - Quote
Dheeradj Nurgle wrote:Mirrodin wrote:[quote=Weaselior]
What would be the actual *role* of this ship? Glass Cannons, Glass Cannons everywhere..... I'm seriously considering getting a Tier3 Cruiser fleet up O.o
I recommend a massive fleet of Oracles with tachyons and zero tank. Should be fitted for maxium track, dmg and range then you lock that frigate in 3sec and click f1 and so forth... |
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Alavaria Fera
GoonWaffe Goonswarm Federation
543
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Posted - 2012.05.01 22:45:00 -
[41] - Quote
Amanda Holland wrote:Mirrodin wrote: What would be the actual *role* of this ship?
Role: *aim at Freighter/Orca* *BOOM! Headshot!* I bet a Minmatar one with artillery would make a terrifying alpha ganker. Or the gallenteone with blasters for DPS gank. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Alexa Coates
The Scope Gallente Federation
104
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Posted - 2012.05.01 23:53:00 -
[42] - Quote
OP's 12 and doesn't know what this is. Love my Gallente Federation Navy ships! |
IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
151
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Posted - 2012.05.02 00:06:00 -
[43] - Quote
The ship you are looking for already exists.
I love how people who post these actually think that jump drives are a negative aspect on capital ships. You could not be further from the truth.
I really don't see the call for this besides highsec POS removal, which may as well be done AFK in a geddon. You are already able to fit dreads with sensor boosters, tracking computers and damage mods to the point where they become glass cannon, and I really don't see the point of doing that on anything with any less tank than that or it'd just get volleyed.
Also without a jump drive (only way too keep it balanced) there would be no surprise factor and they'd just make for easy kills.
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Haas Tabris
Ice Fire Warriors Late Night Alliance
5
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Posted - 2012.05.02 02:36:00 -
[44] - Quote
Mirrodin wrote:What would be the actual *role* of this ship? Because with the upcoming ship lines, most of the existing battleships already fit into a line (aside from Support) I was thinkin' the role would be a cap killer. Use these things mixed in with a support fleet to kill caps, just with a lower barrier to entry and a bit easier to use (no cyno required). Right now it's almost a 2 bil investment (not to mention months of skilling) to go from BS to Capitals. The game skips from BS to Dread / Carrier with nothing in between. I see that as a gap. Think of when they added BC's to fill the gap between cruisers and battleships. How cool was that?
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SmilingVagrant
GoonWaffe Goonswarm Federation
287
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Posted - 2012.05.02 02:38:00 -
[45] - Quote
MotherMoon wrote:Actually, this gives me an interesting idea.
Maybe a light dread could be a battleship that can only fit a single dread sized weapon. AND 4 battleship sized weapons. It would only be useful for pvp, but it would be a cheaper way to bring newer players into a siege battle?
Mixing ammo is generally annoying as hell. I'd go with one and give it a bonus to up the damage.
But really this is a terrible idea, if you want caps: Go to lowsec. It's way underpopulated and could use the people. |
SmilingVagrant
GoonWaffe Goonswarm Federation
287
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Posted - 2012.05.02 02:39:00 -
[46] - Quote
Haas Tabris wrote:Mirrodin wrote:What would be the actual *role* of this ship? Because with the upcoming ship lines, most of the existing battleships already fit into a line (aside from Support) I was thinkin' the role would be a cap killer. Use these things mixed in with a support fleet to kill caps, just with a lower barrier to entry and a bit easier to use (no cyno required). Right now it's almost a 2 bil investment (not to mention months of skilling) to go from BS to Capitals. The game skips from BS to Dread / Carrier with nothing in between. I see that as a gap. Think of when they added BC's to fill the gap between cruisers and battleships. How cool was that?
The problem is that Caps are actually... pretty easy to kill. Any gang can kill a cap. A half fleet can bust a carrier in under a minute. A full fleet? Alpha's it. Caps don't need a ship designed to kill them. Now if you made it an easy to skill into supercap killer... I'd perk up. |
Haas Tabris
Ice Fire Warriors Late Night Alliance
5
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Posted - 2012.05.02 02:52:00 -
[47] - Quote
SmilingVagrant wrote:The problem is that Caps are actually... pretty easy to kill. Any gang can kill a cap. A half fleet can bust a carrier in under a minute. A full fleet? Alpha's it. Caps don't need a ship designed to kill them. Now if you made it an easy to skill into supercap killer... I'd perk up. So we make it easy to kill the super caps' support, eh?
