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61. How are we expected to solo pvp vs shieldtanked ships with these new ASB's - in Player Features and Ideas Discussion [original thread]
While it is true that bigger doesn't always mean better. It's also true that bigger doesn't mean worse either. A cruiser with T2 resists which normally fits guns designed to hit frigs fairly well (220s), should beat a T1 frig. Rock isn't suppo...
- by mxzf - at 2012.08.06 05:29:00
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62. How are we expected to solo pvp vs shieldtanked ships with these new ASB's - in Player Features and Ideas Discussion [original thread]
Ruareve wrote: So let me get this straight. You tackled a T2 cruiser with a T1 frigate and are complaining because you couldn't kill it? I certainly hope you couldn't kill it. This. Regardless of if the Vaga was active tanked, passive, or A...
- by mxzf - at 2012.08.05 16:46:00
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63. Mining Mini Game - Why not give it real world use. - in Player Features and Ideas Discussion [original thread]
The biggest thing you're missing is that miners don't want to have to give constant input to mine. Most miners just want to semi-AFK and mine while they do other stuff. Forcing miners to provide input like that might get rid of some bots, but it w...
- by mxzf - at 2012.08.05 15:35:00
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64. Mining upgrades (again I know) - in Player Features and Ideas Discussion [original thread]
StoneCold wrote: As far as i know there are no bots able to read captures First off, the term is "CAPTCHA", not capture. It actually stands for something, "Completely Automated Public Turing test to tell Computers and Humans Apart" Second, ...
- by mxzf - at 2012.08.03 15:22:00
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65. [Little Thing] Make Contact Status Popups Interactible - in Player Features and Ideas Discussion [original thread]
Um ... that's already there. Go ahead and try it sometime.
- by mxzf - at 2012.08.03 14:05:00
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66. Capitals "Compare" to Nerf Football! - in Player Features and Ideas Discussion [original thread]
Gerrick Palivorn wrote: Perhaps expanding and writing a paragraph about each change to farther our understanding of what you are trying to convey would help your idea to become more understood and debated. This. But first you should start ou...
- by mxzf - at 2012.08.03 05:31:00
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67. Wormholes should be more random - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: mxzf wrote: There's no moon mining because it'd be freaking broken to be able to hold a virtually un-assailable moon mining POSes in WH space. Without commenting on whether or not moon mining in wh's is a good idea,...
- by mxzf - at 2012.08.01 17:05:00
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68. Wanted! "New video for newbies" - in Player Features and Ideas Discussion [original thread]
Why don't you make a video showing what newbies can do in Eve? I don't think it's CCP's responsibility to put out videos of everything, just grab Fraps and start making a video, it's something players easily can and should do. Instead of askin...
- by mxzf - at 2012.08.01 16:10:00
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69. Coalitions - in Player Features and Ideas Discussion [original thread]
Trick Novalight wrote: What would you propose to change game mechanics to make it unadvantageous to be blue to so many different alliances/corps? It doesn't work like that. If you make it disadvantageous to blue people, they'll simply set th...
- by mxzf - at 2012.08.01 12:58:00
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70. Wormholes should be more random - in Player Features and Ideas Discussion [original thread]
Horus V wrote: Also I will never understand why there is no moonmining in wh. You cant own a chain of wormholes anyway because of logistics. There's no moon mining because it'd be freaking broken to be able to hold a virtually un-assailable...
- by mxzf - at 2012.08.01 12:55:00
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71. Suggestions for new game mechanics/modules, inspired by different games - in Player Features and Ideas Discussion [original thread]
As I've had to say SOOOOOO many times in the past, "just because it's in x other game doesn't mean it would be a good thing for Eve". Seriously, Eve is completely different from those games, what makes you think that their mechanics should carry o...
- by mxzf - at 2012.08.01 12:02:00
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72. Automatically Delete Closed Corps/Alliances From Contacts List - in Player Features and Ideas Discussion [original thread]
I don't think you can take over a closed corp, due to the fact that there's no one in the corp to accept your application.
- by mxzf - at 2012.08.01 05:33:00
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73. A New Weapons Module for the T3 Battle Cruiser, T3 Cruiser and hopefully the T3 ... - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: a very fast tracking module that can lay down alot of fire in a short amount of time but only does moderate damage with each impact ... so, ACs/blasters/pulse/rockets crossed with smartbombs? Sounds a bit OP to me (b...
- by mxzf - at 2012.08.01 03:18:00
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74. Exploration lost Station and Planets - in Player Features and Ideas Discussion [original thread]
Why? What's this supposed to accomplish?
- by mxzf - at 2012.07.31 20:23:00
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75. Implant Sets Ideas - in Player Features and Ideas Discussion [original thread]
First off, having to chose between having the Omega and having another hardwiring is a completely and totally intentional decision on CCP's part. If you want to have the best set bonus, you have to make sacrifices. It's completely and totally reas...
- by mxzf - at 2012.07.31 20:16:00
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76. Give the possibitly to create Missions - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: Did you see a lot of player that make Courier Contracts? Um ... yes. It's already a well-used and vetted system. Just because you haven't used it much doesn't mean no one does. And, as a few people have pointed out...
- by mxzf - at 2012.07.31 17:56:00
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77. Tutorial as a single player campaign - in Player Features and Ideas Discussion [original thread]
So ... the SoE arc. Seriously, it's a mini-campaign for newbies which Aura introduces you to that will take you on a tour around Eve showing you many parts of Eve. That's pretty much exactly what you're asking for, but it's already in the game.
- by mxzf - at 2012.07.31 13:38:00
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78. A request from Laptop Users - in Player Features and Ideas Discussion [original thread]
Seriously? ... Seriously? You're not even pretending to be serious anymore.
- by mxzf - at 2012.07.30 22:10:00
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79. iteron - in Player Features and Ideas Discussion [original thread]
Griffin Omanid wrote: I also think mining is boring, but I trained it for corp-operations and for some level 3 storyline missions, where you need to mine 6000 m-¦ Omber, its quit usefull. Eh, it's mildly useful. You'll make more ISK in the l...
- by mxzf - at 2012.07.30 22:06:00
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80. iteron - in Player Features and Ideas Discussion [original thread]
Or you could stop AFK mining in a hauling ship. Or you could stop mining in systems where belt rats spawn. Or you could get a real mining ship. Or you could just warp away from the rats. Or you could mine with friends that can defend you. Any...
- by mxzf - at 2012.07.30 19:24:00
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