|Posted - 2009.03.15 20:23:00 -
If the forum topics are any indication, people seem to be getting stuck in wormhole systems.
Now I'm dumbstruck because I wouldn't be caught dead in a wormhole system with no way to probe my way out should the entrance collapse.
Still, some people seem to have problems getting out, be it due to being new to EVE, new to having to think or plain stupidity, and thus here are a few ways to prevent getting stuck.
GOLDEN RULE: NEVER GO INTO A WORMHOLE SYSTEM IF YOU CANT LEAVE IT SHOULD THE ENTRANCE COLLAPSE!
Everytime you scanned down a wormhole, think of the Golden Rule before going in.
Both for solo people who want to fight Sleepers on their own, mine Arkonor from high-sec or get some T3 stuff, or entire fleets who go in, here are some tips.
Okay, you scanned down a wormhole, and now...
--- BASICS ---
1. Always bookmark the wormhole, period, don't ever warp off without having bookmarked the wormhole!
2. Regardless of the ship, the size of the fleets or whatever, always fit a Core Probe Launcher on your non-scanning ships.
3. The probers go in first, and leave last, always.
4. Recall your probes before they expire.
5. Bring plenty of probes, Core Probes are only 0.1m3 so bring lots.
6. Unknowns are the type you need if you are looking for a wormhole.
7. Don't go into a wormhole from a highly populated place, especially if there are signs you won't be alone because it is 0.0 space.
8. Don't talk in local, just keep spamming your directional scanner for ships or probes.
9. Don't warp to zero on anything, with anything, especially a frigate.
--- SOLO ---
Going in solo has a certain thrill to it, and despite what CCP might want, many of us will go in alone, either because we want it all for ourselves, or we aren't in a position to get corp/alliance members into the wormhole, or they're chicken.
Luckily, even for the solo people, there are nearly foolproof ways to prevent getting stuck.
Buy/Build a cheap T1 Scanning Frigate (Heron for example), fit a Core Probe Launcher on it and fit it with a bunch of probes.
Why make it cheap? Because you're gonna eject from it and the wormhole may collapse.
Once you find a wormhole, fly back to a station or POS, grab that cheap scanner frigate and fly it into the wormhole.
Create a safespot in the wormhole system, fly the frigate there, bookmark the location, eject, and go back again.
Now you can grab your Hulk, gas miner or Sleeper Killer Mk2000 and do whatever you want, but keep an eye on the wormhole's stability.
Should the wormhole collapse, fly your main ship to the scanner frigate, eject, get into the scanner frigate and scan for a way out.
Once you find another wormhole, fly into it, create safespot, bookmark it, eject, fly back to your main ship and bring to the bookmark. Rinse and repeat till you find a way out.
Use an alt (on the same account works), train him/her Astrometrics I (won't take long), and get him/her a cheap scanning frigate.
Fly it into the wormhole, get it to safespot and log off, and log back on with your main.
Should the wormhole collapse, log off your main, log back on to your alt and scan for an exit.
Once you find one, create two bookmarks, one for yourself and one to put into your cargohold.
Fly to a planet, put the cargohold bookmark in a jettisoned container and log off your alt.
Log back on with your main, fly to the same planet, grab the bookmark, add it to your People & Places and fly to it.
Rinse and repeat till you find a way home.
--- FLEET ---
Fleets have it easier, provided they aren't dependant on one ship to find a way home.
Make sure all members have Core Probe Launchers fitted and lots of Core Probes so that ANY member in the fleet can find the fleet a way home should the main prober go pooie.
Always ensure the probers are the first to go in (but make sure there is one to stay with the fleet) and that they are the last to leave the system.
Low-sec is like sailing along the coast of Somalia...