Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 13:11:00 -
[1]
Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
ry ry
|
Posted - 2009.03.20 13:13:00 -
[2]
it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 13:14:00 -
[3]
Originally by: ry ry it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
Aye, but it kind of goes "out the window" when you've got all skills in the xDays area.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Irida Mershkov
Gallente Shadowsun Syndicate
|
Posted - 2009.03.20 13:15:00 -
[4]
Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
|
Il Morte
|
Posted - 2009.03.20 13:16:00 -
[5]
I hear ya but it saves the hassle of figuring out when a skill finishes and inserting other skills to make sure it finishes when you are not at work.
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 13:19:00 -
[6]
Edited by: Sheriff Jones on 20/03/2009 13:18:49
Originally by: Irida Mershkov Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
Aye, it's no hazzle to set up a long 3d skill after a bunch of small skills, but for example i'm running out of skills that fit in the 24h period at all
Effectively destroyed my new feature in one week
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Milena Rage
The Aftermath
|
Posted - 2009.03.20 13:20:00 -
[7]
It'd be nice but I'm happy enough with the current system even if it means juggling skills occasionally to fit them into the queue. The 2 reasons for the skillqueue are the nub training short skills and avoiding midnight skill changes or juggling to change completion times. With your change the latter would be nicely fixed (as you still have to juggle to get things into the queue correctly sometimes). dumping characters please buy |
Winterblink
Body Count Inc. Against ALL Authorities
|
Posted - 2009.03.20 13:21:00 -
[8]
If you've got < 24 hours left you can add a new skill of any train length to the end of the queue. I realize that's not precisely what you're asking for, but there IS somewhat of a compromise there.
|
Valrandir
Guiding Hand Social Club
|
Posted - 2009.03.20 13:21:00 -
[9]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Hi
I have over 90mil skillpoints, and am using the skill queue all the time.
It is good to train new skills, like the 20 subsystem skills.
For training long skills the queue usefull when your level 4 skill have less then 24 hours left to reach level 5. You can just queue another one.
In any case, the queue means that we don't need to login to change skill more then once every 24 hours, which is a big improvement.
TL DR The skill queue is usefull for old pilots as well as for new pilots.
This has surpassed the Yarrdware specification and has been dubbed Uberware. |
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 13:23:00 -
[10]
Originally by: Valrandir TL DR The skill queue is usefull for old pilots as well as for new pilots.
I know it is and i said that
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
|
Khlitouris RegusII
|
Posted - 2009.03.20 13:26:00 -
[11]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:18:49
Originally by: Irida Mershkov Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
Aye, it's no hazzle to set up a long 3d skill after a bunch of small skills, but for example i'm running out of skills that fit in the 24h period at all
Effectively destroyed my new feature in one week
Just wait till your 26day skill enters the less than 24 hrs time and add another 26 day skill to it it's what i do.
|
Djana Libra
Caldari Federation of Freedom Fighters Aggression.
|
Posted - 2009.03.20 13:41:00 -
[12]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Its very usefull, i can set the next skill to start when the old one is in the last 24 hours, this means no more waking up in the middle of the night to change skills, no more changing skills because its done in 4 hours and i have to go to work.
<SIG> I bought the wife a toy Deimos to have fun with while i play eve!
</SIG> |
brinelan
Caldari Victory Not Vengeance
|
Posted - 2009.03.20 13:46:00 -
[13]
Originally by: Winterblink If you've got < 24 hours left you can add a new skill of any train length to the end of the queue. I realize that's not precisely what you're asking for, but there IS somewhat of a compromise there.
Thats what i do. its a nice way to make sure that you have something training when whatever ends today finishes.
Some days you're the bug, some days you're the windshield. |
MenanceWhite
Amarr SniggWaffe
|
Posted - 2009.03.20 13:51:00 -
[14]
I thought the skill queue was more like, saving us the bother having to change skill/train new skill every hour or less when we have new character/lose time.
I mean: when we have a few day long skills just log on during the last day and add something more to queue, no problems. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
|
Malcanis
R.E.C.O.N. Dara Cothrom
|
Posted - 2009.03.20 13:52:00 -
[15]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
As usual, you're talking rubbish.
One can have a long skill that finishes at 4AM (whilst asleep) or 4PM (whilst at work). Anytime up to 24H before this, one can queue up one's next long skill so that it starts immediately.
This is extremely useful which is, as I'm sure you'll realise after just a few hours thought, the exact opposite of "useless".
|
ingenting
20th Legion
|
Posted - 2009.03.20 13:53:00 -
[16]
no _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 14:10:00 -
[17]
Once again, people read what they want to read
I didn't say it's useless 100%, just that after you've maxed your skills to over 1d, it would be NICE to get a 2 skill queue.
Weekends etc.
Stop tryig to make me look like i'm against the skillqueue as it is!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Haradgrim
Tyrell Corp INTERDICTION
|
Posted - 2009.03.20 14:40:00 -
[18]
Edited by: Haradgrim on 20/03/2009 14:41:02 While I agree that it would be nice to be able to chain two shills regardless of when they finish; I have to disagree that its not useful for older players, as long as your skill is finishing that day you can que the next skill. For me thats a big deal because sleep and work keep me from being there when most of my skills finish but I can usually get on in that 24 hour window....
I realize that your not saying it's flawed, my point is just that it was a pretty awesome addition and I wouldn't look a gift horse in the mouth.... --
Originally by: CCP Oveur Just donæt forget the reach-around.
|
Meatay
|
Posted - 2009.03.20 14:41:00 -
[19]
I'm just so happy to get the queue, can't complain. But any additions to it would be welcomed.
|
Winterblink
Body Count Inc. Against ALL Authorities
|
Posted - 2009.03.20 14:41:00 -
[20]
Originally by: brinelan
Originally by: Winterblink If you've got < 24 hours left you can add a new skill of any train length to the end of the queue. I realize that's not precisely what you're asking for, but there IS somewhat of a compromise there.
Thats what i do. its a nice way to make sure that you have something training when whatever ends today finishes.
Yeah, well tell that to Mr. Hates the Skill Queue Jones. :D
|
|
Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.20 14:44:00 -
[21]
The skill queue works for vets exactly as it does for noobs.
The point of the skill queue is that only one login per 24 hours is needed to keep your skills training continually.
This holds true for everyone regardless of skill length for the reasons outlined by others.
Thus, great success is had by all. -
DesuSigs |
Irida Mershkov
Gallente Shadowsun Syndicate
|
Posted - 2009.03.20 14:47:00 -
[22]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:18:49
Originally by: Irida Mershkov Just log in before 24 hours and then update the skill queue, it's what I do and works perfectly for me. But yeah, I expect its to keep logging numbers up.
Aye, it's no hazzle to set up a long 3d skill after a bunch of small skills, but for example i'm running out of skills that fit in the 24h period at all
Effectively destroyed my new feature in one week
The month long skills fit into the plan though. Or do you mean sort of setting up a plan to do like Drone Interfacing V -> Heavy Drone V. The plan 'works' as such, the only thing you have to do is wait until there is less than 24 hours remaining on Interfacing V, but I know what you mean.
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.03.20 14:48:00 -
[23]
The queue is fine - this change is not needed. ~ Santiago Fahahrri Galactic Geographic |
Matroshka
MEK Enterprises Mjolnir Alliance
|
Posted - 2009.03.20 14:52:00 -
[24]
Originally by: Sheriff Jones ...it's useless 100%... ...i'm against the skillqueue as it is!
I like your idea, but I don't think it'll happen.
|
AKULA UrQuan
Caldari Druuge Crimson Corporation
|
Posted - 2009.03.20 14:54:00 -
[25]
When it works.....It's the greatest thing since sliced bread. |
Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2009.03.20 15:17:00 -
[26]
I've been playing over a year and I still have quite a few skills that are under 24 hours. My skills are pretty spread out, though. I guess if you're very specialized, the queue may not be of much use.
If a multi-day skill finishes while you're asleep, you can still queue your next long skill up before you go to sleep, so it's still useful.
To me, the queue was needed for short-to-medium skills. Long skills are fine already. I have no problem setting a skill to train and then a week later, setting another skill. Training a lot of 3-6 hours skill was a pain before, though.
|
rValdez5987
Amarr PROGENITOR CORPORATION
|
Posted - 2009.03.20 15:20:00 -
[27]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Interesting Idea, but Im a year and a half old, and still run into situations where i have skills that are level 1 or 2 and fit multiple things in the queue.
There are always skills you can train besides combat or industry, people would be wise to explore other elements and train up different areas of gameplay if they really want to make full use of the queue. But seriously haven't you even noticed my post already ended and your reading my sig? |
Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2009.03.20 15:30:00 -
[28]
Originally by: Crumplecorn The skill queue works for vets exactly as it does for noobs.
