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Deielle
The Sobani Aegis Militia
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Posted - 2009.03.24 20:41:00 -
[1]
So, I've read every guide I can get my hands on like this, but I don't feel it helps me any when I'm in any kind of w-space. When you can easily find a dozen or more 'unknown' sites within the inner-planets, I find it insanely difficult to be able to sort through them all; pick any particular one to search for; and even being able to keep track of any one site in my results list as I move and adjust my probes.
I feel I'm missing something. God forbid I get into w-space to find that the exit has closed up, because it could take me a few hours to sift through the results for any kind of alternate route. So, what do you fine exploration experts do to sort through the rif-raf? Any help is much appreciated.
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B1FF
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Posted - 2009.03.24 20:57:00 -
[2]
Don't keep track of them. Remember once you throw multiple probes in the water you're going to get multiple hits on the same site.
Drop 1 probe. Take a peek at what's there. Decide what to go for and then go for that ignoring everything else.
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Deielle
The Sobani Aegis Militia
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Posted - 2009.03.24 22:41:00 -
[3]
Originally by: B1FF Drop 1 probe. Take a peek at what's there. Decide what to go for and then go for that ignoring everything else.
Ok, that's all well and good, but what about when you find a site, discover it's not something you're looking for or you complete it, then go for another amongst the same cluster? After two to three of them, it's hard to make sure you're not wasting your time hunting down the same site given deviation errors.
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ashv'cezh
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Posted - 2009.03.24 22:44:00 -
[4]
Place a bookmark on the found site and don't let a probe touch the bookmark while you are scanning. Scan around it.
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Deielle
The Sobani Aegis Militia
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Posted - 2009.03.24 23:04:00 -
[5]
Originally by: ashv'cezh Place a bookmark on the found site and don't let a probe touch the bookmark while you are scanning. Scan around it.
Alright, fair enough. I guess I was looking for some nifty trick that someone has discovered, but if this is all I can do, I'll survive. Thanks for the help!
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Celia Therone
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Posted - 2009.03.24 23:44:00 -
[6]
Originally by: ashv'cezh Place a bookmark on the found site and don't let a probe touch the bookmark while you are scanning. Scan around it.
If you warp to a hit, cancel warp, then warp to it again and cancel again then you will get the site's label on your system map without actually having to visit it.
That presumes that you're going to scan everything in one scanning session.
I have had some luck with bracketing an area that I'm interested in with a set of probes set to longish range (this lets you eyeball the hits and compare them to the sites that you've already found so you spend less time chasing duplicates) and then hunting the unfound sites with a second set of probes.
In the initial sweep of a high density areas it sometimes pays off to just move a group of probes around in scan formation set to moderate scan distance (perhaps 2au) and quickly find several sites rather than deliberately scanning each site down from a high deviation hit.
I have to say though, once you get a dozen hits in a pretty confined area with their labels obscuring the map, with a couple of high deviation ones thrown in to confuse things, it can be very tricky to find that last site.
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Morberi
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Posted - 2009.03.25 00:05:00 -
[7]
There are 2 ways to do this that I know of.
Go to the sites and BM them.
Use 4 probes to site out a bunch of sigs, and use another 4 probes to nail the sites.
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Kira Metari
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Posted - 2009.03.25 03:20:00 -
[8]
Edited by: Kira Metari on 25/03/2009 03:20:34 Maybe move the gravimetric sig in a special section that can be filtered , i mean 90 % of the sig i get in WH are clump up gravimetric 'not so hidden belt' . Or maybe let people warp directly to belt like in regular system so this way there is not that many hits when you first scan . (Or make belt available to warp to threw the onboard directionnal scanner ) .
:my2cents
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B1FF
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Posted - 2009.03.25 11:36:00 -
[9]
Originally by: Deielle
Originally by: ashv'cezh Place a bookmark on the found site and don't let a probe touch the bookmark while you are scanning. Scan around it.
Alright, fair enough. I guess I was looking for some nifty trick that someone has discovered, but if this is all I can do, I'll survive. Thanks for the help!
Ummm that is a nifty trick that someone discovered.