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Rashino Zea
Universal Freelance
13
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Posted - 2012.05.02 03:48:00 -
[48] - Quote
Why does everyone keep mentioning frigates with cruiser weapons? Do you see a cruiser with BS weapons? **** no you don't.
It would be a destroyer with them, not a frigate. FFS. |
Alavaria Fera
GoonWaffe Goonswarm Federation
543
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Posted - 2012.05.02 04:34:00 -
[49] - Quote
Rashino Zea wrote:Why does everyone keep mentioning frigates with cruiser weapons? Do you see a cruiser with BS weapons? **** no you don't.
It would be a destroyer with them, not a frigate. FFS. Well noted.
Maybe about the time destroyers get split up into racials. Would be amusing to see Thrasher Mk 2 with medium artillery and Catalyst Mk2 with medium blasters. I'm sure the hulks will appreciate it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |
Ioci
Bad Girl Posse
147
|
Posted - 2012.05.02 04:52:00 -
[50] - Quote
A battleship with capital transfer arrays? I'm in http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |
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MotherMoon
Native Freshfood Minmatar Republic
581
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Posted - 2012.05.02 05:31:00 -
[51] - Quote
Gogela wrote:I liked the idea of using the Black Ops for this.
BRILLIANT
give it two XL turrets and 6 large turrets.
consider how useless they are, this could only be a good thing |
MotherMoon
Native Freshfood Minmatar Republic
581
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Posted - 2012.05.02 05:32:00 -
[52] - Quote
SmilingVagrant wrote:MotherMoon wrote:Actually, this gives me an interesting idea.
Maybe a light dread could be a battleship that can only fit a single dread sized weapon. AND 4 battleship sized weapons. It would only be useful for pvp, but it would be a cheaper way to bring newer players into a siege battle? Mixing ammo is generally annoying as hell. I'd go with one and give it a bonus to up the damage. But really this is a terrible idea, if you want caps: Go to lowsec. It's way underpopulated and could use the people.
oh don't get me wrong, I also want all caps out of low sec as well. I think it would be awesome because it would open up new ship lines just for low sec. would be awesome if each of the three parts of space unlocked more and more ships.
You pull out Capital from lowsec, and replace them with some lowsec ships now hat you have an area of space without caps to factor in. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
820
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Posted - 2012.05.02 05:45:00 -
[53] - Quote
SmilingVagrant wrote:The problem is that Caps are actually... pretty easy to kill.
I know, right? I mean, by the time I actually got my carrier in 2008, I knew it wouldn't be the helicopter-**** solo fleet-killing monstrosity I had assumed capital ships were when I first started playing, but a carrier puts out DPS a little above a battleship (or lower, if you've got high skills and a well-fit battleship), can't jump through gates and is way more expensive. Carriers are useful in large groups but unless you've got a very good tactic or are lucky, alone or in groups of two or three they're killmail bait. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
Corbin Blair
Federal Navy Academy Gallente Federation
115
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Posted - 2012.05.02 11:43:00 -
[54] - Quote
EVE Stig wrote:Gogela wrote:I'm on-board w/ the light dread. Seems like a natural evolution. There's certainly a roll... glass cannon BS sounds good. No... BCs arent SUPPOSED to have tanks. Thats the the new ones didnt have em. Thats why theyre taking the Drake's away. No, they're taking the drake's away because it was ridiculously OP. The myrmidon, prophecy and so on still have a tanking bonus. |
Lifelongnoob
The Motley Crew Reborn Tribal Dragons
9
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Posted - 2012.05.02 12:49:00 -
[55] - Quote
as mentioned earlier... the battleship siege module would be the best option
perhaps this could be the ideal Tech 3 battleship role.
by only allowing Tech 3 battles fit a siege module it would mean if u want to bash dickstars in high sec in a reasonable amount of time u need to take out your Tech 3 siege bs
another possible use for a tech 3 bs would be an anti super ewar platform. the jamming systems would only work on capitals/supers and not on subs so as not to kill off the roles of t2 ewar ships & scorp / blackbird |
Garnoo
Eternity INC. Goonswarm Federation
30
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Posted - 2012.05.02 13:02:00 -
[56] - Quote
subcaps designed for shoting poses (or structures by general.... but we have tier 3 bc with long and short range fits for this) not the worst ideas - we all love new ships..... but do we really need them? People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |
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