The point of the skill queue is that only one login per 24 hours is needed to keep your skills training continually.
This holds true for everyone regardless of skill length for the reasons outlined by others.
Thus, great success is had by all.
You can thank me, since this exact queue implementation was my idea long before Apocrypha, which I proposed several times on the forums.
BTW, hire me, CCP!
|
Sebea
Bottomfeeders Science and Research
|
Posted - 2009.03.20 15:35:00 -
[29]
No. There is absolutely NOTHING wrong with the current que.
If you can't be asked to remember when a skill finishes a MONTH OR TWO FROM NOW, then I feel for you.
People like you *****ed for about 4 years, and now we have a que, something I never thought we needed.
Now, skill training is almost an after thought. There is no more 3 am log ins, no more half finished skills, because as long as you can get to it within the LAST 24 hours, your never going to miss ever a second of training, NO MATTER HOW OLD YOUR ALT IS.
There is absolutely nothing useless about the skill que, you just want to be able to que up a ridiculous amount of skills and forget all about training period.
Sorry buddy, you should know by now, wrong game for that.
|
Taius Pax
|
Posted - 2009.03.20 15:35:00 -
[30]
Originally by: ry ry it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
They claim this is the reason for the limit. However, I find this to be utter bull****. How is setting a long training queue, say 30 days long, and walking away from the computer different from setting a 30-40 day skill and walking away from the computer?
Given that ghost training was removed and there's no way to recover skill points lost to real world time not spent training I find CCP's argument utterly hollow.
|
|
Gariuys
Evil Strangers Inc.
|
Posted - 2009.03.20 15:36:00 -
[31]
Originally by: Sheriff Jones Once again, people read what they want to read
I didn't say it's useless 100%, just that after you've maxed your skills to over 1d, it would be NICE to get a 2 skill queue.
Weekends etc.
Stop tryig to make me look like i'm against the skillqueue as it is!
You're talking about very specific situations though, like vacations etc, where you don't have a skill long enough to cover the time when you'll be away, but 2 skills queued would cover that time. Would be nice, but I tend to plan ahead so that I'll have a oh I don't know, rank 5+ lvl5 ready for when I wont see a computer for more then 2 days. ;-)
Question is really what's the intended functionality, prevention of loss of training time when you only got small kills to train, or the ability to leave the game for longer periods and keep training. I'm gueessing it's the first, so little chance of getting a 2 skill queue regardless of time left to train.
|
Taius Pax
|
Posted - 2009.03.20 15:42:00 -
[32]
Originally by: Sebea No. There is absolutely NOTHING wrong with the current que.
It's too short. There's no reason to have any limit on it at all. Since you have to pay for the training time (as it should be, ghost training never should have existed in the first place) there's absolutely no reason I should have log in to click a button to make the next skill go.
I should be able to play when I want and not have to schedule other more important activities around a game. Given that the training is tied to real time whether you're in game or not, there's really no excuse for not having an infinite queue.
|
Taius Pax
|
Posted - 2009.03.20 15:43:00 -
[33]
BTW, don't get me wrong, I like the fact that there's a queue now. At least I don't have to juggle 3-4 skills that have a few hours left so I can be around to click a button to make the next one go or wake up in the middle of the night when something I set two weeks ago is finishing.
|
Gariuys
Evil Strangers Inc.
|
Posted - 2009.03.20 15:44:00 -
[34]
Originally by: Taius Pax
Originally by: Sebea No. There is absolutely NOTHING wrong with the current que.
It's too short. There's no reason to have any limit on it at all. Since you have to pay for the training time (as it should be, ghost training never should have existed in the first place) there's absolutely no reason I should have log in to click a button to make the next skill go.
I should be able to play when I want and not have to schedule other more important activities around a game. Given that the training is tied to real time whether you're in game or not, there's really no excuse for not having an infinite queue.
Yes there is, it's called, games are supposed to be played, not used as a 10 buck a month investment to sell of a.... hmmm yeah good idea...
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 16:10:00 -
[35]
Originally by: Matroshka
Originally by: Sheriff Jones ...it's useless 100%... ...i'm against the skillqueue as it is!
I like your idea, but I don't think it'll happen.
Oh you...you...you Matroshka Misquoter!
Ok, the sensual of the forums is that it's not really needed.
Thought i'd throw it out there anyhoo.