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B1FF
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Posted - 2009.03.25 11:41:00 -
[10]
Originally by: Deielle
Originally by: B1FF Drop 1 probe. Take a peek at what's there. Decide what to go for and then go for that ignoring everything else.
Ok, that's all well and good, but what about when you find a site, discover it's not something you're looking for or you complete it, then go for another amongst the same cluster? After two to three of them, it's hard to make sure you're not wasting your time hunting down the same site given deviation errors.
I don't understand. At 25% I think it is it tells you what site type it is. If it's not what you're looking for then stop. Even radar and magnometric in dangerous w-space can get a 25% hit with one probe. Although this might change with the 75% reduction in deepspace probe strength today.
With that first probe you get a sphere. If futher scan results don't fall in that sphere then you've switched to a different sig. It's not what you're looking for so stop.
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ReaperOfSly
Gallente Zetsubou Corp
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Posted - 2009.03.25 13:27:00 -
[11]
The trouble is, anyone who doesn't have astro 5 is forced to use Core probes. You have to get down to 2 or 4 AU before you get 25% signal, by which time you've already spent ages trying to narrow it down. ____________________
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B1FF
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Posted - 2009.03.25 13:43:00 -
[12]
Originally by: ReaperOfSly The trouble is, anyone who doesn't have astro 5 is forced to use Core probes. You have to get down to 2 or 4 AU before you get 25% signal, by which time you've already spent ages trying to narrow it down.
Well yes scanning with lower than max skills is harder than scanning with max skills. This is not trouble. This is kind of the point of skills. I can't help you with that.
Do you care to address the problem or just cry about not having skills some more?
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Jalum Krayal
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Posted - 2009.03.25 15:26:00 -
[13]
CCP knows that this is a problem and has said they should have some kind of fix in the next patch (not the one due Thursday). They refused to give any details...the post can be found in the comments section of the latest patch notice.
I've been crusading for some kind of data management tools for a while now, as the inner cluster of planets in a WH is almost unworkable. I think people are easy-moding it with Deep Scan Probes right now, and once those get taken away, the chorus of disgruntled players will rise to a crescendo.
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Deielle
The Sobani Aegis Militia
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Posted - 2009.03.25 16:52:00 -
[14]
Originally by: B1FF
Originally by: ReaperOfSly The trouble is, anyone who doesn't have astro 5 is forced to use Core probes. You have to get down to 2 or 4 AU before you get 25% signal, by which time you've already spent ages trying to narrow it down.
Well yes scanning with lower than max skills is harder than scanning with max skills. This is not trouble. This is kind of the point of skills. I can't help you with that.
Do you care to address the problem or just cry about not having skills some more?
Well, I certainly wasn't crying, and I don't believe ReaperOfSly was, either. I was simply looking for a convenient way to sift through the inner-planet results. Yes, perfect skills truly do make things easier, but that doesn't mean other tricks do not exist. I think Jalum Krayal understood what I was getting at.
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B1FF
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Posted - 2009.03.26 16:36:00 -
[15]
Edited by: B1FF on 26/03/2009 16:38:11
Originally by: Deielle
Originally by: B1FF
Originally by: ReaperOfSly The trouble is, anyone who doesn't have astro 5 is forced to use Core probes. You have to get down to 2 or 4 AU before you get 25% signal, by which time you've already spent ages trying to narrow it down.
Well yes scanning with lower than max skills is harder than scanning with max skills. This is not trouble. This is kind of the point of skills. I can't help you with that.
Do you care to address the problem or just cry about not having skills some more?
Well, I certainly wasn't crying, and I don't believe ReaperOfSly was, either. I was simply looking for a convenient way to sift through the inner-planet results. Yes, perfect skills truly do make things easier, but that doesn't mean other tricks do not exist. I think Jalum Krayal understood what I was getting at.
I gave you a solution. The only response was "but I don't have skills." Yeah so sorting through the group will be harder. If you don't have the skills to use the tools provided, to address exactly your problem, then I don't see what possible outcome would satisfy you.
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Morberi
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Posted - 2009.03.26 21:15:00 -
[16]
Originally by: B1FF Edited by: B1FF on 26/03/2009 16:38:11
Originally by: Deielle
Originally by: B1FF
Originally by: ReaperOfSly The trouble is, anyone who doesn't have astro 5 is forced to use Core probes. You have to get down to 2 or 4 AU before you get 25% signal, by which time you've already spent ages trying to narrow it down.
Well yes scanning with lower than max skills is harder than scanning with max skills. This is not trouble. This is kind of the point of skills. I can't help you with that.
Do you care to address the problem or just cry about not having skills some more?
Well, I certainly wasn't crying, and I don't believe ReaperOfSly was, either. I was simply looking for a convenient way to sift through the inner-planet results. Yes, perfect skills truly do make things easier, but that doesn't mean other tricks do not exist. I think Jalum Krayal understood what I was getting at.
I gave you a solution. The only response was "but I don't have skills." Yeah so sorting through the group will be harder. If you don't have the skills to use the tools provided, to address exactly your problem, then I don't see what possible outcome would satisfy you.
The problem is is that now Deepspace Probes have the same strength at those distances so it'll be exactly like probing with core probes.
So no your answer no longer works
- not Saying DSP are worthless, just not the win sauce they were
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Argendta
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Posted - 2009.03.26 21:27:00 -
[17]
What is the worth of DPS? They ARE worthless now, for all I've seen.
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Krishan13
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Posted - 2009.03.26 21:48:00 -
[18]
DSP still a) have the biggest MAXIMUM range, and b) work on both sites and ships.
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Marconi Bandr
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Posted - 2009.03.26 21:55:00 -
[19]
I am disappointed that the Deep Space Probes won't help you get a higher signal strength for a scan in the 32AU range or so. Or did I misunderstand the comments above? I was training specifically to get DSPs to specifically help with this problem. It's a pain to find at the end of a session that now you've got several more hours of work on average to find a way to a station. With max skills, and gear there should be an easier way. Not Win Sauce(tm) perhaps, but Optimism Sauce(tm) perhaps? i.e with 20 minutes of work a high chance of finding a WH if you really know what you are doing ( this probably include knowing what signal strengths are likely to be WHs to k-space etc.
I wonder if anyone can comment on the following observations: 1. You can identify the type of a hit with a single probe. I've done this when I got two sites close together to 75% but didn't have enough probes to get warpable on both. Pop 1 probe right on top of the nearly probed signature at 0.25 AU and it will show the site and the type. (I then deactivate it so I don't accidentally move it until I need it.) 2. I've had mixed results with probe spamming a tight cluster of sites. Sometimes by surrounding an area with all 7 probes at my skills (In a rigged covops with sisters gear and probes) in the smallest area I can work out, I'll get 5-6 sites types at once which can narrow down where to look. Now if there was a change from 25% to 75% to get the type, it may have only worked well in the former case. I did find an exit quickly that way. It's a quick and dirty technique, but if Wormhole shows up, that's worth a try. Or Radar for that matter, if that's what you're looking for.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.03.27 04:42:00 -
[20]
Originally by: Krishan13 DSP still a) have the biggest MAXIMUM range,
I'll be sure to use them next time I need to find something 100AU past the furthest planet in a system. ie: probably never.
Core and combat probes have more than covered every system I've visited. The only use I see for them is finding ships in very deep safe-spots...if they're not cloaked.
Originally by: Krishan13 and b) work on both sites and ships.
So do combat probes.
I spent over a week training for these, got one day of using them pre-nerf and now I don't see much use for them.
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Nyota Sol
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Posted - 2009.03.27 15:26:00 -
[21]
Edited by: Nyota Sol on 27/03/2009 15:28:58
Originally by: B1FF
Originally by: ReaperOfSly The trouble is, anyone who doesn't have astro 5 is forced to use Core probes. You have to get down to 2 or 4 AU before you get 25% signal, by which time you've already spent ages trying to narrow it down.
Well yes scanning with lower than max skills is harder than scanning with max skills. This is not trouble. This is kind of the point of skills. I can't help you with that.
Do you care to address the problem or just cry about not having skills some more?
This thread is about methodology, not posturing about skill levels. ___________________________________________
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