Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
AmmoniaisNH3
|
Posted - 2009.03.05 11:53:00 -
[1]
mbmb?
3x HS II PDUII CoProcII DCUII
MWDII 24k point LSEII LSEII
7x Heavy Pulse II (an multi/scorch) small neut
2x EM resist rigs Therm resist rig
5x medium ecm
>500 dps, >50k ehp
im planning to scrap my hamdrake for this for soloing in both 0.0 and lowsec
is the small neut enough to destabilize AF and intie and friggy cap? how reliable are ecm drones in jamming ratting bs/hacs/inties/afs?
or should i stay with the hamdrake, it has 10-15k more ehp, but 200 less dps?
|
TimMc
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.03.05 12:01:00 -
[2]
If you are going to solo, go with the 1600mm plate and cap booster setup. You need full tackle. Wacky shield setups like this only workish on gangs.
|
Undertow Latheus
Minmatar Mobile Alcohol Processing Units United Freemen Alliance
|
Posted - 2009.03.05 12:02:00 -
[3]
im sorry but this is kind of fail...
1st. No web! If you insist on shield tanking a harbi and only dedicating one med to tackle, at least make it a scram so you can shut down mwd's.
2nd. Cap. Those lasers and mwd are gonna suck your cap dry and theres nothing to stop it except one PDU, hardly gonna make you cap stable
3rd. Small neut. Pretty pointless... for one they have a range of about 5km, and they will destabilize a frig's cap but it will take a while (3 cycles) to do it, giving them time to run away. What you want is to instantly shut off all their modules then surprise butsex them... and if you're endeavoring to kill AF's and such, you're gonna need light drones.
|
AmmoniaisNH3
|
Posted - 2009.03.06 00:31:00 -
[4]
webs are overrated and plate setups are slow (and rigs are expensive) i'm aiming more to people actually wanting to shoot me, like a hac duo or something, then scrubbing the floor with their faces
if i fail to tackle and kill an AF i was thinking maybe the ecm drones would jam him and i can escape?
|
Merin Ryskin
Peregrine Industries
|
Posted - 2009.03.06 08:17:00 -
[5]
Originally by: Undertow Latheus 1st. No web! If you insist on shield tanking a harbi and only dedicating one med to tackle, at least make it a scram so you can shut down mwd's.
Web on a Harbinger = pointless, and scram on a Harbinger = even more pointless. 95% of the time, you should be engaging at over 20km and abusing scorch, putting you well out of range for both. This is true of any pulse ship, really, scorch is what makes pulse lasers worth using.
Quote: 2nd. Cap. Those lasers and mwd are gonna suck your cap dry and theres nothing to stop it except one PDU, hardly gonna make you cap stable
Sadly, unlike the Phantasm, the Harbinger isn't cap-stable with MWD active, but that's the price you pay for taking 250 million off the price of your shield tanking laser ship. However, with MWD off (just use it when needed) the rest is stable.
Quote: 3rd. Small neut. Pretty pointless... for one they have a range of about 5km, and they will destabilize a frig's cap but it will take a while (3 cycles) to do it, giving them time to run away. What you want is to instantly shut off all their modules then surprise butsex them... and if you're endeavoring to kill AF's and such, you're gonna need light drones.
The small neut is for defense, not offense. Forcing a scrammig frigate to run away and give you your MWD back and/or get out to a range where your guns can track is just fine. In fact, the small neut works better than a medium neut, as the fast cycle time prevents them from nossing their cap back in time to re-point you.
Besides, it's not like you can fit a medium neut anyway, without downgrading the guns, and why would you ever want to do that? -----------
|
Misina Arlath
Amarr
|
Posted - 2009.03.06 12:58:00 -
[6]
Unless it's a Khanid ship, shield tank on Amarr ship is always fail.
To be honest I think you would get much further with a dual rep and cap booster, optionally plate instead of dual rep. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
TimMc
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.03.06 13:20:00 -
[7]
Originally by: Misina Arlath To be honest I think you would get much further with a dual rep and cap booster, optionally plate instead of dual rep.
This. If you want mobility and solo, go with dual rep.
|
Cletus Graeme
Caldari Duty.
|
Posted - 2009.03.06 15:23:00 -
[8]
Originally by: Misina Arlath Unless it's a Khanid ship, shield tank on Amarr ship is always fail.
Name me one khanid ship that you would shield tank post QR.
|
Cletus Graeme
Caldari Duty.
|
Posted - 2009.03.06 15:32:00 -
[9]
Edited by: Cletus Graeme on 06/03/2009 15:33:56
Originally by: Merin Ryskin
95% of the time, you should be engaging at over 20km and abusing scorch, putting you well out of range for both. This is true of any pulse ship, really, scorch is what makes pulse lasers worth using.
A passive shield HP buffer tank is viable if you can keep your range using Scorch thereby minimising the damage you take. It works especially well on the Zealot which gets an optimal range bonus and is more manouverable so can maintain optimal range more easily.
However, there are times when you want to be able to get close and do max DPS - e.g when trying to kill someone on a station after before they dock after de-aggressing.
AN MF does better damage than Scorch but you need to get close enough to use it. A 1600mm plate + AMR or dual MAR setup allows you tank damage at close range if you need to.
In summary, if you need to get close and/or if your gang is small then an armor tank is better.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |