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Kulmid
Asshats and Alcoholics Turbo.
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Posted - 2009.03.18 09:54:00 -
[1]
[09:31:18] Role Play > cap skills suck
A pilot in my alliance, Role Play, says that capacitor skills suck, and are irrelevant to PvP with injectors. After many attempts to prove him wrong we are unable to convince him that capacitor skills are indeed worth training and almost necessary.
What does the Eve forum community think of cap skills and how relevant they are to PvP?
There, now you have some content Applebabe. _________________
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.03.18 10:01:00 -
[2]
Oh, he's quite an idiot.
Energy Management (+5% cap per level) at lvl V is required for Thermodynamics. Energy Systems Operation (-5% cap recharge time per level) at IV is required to get the T2 cap boosters… and it's a rank 1 skill, so once you get it to IV you might as well get it to V since it's just a few extra days.
So even if natural recharge and cap buffer were irrelevant for PvP (doubtful), you'd still want to train the crap out of those skills. ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |
Fi Vantage
Minmatar New Ligion
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Posted - 2009.03.18 10:03:00 -
[3]
Edited by: Fi Vantage on 18/03/2009 10:05:23 Well, it's personal preference really.
If your friend doesn't mind using a valuable mid slot for a cap injector, or if he finds that even if he did train cap skills he still wouldn't have enough cap, then good for him.
Personally, I'd use that mid slot for something else. Also, buying cap charges as well as ammo is just a pain.
Edit: Oh, yeah. I missed the fact that you need cap skills to train other skills and for T2 modules. So I guess you need them after all!
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Bethulsunamen
Viziam
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Posted - 2009.03.18 10:03:00 -
[4]
Lololol he's an idiot. I've only got 2m sp and even I know how insanely useful even just lvl 3 of the capacitor skills are. Even when missioning, or mining, or anything! Not to mention PvP. Absolutely some of the most important skills in the entire game.
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lord cyrez
Caldari Orbis Aeternitas
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Posted - 2009.03.18 10:20:00 -
[5]
So my friend bought the same car as me. A hybrid car with sort of battery in it.
We've both been fully charging the batteries and had a little competition about whom can drive the farthest.
His charge was good for 1.250 kilometers, mine was only sufficient for 1.000 kilometers
I needed to inject several $/Ē worth of gas to make the additional 250km and catch up with him.
We then connected our cars to the power line at the same time - but his battery took 25% less time to fully recharge!
So... he could drive 25% farther and took 25% less time to recharge. So I asked him "WTF, how?" and he just replied "I deeply studied the manuals and found more efficient ways to operate and recharge the batteries."
I said "No way manuals can improve batteries." ...and put a load of lead towards his head. He couldn't be right.
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Galligher
Asshats and Alcoholics
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Posted - 2009.03.18 10:28:00 -
[6]
*****es don't know.
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Jedziah
Asshats and Alcoholics Turbo.
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Posted - 2009.03.18 11:17:00 -
[7]
Role Play Sucks, he said it himself.
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.18 11:32:00 -
[8]
Originally by: Kulmid [09:31:18] Role Play > cap skills suck
A pilot in my alliance, Role Play, says that capacitor skills suck, and are irrelevant to PvP with injectors. After many attempts to prove him wrong we are unable to convince him that capacitor skills are indeed worth training and almost necessary.
What does the Eve forum community think of cap skills and how relevant they are to PvP?
There, now you have some content Applebabe.
He's flat out wrong.
For one thing, not all PvP fits include a cap injector; they're very demanding on fittings and cargo space.
For another, you can never be too rich, too thin or have too much cap. Cap = life. Increasing your available cap at the start of a fight by 25% is like getting several extra cap booster cycles for free. Increasing your cap recharge rate means you'll have a greater percentage of that extra cap available.
And finally, you'll probably need to do some PvE at one point or another.
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Gariuys
Evil Strangers Inc.
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Posted - 2009.03.18 12:39:00 -
[9]
So cap is important enough to fit something as high cost in cpu/grid and cargo space as a cap injector, but it's not important enough to train 2 skills to get effectively 25% more max cap, and 60% ( 25% more total recharging in 75% of the recharge time ) more cap through recharge..... I want some of what he's smoking.
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.03.19 00:57:00 -
[10]
Edited by: Mona X on 19/03/2009 00:57:17
Originally by: Tippia
Energy Management (+5% cap per level) at lvl V is required for Thermodynamics. Energy Systems Operation (-5% cap recharge time per level) at IV is required to get the T2 cap boostersą and it's a rank 1 skill, so once you get it to IV you might as well get it to V since it's just a few extra days.
They are many more cap skills.
Every EW have it own cap skill, all RR and capital RR skills + shield compensation, controlled bursts, half skills in navigation.
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Artemis Rose
Sileo In Pacis SIRRIUS.
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Posted - 2009.03.19 01:40:00 -
[11]
Even if he never undocked without 3 hauler alts packed with Cap 800s and 4 Heavy Cap Boosters fitted to his ship, Energy Management V to get overheating would make him a much better PvPer. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Salpad
Caldari Carebears with Attitude
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Posted - 2009.03.19 21:00:00 -
[12]
Originally by: Tippia
So even if natural recharge and cap buffer were irrelevant for PvP (doubtful), you'd still want to train the crap out of those skills.
And even if the capacitor skillz are irrelevant to PVP (I woudn't know, not being a PVP'er), that just means you should train them to 4&4 instead of to 5&5.
Because that really is what the question is: Train to four or train to five? -- Salpad |
Lukriss
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Posted - 2009.03.19 21:19:00 -
[13]
Originally by: Salpad
Originally by: Tippia
So even if natural recharge and cap buffer were irrelevant for PvP (doubtful), you'd still want to train the crap out of those skills.
And even if the capacitor skillz are irrelevant to PVP (I woudn't know, not being a PVP'er), that just means you should train them to 4&4 instead of to 5&5.
Because that really is what the question is: Train to four or train to five?
This: and as he's a pvp'er he needs thermodynamics getting 1 of them to V anyway.
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