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781. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: It would have been entertaining had mindlinks been "removed" from the tourney... they are very potent tools, but are also limited in the ships that can utilize them! And damn it! I still have some +6% implants I was ho...
- by CCP Fozzie - at 2013.05.29 17:56:00
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782. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
In response to the above questions since my post. When "tier" is used it means the difficulty level of the loot containers and it ranges from 1 to 4. (Easy to Hard) Also, we're going to be looking at the Tech III bonuses soon. (but not soonGäó) I...
- by CCP RedDawn - at 2013.05.29 17:53:00
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783. ATXI and Mindlinks - in EVE Alliance Tournament Discussion [original thread]
Three clauses were added as this was just an oversight: Quote: Genolution "CA-" implants are NOT allowed. With the exception of leadership Mindlinks, only Hardwirings that have a name ending in "1", "2" or "3" are allowed. Leadership Mindlin...
- by CCP Gargant - at 2013.05.29 17:47:00
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784. Mini mass test for crash testing on Singularity on Thursday, 30th May at 14:00 UTC - in Test Server Feedback [original thread]
It's probably worth noting that you might crash . I know it's in the title, but just re-instating it so you know what to expect as the crash is what we're investigating into.
- by CCP Paradox - at 2013.05.29 17:37:00
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785. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
Laura Dexx wrote: CCP Fozzie wrote: Mindlinks were an oversight on my end, wasn't thinking of them as hardwirings :oops: We also ran into another problem with the automatic enforcement of the hardwirings so we've solved both issues with a c...
- by CCP Fozzie - at 2013.05.29 17:35:00
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786. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
Mindlinks were an oversight on my end, wasn't thinking of them as hardwirings :oops: We also ran into another problem with the automatic enforcement of the hardwirings so we've solved both issues with a change to the rules that is now up on the b...
- by CCP Fozzie - at 2013.05.29 17:30:00
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787. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
In related news we've made the following changes: Introduced the Polymorphic Shield Utility Subsystem to difficulty tier 3. Removed the Secondary Vector Utility Subsystem from difficulty tier 3. Lowered the Coherence of the Anti-Virus Suppressors...
- by CCP RedDawn - at 2013.05.29 17:18:00
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788. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Nicola Arman wrote: wrote: When attempting to tractor in the mini-cans its very difficult to know when your ship is ready to tractor in a new can and if your too eager (because why wouldn't you be, your hard earned loot is about to despawn)...
- by CCP Prime - at 2013.05.29 17:12:00
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789. Mini mass test for crash testing on Singularity on Thursday, 30th May at 14:00 UTC - in Test Server Feedback [original thread]
Hi! We will be holding an extra crash test on Singularity on Thursday, May 30th, at 14:00 UTC (= EVE time). What exactly is being tested? Investigate possible issue with client crashes
How to connect to Singularity for this test: ...
- by CCP Habakuk - at 2013.05.29 17:01:00
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790. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Panhead4411 wrote: CCP Bayesian wrote: For the people saying the 'loot pinata sucks' and the like could you vocalise the problems you have with it? So far I've collated: -feel good list You missed the: -Uberstacked objects causing MASSI...
- by CCP Prime - at 2013.05.29 16:40:00
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791. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
IceGuerilla wrote: Payment wrote: Entry for the random draw will be 5 PLEX per alliance. Each alliance who wishes to enter the draw must submit 5 PLEX, in the redeeming system of the CEO of the executor corporation, which will be withdrawn ...
- by CCP Fozzie - at 2013.05.29 16:31:00
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792. Captain Quarters, Undock button, and the "Load Station Environment"... - in Test Server Feedback [original thread]
Since bringing this to our attention we're making a change so that the "Enter Captain's Quarters" button will be greyed out and non-functional if you have the Load Station Environment option deselected. When greyed out a tooltip states: Quote: ...
- by CCP Masheen - at 2013.05.29 16:13:00
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793. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Quote: Maybe we need "sticky mice". That is the pointer starts following things I set it on. Sort of like sticky aiming in Dust. Indeed, we've already (not out on SiSi though) changed it so that the command to take happens when the mouse but...
- by CCP Prime - at 2013.05.29 16:05:00
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794. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
With respect to the Hacking strategy itself there are definite strategies that are not entirely obvious that allow you to be much more successful as it currently stands. Clicking randomly is provably less successful than applying some thought.
- by CCP Bayesian - at 2013.05.29 15:49:00
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795. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Sheena Tzash wrote: CCP Prime wrote: So for the scattering mechanism we've reduced the speed that the cans eject out at. It'll make chasing them almost unneeded. Crimewatch will now apply to the cans like as with any other loot. The mini co...
- by CCP Prime - at 2013.05.29 15:44:00
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796. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
Kumq uat wrote: Wait wait wait wait. I don't even remember seeing this May 15th thing posted. Seems idiocy to post a join date before you even post the announcement of the tourney and rules and so forth. If that stands we do not have a legit te...
- by CCP Fozzie - at 2013.05.29 15:31:00
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797. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
Nicen Jehr wrote: Assuming there are 64 players and no draws... wouldn't exactly 32 teams lose their first match and move to the losers' bracket, after the first 32 matches were complete? Yes, but then in each subsequent stage half of the me...
- by CCP Fozzie - at 2013.05.29 15:07:00
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798. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
Nicen Jehr wrote: Quote: The finals will be a best of five series, with the team entering from the winners bracket starting one win up. Could you explain further? Does the double elimination split the 64 teams into a 32 player winners brack...
- by CCP Fozzie - at 2013.05.29 15:02:00
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799. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Roime wrote: You think moving the formation on top of yourself is going to make difference? It adds a few seconds to combat probing and doesn't solve the issue of on-grid probing, but adds tedium to normal use. Auto-recall of probes has been...
- by CCP Paradox - at 2013.05.29 14:51:00
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800. Sticky:Dev blog: Alliance Tournament XI Rules and Signups - in EVE Information Portal [original thread]
THIS IS GOING TO BE AWESOME! :D
- by CCP FoxFour - at 2013.05.29 14:48:00
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