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Thread Statistics | Show CCP posts - 0 post(s) |
Chepe Nolon
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Posted - 2004.08.20 17:45:00 -
[91]
If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
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Chepe Nolon
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Posted - 2004.08.20 17:45:00 -
[92]
If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
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Directive
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Posted - 2004.08.20 19:26:00 -
[93]
Originally by: Chepe Nolon If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
T2 weapons also take T2 ammo, which makes the a lot better than the best named T1 versions.
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Directive
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Posted - 2004.08.20 19:26:00 -
[94]
Originally by: Chepe Nolon If you check out their stats, t2 guns are at skill level 0 as good as the best named t1 version. In other words, they will be at most 10% better than the best named t1 (haven't checked all the stats, they could be a bit better than I know). That gap could easily be removed with when the one with t1 weapons is a good player or he has got some friends to help him.
T2 weapons also take T2 ammo, which makes the a lot better than the best named T1 versions.
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Chepe Nolon
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Posted - 2004.08.20 23:13:00 -
[95]
Guess a lot of balancing is due...
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Chepe Nolon
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Posted - 2004.08.20 23:13:00 -
[96]
Guess a lot of balancing is due...
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Aitrus
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Posted - 2004.08.21 03:00:00 -
[97]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.
You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
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Aitrus
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Posted - 2004.08.21 03:00:00 -
[98]
Originally by: Orestes Wait for boosters, advanced learning skills, the like.
You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
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Samia
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Posted - 2004.08.21 05:46:00 -
[99]
Originally by: Aitrus
You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
There are already large turrets in the research queue...
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Samia
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Posted - 2004.08.21 05:46:00 -
[100]
Originally by: Aitrus
You forgot large tech II guns. More than likely, we'll all be trained up by the time they hit the research queue.
There are already large turrets in the research queue...
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Chepe Nolon
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Posted - 2004.08.21 08:35:00 -
[101]
I guess they ain't sellable for at least a few weeks.
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Chepe Nolon
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Posted - 2004.08.21 08:35:00 -
[102]
I guess they ain't sellable for at least a few weeks.
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Zinke
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Posted - 2004.08.21 11:46:00 -
[103]
If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Also, how many reactor units will we have to use to build t2 ammo?
The way i see this is not a specialization but everyone train all the gunnery skills.
Training sharpshooter, motion predicition or surgical strike might have been specialization of the sort in the past but now everyone will train it as well as small, medium turrets and small/medium specialization skills.
And what about weapons themselves?
If you are gallante and fly your race ships do you use esclusively blasters or rails? I for one am not that dumb, as both guns have its own advantages and disatvantages. To specialize both of these guns to be able to have set up i like to use at T1 level it will take even more time.
Needless to say that even then its not good thing as nerf bat of devs could render you useless in a second.
Thing is these skills are nothing but the way to keep people paying subscription for a while while they blindly train they new skills, without ccp actually doing anything (please remember that skills are out and bps can be obtained from r&d agents but not bp for ammo).
Anyway i would be more happy if the skill requirements were scaled back just to size so that people can jump on specializing large rails or whatever without having to learn small and medium skills.
As well as for ccp to try some different approach to keep people busy and interested.
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Zinke
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Posted - 2004.08.21 11:46:00 -
[104]
If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Also, how many reactor units will we have to use to build t2 ammo?
The way i see this is not a specialization but everyone train all the gunnery skills.
Training sharpshooter, motion predicition or surgical strike might have been specialization of the sort in the past but now everyone will train it as well as small, medium turrets and small/medium specialization skills.
And what about weapons themselves?
If you are gallante and fly your race ships do you use esclusively blasters or rails? I for one am not that dumb, as both guns have its own advantages and disatvantages. To specialize both of these guns to be able to have set up i like to use at T1 level it will take even more time.
Needless to say that even then its not good thing as nerf bat of devs could render you useless in a second.
Thing is these skills are nothing but the way to keep people paying subscription for a while while they blindly train they new skills, without ccp actually doing anything (please remember that skills are out and bps can be obtained from r&d agents but not bp for ammo).
