Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Chaimera
Grumpy Old Farts Burning Souls
|
Posted - 2009.03.28 02:44:00 -
[61]
Originally by: Gamer4liff
Originally by: brinelan Edited by: brinelan on 17/03/2009 12:44:14
Originally by: Black Sabbath
My question: If you were CCP, how would you fix that problem? Would you say:
Unfortunately I do not have the logistics or isk to go for a PoS.
The solution was given to the players for this "problem", the POS is the answer.
To be perfectly honest, this problem has been in the game since long before POSes even came out. POSes are A answer, but don't have to be the answer.
For example why not just take the damn blueprints to research agents of a corresponding type and have them work on them, spending RP? It's not like they're anything but glorified datacore factories these days anyway so I'm sure they'd be grateful for the distraction.
I like this idea ... but someone at CCP probably already had a suggestion along these lines and it might have caused issues with the economy or something ... balance needed in the force and all that.
Beware of the killer grumpies! |
Venkul Mul
Gallente
|
Posted - 2009.03.28 07:32:00 -
[62]
Shadowrhino, if you want to pyramid quote something, at least read all the quotes before commenting.
I have bolded the LOL suggestion for you.
For me they say "come to my system, I am ready to smarbomb you".
Originally by: ShardowRhino
Originally by: Venkul Mul
Originally by: Lanissum I don't see why people don't just put their BPO's in some lowsec stations- almost every slot is available in there. Yes, there is a slight risk, but all you need to do is: 1)Have an alt/corpie scout out the gate 2)Use a small ship (BPO's don't need cargo space??) 3)Pick a border lowsec system (Or even better, a low sec system surrounded by highsec) 4)??? 5)Profit
I can get that you are starving for targets for your gatecamp, but please: "come to a low sec system bordering high sec, they are wonderful" .
.....
As the suggestions in this thread are mostly directed at people that can't get a POS, it is almost a given that they don't have/can't pilot a transport.
The "come in a frigate we will smartbomb you" suggestion make it even more hilarious.
Add to that the little fact that in low sec queues are shorter but in no way 0 days and his post has very little value.
I'm sure this thread is old but I was going through it anyways and came upon this^.
If you think that its a fact that low sec queues are shorter but in no way zero days, as a rule, then you haven't looked very hard.
You have to look outside of the hotspots of lowsec and normally not very deep into it to find a full list of WIDE OPEN research slots. ME,PE,Copy and invention can be found. Most of the time these areas are also very little risk to get in and out of as again its not a lowsec hotspot.
Also not all lowsec gates are camped. If you know a gate is camped, look for another way in instead of complaining. look for offtimes, look at your ship and fittings. Look at how you do things. again, chances are if you gate is camped you are heading to the wrong lowsec systems.
I've lived in lowsec for over a year and lost very few ships that I didn't use for pvp. Thats leaving a bit of room for the chance that i actually got ganked but honestly i dont recall it ever happening.
|
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.03.28 08:38:00 -
[63]
Originally by: CCP Chronotis My 2 cents:
we would increase station slots if:
- the fees need to vary by demand - the fees need to vary by product type (of the blueprint so they fees scale properly as % of unit material cost) - the station slots need to be more like assembly arrays, instead of just manufacturing, they should be split up into product groups so a station may have 100 ammo slots for example but only 20 ship assembly lines and also vary in quality
we would also look at empire starbases and their role:
- empire starbases need some attention to both:
- cleaning up dead corps starbases (probably use the monthly cleanup and extend it to dead corps stuff) - the standings limitations and charter fuel use need some attention and a general big picture look at empire starbases
The station slots should pay a premium over the starbase equivalents but also we have issues of corps having to do the standings grind to get their starbase up and finding a spare moon to have their starbase at. Both these points can be fixed in different ways from big overhauls such as allowing starbases to be anchored away from moons to allowing corps to anchor in any space according to modifiers or limitations other than minimum standings such as fuel multipliers in the charter use (bad standings = lots of charters consumed per hour for example).
You guys are brilliant. Do this NAO! ^^ ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2009.03.28 21:11:00 -
[64]
I guess you could also allow players to upgrade NPC stations the same way they can upgrade 0.0 outposts... for the good of all, and stuff. ____________
|
Hegbard
|
Posted - 2009.03.28 23:55:00 -
[65]
What I wonder, why is it so that the advanced option for slots - POS:es, is more expensive than station slots? You invest a ****load of cash for the privilege of raising the expense of your production and risking the whole investment. Where does that make any sense whatsoever? When a mission runner buys a faction/officer fitted CNR he doesn't suddenly become vulnerable to attacks and his income doesn't drop.
I have ME/copy/invention/manufacturing station slots with 0 waiting time and NPC prices. Why would I ever want to set up an industrial POS?
|
Geong Si
|
Posted - 2009.03.29 15:52:00 -
[66]
Edited by: Geong Si on 29/03/2009 15:53:10 Those of you whom say go to low sec to find lots open slots.. Well I just took a tour through about 18 low sec systems.
