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Fox Ogmo
Caritas.
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Posted - 2009.02.25 08:51:00 -
[1]
Is it possible to light up cyno's to move capitals around WH space that already has been reached?
I could not find a comment on this anywhere.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.25 08:54:00 -
[2]
Devs say no. _________________ - Rivqua - --- R.E.P.O. --- |
Fox Ogmo
Caritas.
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Posted - 2009.02.25 08:57:00 -
[3]
Have you a link to a source? Just for my certainty? Thanks.
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Rhohan
Minmatar
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Posted - 2009.02.25 09:07:00 -
[4]
Don't remember where it is, but they said that cynos will not possible in either direction.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.02.25 09:12:00 -
[5]
Originally by: CCP Greyscale
Originally by: An Anarchyyt
Originally by: CCP Greyscale
Originally by: Wrayeth You stated you cannot cyno into wormhole space. Can you cyno out of it?
No.
I assume I know the answer to this, but I want to clarify. We've been talking in and out. But what about one wormhole system to another wormhole system via cyno?
No.
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Count Atreides
Warped Mining Strip Mining Club
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Posted - 2009.02.25 09:12:00 -
[6]
Edited by: Count Atreides on 25/02/2009 09:14:11
Lots of answers here > http://www.eve-guides.com/tips/index.php
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Fox Ogmo
Caritas.
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Posted - 2009.02.25 09:20:00 -
[7]
Originally by: Count Atreides Edited by: Count Atreides on 25/02/2009 09:14:11
Lots of answers here > http://www.eve-guides.com/tips/index.php
Aha, thanks, i'd forgotten about eve-guides for a long time.
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Tuttomenui II
Gallente Aliastra
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Posted - 2009.02.25 09:38:00 -
[8]
Might be able to lite the cyno, but nothing saying it can be locked onto by ships in K-Space as WH-Space would be out of jump range anyways.
Cyno usually = Beacon: "HEY!! pirate im over here and I cant move for another 3 minutes come toast my ship"
Tomarrow I will try to get into WH-space with a dev fleet, and i'll try to do a cyno and let you know how it goes if I remember this thread..
^^ My Signiture is an actual Signiture WOW!!!^^ |
Rin Kaeda
Underground-Operators
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Posted - 2009.02.25 10:18:00 -
[9]
Good luck trying to cyno into w-space: W-Space relation to K-Space
*NOTE: Known space is on top left corner , W-Space is bottom right...
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Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.02.25 10:27:00 -
[10]
Originally by: Rin Kaeda Good luck trying to cyno into w-space: W-Space relation to K-Space
*NOTE: Known space is on top left corner , W-Space is bottom right...
That doesn't say much about inter W-Space cynos though. But it is still not possible to cyno/jump bridge in WH space and if anyone found a way to do it they are forced to bug report it and stop doing it immediately since it would then be considered an exploit.
Devs have made it clear in many places that cyno/sov/jump bridge or any travel between K-Space -> W-Space or W-Space -> W-Space using anything other than a wormhole will not be possible. That includes clone jumping!
//Cadde
My opinions belong to me, you can't have them!
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Brixer
Dai Dai Hai
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Posted - 2009.02.25 12:41:00 -
[11]
Edited by: Brixer on 25/02/2009 12:42:18
A large alliance might want to place POSes with CYNO-BEACONS in WH space? Devs thought about that? blocked it? Did I hear someone mention jumpbridges? They also work on direct route between 2 systems, not gates. They got shorter range tho (and require sov in system)
I know you can't cyno from K-space to/from W-space because it's to far apart. But you might be able to cyno around the different W-spaces.. And might even find a W-space system with exit to hi-sec. Even if the W-space you entered with your Nyx doesn't have any direct connection to hi-sec (because dev didn't want caps in Jita) You could sneak your MS into a W-space system that is classified as 'linked to h-sec only' by using cynos/bridges
If you *can* cyno between 2 W-space sys, how will a system with cyno-jammer behave ?
This is just random thoughts when trying to break a good intention. Hopefully devs also have thought about all these issues, or we *will* get someone exploiting it.
My point is. Putting all W-space faaaaar from K-space to limit players some undesired interaction between 0.0 'stuff' and hi-sec might fail.
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Darth Felin
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Posted - 2009.02.25 13:29:00 -
[12]
Originally by: Brixer Edited by: Brixer on 25/02/2009 12:42:18
A large alliance might want to place POSes with CYNO-BEACONS in WH space? Devs thought about that? blocked it? Did I hear someone mention jumpbridges? They also work on direct route between 2 systems, not gates. They got shorter range tho (and require sov in system)
My point is. Putting all W-space faaaaar from K-space to limit players some undesired interaction between 0.0 'stuff' and hi-sec might fail.
WTB Cyno Beacon and jump bridge that works without sov 2+/sov3+
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Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.02.25 13:53:00 -
[13]
Originally by: Brixer Edited by: Brixer on 25/02/2009 12:42:18
A large alliance might want to place POSes with CYNO-BEACONS in WH space? Devs thought about that? blocked it? Did I hear someone mention jumpbridges? They also work on direct route between 2 systems, not gates. They got shorter range tho (and require sov in system)
I know you can't cyno from K-space to/from W-space because it's to far apart. But you might be able to cyno around the different W-spaces.. And might even find a W-space system with exit to hi-sec. Even if the W-space you entered with your Nyx doesn't have any direct connection to hi-sec (because dev didn't want caps in Jita) You could sneak your MS into a W-space system that is classified as 'linked to h-sec only' by using cynos/bridges
If you *can* cyno between 2 W-space sys, how will a system with cyno-jammer behave ?
This is just random thoughts when trying to break a good intention. Hopefully devs also have thought about all these issues, or we *will* get someone exploiting it.
My point is. Putting all W-space faaaaar from K-space to limit players some undesired interaction between 0.0 'stuff' and hi-sec might fail.
The point is, as far as the devs have told us is that you wont be able nor allowed to cyno jump in W-Space. Should you find a way you better petition and bug report it immediately or face a ban say 2 - 4 years later when people start exploiting it on a grand scale.
//Cadde
My opinions belong to me, you can't have them!
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Tuttomenui II
Gallente Aliastra
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Posted - 2009.02.26 22:38:00 -
[14]
Well I made it to WH space, and I tried to activate my cyno gen and it wouldnt turn on. I was unable to get the log for i though because i was alphaed by sleepers fro trying to tractor in a fleet members wreck and lost my orca in a mattr of secounds, and by the time I checked my log the cyno attempt was over written.
So its like hi sec in that the cyno gen just refuses to activate.
^^ My Signiture is an actual Signiture WOW!!!^^ |
Red 7
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Posted - 2009.02.26 22:50:00 -
[15]
I've not tried in today's update but the last one it was possible to lite a cyno. I've not however tried to get anybody to jump to it.
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Ahz
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Posted - 2009.02.26 22:51:00 -
[16]
Originally by: Fox Ogmo Is it possible to light up cyno's to move capitals around WH space...?
Cyno's not the only problem.
Was playing on Sisi the other day and one of the devs moved a bunch of us players into WH space to test some sleeper spawns. After my Hurricane popped I got dumped back into FD where I fitted a dreadnaught.
The dev attempted to move me and my cap ship back to WH space. Result: I kept ending up in some random unknown system.
If this is the behavior that's released on to TQ you can be sure that it doesn't matter whether or not you can light a cyno in WH space. Your cap ship is never going to get there.
On a side note I think this is pretty silly. It should be possible to light cynos in WH space. WH space systems should also appear on the star map. Forcing the game mechanics to reject behavior that simply makes sense seems poorly considered.
It just doesn't make sense.
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Exoth3rmic
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Posted - 2009.02.26 23:08:00 -
[17]
Originally by: Ahz On a side note I think this is pretty silly. It should be possible to light cynos in WH space. WH space systems should also appear on the star map. Forcing the game mechanics to reject behavior that simply makes sense seems poorly considered.
It just doesn't make sense.[/quote
I dont't think its silly at all. The WH space could be billions and billions of light years away (if your talking about lighting the cynos for use rather than just lighting them fullstop). You got enough jump fuel for that? You got a map big enough to represent it with 2500 more randomly appearing systems?
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Brixer
Dai Dai Hai
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Posted - 2009.02.27 00:01:00 -
[18]
Yes you can light cynos, but current W-space systems are too far from K-space to jump to it.
However, between 2 W-space system might be possible as they seems to be grouped together as the current universe, just with no gates.
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Dadder
Quantum Revolutions
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Posted - 2009.02.27 00:13:00 -
[19]
As i see it, there should be no reason why one can't travel between wormhole systems via jumping caps. now, i am NOT talking about moving your carrier from new eden -> wormhole space via cyno, but from wormhole space -> wormhole space. As i understand it, a cyno is a type of wormhole that connects the person generating it, to the capital ship jumping to it. As long as your within your ships light year jumping range why shouldn't it be allowed to work?
From the mini map on sisi you can clearly see the two galaxies. New Eden and the "wormhole galaxy". The wormhole galaxy appears to be just slightly smaller then new eden so actually finding two systems that were close enough to cyno a ship would be a daunting task in itself. Overall it wouldn't make logistics any easier, simply possible.
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