Pages: 1 [2] 3 4 5 6 7 |
21. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
I think AB in general should get a significant increase in speed with a reduction in penalty for MWD. Make it so people actually have to decide if they want to use MWD or AB in PVP. Something like 250% for AB, but no Sig penalty. And then keep 50...
- by prefectro - at 2009.10.03 05:29:00
|
22. Scanner Recalibrating - in EVE General Discussion [original thread]
The situation where you need to use the ship scanner many times over a short period of time tends to be in systems with very few people so the performance reason is a little thin. With cloaking/local/speed nerf it is already tough to track down th...
- by prefectro - at 2009.09.02 18:21:00
|
23. Ship type to use in 8-11 man gangs (minmtar) - in Ships and Modules [original thread]
For an 8-11 man gang you can try the following Matar ships. Vaga, Rapier (when you can use cov ops cloak), Sabre, Muninn, Stiletto, Huginn, Broadsword, Scimitar, Claymore, Sleipnir, Hound or try an Arty-Cane and keep some distance.
- by prefectro - at 2009.08.12 05:42:00
|
24. Tempest needs changing. - in Ships and Modules [original thread]
Sure the dps is bad, the optimal is bad, the tank is not so great, and even the base target range is the worst. However, I have flown the Tempest for years and will continue to fly it till the day I quit Eve as my BS of choice. The reason being is...
- by prefectro - at 2009.08.10 05:18:00
|
25. Vagabonds - in Ships and Modules [original thread]
Originally by: Boldor Aran I always die from these things. What's more annoying I can't think of a ship to deal with one. Vs all the other HACs this one seems to easily deal with them. Deimos is far too slow and needs to get close, it won'...
- by prefectro - at 2009.07.10 01:06:00
|
26. Wolf Or Jaguar? - in Ships and Modules [original thread]
Edited by: prefectro on 02/07/2009 16:57:51 I started out with the Jag, but after the great speed nerf I gravitated towards the Wolf. For me personally, it is a much more fun ship to fly. It has a lot better real DPS and the falloff bonus whic...
- by prefectro - at 2009.07.02 16:57:00
|
27. The New EVE Influence Map - in Corporation, Alliance and Organization Discussions [original thread]
Is there a map that shows the power blocs? As the influence map does not give a good picture of where the influence is really at.
- by prefectro - at 2009.06.14 00:19:00
|
28. Recommend a good ship to get acquainted with Amarr PvP - in Ships and Modules [original thread]
If you are new to PVP I would highly suggest you fly Interceptors and Interdictors for your first 50 or so kills. You will learn a lot from this without risking too much.
- by prefectro - at 2009.06.06 19:19:00
|
29. Death From Above alliance "aka the new Insurgency" recruiting corps. - in Alliance and Corporation Recruitment Center [original thread]
Mech has made many sheep squeal with delight. Good guy that loves a lot of pew pew. Good luck with the alliance building.
- by prefectro - at 2009.06.04 05:31:00
|
30. Maelstrom pvp - in Ships and Modules [original thread]
Switch to a Tempest, you get a dual dmg bonus, 2 utility slots for Neuts, you can shield tank it if you want, is more agile, and a lot cheaper. The Tempest is a good multi-use BS as you can then dock up and quickly switch to a Sniper fit or an RR ...
- by prefectro - at 2009.05.21 03:47:00
|
31. Boost the Eagle! - in Ships and Modules [original thread]
Originally by: Noisrevbus the Muninn flexibility with 2x open highs plus a flight of drones and the Eagle gets it's range. If we ignore the fact that damage always is king, you can see that for each of them they have one secondary appeal. ...
- by prefectro - at 2009.05.21 03:44:00
|
32. Lolfar - in Ships and Modules [original thread]
Edited by: prefectro on 20/05/2009 06:16:52 Since CCP said they were planning to reduce the skill requirements to use the Capital Shield Booster I plan to wait till they do this (and save me 20 days). I also already have Trimarks on. For now a...
- by prefectro - at 2009.05.20 06:13:00
|
33. sniper muninn (whine) - in Ships and Modules [original thread]
If we are talking about a ship for a Sniping Gang (that is warping in at 90km) then the Hurricane has nothing on the Muninn. Muninn has a much longer optimal, huge tracking bonus, and much more agile. If you are talking a mixed roaming gang then a...
- by prefectro - at 2009.05.20 06:09:00
|
34. Hound apoc 1.1 - in Ships and Modules [original thread]
I first tried a setup where I was able to fit a medium shield extender, but the DPS was horrible for smaller ships. So my newest setup has a TP and 200mm Plate (want to take advantage of the grid buff). This gives a huge increase in tank (relative...
- by prefectro - at 2009.05.14 04:12:00
|
35. carrier comparison - in Ships and Modules [original thread]
blah blah blah, if you are starting brand new then it is a no brainer, go with the Amarr carriers. Ignore those that incorrectly believe all ships are perfectly balanced.
- by prefectro - at 2009.05.14 04:09:00
|
36. New Naglfar - in Ships and Modules [original thread]
Slot layout did change. It has +1 to mid (so 6 mid and 6 low) The damage bonuses are now all for the Projectiles. The advantage of this is you can can put on projectile dmg mods and it has a greater effect. The missiles would act like a secondary...
- by prefectro - at 2009.05.14 04:07:00
|
37. What are some of the best ships for PvP? - in Ships and Modules [original thread]
I would have to say the best roaming gang ship would be the Zealot. It is not perfect, but it has a lot of good things going for it.
- by prefectro - at 2009.05.14 04:05:00
|
38. Digital Fury Corporation - limited recruitment drive - in Alliance and Corporation Recruitment Center [original thread]
Flew with these guys for a short while in Stain and some of their pilots have mad skills with Wo0ki3 being a ridiculously good sniper hac FC. Shut up, do exactly what he says, then bask in the ton of kills after. Good luck on the recruitment driv...
- by prefectro - at 2009.05.13 21:55:00
|
39. HAC to do???? vaga or munin - in Ships and Modules [original thread]
Originally by: AstroPhobic [Muninn, 100km] 193 DPS [Zealot, 100km] 290 DPS You are right. Zealot just dominates the Muninn. Depressing being Minmatar these days. And I am done arguing the Cane as a better Sniper option over the Muni...
- by prefectro - at 2009.05.12 01:43:00
|
40. HAC to do???? vaga or munin - in Ships and Modules [original thread]
Edited by: prefectro on 11/05/2009 23:29:03 The Zealot does not have vastly greater damage then the Muninn at 100km. I don't think you have a clue what the DMG difference is between both. And I was saying that the Muninn is a better Sniper shi...
- by prefectro - at 2009.05.11 23:28:00
|
Pages: 1 [2] 3 4 5 6 7 |
First page | Previous page | Next page | Last page |