Anyway i would be more happy if the skill requirements were scaled back just to size so that people can jump on specializing large rails or whatever without having to learn small and medium skills.
As well as for ccp to try some different approach to keep people busy and interested.
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Chepe Nolon
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Posted - 2004.08.21 21:07:00 -
[105]
Anyway, as fast as you've trained the prereqs for the large spec., the road for the other ain't that long.
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Chepe Nolon
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Posted - 2004.08.21 21:07:00 -
[106]
Anyway, as fast as you've trained the prereqs for the large spec., the road for the other ain't that long.
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Directive
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Posted - 2004.08.21 22:01:00 -
[107]
Edited by: Directive on 21/08/2004 22:02:44
Originally by: Zinke If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Not in yet, due to balancing issues (dev blog). Nevertheless, once they are in, the people who did train for T2 turrets will have the decided advantage of being able to switch damage-types on hybrids and lasers, while the people who for one reason or other decided they don't like specialization will be at a disadvantage of some calibre.
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Directive
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Posted - 2004.08.21 22:01:00 -
[108]
Edited by: Directive on 21/08/2004 22:02:44
Originally by: Zinke If the T2 weapons will use T2 ammo then where is research for T2 ammo BPs as i don't see it with agents?
Not in yet, due to balancing issues (dev blog). Nevertheless, once they are in, the people who did train for T2 turrets will have the decided advantage of being able to switch damage-types on hybrids and lasers, while the people who for one reason or other decided they don't like specialization will be at a disadvantage of some calibre.
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Wizard
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Posted - 2004.08.22 11:34:00 -
[109]
Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
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Wizard
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Posted - 2004.08.22 11:34:00 -
[110]
Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
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Directive
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Posted - 2004.08.22 20:08:00 -
[111]
Originally by: Wizard Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
Hybrid users are in the same boat when it comes to ease of tanking (when looking at both shields & armor, atleast). Anyway, EVE-I lists T2 crystals.
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Directive
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Posted - 2004.08.22 20:08:00 -
[112]
Originally by: Wizard Edited by: Wizard on 22/08/2004 11:35:37 Does anyone know if there will be tech2 crystals for lasers, ammar desperatly need choice of damage types. People can tank ammar so much easier than the other races.
Hybrid users are in the same boat when it comes to ease of tanking (when looking at both shields & armor, atleast). Anyway, EVE-I lists T2 crystals.
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Mechanix
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Posted - 2004.08.23 08:26:00 -
[113]
Originally by: Jacobz
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
Not so. It means that new players will be able to gain skill points faster than we did in the past, and due to the diminishing returns nature of all skill training in Eve, it will aid rather than hinder newer players in catching up.
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Mechanix
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Posted - 2004.08.23 08:26:00 -
[114]
Originally by: Jacobz
About advanced learning skills...im really not sure ccp will go that way, its only advantaging the advanced from the new players even more.(all learning at lvl 5 with mem at 17-18 with implants...?) I would put a tertiary skills on each skills or T2 skills, and a new set of learning attributes, that doesnt affect learning as much.
Not so. It means that new players will be able to gain skill points faster than we did in the past, and due to the diminishing returns nature of all skill training in Eve, it will aid rather than hinder newer players in catching up.
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Harisdrop
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Posted - 2004.08.23 14:37:00 -
[115]
"Specialist training in the operation of advanced small railguns. 2% Bonus to the damage of turret requiring Small Railgun Specialization"
It seems to me its true only the t2 get the 2% damage bonus!! --------------------------
Garsh ma it soo cool killing people in there space thingies |
Harisdrop
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Posted - 2004.08.23 14:37:00 -
[116]
"Specialist training in the operation of advanced small railguns. 2% Bonus to the damage of turret requiring Small Railgun Specialization"
It seems to me its true only the t2 get the 2% damage bonus!! --------------------------
Garsh ma it soo cool killing people in there space thingies |
Cell Satimo
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Posted - 2004.08.23 22:49:00 -
[117]
Originally by: T'keth The requirements on these skills look a little steep. I looked up Large Pulse Laser Specialization, the prerequisites are:
Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Pulse Laser Specialization Level 4 - 226,274 Medium Energy Turret Level 5 - 768,000 Small Pulse Laser Specialization Level 4 - 135,765 Small Energy Turret Level 5 - 256,000 Large Energy Turret Level 5 - 1,280,000
So that means we're talking almost 4 million gunnery skill points just to attach a TL2 gun to your ship. Assuming about 25 sp per minute from starting to train gunnery skills this is a solid 4 months worth of training required.
Well if you consider veteran combat pilots already have: Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Energy Turret Level 5 - 768,000 Large Energy Turret Level 5 - 1,280,000
Then all they actually need is: Small Energy Turret Level 5 - 256,000 Small Pulse Laser Specialization Level 4 - 135,765 Medium Pulse Laser Specialization Level 4 - 226,274 Large Laser Specilisation - ~400,000
So about 1 million, which is no worse than training Large Turret V. | Join eve-webring.com to promote your site. |
Cell Satimo
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Posted - 2004.08.23 22:49:00 -
[118]
Originally by: T'keth The requirements on these skills look a little steep. I looked up Large Pulse Laser Specialization, the prerequisites are:
Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Pulse Laser Specialization Level 4 - 226,274 Medium Energy Turret Level 5 - 768,000 Small Pulse Laser Specialization Level 4 - 135,765 Small Energy Turret Level 5 - 256,000 Large Energy Turret Level 5 - 1,280,000
So that means we're talking almost 4 million gunnery skill points just to attach a TL2 gun to your ship. Assuming about 25 sp per minute from starting to train gunnery skills this is a solid 4 months worth of training required.
Well if you consider veteran combat pilots already have: Gunnery Level 5 - 256,000 Motion Prediction Level 5 - 512,000 Medium Energy Turret Level 5 - 768,000 Large Energy Turret Level 5 - 1,280,000
Then all they actually need is: Small Energy Turret Level 5 - 256,000 Small Pulse Laser Specialization Level 4 - 135,765 Medium Pulse Laser Specialization Level 4 - 226,274 Large Laser Specilisation - ~400,000
So about 1 million, which is no worse than training Large Turret V. | Join eve-webring.com to promote your site. |
Sybylle
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Posted - 2004.08.24 08:53:00 -
[119]
Edited by: Sybylle on 24/08/2004 08:56:09 Gunnery Level 5 Motion Prediction Level 5 Medium Energy Turret Level 5 Large Energy Turret Level 5 Small Energy Turret Level 5 Small Pulse Laser Specialization Level 4 Medium Pulse Laser Specialization Level 4
Large Laser Specilisation
Compared to
Gunnery : 256000 of 256000 Small Energy Turret : 8000 of 45255 Medium Energy Turret : 135765 of 768000 Large Energy Turret : 1250 of 7072 Motion Prediction : 490951 of 512000
...Finish motion prediction, maximise small and medium hybryd and start both specialisation before getting to large NRG turrets... These might be really interesting on a malediction Maybe I'll use again my maller...Maybe
Edit : horrible spelling...need sleep ^^" (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |
Sybylle
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Posted - 2004.08.24 08:53:00 -
[120]
Edited by: Sybylle on 24/08/2004 08:56:09 Gunnery Level 5 Motion Prediction Level 5 Medium Energy Turret Level 5 Large Energy Turret Level 5 Small Energy Turret Level 5 Small Pulse Laser Specialization Level 4 Medium Pulse Laser Specialization Level 4
Large Laser Specilisation
Compared to
Gunnery : 256000 of 256000 Small Energy Turret : 8000 of 45255 Medium Energy Turret : 135765 of 768000 Large Energy Turret : 1250 of 7072 Motion Prediction : 490951 of 512000
...Finish motion prediction, maximise small and medium hybryd and start both specialisation before getting to large NRG turrets... These might be really interesting on a malediction Maybe I'll use again my maller...Maybe
Edit : horrible spelling...need sleep ^^" (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |
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