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1. Tractor beams and tug barges - in Features and Ideas Discussion [original thread]
come on, 373 views and only 17 comments? ok, some scenarios where this would be useful, that are not combat related. you fill up 3 haulers, since they are medium size, the T2 can tow 3 of them. Make the haulers Iteron MK V, now you can move max...
- by Daenna Chrysi - at 2010.03.21 13:51:00
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2. Tractor beams and tug barges - in Features and Ideas Discussion [original thread]
Edited by: Daenna Chrysi on 20/03/2010 10:13:22 As the idea has been discussed, I thought it was time to update the specifications to make it clearer where this idea is going. Tractor beam turret 1 turret could tow a frigate or destroyer...
- by Daenna Chrysi - at 2010.03.20 10:09:00
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3. Tractor beams and tug barges - in Features and Ideas Discussion [original thread]
I can understand the fleet part... as has been already stated, there is no real time in fleet combat to do much in regards to towing out. Damage is inflicted way too fast for anything like this to happen. In theory, its a nice idea... but practica...
- by Slaangani - at 2010.03.17 13:18:00
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4. The 'AFK-Domi' mission runner, true or false? - in Missions & Complexes [original thread]
Originally by: Tiruriku I've been doing missions in amarr space. I did AE4 the other day and it took 90 minutes even with me using explosive sentries. I think the fact that I keep them right next to my ship may be a big part of the problem...
- by Pantload - at 2010.03.02 19:54:00
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5. Do long range 2 point Officer Warp disruptors Disable MWD's? - in Ships and Modules [original thread]
Originally by: Footoo Rama Originally by: Pantload Originally by: Footoo Rama ::facepalm:: Wishfull thinking will not change mechanics... Only Scramblers can disable the MWD. But I have a question If I can use faction Omn...
- by Pantload - at 2010.02.24 01:29:00
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6. Tengu for level 4 missions? - in Ships and Modules [original thread]
Edited by: Pantload on 06/01/2010 22:13:43 Originally by: Agent Known I guess my shield skills need some work then...I have a permaboosted XL setup, and it still cannot tank with my dual LAR domi can... It took me two hours to do one ...
- by Pantload - at 2010.01.06 22:12:00
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7. Why do you think level 4 missions should be nerfed? - in Missions & Complexes [original thread]
Originally by: Empire Dweller Originally by: Dragonmede Originally by: MatrixSkye Mk2 What I'd really love to see changed is being able to complete level 4 missions in class ships other than the plain vanilla battleships. I...
- by Pantload - at 2009.12.17 20:40:00
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8. torp navy raven fit - in Ships and Modules [original thread]
As was mentioned, definitely use all 7 launcher slots if you intend to fly the CNR, and definitely skip loot/salvage as you go ( other than maybe use tractor in 8th high and tractor a few wrecks as you go ). The Torp CNR is not a totally dead ide...
- by Pantload - at 2009.10.15 19:51:00
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9. There is something wrong with wrecks. - in EVE General Discussion [original thread]
It works this way because a wreck can also contain loot, and the loot is considered the property of a specific player. The slightly confusing message arises because a wreck can have both owned and unowned elements within the same item. Engaging...
- by Matthew - at 2009.09.26 10:51:00
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10. Why don't we have XL rigs ? :) - in EVE General Discussion [original thread]
Originally by: Steve Thomas well the real reason is probably because they have no clue as to what X to increase the drop rate of salvage. Drop rate of salvage won't get changed, you probably mean manufacture cost ? Originally by: ...
- by Akita T - at 2009.09.18 03:07:00
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11. Salvaging the Gallente Way? - in Features and Ideas Discussion [original thread]
I realize this has been addressed a few times on the forums but I would like to put it out there again to let the dev team know there are still pilots out there interested in the idea of salvaging drones. I am a Gallente pilot that loves his drone...
- by Alequaff - at 2009.08.03 16:44:00
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12. How's this golem? - in Ships and Modules [original thread]
This looks almost spot-on. I could only suggest a few possible changes. For my taste, I would lose the SBA and cap recharger from mids. In exchange I'd run 3 specific hardeners and add an AB. You have to just micromanage it a bit since cap won't b...
- by Pantload - at 2009.07.30 17:22:00
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13. [Proposal] Small Tractor Beam on BS is stupid. GIVE US MEDIUM / LARGE - in Assembly Hall [original thread]
I might support this later, we'll see, I like the thought, but with how tractors are right now, two new middle-classes would feel redundant. Maybe if they had different strengths, and two people could tractor the same object... Tractor Tug-O-War ...
- by Keitoshi Yamada - at 2009.05.12 04:18:00
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14. Distress Beacon - in Features and Ideas Discussion [original thread]
I would also like to point out that there are players who fall for Jita spams every single day. All that said, one poster made an interesting idea which didn't fully click until I was just reading over it. That was the concept of a central tower,...
- by Ruze Ahkor'Murkon - at 2009.04.22 17:48:00
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15. If you were a scientist in New Eden, what would you be working on? - in EVE General Discussion [original thread]
Hmm I've seen several good ideas before: 1. Space Disruption Bubble (Basically web effect like the warp disruption bubbles, cannot overlap the two). 2. Minefields (Lets put the mines back in game, perhaps with some changes, when deployed they de...
- by Mecinia Lua - at 2009.04.15 07:56:00
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16. Salvage Drones? - in Assembly Hall [original thread]
I support Salvage Drones and Tractor/Tug drones. ~ Santiago Fahahrri Galactic Geographic
- by Santiago Fahahrri - at 2009.01.06 18:12:00
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17. Vessel Towing - in Features and Ideas Discussion [original thread]
Originally by: venus divine Originally by: Gabrialle Edited by: Gabrialle on 25/08/2008 08:00:24 try this:- Tug - one high slot for 'Tug class tractor beam' which functions as basically the opposite of a stasis webber with low...
- by Gabrialle - at 2008.08.25 13:23:00
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18. Vessel Towing - in Features and Ideas Discussion [original thread]
Originally by: Gabrialle Edited by: Gabrialle on 25/08/2008 08:00:24 try this:- Tug - one high slot for 'Tug class tractor beam' which functions as basically the opposite of a stasis webber with lower bonus' based on ship size. no low...
- by venus divine - at 2008.08.25 12:20:00
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19. Salvage Drones - in Assembly Hall [original thread]
Edited by: Gabriel Darkefyre on 14/08/2008 10:18:30 Just a minor point, Posting GM Correspondence isn't allowed on the forum. Having said that, it's not a bad idea though I would personally prefer to see Tug Drones implemented ie Drones that'...
- by Gabriel Darkefyre - at 2008.08.14 10:17:00
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20. Mining frigates need TechII love! - in Ships and Modules [original thread]
While I do think that the T1 mining frigs deserve some sort of T2 role, I don't think that mining is the answer. Unlike combat ships, where there is usually an actual role for advanced ships of different size, it's juat not practical to mine in a ...
- by Bronson Hughes - at 2008.05.21 17:05:00
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