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Pseudo Ucksth
Collegium Mechanicae Dominus Bellorum
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Posted - 2009.03.03 11:57:00 -
[31]
Originally by: CCP Greyscale Deviation on point-results is working now
*sportmanlike butt-slap*
Way to go, tiger. I was starting to get bored.
______
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meppa
Kumovi Sons of Tangra
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Posted - 2009.03.03 11:59:00 -
[32]
No wonder i was having those from red dot to 4 red spheres results that forced me to go and take a longer range scans.
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TamiyaCowboy
Caldari The White Rabbits The Gurlstas Associates
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Posted - 2009.03.03 12:23:00 -
[33]
probing is very complicated unlike the old system of probing.
10 mins spent fitting ship and trying too find the NEW probe names out.
20 mins spent trying too work out how probes work.
yeah i gave up after 30 mins, unlike the old probe system it was straight forward.
so CCP when will you explain why the changes too names of scanner probes, why it is now so much harder too probe and why you nerf'd the 3 years i spent learning the old scanner system.
old system: warp too planet or withing 5au of subject, drop correct probe, scan-rescan warp too hit. wooot = profits
new system: find probe, warp too planet. drop probe move it half way round system, drop another probe move round system, drop another, rinse repeat. find a hit. drop moore probes and scan scan scan.
moving probes then waiting 20 mins for them too warp too spot. moving probes damn this just aint a simple affair unlike old probing system that was not broken. No true explaination of how exactly we use the new probing system.
basicly three years of learning the fine art of probing down the drain, i for one will stop probing once this hits TQ the idea dont mix with me.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 12:32:00 -
[34]
i picked it up 4 years of tq probing in about 3 hours. So what do these deviation changes mean harder easier ?
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Ruze
Amarr No Applicable Corporation
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Posted - 2009.03.03 12:35:00 -
[35]
Originally by: TamiyaCowboy probing is very complicated unlike the old system of probing.
10 mins spent fitting ship and trying too find the NEW probe names out.
20 mins spent trying too work out how probes work.
yeah i gave up after 30 mins, unlike the old probe system it was straight forward.
so CCP when will you explain why the changes too names of scanner probes, why it is now so much harder too probe and why you nerf'd the 3 years i spent learning the old scanner system.
old system: warp too planet or withing 5au of subject, drop correct probe, scan-rescan warp too hit. wooot = profits
new system: find probe, warp too planet. drop probe move it half way round system, drop another probe move round system, drop another, rinse repeat. find a hit. drop moore probes and scan scan scan.
moving probes then waiting 20 mins for them too warp too spot. moving probes damn this just aint a simple affair unlike old probing system that was not broken. No true explaination of how exactly we use the new probing system.
basicly three years of learning the fine art of probing down the drain, i for one will stop probing once this hits TQ the idea dont mix with me.
You sound like you're doing it all wrong.
Warp to system. Drop four probes, all of the same type. Never have to change to different types of probes, no warping necessary.
Open your scanner interface, go to the 'system map' in the top corner. Bam. You can change the range, you can change their position in the system, and you can do EVERYTHING scanning requires from the system map and the scanner.
The new probing system IS simple, it's straightforward, it's not overly complicated. No dozen probe types with odd names and probes that did nothing. No billion warps. Use four probes, find a signal, hone in on the signal.
It's a shame you don't like it.
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The Snowman
Gallente Aliastra
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Posted - 2009.03.03 12:39:00 -
[36]
This is a perfect example of contradiction.
Originally by: TamiyaCowboy
yeah i gave up after 30 mins, unlike the old probe system it was straight forward.
Originally by: TamiyaCowboy why you nerf'd the 3 years i spent learning the old scanner system.
You took 3 years learning the old system, but gave up after 30 mins with the new system?
Sorry but you completly discredit yourself.
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Morscerta
Gallente Living in the Fridge
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Posted - 2009.03.03 12:42:00 -
[37]
Ok deviation is in but now scanning is broken again.
First scan 1 probe shows a signature
Second scan 4 probes shows a signature however with identical values to the scan with the one probe before (closing and opening scanner fixes that)
Third scan 4 probes no change in result and closing and opening scanner causes map to break. It will not show probes any more and closing and opening scanner just changes the colour of the icons on the map from white to grey and back
Tried this in a protos and a helios
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 12:42:00 -
[38]
new system if ccp can get it working and streamline it is better less wasted time scanning more time running wont drive as many players out of the game etiher
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Chips nBeans
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Posted - 2009.03.03 13:01:00 -
[39]
Originally by: ollobrains2 new system if ccp can get it working and streamline it is better less wasted time scanning more time running wont drive as many players out of the game etiher
Agreed, if anything it will encourage MORE players to do scanning. This is the only real reason why people complain about the new system, it increases their competition and makes then no more or less special than everyone else.
Previously "expert scanners" lord it up over everyone about how awesome they are at finding places. When the truth is, there was no skill to the old system at all, it was just watching a timer! The only thing which made some people 'better' was because of their skills made that timer shorter, which again you dont do ANYTHING to aquire.
Now that the system requires the slightest use of grey matter all the old elitist scanners are breaking down into tears, its like someone has took their dummy away, lol!
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TamiyaCowboy
Caldari The White Rabbits The Gurlstas Associates
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Posted - 2009.03.03 13:03:00 -
[40]
i dont like the idea, i hate the way you have too place probes it is not straight forward at all. drag it too where it looks like it will cover a planet etc etc or what ever and you find once map is moved it is nowhere near where you thought you placed it.
give me the old system anyday, new probe system change was made because of wormholes thats how i am seeing it right ?, there was nothing wrong with old system,well ok it could have been buffed a little more but not a complete change, it was fine done and the job it should do.
so what will happen too all those probe BPO's in tq now when change hits ?, 1 probe does all !!!
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 13:07:00 -
[41]
ccp listened to the whiners that said add deviation and make it harder i can see the current system taking twice as long leading to more grind
its a good ideea but dont make it to complex again just by listening to the hardcore element
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Ruze
Amarr No Applicable Corporation
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Posted - 2009.03.03 13:08:00 -
[42]
Originally by: TamiyaCowboy i dont like the idea, i hate the way you have too place probes it is not straight forward at all. drag it too where it looks like it will cover a planet etc etc or what ever and you find once map is moved it is nowhere near where you thought you placed it.
give me the old system anyday, new probe system change was made because of wormholes thats how i am seeing it right ?, there was nothing wrong with old system,well ok it could have been buffed a little more but not a complete change, it was fine done and the job it should do.
so what will happen too all those probe BPO's in tq now when change hits ?, 1 probe does all !!!
Just do what you used to do. Warp around a drop probes.
I'm sure you could find a way to adapt this very simple system to that mess that took you three years to learn.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2009.03.03 14:36:00 -
[43]
It doesn't work now. After first scan that analyzing bar doesnt show, only the old results are shown in the scan results. By hiting the scan button the scan window closes and reopens, and it works again, for 3-4 times, then the scan window closes but doesn't reopen again until a restart of eve. That's just frustrating
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Mister Obvious
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Posted - 2009.03.03 15:11:00 -
[44]
Originally by: Yakia TovilToba It doesn't work now. After first scan that analyzing bar doesnt show, only the old results are shown in the scan results. By hiting the scan button the scan window closes and reopens, and it works again, for 3-4 times, then the scan window closes but doesn't reopen again until a restart of eve. That's just frustrating
Yes, it's annoying. Btw, you don't need to restart eve. Just Ctrl+Tab the scanner window back.
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OneSock
Crown Industries
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Posted - 2009.03.03 16:28:00 -
[45]
Originally by: Mister Obvious
Yes, it's annoying. Btw, you don't need to restart eve. Just Ctrl+Tab the scanner window back.
I couldn't get get it back no matter what CRTL+TABbing I did. Then had to use the system map to recall each probe one at a time as it only lets you click 1 probe per time you open the system map.
Was hoping to get to grips with this new scanning but it's looking like too many UI bugs still.
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TamiyaCowboy
Caldari The White Rabbits The Gurlstas Associates
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Posted - 2009.03.03 16:52:00 -
[46]
CCP- DEV's
so with the current changes too probes did you think about the piracy side of things. we need quick scanning, anyone in local sees a probe they are docking up. now as i see it you have just made it alot harder for a pirate too scan out his prey.
i would like an answer too PIRACY AND PROBES not carebears and plex scanning. Did any thought go into piracy and probing players out ? Did ccp or a dev test out piracy and probes and the effect it may have on piracy?
i see alotta talk about wormholes and plex, but take into account before plex went hidden covert pilots used skills for hunting down other pilots, what affect will this have on the pirate comunity. are we getting the bum deal here.
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Mashimara
Gallente Rim Collection RC Kraftwerk.
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Posted - 2009.03.03 17:04:00 -
[47]
Originally by: TamiyaCowboy CCP- DEV's
so with the current changes too probes did you think about the piracy side of things. we need quick scanning, anyone in local sees a probe they are docking up. now as i see it you have just made it alot harder for a pirate too scan out his prey.
i would like an answer too PIRACY AND PROBES not carebears and plex scanning. Did any thought go into piracy and probing players out ? Did ccp or a dev test out piracy and probes and the effect it may have on piracy?
i see alotta talk about wormholes and plex, but take into account before plex went hidden covert pilots used skills for hunting down other pilots, what affect will this have on the pirate comunity. are we getting the bum deal here.
Now you sound like one of those carebears. Suck it up. It's more realistic now. Any half awake pilot should know they are being scanned down. For each weapon you make, you must mae a defense against it. That is called BALANCE.
Mashimara
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.03 17:13:00 -
[48]
Edited by: Marlenus on 03/03/2009 17:13:41
Originally by: ollobrains2 ccp listened to the whiners that said add deviation and make it harder i can see the current system taking twice as long leading to more grind
Actually I'm pretty sure deviation was always in the design, it just took them until now to get it working. Originally by: ollobrains2 its a good ideea but dont make it to complex again just by listening to the hardcore element
CCP is the hardcore element here, that's why we keep paying them our monies every month for year after year. ------------------ Ironfleet.com |
Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.03.08 15:37:00 -
[49]
Deviation changed some things:
6 Minute Scanning in 83913 - A basic Primer using an exploration ship & Core probes.
- Warp to the star
- Launch 1 Core probe, set it to maximum range
- Analyze
- (No Signatures, recall probes and move to another system)
- Open the system map
- Click on each signature in the scanner window to see what they look like. Pick one of them.
- Reduce the probe range until the probes scanning sphere is about double the red sphere of the contact.
- Move the probe, on a single plane to be neer the side of the red sphere, but still inside of it.
- Launch 3 more probes and move them to the other four 'sides' of the sphere
- Analyze
- Click on the found signatures until you find a red dot that is within all 4 probes scanning range, this is your target.
- Drop the scanning range of all probes 1 level and zoom in a bit.
- Place the probes to form a cross on the red dot with all probes clearly overlapping the red dot.
- Analyze. (Keep doing these last 4 steps until you get a 100% green hit)
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.03.08 15:39:00 -
[50]
Scan hits, and what they mean. (Generally)
- Red Sphere: One probe has a hit. The target is somewhere within the deviation range of that sphere. (Move 4 probes to well overlap that sphere)
- Red Circle: Two probes have a hit. The target will be within the deviation range of that plane, within the deviation range of that circle. (Move the two probes that don't overlap that circle to well overlap that circle.)
- Two Dots: (at nearly the same range) Three probes have a hit. Make sure all 4 probes well overlap those two dots.
- Single Dot: All 4 probes have the same target.
- Yellow Dot: Scan result is over s certain percentage. (The lowest I've seen is 40%)
- Green Dot: Warpable hit.
Signatures need a 100% hit with 4 probes to be warpable.
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.03.08 15:40:00 -
[51]
Deviation: (Generally)
Look at the information of the probe. The Core probe, for me, shows .125.
That means that the results of the scan can be as much as 1/8th of the current scan radius off of the indicated location.
In other words, the first scan with Core probes, at 32au, shows a red sphere. The target will be somewhere within the deviation range (8au) of that sphere.
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Iridescent Moon
Caldari Iridescent Dawn
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Posted - 2009.03.08 17:58:00 -
[52]
Originally by: Thorson Wiles Deviation: (Generally)
The Core probe, for me, shows .125.
at 32au, shows a red sphere. The target will be somewhere within the deviation range (8au) of that sphere.
Nice info but wouldn't .125 be 4AU not 8AU on a 32AU probe?
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.03.08 19:37:00 -
[53]
Originally by: Iridescent Moon Nice info but wouldn't .125 be 4AU not 8AU on a 32AU probe?