Mostly it'd be useful for more busy real life(look it up, weird place, also wiki sun before you go out and find it) or vacation times.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Laur Khal
|
Posted - 2009.03.20 16:13:00 -
[36]
Originally by: Taius Pax
Originally by: ry ry it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
They claim this is the reason for the limit. However, I find this to be utter bull****. How is setting a long training queue, say 30 days long, and walking away from the computer different from setting a 30-40 day skill and walking away from the computer?
it's not, and you're right. there is no reason not to make the queue arbitrary length. as one who sometimes takes 6 week long business trips and/or holidays, i would GREATLY appreciate being able to set a 3 month queue of skills instead of having to desperately hunt down an internet cafe with my laptop in a strange country. not good.
Quote:
Given that ghost training was removed and there's no way to recover skill points lost to real world time not spent training I find CCP's argument utterly hollow.
ghost training = skill training after unsubscribing? yeah that was a really crappy change, it means the next time i unsubscribe due to real life, i probably won't come back due to months of lost training.
|
Marrrk
Vanquish Inc
|
Posted - 2009.03.20 16:13:00 -
[37]
Edited by: Marrrk on 20/03/2009 16:13:21 Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 16:14:00 -
[38]
Originally by: Marrrk Edited by: Marrrk on 20/03/2009 16:13:21 Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
*slams head on desk*
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Laur Khal
|
Posted - 2009.03.20 16:18:00 -
[39]
Edited by: Laur Khal on 20/03/2009 16:20:33
Originally by: Gariuys
Originally by: Taius Pax
It's too short. There's no reason to have any limit on it at all. Since you have to pay for the training time (as it should be, ghost training never should have existed in the first place) there's absolutely no reason I should have log in to click a button to make the next skill go.
I should be able to play when I want and not have to schedule other more important activities around a game. Given that the training is tied to real time whether you're in game or not, there's really no excuse for not having an infinite queue.
Yes there is, it's called, games are supposed to be played, not used as a 10 buck a month investment to sell of a.... hmmm yeah good idea...
how is it any different than training Drone Interfacing V and not playing for 25+ days? It's *my* sub, i'll play when i want thanks. Makes no difference to CCP if/when i actually play as long as i continue my sub. if someone needs to set a new skill to train but doesn't have time to play then they currently will login for 60 secs to set the skill then they're off again.
-> queue should be of arbitrary length.
incidentally, i am a very casual player due to RL workload & committments, and i only resubscribed to EVE *because* of the introduction of the skill queue.
|
Taius Pax
|
Posted - 2009.03.20 16:18:00 -
[40]
Originally by: Marrrk Edited by: Marrrk on 20/03/2009 16:13:21 Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
It's not useless. It just only solves one of the problems it could have. (Having to log in at a specific time to set a skill instead of the current 24hr window - yes this is an improvement!)
But it doesn't address issues with people who need to be away from the game for a long period of time for some reason.
|
|
Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.20 16:20:00 -
[41]
Originally by: Laur Khal i probably won't come back due to months of lost training.
You realise that you don't actually lose anything, right? By your logic I 'lost' years of skill training by not joining EVE at release. So did everyone else who joined after release. -
DesuSigs |
Laur Khal
|
Posted - 2009.03.20 16:23:00 -
[42]
Edited by: Laur Khal on 20/03/2009 16:27:11 Edited by: Laur Khal on 20/03/2009 16:25:17 Edited by: Laur Khal on 20/03/2009 16:24:31
Originally by: Crumplecorn
Originally by: Laur Khal i probably won't come back due to months of lost training.
You realise that you don't actually lose anything, right? By your logic I 'lost' years of skill training by not joining EVE at release. So did everyone else who joined after release.
it's a bit different... when you unsub from EVE it may be due to an extended period of RL work/committments but you have full intentions of resubbing in the future when the RL stuff settles down.
if you now stop training 3 days after unsubbing then it really kills a lot of the desire to come back... if i get another 3 month OS assignment then i'm probably done with EVE cause what's the point of paying for 3+ months if you know you'll be unable to play at all?
at least when skills continued training after unsubbing i could set the longest skill possible and eliminate or substantially mitigate the training loss. for a casual like me, "losing" 3 months of training time is a killer.
so for me, no training after unsubbing is close to a death sentence for my EVE days.
|
Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.20 16:27:00 -
[43]
Originally by: Laur Khal it's a bit different... when you unsub from EVE it may be due to an extended period of RL work/committments but you have full intentions of resubbing in the future when the RL stuff settles down.
