Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shinma Apollo
|
Posted - 2009.03.18 20:42:00 -
[1]
So, I saw the new scan time, and I was suddenly thrilled that CCP decided to finally make combat probing match up with player reaction. Much to my dismay, I find that combat probing is using the same gimped out mechanic that the new probing system is. With good skills, and 7 probes on grid, you simply cannot get a hit, the result being that it's pretty much annihilated one niche role in fleet battles; the combat prober who would provide snipe spots and warpins. It's now highly impractical to expect that, much less catch people at safespot. This is a vital element of several types of gameplay, and it's a shame that CCP really neglected the change it brought with the new expansion, and how it effected this play style.
|
Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
|
Posted - 2009.03.18 21:32:00 -
[2]
Somehow I think your not doing that right. =============== CEO of Clan Shadow Cadre www.shadowcadre.com ===============
|
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.03.18 22:46:00 -
[3]
We've had no problems scanning people down since the change. You must be doing something wrong. -
Originally by: The Cuckoo Good luck in defending idiotic and greedy noobs, as far as I'm concerned, you are their champion.
|
Scatim Helicon
GoonFleet GoonSwarm
|
Posted - 2009.03.18 23:54:00 -
[4]
Its not so much that you can't find people in safespots any more (you can) but that because the system requires you to spend a few minutes fiddling around positioning your probes you can't easily catch out people at short notice. Before Apocrypha you could jump your covops into a new system, drop a spook or fathom, and 30 seconds later you could be in warp to the hostile's location.
Now that you need to spend time dragging your probes around the system, scanning and rescanning different areas for hits, forming and reforming your triangulation patterns, narrowing down the target until you get a 100% hit, that is pretty much never going to happen. On a prepared battlefield where you have your probes out and positioned (eg at a POS coming out of reinforced) its great, but the new system makes it much harder to get warpins at short notice.
Thumbs up for the proposal of making the new system easier, but I'd prefer to tweak what we have now (for example, have a setting to make probes automatically move into predefined triangulation patterns rather than forcing us to manually drag them out every time) than revert to the old days.
|
Xina Tutor
Amarr Black Arrows Sev3rance
|
Posted - 2009.03.19 05:20:00 -
[5]
I disagree with the ways skills were reorganised, however these are fixed in a short time. And some things are more difficult with the new system, again time helps there. Some of these things were hit and miss before and not much different now.
But there are also great advantages to the new system, and certainly it is somewhat early to propose any drastic changes. I certainly need some time to adjust, and then perhaps will better see tweaks that are needed.
It's different, primarily, and as such it means this tool will take time to learn to use effectively. Indeed I have found completely different objectives in scanning.
|
Isaac Starstriker
Amarr Celestial Ascension Tenth Legion
|
Posted - 2009.03.19 05:24:00 -
[6]
No way, you have to have player skills to play this game. That's just stupid. Ain't I right?
Wrong. Sorry, but even the old scanning system was bad. The only reason you found people is because they were sitting in one place.
--Isaac Isaac's Haul*Mart
|
Arpad Elo
|
Posted - 2009.03.19 08:36:00 -
[7]
I like the appearance of the new probe system, and the visualization of how it's used.
I'd like to see the UI improved though - remember positions in the same manner as bookmarks, so that you can quickly revert to previous setups and so that you can quickly deploy probes in a system...
If someone could come up with a bunch of suggestions for a reworking on the probing UI that would be really nice.
|
Verys
The Black Ops Black Core Alliance
|
Posted - 2009.03.19 12:26:00 -
[8]
Edited by: Verys on 19/03/2009 12:26:33 First off your doing something terribly wrong, scanning with 7 probes, so I suggest you read Dev Blog about the new scanning system if you haven't and else read it again slowly.
Second I don't agree with reverting back to the old scanning system. I'd like to see a change to the current.
With normal core probes you can now find a cosmic anomaly in the first hit without the whole scanning process now of course cosmic signatures take a lot longer as you have to pin them down.
What I suggest is make people easy to probe just like cosmic anomalies (with 1 probe) and making people in deadspace hard to find by still having to manually triangulate (with 4 probes).
|
Tzar'rim
|
Posted - 2009.03.20 08:33:00 -
[9]
I use probes extensively and while it takes more effort (and I'm guessing the OP is alergic to effort, hence this thread) it's more rewarding and more of a profession now. Things don't get better if they get easier.
NOT supported.
Self-proclaimed idiot
|
Chinwe Rhei
Minmatar Tribal Liberation Force
|
Posted - 2009.03.20 14:22:00 -
[10]
I disagree, the previous system of probing someone in seconds was complete BS and was one of the reasons 0.0 (and lowsec) got emptied of smaller groups and solo players.
The system before it when probing was some kind of arcane art and people left ships in space for months wasn't the greatest either.
But probing should take at least a couple of minutes, a safespot should be reasonably safe, and i think this new system is a good compromise because it relies on player experience and skill rather then chance.
|
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.03.20 14:46:00 -
[11]
The new probing system takes skill - player skill. I like it. Backwards changes are bad. ~ Santiago Fahahrri Galactic Geographic |
Gaogan
Solar Storm Sev3rance
|
Posted - 2009.03.20 19:00:00 -
[12]
It takes far too long and is far to annoying ( false hits, can't identify target until you're on it ) to be practically useful. Ships need to be treated more like anomalies are where you can easily get an accurate hit with just one probe, and identify what it is right away.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |