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AKira Zeus
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Posted - 2009.03.05 09:18:00 -
[1]
Im am extremely Surprised in the numbers that play eve, Specially since it has what seems a high level of new players that seem to join the game. I have asked around, asking many new players is they would be upgrading there accounts to fully paying accounts... and a surprising 80% of 50 asked would not be renewing due to the skill gap it take to get close to the skill level of experienced players. I have also asked many of the Members of the PvP Gaming corparation i am a member of (Infidels, they currently have between 100-200 members) the only reason they have not ventured to Eve.online is simply cause they didnt start early enough. They see the gap between Experience players to new players as a huge faulter in the game. Nearly everyone i have spoken to within eve also see this as a major proplem in the game and its groth. The development and playability of this game is amazing and has a great deal of potential, which pleases players in this game no end. Maybe in totally wrong, You must have the numbers of new players that join and activate their account to fully paying accounts and the players that stay longer than 3 months. If there is then i have a few ideas that could help keep members interested and the feeling that they could compete at some level with experience players. The only proplem with this type of idea is not to upset the experience players that have been playing for years.
Idea 1. Offer every 1 months for the 3 months of membership a 1 million skill points increase at the cost of 100mill isk ( or even real money like ú10 per 1 mill, im sure people would be more than happy to pay ). the member could increase thier skill points on what ever they have available to train. Obviously you can gain 3-4 mill skill points from training in this time so there should be a cap so that skill points dont exceed 6 mill total skill points from the offer.
Idea 2. Enable newer members a % decrease in the time scale of learning skills when they are online. I.E While logged on to the game members between 0-6 months old learn skills 60-10% (in scale, 0 months 60%, 6 months 10% etc) faster than when not logged on to the game, this would increase numbers playing and the retension of newer members as it give the impression of helping newer members.
I have a few more ideas... but these are the top 2 ideas that feel could be implememnted to the game as a good thing. others would just annoy older members.
Im properly out of order giving surggestions like this to imrove a game that has clearly seen ALOT of time and effort put in to create this amazing game. I just feel it could be improve so much in concern to the numbers playing the game that something should and could be addressed to retain an alot high % of newer members/trial members.
If you wish to discuss any other ideas or have any feedback of the surgestions they would be highly appreciated.
Yours sincerly Akira
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Lady Mentat
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Posted - 2009.03.05 09:41:00 -
[2]
enjoy WoW !
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AKira Zeus
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Posted - 2009.03.05 09:46:00 -
[3]
"enjoy WoW !"
If thats your response to this topic maybe you should Go back to Wow. And stop Commenting on Topic in these forums.
As for Wow... Never been there and would never plan on going there.
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Lady Mentat
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Posted - 2009.03.05 09:51:00 -
[4]
so you think people who earn more money or live at home with mom should have more SP than others that have worked hard to get where they are? i guess wow as you have no idea how SP work, ie i am a 25 mill SP Pvper and i have NO problem taking out 04 06 players in a HAC as we both have the same SP for that certin type of ship.
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AKira Zeus
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Posted - 2009.03.05 09:58:00 -
[5]
You miss the point my friend... This game has what 54,000 peaople online at any 1 time Max, for a game over 5 years old thats a little sad, specially since the game is such a good game. Something needs to be done to retain new members to help the game grow. I have no problem waiting 1 year to get to what i want to fly.. But then this is a GAME and all online games thrive on the emount of players playing that game at any 1 time. With the emount of new players that come to this game and dont stick around something obviously aint right. If the game want to continue to grow then something will need to be done.. before the game turns into a none growing game that has the experience members haulting the games growth because they cant see past thier own selfish needs
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Lady Mentat
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Posted - 2009.03.05 10:03:00 -
[6]
Edited by: Lady Mentat on 05/03/2009 10:04:31
Originally by: AKira Zeus You miss the point my friend... This game has what 54,000 peaople online at any 1 time Max, for a game over 5 years old thats a little sad, specially since the game is such a good game. Something needs to be done to retain new members to help the game grow. I have no problem waiting 1 year to get to what i want to fly.. But then this is a GAME and all online games thrive on the emount of players playing that game at any 1 time. With the emount of new players that come to this game and dont stick around something obviously aint right. If the game want to continue to grow then something will need to be done.. before the game turns into a none growing game that has the experience members haulting the games growth because they cant see past thier own selfish needs
So your not being selfish wanting what we have when you have not done the hard yards to earn it.
hell i will just be blunt s*#t idea, and i guess your others border on moronic
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AKira Zeus
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Posted - 2009.03.05 10:06:00 -
[7]
I dont want it.. im happy doing it.. its not about being selfish.. its about keeping new players interested and getting them past the thought that it takes too long to compete against more exp players... these ideas would give a max of 3-4 mill skill points bonus to new players.. if u begrudge a fellow gamer that on this type of game then you seriously need to share your toys more.
