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161. Is Myrmidon dead yet? - in Ships and Modules [original thread]
Originally by: VoiceInTheDesert Edited by: VoiceInTheDesert on 01/12/2008 16:58:26 Myrmi is down, but by no means "out" of the fight. It can fit a very good tank in a variety of ways and if you're not silly enough to use Blasters on ...
- by vostok - at 2008.12.01 17:04:00
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162. Sentry Drones and Capital Ships - in Ships and Modules [original thread]
Depends on what for, the moros is just plain better with sentries and for a carrier to use 15 sentries you need both carrier and advanced drone interfacing to level 5, the latter of which is a almost completely useless skill because you shouldn't ...
- by vostok - at 2008.12.01 17:00:00
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163. Battleship gun size - in Ships and Modules [original thread]
Originally by: Imaos Originally by: vostok Originally by: techzer0 Do we need to find the EVE BS vs. Real BS ship size comparison to show how the guns atually look fitting I mean... isn't a cruiser the size of the Eiffel...
- by vostok - at 2008.12.01 16:54:00
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164. PVP Typhoon setup and skills - in Ships and Modules [original thread]
Personally I think a cap booster would be a wasted slot since you have the nos and no mods which require serious amounts of cap. The trouble will come when you fight another capless setup with more focus on dps and ehp and less on cap warfare. - ...
- by vostok - at 2008.12.01 16:40:00
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165. Missile Users - I'd like an explanation! - in Ships and Modules [original thread]
This isn't so much a direct help to your question but have you stacked your guns? That will make the ammo switch much quicker. - Adaptation is not an excuse for lack of ballance! -
- by vostok - at 2008.12.01 16:10:00
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166. Battleship gun size - in Ships and Modules [original thread]
Originally by: DubanFP Edited by: DubanFP on 01/12/2008 15:34:02 At this point i'm fairly certain you're just trolling us now vost, goodbye. It's honestly not my intention, I just don't think there has been much of a decent argumen...
- by vostok - at 2008.12.01 16:00:00
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167. Battleship gun size - in Ships and Modules [original thread]
Originally by: Diomidis There must be few that connects modern projectile ammunition propellants and "EVE era" propellants... It's not a matter of whether you need oxygen to fire the weapon. Surely there is more than enough oxygen (in wha...
- by vostok - at 2008.12.01 15:41:00
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168. Battleship gun size - in Ships and Modules [original thread]
Originally by: Kain Garion 1: effecency why go bigger if smaller does the job. 2: power useage. 3: ammo itself takes up a lot of space the bigger the gun the bigger the ammo. again leads back to 1 4: crew needs space to. 5: production of ...
- by vostok - at 2008.12.01 15:26:00
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169. Battleship gun size - in Ships and Modules [original thread]
This still doesn't explain why battleship guns are SO tiny. I think it's fairly obvious that eve is nothing like how real space combat would be so can we leave that aside. Small guns are massive on frigates Medium guns are pretty small on cruis...
- by vostok - at 2008.12.01 14:35:00
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170. Battleship gun size - in Ships and Modules [original thread]
Originally by: Diomidis Nice concept...maybe the Mael will disappear in fireballs 10ths of times bigger than that...IF OXYGEN was THERE (in space) to support fireballs...just land your mael in a planet with earth-like atmosphere and enjoy...
- by vostok - at 2008.12.01 14:23:00
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171. Battleship gun size - in Ships and Modules [original thread]
Originally by: InsanlyEvlPerson If you stop and think about it, you dont need big guns to kill a spaceship, all you have to do is breech enough decks of the ship and the crew dies =P Lets not start the discussion about whether battlesh...
- by vostok - at 2008.12.01 14:10:00
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172. Battleship gun size - in Ships and Modules [original thread]
Originally by: DubanFP Edited by: DubanFP on 01/12/2008 13:38:05 Originally by: vostok Because the longer a railgun is the higher the theoretical speeds it can reach? For one example. And to get that increased speed would...
- by vostok - at 2008.12.01 14:06:00
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173. Battleship gun size - in Ships and Modules [original thread]
Originally by: Mishallia Venari I dont care about size, proportion, physics, curved flight paths or Eifal Towers. i want the side of my strom to disappear in a fire ball like THIS every time i fire! Mish Exactly :D - Adaptation i...
- by vostok - at 2008.12.01 13:35:00
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174. Battleship gun size - in Ships and Modules [original thread]
Originally by: DubanFP Edited by: DubanFP on 01/12/2008 13:27:03 In EVE the power of weaponry is based on the energy they consume, NOT their physical size. Why make a larger turret if you can have a smaller, better, turret that does j...
- by vostok - at 2008.12.01 13:30:00
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175. What Minmatar battleship would you use for ratting drones? - in Ships and Modules [original thread]
[Tempest, New Setup 1] Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II 100MN MicroWarpdrive II Cap Recharger II Cap Recharger II Cap Recharger I...
- by vostok - at 2008.12.01 13:19:00
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176. Battleship gun size - in Ships and Modules [original thread]
Originally by: Nomakai Delateriel Edited by: Nomakai Delateriel on 01/12/2008 12:23:08 Originally by: vostok Considering that an 800mm gun already exists, a ship around 1.5km long (I measures with Eiffel towers) should be fitti...
- by vostok - at 2008.12.01 13:05:00
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177. Remote shield tank vs remote armor tank - in Ships and Modules [original thread]
Originally by: Naomi Knight If you guys are so ALL knowing ,i think both of you are wrong, then why there is only rr amror rep gangs everywhere? Read my post noob: Originally by: vostok IMO the only thing wrong with shield ...
- by vostok - at 2008.12.01 12:15:00
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178. Is Myrmidon dead yet? - in Ships and Modules [original thread]
The problem with the myrm is it's a gunboat with a drone bonus. More bandwidth and less turrets. - Adaptation is not an excuse for lack of ballance! -
- by vostok - at 2008.12.01 12:10:00
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179. Battleship gun size - in Ships and Modules [original thread]
Edited by: vostok on 01/12/2008 12:08:15 Originally by: Walker Bulldog I believe CCP stated that a Rifter is about as big as a real-life 747. Looking at this chart , Rifter is something like 7-8 pixels long, which makes one pixel equi...
- by vostok - at 2008.12.01 12:07:00
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180. Battleship gun size - in Ships and Modules [original thread]
Originally by: ThoughtWrong In a RP perspective there is no friction in space so theoretically a projectile shell could "instantly" hit a target 249km away. Also in space the only brakes would be reverse thrusters, since they aren't "vis...
- by vostok - at 2008.12.01 11:53:00
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