Bah -- Good catch on bad quick math. Correcting it now
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Nareg Maxence
Gallente
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Posted - 2009.03.08 20:28:00 -
[54]
Originally by: TamiyaCowboy CCP- DEV's
so with the current changes too probes did you think about the piracy side of things. we need quick scanning, anyone in local sees a probe they are docking up. now as i see it you have just made it alot harder for a pirate too scan out his prey.
i would like an answer too PIRACY AND PROBES not carebears and plex scanning. Did any thought go into piracy and probing players out ? Did ccp or a dev test out piracy and probes and the effect it may have on piracy?
i see alotta talk about wormholes and plex, but take into account before plex went hidden covert pilots used skills for hunting down other pilots, what affect will this have on the pirate comunity. are we getting the bum deal here.
You are correct so far as this being a nerf to ship scanning. It is a boost to exploration however. Whether one likes to admit it or not, spending hours dropping bookmarks all around a solar system isn't a fun mechanic. The new system is fun and interactive and you get results faster.
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.03.09 02:15:00 -
[55]
Originally by: Nareg Maxence
You are correct so far as this being a nerf to ship scanning. It is a boost to exploration however. Whether one likes to admit it or not, spending hours dropping bookmarks all around a solar system isn't a fun mechanic. The new system is fun and interactive and you get results faster.
I see how a lot of pseudo carebear PvPers (the ones who complain the most about the lack of risk-vs-reward) are going to love this. (You know the people)
Since it is fairly easy to find a wormhole in highsec, they will find one and bubble camp the other side. There's nothing like laughing at the QQ of an unprepared PvEer when they get a 2x4 shoved up their rectum by a bubble camp on the other side.
As a PvE primarily carebear myself, wormholes will be, potentially, a world of trouble. I'll go, of course, but in a non-implanted jump-clone.
As for finding everything else, I love it. No more scanning for about an hour, warping about to drop bookmarks outside of the scan range of the other probes. Good job CCP.
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.03.09 02:43:00 -
[56]
Originally by: Thorson Wiles Since it is fairly easy to find a wormhole in highsec, they will find one and bubble camp the other side. There's nothing like laughing at the QQ of an unprepared PvEer when they get a 2x4 shoved up their rectum by a bubble camp on the other side.
i may be wrong... but... just jump back?
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.09 02:46:00 -
[57]
Edited by: Lilith Velkor on 09/03/2009 02:47:06
Originally by: Nareg Maxence
You are correct so far as this being a nerf to ship scanning. It is a boost to exploration however. Whether one likes to admit it or not, spending hours dropping bookmarks all around a solar system isn't a fun mechanic. The new system is fun and interactive and you get results faster.
How is being able to probe out someone in 12 seconds flat with a non-specialized ship a nerf?
The only thing that really got harder with ship probing is finding the real good safespots, everything else is much faster, and if done right they dont even see it coming anymore.
Edit: one thing I'd wish for was probe formation presets you can safe though, that'd be real convenient for ship probing as well as exploration.
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Baihuigau
Gallente Deus Imperiosus Acies
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Posted - 2009.03.09 03:40:00 -
[58]
Originally by: fuxinos
Originally by: Thorson Wiles Since it is fairly easy to find a wormhole in highsec, they will find one and bubble camp the other side. There's nothing like laughing at the QQ of an unprepared PvEer when they get a 2x4 shoved up their rectum by a bubble camp on the other side.
i may be wrong... but... just jump back?
4 minute timer on each jump so you cant
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.03.09 03:59:00 -
[59]
Edited by: fuxinos on 09/03/2009 03:58:55
Originally by: Baihuigau
Originally by: fuxinos i may be wrong... but... just jump back?
4 minute timer on each jump so you cant
hrmm, probed a wh,buddy jumped in, noticed it leads to highsec and jumped back.
probed another wormhole, jumped trough, saw it looks good, and jumped back
no 4 min
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Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.03.09 05:51:00 -
[60]
Originally by: fuxinos Edited by: fuxinos on 09/03/2009 03:58:55
Originally by: Baihuigau
Originally by: fuxinos i may be wrong... but... just jump back?
4 minute timer on each jump so you cant
hrmm, probed a wh,buddy jumped in, noticed it leads to highsec and jumped back.
probed another wormhole, jumped trough, saw it looks good, and jumped back
no 4 min
As best as I can tell, the 4 minute lockout only occurs if you use the same WH 3 times within a short period of time. It's basically protection against rapidly sending a cap back and forth to collapse a hole. ---- FREE Explorer Lead Megalomanic EVE Null-Sec Player Influence Map http://dl1.eve-files.com/media/corp/Veritefw/FWinf |
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