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Mavrk
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Posted - 2009.02.26 21:58:00 -
[1]
Im really hoping that some Devs take a look at this topic. I Wanted to see if we could figure out as a player base what effects we think would be the most optimal/stunning, what we think needs fixed with the current ones, and what we as players believe are already perfect. (Note! These are being based on the current Build of SISI as of February 26.)
What I like: New Turret Effects: Lasers looks sweet, blasters are spot on. just a few bugs of actually seeing them at certain angles. Cloaking: MUCH better than the static lightening as before, Although I must say that it needs an animation while entering and exiting cloak (Might I suggest something like a single blue rppling line like the cloaking module picture) Warping: THANK GOD! Military Experts are calling this B-E-A-UTIFUL!! No more warp effects for all people on grid. New effects look stunning! I just want them to last longer during my warping! I want to see those sweet effects right until my warp is over! >_<
Nos and Neut: Not too shabby. I think those were going to be some of the hardest ones to remake, and I think the devs did well with what they have right now. Keep expirimenting though! Web: I think it was webbing, Looks nice, I figured it would look more like the module picture Point: Also not bad, couldn't tell what it was at first... Smart Bombing: Not too sure on it at this point... I think the older one looked alittle better... =/ Jumping: Right now it's too small or not working, but what you had on the last build was sweet. Too bad you dont see that effect backwards when appearing on the other side >_>
KEEP UP THE GOOD WORK DEVS WE FROM THE EVE COMMUNITY <3 YOU
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maCH'EttE
Perkone
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Posted - 2009.02.26 22:11:00 -
[2]
Yeah, what happened to the jump effect? It wasn't perfect, but it looked pretty awesome!
Originally by: ISD Devil Hanzo I got pwned!
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Lance Brackin
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Posted - 2009.02.26 22:18:00 -
[3]
I agree, love the new warp affect, if only it faded in and out. Kinda looked weird when I was still in the warp tunnel when I was right next to a stargate. I liked the jump effect from the last few builds, I think it's just bugged in this build. Also, the nos and neut look good but I think they're just too bright, it blocks a good bit of the screen if you're zoomed in too much.
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Creat Posudol
Gallente Federal Defence Union
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Posted - 2009.02.26 22:22:00 -
[4]
Originally by: maCH'EttE Yeah, what happened to the jump effect? It wasn't perfect, but it looked pretty awesome!
Oh god please don't bring that effect back, everything is better than was served as a jump effect for the last couple of days. I'm not too keen on the current one, but seriously: everything but that stone-dropped-in-the-water-thing
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Sparky12
Solstice Systems Development Concourse
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Posted - 2009.02.27 05:14:00 -
[5]
What happened to the capital jump effect its gone.
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Roemy Schneider
BINFORD
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Posted - 2009.02.27 05:48:00 -
[6]
+++ pos force field autocannons
+ sensor booster/gang link shield boost shield hardener armor rep
o smarties warp tunnel - sure, "more" physics in there except for the fact that were travelling way beyond light speed already remote armor (no change) everything that still doesnt show (tracking link, remote eccm, ecm, that sort of stuff)
--- cap transfer - had the drill-like graphic with drilling sound. th combination made it the best effect of them all. now it's like all the others, mediocre at best warp dis/scram - i'm not "giving" the target anything! get rid of the cone on everything that's not a remote buff, and put back in the blue stuff we used to have. make it purple for the _scrambler_
- sensor dampener/tracking disrupt/remote sensor booster laser - more neon colours than a 90s ghey bar - no offense hybrids - mistook some shots for remote armor today due to some buggy traces here and there artillery - looks like lasers, colour just not matching low-tech projectiles accelerated by a firey kaboom nos - wobblywobbly, cap transfer inverted and some other color *yawn* neut - reminds me of playing undead in warcraft3 gate jump - looks more like an opaque layer than a mask/filter web - same as gates cloak (iteron V disappeared nicely since premium) shield transporter - not much changed except for orthogonal "disc" at the sending ship
- putting the gist back into logistics |
Vacille
Caldari Dirty Sons of Bitches
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Posted - 2009.02.27 08:13:00 -
[7]
Originally by: Roemy Schneider +++ pos force field autocannons
+ sensor booster/gang link shield boost shield hardener armor rep
o smarties warp tunnel - sure, "more" physics in there except for the fact that were travelling way beyond light speed already remote armor (no change) everything that still doesnt show (tracking link, remote eccm, ecm, that sort of stuff)
--- cap transfer - had the drill-like graphic with drilling sound. th combination made it the best effect of them all. now it's like all the others, mediocre at best warp dis/scram - i'm not "giving" the target anything! get rid of the cone on everything that's not a remote buff, and put back in the blue stuff we used to have. make it purple for the _scrambler_
- sensor dampener/tracking disrupt/remote sensor booster laser - more neon colours than a 90s ghey bar - no offense hybrids - mistook some shots for remote armor today due to some buggy traces here and there artillery - looks like lasers, colour just not matching low-tech projectiles accelerated by a firey kaboom nos - wobblywobbly, cap transfer inverted and some other color *yawn* neut - reminds me of playing undead in warcraft3 gate jump - looks more like an opaque layer than a mask/filter web - same as gates cloak (iteron V disappeared nicely since premium) shield transporter - not much changed except for orthogonal "disc" at the sending ship
What he said --------------------------------------------- LAZA POWA!
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Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2009.02.27 08:30:00 -
[8]
Originally by: Roemy Schneider --- warp dis/scram - i'm not "giving" the target anything! get rid of the cone on everything that's not a remote buff, and put back in the blue stuff we used to have. make it purple for the _scrambler_
Yes you are. You are 'giving' the opponent's ship's warp core some love. ^_^
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.27 08:52:00 -
[9]
Beam Lasers look very good, but they did before so... meh
Pulse Lasers are just flickering Beams, but i think they should look more like the Mega Pulse Laser on TQ, a massive pulse of energy bursting into the target. That looks awesome ^^
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MotherMoon
Huang Yinglong
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Posted - 2009.02.27 09:09:00 -
[10]
I don't understand what was wrong with the pull over cloak :(
I mean a new effect sure, but... what was wrong with that.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.27 20:03:00 -
[11]
Edited by: Ancy Denaries on 27/02/2009 20:06:05
Originally by: Rakshasa Taisab
Originally by: Roemy Schneider --- warp dis/scram - i'm not "giving" the target anything! get rid of the cone on everything that's not a remote buff, and put back in the blue stuff we used to have. make it purple for the _scrambler_
Yes you are. You are 'giving' the opponent's ship's warp core some love. ^_^
Actually, you ARE giving something to him. A warp engine works by draining space around the ship from all energy, thus creating an energy "vacuum", allowing superspeeds. Please note that this is what I rememeber from the tech story I read.
A warp scram works by flooding the area around the ship with energy, thus nullifying the vacuum-effect and the ship cannot warp. So you are actually sending energy to him, or rather, space around him.
Originally by: "Tech article" All space ships are equipped with a jump drive device. The jump drive creates depleted vacuum by repeatedly æcompressingÆ vacuum between two polar discs, draining all energy neutrons and quarks out of it. A laser-locked field is then created to hold the ever-increasing depleted vacuum bubble until it has enveloped the whole ship. When that happens the ship is able to enter FTL speed.
----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Camerta
Gallente
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Posted - 2009.02.27 20:35:00 -
[12]
Really liked the previous builds jump effect
The pos shield is good but the lightining on the inside is too bright and dominates the effect
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Takeshi Yamato
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Posted - 2009.02.27 22:48:00 -
[13]
Edited by: Takeshi Yamato on 27/02/2009 22:48:30 Beam Lasers: very nice animation and color. The impact explosion should be in bright white/yellow though in my opinion due to the molten hull flying off.
Pulse Lasers: the animation is nice but the color (blue) is too cold. Strengthen the white in the center of the beam and let it dissolve into a more Cyan-like blue in my opinion. Impact explosion thing also applies here.
Autocannons: good. Artillery: good but impact could be a little larger, artillery is known for it's big alpha strike afterall.
Blasters: something about it doesn't quite fit, I think it's the flickering of the effect. Railguns: good but the dissipation effect of the trail left by the shell could be improved (not be grainy).
Also, some turrets seem not to display any effects on their first shot.
Warp effect: the warp tunnel is spot on, but it appears too late and disappears too early. The blue shift effect also appears the moment you initiate the warp sequence and start to align.
Armor Repair effect: looks very nice but should be more visible (as much as the shield booster) Armor Hardener effect: perfect as it is.
Shield Booster and Shield Hardeners: perfect as they are.
Warp Scrambler/Disruptor: these need to be more visible since they display essential information. Stasis Webifier: perfect as is.
Energy Neutralizers/Nosferatus/Energy Transfers: too flashy, I'm sorry. This effect is the only one which I don't like.
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