If they are going to account for that, they should give you the ISK you would have made in that time too.
CCP want you to need to log in to change skills, just as you need to log in to make ISK or do anything else. Feature, not a bug. -
DesuSigs |
Laur Khal
|
Posted - 2009.03.20 16:28:00 -
[44]
Edited by: Laur Khal on 20/03/2009 16:30:50 Edited by: Laur Khal on 20/03/2009 16:29:31
Originally by: Crumplecorn
CCP want you to need to log in to change skills, just as you need to log in to make ISK or do anything else. Feature, not a bug.
that much is clear, and that's why i've cancelled. great "feature"... not. i don't have time for a game that "needs" me to do anything.
|
Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.20 16:30:00 -
[45]
Edited by: Crumplecorn on 20/03/2009 16:37:24 Edited by: Crumplecorn on 20/03/2009 16:33:52
Originally by: Laur Khal that much is clear, and that's why i've cancelled. great "feature"... not.
The list of features in EVE which are good but nonetheless make people quit is long and extensive.
Also, if skills are the be all and end all of EVE for you, then this (rickroll) is for you.
Quote: i don't have time for a game that "needs" me to do anything.
Recorded for posterity. -
DesuSigs |
Xenoxide
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.20 16:33:00 -
[46]
Originally by: Laur Khal i don't have time for a game that "needs" me to do anything.
You want to play a game without actually playing the game? Reward without effort?
|
Laur Khal
|
Posted - 2009.03.20 16:39:00 -
[47]
Edited by: Laur Khal on 20/03/2009 16:40:09
Originally by: Xenoxide
You want to play a game without actually playing the game? Reward without effort?
how is skill training while logged off/unsubscribed "playing"?
what about buy/sell order that people sell to/buy from while you're logged out? more "reward without effort", huh?
/cluestick
|
Taius Pax
|
Posted - 2009.03.20 16:43:00 -
[48]
Originally by: Xenoxide
Originally by: Laur Khal i don't have time for a game that "needs" me to do anything.
You want to play a game without actually playing the game? Reward without effort?
The reward/effort part of Eve is ISK. Fight more, kill more, pirate more, mine more, get more ISK. The only in-game effort in skill training is buying learning skills and implants and this is more about knowing the fact that this benefits you.
Having to schedule life around 60 second periods to click a button in a game is silly.
|
Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.20 16:43:00 -
[49]
Originally by: Laur Khal how is skill training while logged off/unsubscribed "playing"?
Skill training is part of the game, the fact that it is very hands off doesn't change this. If you don't agree, why so emo over skills?
Originally by: Laur Khal what about buy/sell order that people sell to/buy from while you're logged out? more "reward without effort", huh?
Your skills train while logged out too, what's your point? -
DesuSigs |
Archiaron
Gallente Midnight Enterprises
|
Posted - 2009.03.20 16:57:00 -
[50]
I've had no real issues with the skill Que at all. when I need to travel somewhere and won't be around a computer for a while I throw in a Spaceships command skill to V and don't really bother more about it after.
The idea with a 24h time limit is probably for just more then forcing you to log on and play sometimes. If I could Que how much I wanted my idea would be to start a few alts, buy the skill books I wanted for them and just Que them for the next 7 or 8 months and come back when they're ready. But honestly, this game has existed since 2003-2004 and even though everyone complained about needing a Que, we managed without it for 7 years. And I had no problems earlier with training as well. The only thing this Que has done is reduce the times that I have to start a skill training I didn't really want but had the optimal duration for when I needed to travel.
24h or 48h makes little difference, the only thing that happens is that someone else's training plan isn't working with the Que system and comes to the forums to offer extended time on it.
Side note: I agree that the Que becomes less useful fast when you've played longer. But then again, the older players has the benefits of always having skills that will require more then 2 or 3 days to finish. Something newer players may not have due to low multipliers.
|
|
Niccolado Starwalker
Shadow Templars
|
Posted - 2009.03.20 17:17:00 -
[51]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
No.
This is one of the reason I did not want a skill queue in the first place. If you give the playerbase a finger, they want the whole bloody hand! I think CCP have been too nice already! Queuing with one additional skill as you propose will not be good for the game!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
Jarna
Amarr Eve University Ivy League
|
Posted - 2009.03.20 17:25:00 -
[52]
Originally by: Taius Pax
Originally by: ry ry it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
They claim this is the reason for the limit. However, I find this to be utter bull****. How is setting a long training queue, say 30 days long, and walking away from the computer different from setting a 30-40 day skill and walking away from the computer?
Given that ghost training was removed and there's no way to recover skill points lost to real world time not spent training I find CCP's argument utterly hollow.
So, someone else who isn't blinded by the Siren song of CCP. CCP's argument that the queue allows people to log in more is utter bull****. I find myself playing the game more when I have 5 or 6 quick skills training than when I have 3 day long skills. I've had several people concur with me on this. This doesn't fix the issue, because the login issue lies with people not logging in during 3day + skills.
In-fact, it may exacerbate it because now, people can login once every 24 hours to setup skills instead of every couple hours.
So many of you are ****en brainwashed and can't even see it; it's pathetic.
|
Ronha Ottrit
Minmatar
|
Posted - 2009.03.20 17:26:00 -
[53]
Originally by: Laur Khal Edited by: Laur Khal on 20/03/2009 16:30:50 Edited by: Laur Khal on 20/03/2009 16:29:31
Originally by: Crumplecorn
CCP want you to need to log in to change skills, just as you need to log in to make ISK or do anything else. Feature, not a bug.
that much is clear, and that's why i've cancelled. great "feature"... not. i don't have time for a game that "needs" me to do anything.
This is pretty universal to all MMO's, if your unsubbed or not playing, raid gear isn't going to magically appear in your inventory on EQ2 or WoW. If your going on a long trip, set a long skill, maybe get a friend to log you on and queue the next long one for you.. you have friends right? Hard to guess with this defeatist attitude.
|
Tkar vonBiggendorf
Gallente Snake Eyes Inc
|
Posted - 2009.03.20 17:31:00 -
[54]
Sheesh. Give a mouse a cookie....
So you can't queue up two level 5's back to back from the start. But, at least you don't have to log in at 3am to switch skills, or pause that first level 5 with 12 hours left and finish it off 2-3 hours at a time over the next week. You get to queue the next skill at a time of day of your choosing, if not the day of your choosing. Big win for us, any way you look at it.
I promise nothingÖ. --CCP Prism X |
Ronha Ottrit
Minmatar
|
Posted - 2009.03.20 17:36:00 -
[55]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
I'd say the amount of people who have every skill in the game past level 1, or even all the ones they need for a chosen vocation, are the minority. I believe I remember reading the largest portion of the population is in the 30-40mil SP range, and speaking for the majority myself, can attest that i've got PLENTY of small skills I need done.
Sorry Sheriff, your the minority and as for right now the change is not needed, besides 24 hour window is plenty. If you can't log in for those last 24 hours then plan ahead.
|
Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.03.20 17:41:00 -
[56]
Originally by: Niccolado Starwalker No.
This is one of the reason I did not want a skill queue in the first place. If you give the playerbase a finger, they want the whole bloody hand! I think CCP have been too nice already! Queuing with one additional skill as you propose will not be good for the game!
Baaah! I like the finger! ....no wait..damn...oh well, roll with it....
IT's covered in chocolate and...no wait...damnit...hold on.
*goes off to fix his analogies*
The finger that CCP gave us is yummy to suck on...
To hell with it...and i love the finger, i'm not asking for a whole hand, i'm asking for a possible add-on, like a ring, or a clipped nail.
BEcause hwile i enjoy all the goodness of the chocolate covered finger i'm recieving, i still feel like that there could be more to it.
I'm not demanding, or complaining, or whining...i'm just..well...sometimes you like a bit more then a finger.
Now i'm gonna take a shwoer as this post made me feel dirtier then usual. Which is saying alot.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Winterblink
Body Count Inc. Against ALL Authorities
|
Posted - 2009.03.20 17:41:00 -
[57]
Originally by: Sheriff Jones
Originally by: Marrrk Edited by: Marrrk on 20/03/2009 16:13:21 Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
*slams head on desk*
Whoa whoa WHOA!!! *moves pie* Ok, continue
|
Cors
It's A Trap
|
Posted - 2009.03.20 17:49:00 -
[58]
Just make a skill cue Skill.
lvl 1 24hrs.. lvl 2 48hrs lvl 3 72hrs lvl 4 96hrs lvl 5 120hr.
Make it a rank 10 Skill.
SIG:
FULL WINDOWS CLIENT 1.9gig |
Niccolado Starwalker
Shadow Templars
|
Posted - 2009.03.20 17:54:00 -
[59]
Originally by: Sheriff Jones
Originally by: Niccolado Starwalker No.