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Lady Mentat
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Posted - 2009.03.05 10:12:00 -
[8]
LMAO , this keeps getting better . So you made a wall of text for something you dont want?
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AKira Zeus
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Posted - 2009.03.05 10:19:00 -
[9]
I want the game to grow to what i feel it should be.. thats a game that pulls in at least 100,000-200,000 people online at any time
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.03.05 10:26:00 -
[10]
CCP should instead get better at explaining to new players that Skill Points in Eve is NOT as important as ppl coming from other MMO's think.
A 2 mill sp player can easily be a pain in the arse for a 70 mill sp one.
Instead of focusing on comparing SP, new players should focus on finding a good corp with nice ppl that will help him to play the game better. That is ways more important then SP.
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Valandril
Caldari Isks R Us
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Posted - 2009.03.05 10:29:00 -
[11]
It's true that this game got smaller playerbase than other brainless "grind me till you drop dead mmos" simply because while other mmos come straight from games like EverQuerst and later WoW (which half educated monkey could play with great success) EVE got mud origins with mudish pvp (actualy its PK here) system and definitly typical wow-grinder is not desired player for CCCP. Also this is one of eves most unique features that attracts ppl who got life/work that you are rewarded for time, not for nolifish grind where after 0,5year there is no difference between 5 years wet and a newbie who can play 16h/day. Also skillgap is not as bad as you think, older player simply can fly more ships, but specialized player will beat him in his specialization. ---
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Lady Mentat
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Posted - 2009.03.05 10:31:00 -
[12]
Edited by: Lady Mentat on 05/03/2009 10:35:43 i think what you want will be one step closer in 7 days ie more people playing . and as allways not so smart people will quite as they have no idea how or why they should focus train a char for a certin ship other not so smart people such as me may be guided well by older players. In this HUGE game older players are the greatest asset a new player can get not more SP.
trying figure out 90% of eve without older players to guide you would be impossible. So embrace your noobness ask lots of questions and i will pass on too you 2 simple rules that allow you too throw your preconceived ideas about SP being the be all and end all out the air lock.
rule 1.Focus training for 1 type of ship rule 2. focus fire on 1 ship
has worked for me and 200,000 others
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Johann Jeneau
Gallente Cricas Portuguese Korp
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Posted - 2009.03.05 10:33:00 -
[13]
New players are used to grinf for lv.80 or something like that to compete, and think in EvE they will never get there...they are wrong, what a new player needs is not skillpoints, what it needs is learn how to play the game, how to be good.
I know a few 1 and 2 month players wich are alot better at this game then a 2 year player, i rather have them in my gang then the vet, guess what, they dont have alot of SP's but they have the will, the skill(actual player skill) and are good gamers, this is all it's needed to be good at this game.
Wet your feet, or like a teacher i had said, you need to put your hands in the ****...do that and you'll get results.
I like my steaks bloody as hell |
AKira Zeus
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Posted - 2009.03.05 10:52:00 -
[14]
Edited by: AKira Zeus on 05/03/2009 10:54:40 Edited by: AKira Zeus on 05/03/2009 10:52:53 This is a game, it is also a business. If you think any online gamer is not a target of cccp, then really think again. " hi would you like 200,000 of the nubs that play wow to join eve and pay you $20 a month (or what ever it costs to play this game)" CCCp " oh no they not our desiered target" yea i see that happening..
But anyway you totally missed the point.. i like and agree with some of the responses, and yes i have speciallised in a single ship and did my learning skills, 1st , i mean anyone with half a brain would figure thats the best, if not the only way to become competitive with more exp players.
The fact in the matter is the game hasnt grown in active numbers for years, more people leave the game than stick around in the game. making the game effectively "slowly dying" ( bit of an over exageration) but still, any game developer wants his game to be enjoyed and enjoyed by many.
If the answer to getting more players to join the game, and yes they my be brainless nubs that cant see passed the fact that its not just SP that is needed to compete with more exp players at the start. Like all online Games, there is a learning curve. People will realise that there is more to the game than SP. However At the start right at the start (1st 3 months) ALOT of new players wont continue because of SP. If offering an insentive of having potential to gain more SP as a new member, while they are in this train of thought is what it take for them to stay with the game during this period, would you really hold it against the new members for the stack of the growth of the game?
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Valandril
Caldari Isks R Us
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Posted - 2009.03.05 10:57:00 -
[15]
Edited by: Valandril on 05/03/2009 10:58:27
Originally by: AKira Zeus The fact in the matter is the game hasnt grown in active numbers for years, more people leave the game than stick around in the game. making the game effectively "slowly dying" ( bit of an over exageration) but still, any game developer wants his game to be enjoyed and enjoyed by many.
