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Space Wanderer
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Posted - 2009.03.11 11:09:00 -
[1]
Edited by: Space Wanderer on 11/03/2009 11:15:45 Edited by: Space Wanderer on 11/03/2009 11:10:02 Will be updated the more questions I can see.
1) What of the new probes I need?
Currently, you might want core probes and deep space probes. Using only core probes is also viable, although a bit harder. If you use only core probes you can just fit a core launcher (only 15 CPU), otherwise you need an expanded one (220 CPU).
2) I am in a new system, how am I supposed to multispec it?
Shortly, there are no multispectral probes in the new system. However you can use deep space probes at higher range to know how many sites are in the system, and their signal strength (please refer to this thread to know what is what). If you can't use deep space you can still drop some core at 32AU or some combat probes at 64AU. Also, if you get a signal strength higher than 25% on a site you will be told its type, so a deep space probe with range 8AU will report the type of most sites inside its range.
3) What type is a wormhole?
Unknown.
4) I get a signal with 100% strength but can't warp to it
You need four probes hitting the site, to get a warpable hit.
5) I am getting four signals at 100% from my four probes for the same site, but can't warp to any of them.
Signal strength is only ONE of the variables affecting scanning. Probes shouldn't be too clustered, or only on one side of the site, otherwise probes won't be able to combine their hits into a single warpable hit. Please see this thread for more information about signal strength and probe placements.
6) I can't get 100% signal strength on a site.
Depending on your skills, equipment, ships, implants, the signal strength may vary A LOT. If, with a single probe, you are not able to obtain at least a 50% signal strength no matter how close to the site it is, you WILL NOT be able to find that site with that equipment. Refer to this thread for information about the signal strength.
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Space Wanderer
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Posted - 2009.03.11 11:16:00 -
[2]
Reserved
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.03.11 11:22:00 -
[3]
Good combination of the facts anyone who probes should know.
Haven't had a chance to try Deep space probes, using 8 core @ 32 gives god preliminary results.
*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.11 11:26:00 -
[4]
Here's how to scan down a sig
Get the four probes to each intersect each other at the sig, I've had no problems nailing down sites this way. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Echo Vector
Gallente The Scope
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Posted - 2009.03.11 11:29:00 -
[5]
Originally by: Thenoran Here's how to scan down a sig
.....................
Get the four probes to each intersect each other at the sig, I've had no problems nailing down sites this way.
That is fine until you are off on the Z axis.
Use 6 probes ftw.
Don't be like Khan. Think in 3 dimensions.
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.03.11 11:33:00 -
[6]
Originally by: Thenoran Here's how to scan down a sig
Get the four probes to each intersect each other at the sig, I've had no problems nailing down sites this way.
Another way to do it is using a pyramid - gives you a bit more area coverage.
Originally by: Echo Vector That is fine until you are off on the Z axis.
Use 6 probes ftw.
Don't be like Khan. Think in 3 dimensions.
4 probes the minimum amount to use and is faster then using more probes when pinpointing one site. Only makes sense to use more then 4 when you have 2, 3, 4 sites near each other but covered by one set of 4 probes. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
Delnas Sapphire
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Posted - 2009.03.11 11:35:00 -
[7]
Is high sec exploration profitable What are the combat non combat exploration sites and what do they produce What can you expect getting into exploration
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.03.11 11:46:00 -
[8]
Originally by: Delnas Sapphire Is high sec exploration profitable
Not as profitable as other high sec ventures, ie lvl4 mission running.
Originally by: Delnas Sapphire What are the combat non combat exploration sites and what do they produce
All exploration sites have NPCs guarding them, with a few exceptions in gas clouds (Ladar) and asteroid belts (Gravimetric).