This is one of the reason I did not want a skill queue in the first place. If you give the playerbase a finger, they want the whole bloody hand! I think CCP have been too nice already! Queuing with one additional skill as you propose will not be good for the game!
Baaah! I like the finger! ....no wait..damn...oh well, roll with it....
IT's covered in chocolate and...no wait...damnit...hold on.
*goes off to fix his analogies*
The finger that CCP gave us is yummy to suck on...
To hell with it...and i love the finger, i'm not asking for a whole hand, i'm asking for a possible add-on, like a ring, or a clipped nail.
BEcause hwile i enjoy all the goodness of the chocolate covered finger i'm recieving, i still feel like that there could be more to it.
I'm not demanding, or complaining, or whining...i'm just..well...sometimes you like a bit more then a finger.
Now i'm gonna take a shwoer as this post made me feel dirtier then usual. Which is saying alot.
Well, look on it from the bright side. Your ideas might not be the best, but your stories are!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
Zex Maxwell
Caldari
|
Posted - 2009.03.20 17:58:00 -
[60]
Edited by: Zex Maxwell on 20/03/2009 18:01:19
Originally by: Sheriff Jones At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
Yeah, it did come a lot faster when it hits to day long skills. its actually came to the point where i forgot to add a skill, and my char was doing nothing till I notes it.
Originally by: Marrrk Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
Start doing lv 5 skills, and tell me that comment still applies to you. ---
|
|
Linnea Zarin
|
Posted - 2009.03.20 18:03:00 -
[61]
It would be nice to be able to inject a skill that you havent already trained the prereqs for, but are working on the lvl5 on the last of the prereqs, so you can get going on the skill right away.
|
Chomin H'ak
Integrated Takeovers
|
Posted - 2009.03.20 18:23:00 -
[62]
I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
Originally by: Frenden Dax My heart hopes that people aren't that stupid, but my experiences thus far suggest otherwise.
My Blog - Fighting for Eden |
Zex Maxwell
Caldari
|
Posted - 2009.03.20 18:25:00 -
[63]
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
Works for me. fill a BR ---
|
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.03.20 18:26:00 -
[64]
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
This is how I queue skills and it has worked flawlessly. If you have a skill currently training then pause the training and add on your extra skills. Hit apply, pause , apply. Problem solved.
Yay! Got meh sig back! ♥ Weatherman |
Turin
Caldari Eternity INC.
|
Posted - 2009.03.20 18:36:00 -
[65]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 20/03/2009 13:10:43 The thing about skillqueue is that it's a VERY nice tool.
You can basically train(choo)train(hihi) a skill to level 5.
At some point though, you get all your skills(rather quickly) to a level where they all take over a day. I'm assuming this comes rather fast with some people.
So, a suggestion to queue "change";
Keep so that you can set any amount of skills in queue on the 24h period but also add that you can set 2 skills after each other even if they go over that time.
So, 24 hour period = limitless. Other then that, maximum 2 skill queue.
The skillqueue is great, but it quickly becomes a "useless" feature.
Thoughts?
Im not entirely sure what you want to accomplish with this TBH.
There are very very VERY few skills for me with less than a 2-3 day timer on them left to train at this point. I am sitting up over 100mil in skillpoints now. All my trains are long.
Current skill training, has like 33 days left.
|
Chomin H'ak
Integrated Takeovers
|
Posted - 2009.03.20 18:53:00 -
[66]
Originally by: Zeba
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
This is how I queue skills and it has worked flawlessly. If you have a skill currently training then pause the training and add on your extra skills. Hit apply, pause , apply. Problem solved.
I hate to disagree with you Zeba, but I shouldn't have to do anything but what is promised.
If they make something and say, 'Hey we have this great new feature you can use,' I shouldn't have to figure out how to use the product other than by the original instructions. If it's borked, it should be fixed. CCP needs to get on the ball and soon.
Personally, I'll go back to the old way of skilling up just so I don't have to be hassled by this new 'feature'.
Originally by: Frenden Dax My heart hopes that people aren't that stupid, but my experiences thus far suggest otherwise.
My Blog - Fighting for Eden |
Marrrk
Vanquish Inc
|
Posted - 2009.03.20 19:41:00 -
[67]
Originally by: Zex Maxwell
Originally by: Marrrk Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
Start doing lv 5 skills, and tell me that comment still applies to you.
My accounts are 55m and 40m sp respectively, I stand by my comment that the queue is really f'ing useful. I have completed a good number of skills this last week that were hanging with 6-17 hours remaining. Not being as active as I once was the trickiest part of completing skills (i.e. the last 16 or so hours) has been made so much easier for me.
|
Caldari Citizen4714
|
Posted - 2009.03.20 20:03:00 -
[68]
I've recently been thinking pretty much the same thing.
The 24h queue is awesome.
But it could be better yet.
I can now get those low level skills to IV easily, but the use case of starting another skill after a long one is nearing completion has not yet been addressed.
Nor has the ability to queue up level 1 books for skills that are not yet ready, but I know some devs discussed it.
I think as long as you are NOT able to remove the books after you've crammed them into your pod/head it should be ok. Maybe treat them like a cross between implants and rigs on your pod (non-removable, perhaps destroyable until you can actually train them?) until you actually get a point or two in them? That way people couldn't transport skillbooks for resale via pod.
|
Amarrian Cougar
Amarr Vanguard Investments
|
Posted - 2009.03.20 20:07:00 -
[69]
CCP will never allow this to happen simply because it makes ENTIRELY too much sense.
______________ Filing petitions with CCP is like trying to scratch your throat by swallowing razor blades. It's slow, painful and you never get the end result you wanted. |
Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.03.20 20:27:00 -
[70]
Originally by: Chomin H'ak
Originally by: Zeba
Originally by: Chomin H'ak I would leave a comment regarding the OP and later posts, but I can't because after using the skill cue for the first time, I discovered it's still bugged and didn't start my cue'd skill. After over a week since the release...
So, imo, it ****ing sucks.
CCP should have a working product before release.
This is how I queue skills and it has worked flawlessly. If you have a skill currently training then pause the training and add on your extra skills. Hit apply, pause , apply. Problem solved.
I hate to disagree with you Zeba, but I shouldn't have to do anything but what is promised.
If they make something and say, 'Hey we have this great new feature you can use,' I shouldn't have to figure out how to use the product other than by the original instructions. If it's borked, it should be fixed. CCP needs to get on the ball and soon.
Personally, I'll go back to the old way of skilling up just so I don't have to be hassled by this new 'feature'.
I'm not saying the skill queue is not a bit buggy atm I'm just giving you an out to make sure it does work and not bite you in the arse if you queue up a bunch of skills then log.
Yay! Got meh sig back! ♥ Weatherman |
|
zacuis
Great Big Research
|
Posted - 2009.03.20 20:49:00 -
[71]
some people are never happy
|
Trathen
Minmatar
|
Posted - 2009.03.20 21:04:00 -
[72]
Instead of opening EVEMon, writing down the exact moment my skill finishes, then making sure I log on to change the skill at that exact moment to change the skill (not likely) is now a "change whenever you want a day before its done." Saved me a lot of micromanaging when a skill neared completion.
Do people not know the skill only has to start within 24 hours? _ |
Erbo Evans
Gallente Ralpha Dogs Inc.
|
Posted - 2009.03.20 22:53:00 -
[73]
Originally by: Linnea Zarin It would be nice to be able to inject a skill that you havent already trained the prereqs for, but are working on the lvl5 on the last of the prereqs, so you can get going on the skill right away.
THIS. The present method can get a little frustrating, in that I still have to keep a can of skill books around because I can't "inject" them yet.
But it's really a minor quibble, I can live with it as it is. And it was nice to realize one evening "wow, I really need Ice Harvesting, don't I?", go buy the book, inject it, set three levels of it on the end of my queue (followed by another long skill), come back the next day, and find I have Ice Harvesting at L3 and a new certificate to claim. -- Erbo Evans, Abbot of Ralpha Dogs Inc. (Rho Alpha Delta) "Libera te tutemet ex inferes" "Kick ass. Just don't miss." |
Quantar Raalsken
Gallente
|
Posted - 2009.03.20 23:02:00 -
[74]
im not sure if this has been said already but all u need to to is set ur next days long skill within 24 of the current one finishing, u dont have to do it as some stupid time in the night or while at work or w/e
|
KISOGOKU
|
Posted - 2009.03.20 23:27:00 -
[75]
*starts witch hunt ,Sheriff Jones against to skillqueue *
Originally by: Sheriff Jones i'm against the skillqueue
|
|
|
|
Pages: 1 2 3 :: [one page] |