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141. purifier - covert ops - in Ships and Modules [original thread]
does anyone have a purifier setup please for PVP gang and solo if possible and then adapt a PVE setup if possible just as anti frig ops thanks in adv ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.02.02 17:50:00
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142. [RMR] Maller mission setup - in Ships and Modules [original thread]
Edited by: samuel222 on 02/02/2006 17:44:02 i got: 5x medium beam laser II 1x small nosferatu 1x 10mn ab 2x cap rechargers 1x med armour repper 2x active hardeners (rat specific) 1x 1600mm plate 2x heat sink II can do all lvl 2's no problem...
- by samuel222 - at 2006.02.02 17:43:00
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143. Prettiest ship? - in Ships and Modules [original thread]
1.megathron 2.brutix 3.thorax gallente curves ftw! ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.25 20:37:00
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144. The most fun battleship to fly? - in Ships and Modules [original thread]
you must be mad to get into a BS at your level i didnt until 4 million SP and even then the skills were still lacking ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.23 19:44:00
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145. Dominix Lvl3 Missions - in Ships and Modules [original thread]
with the domi drones bay so big how you choose what drones to release fast enough? do you just click release and hope for the best? ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.18 17:12:00
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146. Help! Minimum Ship for Level 2 Missions? - in Ships and Modules [original thread]
punisher: 3 medium pulse laser II small nos webby 1mn T2 ab micro aux powercore 400mm plate rat specific hardener small repper II have fun ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.16 22:16:00
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147. Thorax - in Ships and Modules [original thread]
i dpnt wana spend 1.2 mill per gun and they be rubbish ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.15 13:06:00
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148. Thorax - in Ships and Modules [original thread]
i'm sorry about my previous post about the thorax and i have now regained my faith in it i was gona fit T2 small beams to it but i didnt know if it would drain the cap with a full tank anyone know the outcome thanks ___________________________ N...
- by samuel222 - at 2006.01.15 12:56:00
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149. Tanking the Ferox - in Ships and Modules [original thread]
you are forgiven / lays hands on shoulders but will you stay faithful to this religion? ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:42:00
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150. prophecy-lvl3's - in Ships and Modules [original thread]
can a pro hold up well in a lvl 3 or will it take multiple runs if so i'll just stay ferox even if it doesnt - make it ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:40:00
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151. Tanking the Ferox - in Ships and Modules [original thread]
id prefer less shield and better defences anyday more resists = less shield to replace using less cap however you play it and surviving just as long over to the next contender ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:35:00
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152. prophecy-lvl3's - in Ships and Modules [original thread]
does a beam setup work at all? anyone? ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:31:00
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153. Tanking the Ferox - in Ships and Modules [original thread]
Edited by: samuel222 on 13/01/2006 20:29:08 like i said NO BOOSTER no need for cap exept hardeners that run for bout 20 mins works for me ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:29:00
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154. Tanking the Ferox - in Ships and Modules [original thread]
thats quite a good setup but i would drop the booster and add another hardener then take all out of the lows and replace with sheild power relays then you have a ship with a built in booster can handle all lvl3's i've tested so far ______________...
- by samuel222 - at 2006.01.13 20:27:00
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155. Trial Day 2 - New Ship - in Ships and Modules [original thread]
just as long as you can get 3 guns on (i'd go for medium pulses- small pulse lasers) an afterburner and a small armour repairer and anything else that will be usefull to you and go have fun ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:20:00
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156. Trial Day 2 - New Ship - in Ships and Modules [original thread]
when i first started i got hold or a cheap punisher frigate and as a noob i found it a lot easier to survive in an with the cash u got u can easily Afford ship and insureance ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:12:00
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157. prophecy-lvl3's - in Ships and Modules [original thread]
need a setup for lvl 3 missions include everything: weapons mods skills thanks all ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.13 20:07:00
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158. 0.0 setup for a prophecy - in Ships and Modules [original thread]
sorry didn't mention its for pvp ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.10 23:01:00
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159. 0.0 setup for a prophecy - in Ships and Modules [original thread]
can anyone feed a 0.0 setup in for a pro? include T2 guns ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.10 22:31:00
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160. T2 med drones - in Ships and Modules [original thread]
what best racial specialisation? thinking amarr first........cheapest ___________________________ Now thats a face for radio!
- by samuel222 - at 2006.01.09 19:25:00
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