May i lol ? 2 years ago having 25k+ player online at any time was like "WTF", not it hits 50k from time to time. Get your facts straight. And sure it is a buisness, but apparently they do not target wow players as you may see because skills are working like they have always worked. ---
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AKira Zeus
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Posted - 2009.03.05 11:02:00 -
[16]
Well i had just under 12k playing my private server on a game i used to run.. and that was after like 6 months.
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AKira Zeus
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Posted - 2009.03.05 11:06:00 -
[17]
25k :o - 50k :O COD5 waw has over a million regestered players and that game was a total failure, this game is far better and the development of the game play on eve is emence.
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AKira Zeus
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Posted - 2009.03.05 11:08:00 -
[18]
Edited by: AKira Zeus on 05/03/2009 11:08:30 if you thimk a game like eve, after 5years should still have 50k active players then you lack serious vision.
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Lady Mentat
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Posted - 2009.03.05 11:09:00 -
[19]
i wont bother posting again as you seem too be making such a fool of yourself as this thread goes on. no one will do any thing but lol at any idea you had after that last post.
you really have NFI and eve is the game it is today as it weeds people like you out all by itself and if not us players will soon enough. Yaarrr
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AKira Zeus
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Posted - 2009.03.05 11:11:00 -
[20]
Sure. go live in a box, clearly you dont have the vision to get anywhere futher in life.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2009.03.05 12:05:00 -
[21]
Now despite what part of my brain is saying (I swear I wo-- TROLL, Whoops did I say that out loud?) I will point something out, EVE-Online is serving a niche market, a group of people who prefer the current system to the grinding system to gain xp, sp, exp, etc. Now if they targeted a mainstream enviroment the drop in players in between the possible siginificant increase and when the mainstream market was targeted in such radical methods could cause a huge backlash which has the potential to have highly unfavourable outcomes such as too few subscribers to justify the game anymore. CCP is expanding at a steady pace, if a sudden increase of players where to appear on their servers they would have issues keeping the server running properly. Finally while CCP is a business, their employees are still human, the game designers are still human and if they don't hate their job they probably have a vision for EVE and seeing that the game is not as you suggested that is not their vision. --- O.P. is made of fail c/d.
Originally by: rValdez5987 I dont like your sig. It fills me with rage.
I want it removed. Reported.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.05 12:08:00 -
[22]
Idea #1 is very bad. Allowing any kind of skill-buying would completely break the game.
Idea #2 is only slightly less bad.
Don't fix things that aren't broken.
~ Santiago Fahahrri Galactic Geographic |
Psihius
Caldari Atomic Scrapyard
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Posted - 2009.03.05 12:41:00 -
[23]
Edited by: Psihius on 05/03/2009 12:44:16 A bunch of 'newbies' can pop a tanked BS in a gang twice as their and get off with it quite easily if commanded properly. Done that with my corp mates during wardec. 12 ppl, mostly crusers, some falcons and one HAC poped an enemy tanked Armagedon and get out before enemy 30 people gang warped in - moslty battleships and falcons, some hac's - definitely these people where playing much longer then most of our gang (they were standing by on gates outside the system, some where in the system scanning for us, so they warped in in 10-20 seconds after we made an attack). Yep, we lost a few ships, but we done it. A bunch of 1-4 months old players, some experienced once's commanding the fleet.
Stop yelling, find normal corp, join it and have fun! Or at least educate yourself on EVE.
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2009.03.05 13:13:00 -
[24]
EVE and WOW are different. Period.
First off, EVE couldn't handle 10mio supscriptions or 1mio active players in the first place. So it's a moot point comparing and trying to match, isn't it? 50k players online is perfectly ok for EVE. People are already complaining that space is too crowded.
Apart from that, to be like WOW, EVE would have to be totally restructured. The game design and philosophy just doesn't match the one from WOW. And even then it's still not WOW. And there wouldn't be any guaranteed success.
Chances are that EVE would go from a relatively successful niche game to a dead wannabe-WOW game. Unlikely? Not at all.
So it really makes no sense to try to copy other concepts. But it makes sense to improve a given concept. So if you think something is not right and could be better, then go on and elaborate.
However, if the only argument is "It's not like WOW", then please keep it to yourself. There are enough games like WOW already, and many players like EVE for what it is.
On a side note: aren't especially PvP players the ones who talk about being tough and hard-boiled? Why does it scare them to start with a little handicap? Not even mentioning that the "I can't catch up" notion is simply wrong and unjustified and only shows that you haven't informed yourself on EVE.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Fox Ogmo
Net 7 The Last Brigade
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Posted - 2009.03.05 14:51:00 -
[25]
Tell that to the noobmercs... are they still around?