Originally by: Delnas Sapphire What can you expect getting into exploration
Competition. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
Jonathan Calvert
Minmatar Empire Mining and Trade
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Posted - 2009.03.11 12:15:00 -
[9]
How about updating the evlopedia entry with this info?
http://wiki.eveonline.com/wiki/Exploration
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Space Wanderer
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Posted - 2009.03.11 12:16:00 -
[10]
Edited by: Space Wanderer on 11/03/2009 12:17:15
Originally by: Jonathan Calvert How about updating the evlopedia entry with this info?
http://wiki.eveonline.com/wiki/Exploration
If you see, on the head of the page there is a link to these infos:
http://wiki.eveonline.com/wiki/Exploration:_Apocrypha
The pages should be inverted, though. Now the old scan system is obsolete.
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Jonathan Calvert
Minmatar Empire Mining and Trade
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Posted - 2009.03.11 12:22:00 -
[11]
Edited by: Jonathan Calvert on 11/03/2009 12:22:41
Originally by: Space Wanderer Edited by: Space Wanderer on 11/03/2009 12:17:15
Originally by: Jonathan Calvert How about updating the evlopedia entry with this info?
http://wiki.eveonline.com/wiki/Exploration
If you see, on the head of the page there is a link to these infos:
http://wiki.eveonline.com/wiki/Exploration:_Apocrypha
The pages should be inverted, though. Now the old scan system is obsolete.
Hmm, yeah, looks like there is a explo apoc page for developement, the the old one, which I removed the old info. Perhaps on "explo" page, there should just be a link to the Explo APoc page for a history of the developement and testing. I have this feeling youre sitting on the explo channel right now watching these questions asked over and over :)
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Miss Moonwych
Formedian Shadows
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Posted - 2009.03.11 12:29:00 -
[12]
Originally by: Space Wanderer 10) I got a 100% warpable hit, I warped to it, and nothing was where. What gives?
It's a bug, should be fixed in next patch. Workaround: rescan with the same probes in the same position, and rewarp.
Not to go deeply into this, but this is also caused by using probes of different ranges simultaniously. If you make sure all probes are of the same range you will have less problems with this .
Regards,
M.M.
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Space Wanderer
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Posted - 2009.03.11 13:19:00 -
[13]
Originally by: Jonathan Calvert I have this feeling youre sitting on the explo channel right now watching these questions asked over and over :)
Eh, not right now, but yes. I contacted the explo chan mods asking them to change the MOTD, pointing it to the apoc page. Can't do more than that.
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Space Wanderer
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Posted - 2009.03.11 13:20:00 -
[14]
Originally by: Miss Moonwych Not to go deeply into this, but this is also caused by using probes of different ranges simultaniously. If you make sure all probes are of the same range you will have less problems with this .
That's interesting. You got more data about this you want to post in the other thread?
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Aton Ptha
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Posted - 2009.03.11 13:56:00 -
[15]
Please make this a Sticky.
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Espoir
Trans-Solar Works FOUNDATI0N
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Posted - 2009.03.11 15:10:00 -
[16]
I made a video tutorial (maybe there are better ones out there). Links to ressources are there, too
LINK
Nice FAQ btw
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Confuzer I
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Posted - 2009.03.11 16:24:00 -
[17]
Logic dictates that with 3 probes, and 2 points, I should be able to choose each point and warp to it.
Why not? I will be prob faster then scanning again...
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Ace Secunda
Dragon's Rage Ethereal Dawn
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Posted - 2009.03.11 16:27:00 -
[18]
Because there is nothing in that area physically for your warpdrive to lock onto and warp too maybe?
'If I can't blow it up It don't exsist'
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Space Wanderer
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Posted - 2009.03.11 16:33:00 -
[19]
Originally by: Confuzer I Logic dictates that with 3 probes, and 2 points, I should be able to choose each point and warp to it.
Why not?
Because each fo those points won't have a sig str larger than 50%.
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2009.03.11 16:50:00 -
[20]
Its worth mentioning that wormholes can Gimp/Pimp your stuff.
You can have gimped cap recharge and lock range.
