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1. Visible Missile Bays? - in Player Features and Ideas Discussion [original thread]
Edited by: vecdran on 19/10/2005 23:38:19 Don't know if this has been suggested before, but has any thought been given to adding visible missile hardpoints? I think it'd make things that much more interesting if we could tell what kind of laun...
- by vecdran - at 2005.10.19 23:36:00
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2. Order a Ship to Stand Down... - in Player Features and Ideas Discussion [original thread]
Edited by: vecdran on 22/05/2004 01:22:07 Nice idea The Civilized Civire
- by vecdran - at 2004.05.22 01:19:00
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3. A page from Asheron's Call 2's book - in Player Features and Ideas Discussion [original thread]
That and a bloodline change...I'm ticked off that they are introducing bloodlines NOW. Especially ones that specialize in my field of interest :/ The Civilized Civire
- by vecdran - at 2004.05.20 21:16:00
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4. We need an autopilot option to turn on AB's and MWD's automatically, - in Player Features and Ideas Discussion [original thread]
There is NO need for a delay. If you AFK with this feature, you still have to travel to the gates. The advantage for those who are at their keyboards is instajumps. The Civilized Civire
- by vecdran - at 2004.05.20 16:20:00
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5. Make stations more interesting... - in Player Features and Ideas Discussion [original thread]
Yep, it's not a critical element or anything, just make the game that much more immersive. (I got the idea from the News post about the Imperial Apoc, it appears to have what I'm talking about attached to the bottom. The Civilized Civire
- by vecdran - at 2004.05.19 23:52:00
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6. Make stations more interesting... - in Player Features and Ideas Discussion [original thread]
Edited by: vecdran on 18/05/2004 23:19:51 ...by making more than just your ship hovering in the air! Add gantry towers, refueling hoses, elevators, generators, all the stuff that would be necessary to service a ship. To be honest, just watchin...
- by vecdran - at 2004.05.18 23:18:00
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7. Auto-Stacking Feature for missiles and ammo. - in Player Features and Ideas Discussion [original thread]
YES. Add it for all ammo. Nothing like going to switch ammo and having a bunch of small stacks of the same ammo cluttering up the menu, it's almost cost me my ship a few times because of clicking the wrong stack in the heat of battle. The Civ...
- by vecdran - at 2004.05.14 04:41:00
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8. New game mechanics: Missiles going to warp! - in Player Features and Ideas Discussion [original thread]
If this complex missile was ever introduced it should cost 500k isk or somethign absurd and require a lvl 8 or somethign skill. That's one nasty and hard hitting missile, make it so you have to work for it... The Civilized Civire
- by vecdran - at 2004.05.12 05:13:00
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9. Custom Ship skins Corp insignia - in Player Features and Ideas Discussion [original thread]
Edited by: vecdran on 11/05/2004 17:58:30 Yes. As most of the people, myself included, would be more than satisified with just some color changes.(Don't forget strobe light colors!) Dunno about the server load for corp logos, but that would b...
- by vecdran - at 2004.05.11 17:57:00
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10. Crew Management - in Player Features and Ideas Discussion [original thread]
Originally by: Telnen Kahfir Yeah, unfortunately, there are no crews on these ships. Read the Eve chronicles and the short stories. Its just the pilot jacked into a pod which then connects with the ship he's flying. No crew. And they're no...
- by vecdran - at 2004.05.11 03:44:00
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11. A face lift?: Revamping your character portraits. - in Player Features and Ideas Discussion [original thread]
Originally by: Grog Grueslayer If they do make that change i'd like to see the ability to make changes at will with macros. To change the facial expression on the fly. You get attacked... hit the macro you've made for "madness". The portra...
- by vecdran - at 2004.05.11 03:39:00
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12. Get New Portrait (mini view) - in Player Features and Ideas Discussion [original thread]
Just turn windowed mode on, shove the title bar as far up as possible, and alt-tab away. The Civilized Civire
- by vecdran - at 2004.05.05 06:13:00
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13. The new targeting interface proposal.. - in Player Features and Ideas Discussion [original thread]
Selection box and a ctrl-click instatarget would be perfect. It's really clumsy right now. Hell, a lot of things need hotkeys :/ The Civilized Civire
- by vecdran - at 2004.04.28 07:18:00
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14. want more blood & gore - introducing the Dancing Corpsticle! - in Player Features and Ideas Discussion [original thread]
And also drive the ESRB of this game through the roof. The Civilized Civire
- by vecdran - at 2004.04.14 08:12:00
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15. Advanced convo request window (less intrusive) - in Player Features and Ideas Discussion [original thread]
Quote: Something more attached to the GUI perhaps.. Here's my 3 second example picture.. SCREENSHOT YES. The Civilized Civire
- by vecdran - at 2004.04.12 03:04:00
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16. Warning SOUNDS.. "Beep!", "Shield Failure!" - in Player Features and Ideas Discussion [original thread]
This game could really benefit from a few more SFX... The Civilized Civire
- by vecdran - at 2004.04.12 02:59:00
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17. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: vecdran on 12/04/2004 02:59:35 AGH meant to reply. Mod delete this please? The Civilized Civire
- by vecdran - at 2004.04.12 02:58:00
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18. Reloading skill idea - in Player Features and Ideas Discussion [original thread]
Can we please get a skill that will reduce reload times? Perhaps give it a 2x training time multiplier or something. The Civilized Civire
- by vecdran - at 2004.04.12 02:58:00
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19. For those boring long waits - in Player Features and Ideas Discussion [original thread]
Edited by: vecdran on 11/04/2004 22:34:56 There's ingame po.rn if you're interested. www.pleasurehub.com The Civilized Civire
- by vecdran - at 2004.04.11 22:33:00
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20. Prove me wrong and I get banned! (superhighways) - in Player Features and Ideas Discussion [original thread]
Perhaps because this topic has been hashed to death and we are sick of posting our arguments for them? The Civilized Civire
- by vecdran - at 2004.04.11 16:51:00
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