I didn't find a single open Copy slot or open ME research spot. I only found slots for production time and manufacturing. (found manufacturing slots in high sec)
How is a new player supposed to even have a chance at starting if they can't even get any research and copy spots? The best I saw was 1 day 8 hours on a copy slot, but of course I can't use it, being I still need to research ME.
On average it appears to be a 20 day wait overall but of course there are several 7 to 8 day slots, but I'm not sure how the whole que system works.
|
Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2009.03.29 23:17:00 -
[67]
Try it outside the FW areas, maybe?
Don't know what to tell you... it's not that occupied slots aren't open, anyway. You just have to get in line. ____________
|
Envoy Zdrada
Amarr
|
Posted - 2009.03.30 00:16:00 -
[68]
Just give the Scientists, manufacturers and hacker/arche chars SCIENCE VESSALS!
Miners have spec ships, the pew pew crowd have ships, so where are the Science ships?
Frigs/cruisers with large tanks, bugger all weapons (1 max) bonuses to either salvaging, hacking, archeology.. Designed around the "Get in, grab the can, take the beating and get out" Science types, have tons of support skills, so let us tank the spawn while we do our work, much like scoty!
Battle Cruisers/ battle ships - as above but 3 typs, each with 1 invention, material reserch, or bp copy lab..
Cap ships - as above with more slots like above, and add a small modual manufacture slot..
Cariers - Tada just like above, less reserch type slots than a Cap ship, but give it a Slot able to be used to Manufacture ships of frig size..
Let those who go heavy into science/reserch/industry have a reason to train ships, i'm geting bored of my frig and salvage destroyer... sure I could train all the way up through Battle ship v to get a Paladin, but it's a tad extream just for longer ranged Tractor Bonus :(
|
electricSoul
|
Posted - 2009.03.30 11:07:00 -
[69]
Originally by: Venkul Mul
Originally by: Lanissum I don't see why people don't just put their BPO's in some lowsec stations- almost every slot is available in there. Yes, there is a slight risk, but all you need to do is: 1)Have an alt/corpie scout out the gate 2)Use a small ship (BPO's don't need cargo space??) 3)Pick a border lowsec system (Or even better, a low sec system surrounded by highsec) 4)??? 5)Profit
I can get that you are starving for targets for your gatecamp, but please: "come to a low sec system bordering high sec, they are wonderful" .
lol you are stupid. get a scout, fly in a shuttle, no problem. cost is usually between 130 - 1k isk per hour fo slots, you can't beat that even with a pos.
|
ATr0PHINE
|
Posted - 2009.03.30 11:31:00 -
[70]
Originally by: Ahro Thariori Edited by: Ahro Thariori on 17/03/2009 22:39:46
Originally by: CCP Chronotis My 2 cents: we would increase station slots if: [...] we would also look at empire starbases and their role: [...]
The one change for POS/station slots I would wish for, is, although I see the obstacles in actually implementing it, alot more integration. Let me choose to offer my POS lab/array slots publicly and let others utilize these slots seamlessly through the npc station ui. In other words: let the (pos-owning, and those willing to own) players tackle the problem of slot-shortage. The current workaround (research alliances) is just that - a workaround. It requires joining alliances/corps (depending on what exactly you want to do) you wouldn't join otherwise just for research/manu, which maybe you dont want to - so the common workaround for that is to create research alts. Im also pretty sure that alot less people know about research alliances than about npc slots.
Well, one can only dream :)
- Ahro
best idea i have seen so far in this thread... give the players the control, thats how the rest of the game runs. The way it should continue to evolve IMO.
|
|
Arminaus
|
Posted - 2009.03.30 12:53:00 -
[71]
For all that needs a profit tool for their manufacturing uses. Please check out EveIndustry. Takes into account your skills as well a item/mineral costs which leaves you with a profit margin. Does all the hard work for you.
Really hope this helps people make lots of isk.
|
Victor Valka
Caldari Kissaki Corporation
|
Posted - 2009.03.30 13:57:00 -
[72]
Originally by: electricSoul lol you are stupid. get a scout, fly in a shuttle, no problem. cost is usually between 130 - 1k isk per hour fo slots, you can't beat that even with a pos.
Moving anything of worth in a shuttle, through low-sec, is asking to have potentially billions in BPO(s) and your pod destroyed by a smartbombing gang.
You're a dolt.
(While we're at it, best way to move anything through low-sec is in a blockade runner. Accept no substitute.)
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
|
Black Sabbath
Amarr Relentless Enterprises
|
Posted - 2009.04.07 04:09:00 -
[73]
Originally by: Tareen Kashaar I guess you could also allow players to upgrade NPC stations the same way they can upgrade 0.0 outposts... for the good of all, and stuff.
I like that
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |