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1181. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Cristl wrote: I assume the 'we may purge accounts after 90 days of inactivity' clause is unlikely to ever be enacted, right? This has been clarified in the OP
- by CCP Falcon - at 2016.10.12 14:48:31
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1182. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Good afternoon capsuleers! Today we're here to announce some changes to the EVE Online EULA that are coming with the launch of EVE Online: Ascension. You can read all about them in this Dev Blog , which includes a handy red-lined version of the...
- by CCP Falcon - at 2016.10.12 13:31:44
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1183. Clone States UI Changes - in Test Server Feedback [original thread]
Valencia Blackheart wrote: I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points! I also fi...
- by CCP Claymore - at 2016.10.12 11:51:22
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1184. Clone States UI Changes - in Test Server Feedback [original thread]
Salpun wrote: Not sure if its your changes but the industry window won't close can only be minimized. I am unable to reproduce this. If it is still occurring please submit a bug report from the client after trying to close it and failing.
- by CCP Claymore - at 2016.10.12 11:44:55
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1185. Announcement:Player Account Clone States and Singularity - in Test Server Feedback [original thread]
Hey everyone, We have some important information regarding Singularity and the state of your account on Singularity over the next few days so please take a couple minutes to read the following post. With the November release now available on Sin...
- by CCP Claymore - at 2016.10.12 11:25:49
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1186. Clone States UI Changes - in Test Server Feedback [original thread]
Salpun wrote: The official thread Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certificates are not counted un...
- by CCP Claymore - at 2016.10.12 10:58:49
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1187. Clone States UI Changes - in Test Server Feedback [original thread]
Soleil Fournier wrote: The vertical text is bad. We have to turn our heads in order to read it. Change it to: A r m o r is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars
- by CCP Sharq - at 2016.10.12 10:51:16
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1188. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
For those who have issues with T3 strategic cruisers looking odd: Press Esc choose the Reset Settings tab click the "Clear All Cache Files" button. The next time you undergo a session change, the problem should be resolved. Thanks for those who...
- by CCP Darwin - at 2016.10.12 10:42:53
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1189. Clone States UI Changes - in Test Server Feedback [original thread]
Smuff Gallente wrote: liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi The mining foreman overhaul and Ind...
- by CCP Claymore - at 2016.10.12 10:34:18
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1190. Clone States UI Changes - in Test Server Feedback [original thread]
Scipio Artelius wrote: Well I may as well get in first. I see you are still going for the vertical text: https://puu.sh/rGiQa/adb48ee78f.png The rollover the icons is enough. The window that pops up tells us the category of the skill, but ...
- by CCP Claymore - at 2016.10.12 09:46:43
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1191. Clone States UI Changes - in Test Server Feedback [original thread]
Hey folks, Team Psycho Sisters have been working on some changes to the UI for the Clone States release in November. This thread will cover feedback for the following changes: Character Sheet - Skills tab Character Sheet - Character rendering in...
- by CCP Claymore - at 2016.10.12 09:36:57
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1192. Market Price History Graphs - in Upcoming Feature and Change Feedback Center [original thread]
Although this iteration is already out on TQ, I am taking down some of the suggestions here for future iterative work. We are very receptive to any civilly worded criticism that will help improve the game, and I will keep an eye out for ways to im...
- by CCP Antiquarian - at 2016.10.12 00:35:27
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1193. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
Fifth Blade wrote: CCP Habakuk wrote: According to all our available design+data (I also checked on old test servers) there should only be 2 high-sec statics in Thera. There is a possibility that a third one might have existed for some time ...
- by CCP Habakuk - at 2016.10.11 19:16:25
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1194. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
Grookshank wrote: Not releated to this release, but since no one reacts to bug report, tickets, forum posts, I just repeat a bug report here, in hope of some reaction: Since at least 2 1/2 weeks we are missing the 3rd high-sec static (type Q06...
- by CCP Habakuk - at 2016.10.11 18:33:44
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1195. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
For those with low fps and also the case of market lag: Please send bug reports (best directly through the client - F12) and include as many details as possible. For fps: Check if changing your graphic setting has any impact. Is it only happening...
- by CCP Habakuk - at 2016.10.11 16:58:04
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1196. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
Ralph King-Griffin wrote: T3 cruisers look like their Polly count was cut in half I contacted you about this in-game. If anyone else is experiencing this, please submit an in-game bug report with a screenshot showing the issue and send me the...
- by CCP Darwin - at 2016.10.11 16:43:18
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1197. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
Veskin Sentinel wrote: Gneeznow wrote: The MOTD of a channel I am in has vanished, it's still there in the settings window but the channel itself just contains lots of empty space where the MOTD should be. Yes, I am experiencing the same...
- by CCP Habakuk - at 2016.10.11 15:30:59
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1198. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Hey folks, thanks for all the replies so far. I'm going through everything and I'll be making a big Q&A post with answers at some point soon.
- by CCP Fozzie - at 2016.10.11 15:05:24
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1199. Announcement:118.9 - Issues Thread (PC) - in EVE Information Portal [original thread]
Doctor Bonn Young wrote: Before the patch i had the asteroid environments turned off and all I did see were the minable asteroids. Now after the patch the environment in the belts is back while still being turned off. This is creating a lot of ...
- by CCP Goliath - at 2016.10.11 13:51:25
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1200. Latest News missing - in EVE Launcher [original thread]
This issue should be solved when we update the launcher to .1042 :)
- by CCP Avalon - at 2016.10.11 13:18:25
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