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jam6549
Outlandish Operations
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Posted - 2009.03.05 15:02:00 -
[26]
Originally by: AshtarDJ CCP should instead get better at explaining to new players that Skill Points in Eve is NOT as important as ppl coming from other MMO's think.
A 2 mill sp player can easily be a pain in the arse for a 70 mill sp one.
Instead of focusing on comparing SP, new players should focus on finding a good corp with nice ppl that will help him to play the game better. That is ways more important then SP.
this. SP is not the major factor in EVE.
Also, as a previous poster stated, there is a limit for each ship to the skills u need, so newb can just specialise in one ship (normally something small like a frigate/destroyer) and most probably be better than most people skill-wise who kinda skipped training for that.
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Lork Niffle
Gallente
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Posted - 2009.03.05 16:12:00 -
[27]
I feel it is not the SP that is the problem(?) with eve growth. Many players would agree its with EVE's very large learning curve to get in the swing of things. SP mean a lot less than you think, it can offer an idea of how long you have played to determine your skill. But it depends where they are located to make ANY impact. a 35Mil industry character will do nothing against a 2mil combat pilot. The gap is no fault. Seriously. Yes CCP are a company, and money means a lot to a business, but the company's face to its players matters a lot. The game may be easier and fun but if they are know to destroy the game and remove th UNIQUE aspec to it, only true hardcore people will remain to see if they get their senses back. Oh and rememebr it is 50,000 players on ONE server WoW has only a max of 20,000 per server 10k horde and 10k alliance and a fraction of them will only be ever on maybe 2-3k per side. So relatively EVE online is much more busier to WoW, it has up to 1/5th of its TOTAL subscriber base on most of the time, while wow might have about 1/20th at the same time but it is the fact that wow has nearly 300 SEPERATE servers.
------------------------------------- Read my bio ingame for tips on how to live and not be called nasty names by me. |
Eleana Tomelac
Gallente Eclats de verre
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Posted - 2009.03.05 17:25:00 -
[28]
Originally by: Tarron Sarek ...
Totally agree with the start, eve is working properly.
Originally by: Tarron Sarek You don't have to train only learning skills in the first three months of the game (only when you value efficiency more than having fun).
If some learning skills were granted from start, many would think it differently. It's the concept that is broken : train to train more. Also, it's the assumption that you need to catch up with older players that messes up everything. The important thing is that people train skills when they start to "play with new toys" or "kick someone's butt". Learning skills don't make you advance directly to that goal, it seems you just loose time if you don't train them.
Originally by: Tarron Sarek There are players who made their first billion in their first month into the game. There are players who successfully PvP'ed after two weeks into the game, or even in their first week. It can be all done. So people who say "it's not possible" have already been proven wrong. The problem is a lack of information. But you can't force people to inform themselves.
This is totally true, but it doesn't change the feeling of many new players or "not going to be players". New players don't overcome alone the difficulty of the game and the challenges of understanding what makes you awesome in eve (even in a crap frigate).
Maybe the biggest step is when people try to find a corporation that fits them (usually somewhere with people to teach them and others to learn with them), if you don't, you won't stay. -- Pocket drone carriers (tm) enthousiast ! |
Eisbrecker
Minmatar DevilDog Brigade
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Posted - 2009.03.05 21:23:00 -
[29]
How to retain new players...
Make the game fun for things other than PVP.
You run into this pitfall because other than PVPing the game dosen't offer much fun for the new player.
You've got next to nothing to look forward to unless you have a friend helping you along every step of the way.
They need to revamp the high-sec/low-sec divide. Make mining more fun, I don't expect it to reach the levels of PVP but at least make it engaging. Right now it's nearly intolerable.
Mission running same thing, you've run them all after you've done your 15th mission. No fun there.
Trading is a mixture of homework and travel...boring.
Ratting/Salvaging, again not much player or environment interaction.
The game is about space ships and space. The potential in EVE is for people that love sci-fi and space ships. CCP needs to make it fun and facinating to fly and fight in these ships. Right now it's not.
The 54,000 people playing are mostly people that are addicted to PVP, because EVE is one of the last MMORPG's that cater's to the "griefer".
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NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.03.05 22:23:00 -
[30]
Watch this...I can sum up the reason why Eve shouldn't cater the game towards WoW fans in one sentence
Originally by: Eisbrecker ...EVE is one of the last MMORPG's that cater's to the "griefer".
Not that PVP players are griefers, but more then fact that Eve is in a niche market and CCP wants to keep it that way. Yes they have expanded by an average of 10k players per year but we are all on one server. How many other MMO's can claim this? None
The OP's remarks show how ignorant he is to the way the SP system really works. Specialization is the key if you want to play 'catch-up'. In all reality, new players are just as effective as older players. Older players just have the advantage that they can be more versatile. ------------------------------------
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