Pages: [1] 2 3 |
1. EFT. can eve-online - in Player Features and Ideas Discussion [original thread]
why doesn't eve have its own fitting program like gripens ? while all due respect to gripen for creating the program, i'm loathe to input my full api to an out of game program. such a tool should be a given in eve, guaranteeing player security saf...
- by zaqq - at 2010.08.22 12:55:00
|
2. The Great Nerf Idea for all npc corp hiding elders - in Player Features and Ideas Discussion [original thread]
o.0 10k + pvpers in game and you want to shoot npc corp members that mostly don't pvp ? what a wuss epic pvper fail. maybe teh greefy weefy should train better skills to hang out wit teh big boys. lol in a world so full of smart asses, why is the...
- by zaqq - at 2009.03.01 12:15:00
|
3. Invincible freighters! - in Player Features and Ideas Discussion [original thread]
awwww is teh poor greefy weefy's not gettin their fixy wixy den. bless lol in a world so full of smart asses, why is the world goin to pot ?
- by zaqq - at 2009.03.01 11:53:00
|
4. Sensor Disruption, a new form of electronic warfare - in Player Features and Ideas Discussion [original thread]
just give eccm the same range as ecm ? in a world so full of smart asses, why is the world goin to pot ?
- by zaqq - at 2008.10.06 12:39:00
|
5. Cannibalism (RANK 20) - in Player Features and Ideas Discussion [original thread]
a lot of eve's current content has started life with the "stupid" label. plz don't just slag ppl off. intelligent responces and constructive criticism works better. explain the reasons why you think something won't work, and if you can't then stfu...
- by zaqq - at 2008.10.06 12:32:00
|
6. new twist to ship insurance - in Player Features and Ideas Discussion [original thread]
you are missing the point. it has nothing to do with market or build prices. its about paying a fee to protect your investment. thats what insurance is. it also has many other benefits going down the line. more ppl would be inclined to use better ...
- by zaqq - at 2008.10.06 12:12:00
|
7. new twist to ship insurance - in Player Features and Ideas Discussion [original thread]
so, you would pay out 120 mill isk to get 69 back ? i think i'm missing something here in a world so full of smart asses, why is the world goin to pot ?
- by zaqq - at 2008.10.02 12:45:00
|
8. new twist to ship insurance - in Player Features and Ideas Discussion [original thread]
plz explain how you would make a couple billion isk per hour in a world so full of smart asses, why is the world goin to pot ?
- by zaqq - at 2008.10.02 12:35:00
|
9. new twist to ship insurance - in Player Features and Ideas Discussion [original thread]
a lot of players, me included, have bought faction ships whose prices are usually high. can the gm's devise an insurance that is linked to your wallet. i.e what you have paid for X ship, then give you an option of insuring that ship for a percenta...
- by zaqq - at 2008.10.02 12:21:00
|
10. torps - in Player Features and Ideas Discussion [original thread]
When can we get FOF torps ? chucking out cruise (whilst jammed) at a pirate, is futile. can we have some real punch to throw out plz
- by zaqq - at 2005.12.01 18:00:00
|
11. Capital ships blueprint originals shouldnĘt fall into player hands. - in Player Features and Ideas Discussion [original thread]
You wouldn't by any chance happen to have the mega high standings ( proposed requirement ) needed to have a high chance of being offered one ? Thought you might somehow. Would it be fair to say, you'd be miffed if it turned out you were 0.9 standi...
- by zaqq - at 2005.06.02 08:24:00
|
12. Insta-idea & More - in Player Features and Ideas Discussion [original thread]
WOOT, now we getting somewhere, awesome
- by zaqq - at 2005.06.01 23:26:00
|
13. Some rules for 0.0 since players cant maintain there own roles - in Player Features and Ideas Discussion [original thread]
I know josh, hell will freeze over b4 you quit :) srry sinbin for digressing.
- by zaqq - at 2005.06.01 23:22:00
|
14. Insta-idea & More - in Player Features and Ideas Discussion [original thread]
A very interesting idea. :) I'm guessing the "mouths" of the forums are hoping this post will simply go away quietly. Sacrficing their damage mods, OMG unheard of Nice work Mercade.
- by zaqq - at 2005.06.01 15:40:00
|
15. Some rules for 0.0 since players cant maintain there own roles - in Player Features and Ideas Discussion [original thread]
joshua, can i have your stuff ?
- by zaqq - at 2005.06.01 15:13:00
|
16. How about a 0.0 player emporium?..... - in Player Features and Ideas Discussion [original thread]
yes disco, hard but not impossible. When the gm's reduce the dependancy of 0.0 on empire, then things might actually happen. There might be a different feeling of ownership if players were allowed to create their own buildings. Instead we have, A...
- by zaqq - at 2005.06.01 15:06:00
|
17. Ore thieves - in Player Features and Ideas Discussion [original thread]
A jettisoned can is unwanted period. You threw it out of your ship end of story. Hate ore thieves too. Use secure cans, i know i know can't anchor in some sec systems. Then go back and forth to station like i did in the early days, or live with th...
- by zaqq - at 2005.06.01 07:49:00
|
18. How about a 0.0 player emporium?..... - in Player Features and Ideas Discussion [original thread]
Aspects of this are very similar to a post i made and got flamed about. Until devs realise that 0.0 needs some serious player infrastructure, ppl simply won't use it en masse, period. Some intersting ideas carper, well done m8. keep thinking :)
- by zaqq - at 2005.06.01 07:44:00
|
19. new skill for bounty hunters :-) - in Player Features and Ideas Discussion [original thread]
you counter the log off exploit this way. The ship the aggessor committed the aggressive act in gets jettisoned by the station. Wrtten in the code also, the aggressor cannot trade, sell, swap the ship the aggressive act the ship was involved in,...
- by zaqq - at 2005.06.01 07:31:00
|
20. new skill for bounty hunters :-) - in Player Features and Ideas Discussion [original thread]
The "Extract Coward From Station" skill. Now after committing an act of aggression, said pirate/player warps to station and docks. Hmm along comes, we'll call him "bert" for now Bert has trained the extraction skill. Only available to bona fide...
- by zaqq - at 2005.05.31 15:14:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |