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561. Announcement:XML API: Widening the contract record ID variable (sorta) - in EVE Technology Lab [original thread]
Andre Iv wrote: Problem still exists, when are you planning fix it? About an hour after you posted, Tuesday goes all day my friend
- by CCP Bartender - at 2017.02.07 16:19:38
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562. Cant log in to game - in EVE General Discussion [original thread]
Oxylan wrote: Im sorry for madnes :) No worries, I'm so glad things are working for you! Hang in there!
- by CCP Darwin - at 2017.02.07 15:49:05
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563. Announcement:Tutorials not working correctly on February 7 - in EVE New Citizens Q&A [original thread]
We have noticed that the in-game tutorials (the NPE) have stopped working correctly with the deployment of the latest patch during the downtime on February 7. The initial dungeon in the tutorial will disappear from space, blocking tutorial progre...
- by CCP Phantom - at 2017.02.07 14:53:31
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564. Cant log in to game - in EVE General Discussion [original thread]
Oxylan wrote: Client Closed Unexpectefly. Client Assigned to xxxxxxx has closed unexpecetedly. Try this: In the launcher, go to the E menu in the upper right (next to the minimize icon.) Choose "Shared Cache..." and click "Verify" in that ...
- by CCP Darwin - at 2017.02.07 14:52:04
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565. Announcement:Known Issues - Rubberbanding & Latency - in EVE General Discussion [original thread]
Hey guys, Just a quick update now that we have further information! Our ops team are still looking into the root cause of this issue, however several changes have been made in the last week or so from which we've seen notable improvements. We'r...
- by CCP Falcon - at 2017.02.07 10:39:26
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566. EVE:Evolution - in EVE General Discussion [original thread]
[CRIES IN GALLENTE]
- by CCP Falcon - at 2017.02.06 21:34:47
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567. Where did the fun go? - in EVE General Discussion [original thread]
Hey Guys Thanks for the comments, it's nice to know there's still a sizeable amount of people who care about the health of the forums, for sure. We're actually in the middle of testing an entirely new forum system with the assistance of our Vo...
- by CCP Falcon - at 2017.02.06 21:31:53
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568. Announcement:119.1 - Issues Thread (PC) - in EVE Information Portal [original thread]
manijak wrote: hey guys,i cant seems to log in my acc.it keeps giving me verifi. problem.. here is link from PS. https://scr.hu/5LJ67w thnx I believe if you exit the launcher, delete the E:\EVE\SharedCache\tq directory and all its conten...
- by CCP Darwin - at 2017.02.06 21:05:08
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569. Api pulls list of functions - in EVE General Discussion [original thread]
You'll be more likely to get good answers to this if you post in the forum section for API developers. There are also resources available at our 3rd party developers site. I don't know if any of them will be helpful without additional develop...
- by CCP Darwin - at 2017.02.06 17:50:09
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570. Sticky:Dev blog: The Guardian's Gala - in EVE Information Portal [original thread]
The Guardian's Gala is an annual celebration for the Angel Cartel and the Serpentis pirate factions to rejoice in past successes and discuss future business ventures. This time, CONCORD is calling out for Capsuleer assistance to counter this p...
- by CCP Phantom - at 2017.02.06 16:21:20
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571. Dust Clouds Kill Framerate - in Issues, Workarounds & Localization [original thread]
Nana Skalski wrote: You should resign from those clouds that look like this. I am resigned to pointing out to you that the element that image calls out is not part of a volumetric cloud. When you see something in the game that you feel doe...
- by CCP Darwin - at 2017.02.04 18:08:17
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572. Mass Test on Duality: Thursday, 2nd February @ 17:00 UTC - in Test Server Feedback [original thread]
Thanks for helping with this mass test! Skill points have been applied to 368 character on Singularity.
- by CCP Habakuk - at 2017.02.03 17:36:45
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573. Sticky:Dev Blog: Applications for CSM 12 are now open - in EVE Information Portal [original thread]
Mynxee wrote: CCP Guard and CCP Logibro, you guys have done a great job as CSM managers. Your consistent communications about CSM stuff has been excellent, and the updated CSM info page is a vast improvement ... thank Bob the original White Pap...
- by CCP Guard - at 2017.02.03 17:02:41
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574. Sticky:Dev Blog: Applications for CSM 12 are now open - in EVE Information Portal [original thread]
Pleasure Hub Node-514 wrote: May I pole dance on the same CSM platform I run on? It is not required but there is also no rule against it.
- by CCP Guard - at 2017.02.03 16:48:20
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575. Sticky:Dev Blog: Applications for CSM 12 are now open - in EVE Information Portal [original thread]
Tetsel wrote: Error 404 translation not found... Where are you getting that? I think all links should work now...
- by CCP Guard - at 2017.02.03 16:47:52
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576. Sticky:Dev Blog: Applications for CSM 12 are now open - in EVE Information Portal [original thread]
With the second summit of CSM 11 coming to a close, we are now accepting applications for candidates in CSM 12. We've also made some updates to how we run the CSM. For more information, see this dev blog .
- by CCP Logibro - at 2017.02.03 16:09:43
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577. Sticky:This Week in EVE #141 - Week 5/2017 - in EVE Information Portal [original thread]
"This week in EVE" is a weekly overview of EVE Online related news and events and shows what is going on in EVE Online. The focus of this overview is on official news from CCP: For example, dev blogs and important forum posts by CCP deve...
- by CCP Phantom - at 2017.02.03 13:08:24
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578. UI Scaling For 4K - in EVE General Discussion [original thread]
mkint wrote: is the UI scaling feature pre rendered or something? You'd think there'd just be a variable to change. That's pretty much how it works. The UI scale is capped, however, to keep it in a range that works well, and the cap varies ba...
- by CCP Darwin - at 2017.02.03 10:45:07
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579. Dust Clouds Kill Framerate - in Issues, Workarounds & Localization [original thread]
Cyrina Manto wrote: AFAIK, dust clouds are simple alpha tested/blended polygons The previous cloud system (prior to December, 2015) was sprite-based. The current is volumetric. Single volumetric clouds are faster to render than the old clouds...
- by CCP Darwin - at 2017.02.02 22:58:09
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580. Dust Clouds Kill Framerate - in Issues, Workarounds & Localization [original thread]
Oops, posted twice by mistake.
- by CCP Darwin - at 2017.02.02 22:57:57
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