The only confirmed pimpage from a wormhole system is currently +50% ship velocity.
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Space Wanderer
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Posted - 2009.03.11 16:59:00 -
[21]
Originally by: Imiarr Timshae The only confirmed pimpage from a wormhole system is currently +50% ship velocity.
Eh? There is a lot confirmed pimpage. I recall only shield increase, but that's me not paying attention.
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2009.03.11 17:00:00 -
[22]
Well, why not list it then?
I stated only confirmed as from me, as I am currently in a +50% velocity wormhole. I thought if you knew of more you would state them.
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Miss Moonwych
Formedian Shadows
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Posted - 2009.03.11 18:56:00 -
[23]
Edited by: Miss Moonwych on 11/03/2009 18:56:49
Originally by: Space Wanderer
Originally by: Miss Moonwych Not to go deeply into this, but this is also caused by using probes of different ranges simultaniously. If you make sure all probes are of the same range you will have less problems with this .
That's interesting. You got more data about this you want to post in the other thread?
It certainly is interesting. I don't have much hard data (as in numbers because deviation is kinda random). But it seems deviation is not calculated using the average target strength of all probes (which is >= 100%) but by averaging the deviation of each probe which in turn is based on the target strength of these individual probes. Its quite subtle but I think this is causing the bug. I suspect they will change this soon so it won't be an issue anymore.
Anyway I thought it would be a good idea to explain what can (also) cause these warp-to-nothing situations and how to avoid them.
Regards,
M.M.
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Space Wanderer
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Posted - 2009.03.11 18:59:00 -
[24]
Originally by: Miss Moonwych by averaging the deviation of each probe which in turn is based on the target strength of these individual probes.
Well, if deviation is based on target strength of invisdual probes that would explain the bug very well, since you can get 100% strength when the individual probes have only 50% strength individually.
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Miss Moonwych
Formedian Shadows
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Posted - 2009.03.11 19:13:00 -
[25]
Originally by: Space Wanderer
Originally by: Miss Moonwych by averaging the deviation of each probe which in turn is based on the target strength of these individual probes.
Well, if deviation is based on target strength of invisdual probes that would explain the bug very well, since you can get 100% strength when the individual probes have only 50% strength individually.
True. But I think that only if a probe has less than its required 50% you will get deviation even if your average strength of all the probes is > 100%. Not entirely sure about that but lets just say that the magnitude of this problem has been demonstrated to the devs...
Regards,
M.M.
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Space Wanderer
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Posted - 2009.03.12 09:22:00 -
[26]
Shameless bump.
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DrugsDen
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Posted - 2009.03.12 12:00:00 -
[27]
Very usefull post thank you
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Fish Bulb
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Posted - 2009.03.12 16:00:00 -
[28]
I'm lost on one aspect of the initial scan.
If I have 7 Core Probes at 32au covering the entire system including a little bit if Z axis, minimal overlap, if there is something in my scan range, will I get SOME sort of hit everytime if something is there (like multispecs would) or is it chance based like the other old probes and I need to keep rescanning in order to get a hit NOT KNOWING IF THERE IS ANYTHING AT ALL TO FIND?
I need a primer on the initial system scan scan.
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Ace Secunda
Dragon's Rage Ethereal Dawn
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Posted - 2009.03.12 16:36:00 -
[29]
Yes, It will show if there is something there. But you will probably get sub 1.0% str hits on the sites. Then if you click on each one of the sites it will show a faint red sphere inside the range of the probe that got the hit, sometimes this sphere is so small from a good hit you can reduce that probe down to 8 or 4AU straight away..... I'm getting carried away now, go figure the rest out yerself
'If I can't blow it up It don't exsist'
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.12 16:43:00 -
[30]
Originally by: Ace Secunda Because there is nothing in that area physically for your warpdrive to lock onto and warp too maybe?
because a bookmark in empty space has something for you warp drive to lock on to ... --- SIG --- CSM: your support is needed ! |
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