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1. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
It would probably also be helpful to separate Lock Target and Remove from Overview. --Matt
- by mrhateboy - at 2009.12.05 04:39:00
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2. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Edited by: mrhateboy on 28/11/2009 16:55:02 Originally by: Minchurra As amusing as it was to watch my corpmates rage when he reprocessed 50 t2 large rails rather than repackaged them, this would be a welcome change. Even if it is a 'j...
- by mrhateboy - at 2009.11.28 16:55:00
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3. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Edited by: mrhateboy on 25/11/2009 22:15:26 Originally by: Sepheir Sepheron Dragging a ship from the ships box onto the station background activates the ship. This is not a change, it has been in effect since I started playing. Ya ...
- by mrhateboy - at 2009.11.25 22:15:00
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4. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Edited by: mrhateboy on 25/11/2009 20:46:54 Edited by: mrhateboy on 25/11/2009 20:41:00 Originally by: Whitehound It is not possible to discuss a topic when the OP does not want us to know the truth. People have complained about ev...
- by mrhateboy - at 2009.11.25 20:38:00
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5. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Back on topic: Adding a divider or moving the option would also be helpful, and likely just as simple. I like either of those. --H8
- by mrhateboy - at 2009.11.25 15:01:00
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6. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Edited by: mrhateboy on 25/11/2009 14:56:59 Originally by: Whitehound Edited by: Whitehound on 25/11/2009 14:32:13 Originally by: Shana Matika What's your problem Whity... The OP does not want to learn, instead he wants ...
- by mrhateboy - at 2009.11.25 14:51:00
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7. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Sure, but it is not your job to improve the design of the game. Only when you have a problem, which you cannot fix yourself (for example by being more careful), do you have a reason for making a suggestion It ...
- by mrhateboy - at 2009.11.25 14:36:00
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8. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Edited by: mrhateboy on 25/11/2009 12:46:58 Originally by: Vadimik Maybe you should just activate ships by dragging them to background? That would be another reasonable (and even safer) change, but would stray from the current conv...
- by mrhateboy - at 2009.11.25 12:43:00
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9. Placing "Trash It" on a submenu - in Player Features and Ideas Discussion [original thread]
Edited by: mrhateboy on 24/11/2009 12:42:08 When navigating "Ships" while in a station on higher-resolution monitors (cramped 21.5" 1080p monitor or anything that runs >=1440p for example), it can sometimes be difficult not to accidentally ...
- by mrhateboy - at 2009.11.24 12:39:00
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10. Status Update : Mac and Linux Closed Beta - in EVE Technology Lab [original thread]
sign me up too
- by mrhateboy - at 2007.10.24 01:51:00
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11. Enemies Abound lvl 5 - in Missions & Complexes [original thread]
Originally by: iudex Has this mission been changed ? I remember i did it 2-3 months ago solo and it was no problem with a cruise missiles pimp-cnr, keeping 130-140km to the stargate. But didn't try it after latest patches as i don't like ...
- by mrhateboy - at 2007.06.03 16:17:00
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12. Minmatar ship for L4 missions - in Missions & Complexes [original thread]
Originally by: Leandro Salazar 'fraid that is not a decent amount of damage unless you use T2 ammo, which has its own issues. Tbh med arties are even worse off than large ones due to small clip size and high rof. Been there, tried sleip be...
- by mrhateboy - at 2007.05.30 18:19:00
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13. Minmatar ship for L4 missions - in Missions & Complexes [original thread]
Edited by: mrhateboy on 30/05/2007 17:01:45 Edited by: mrhateboy on 30/05/2007 17:00:05 I would think an arty fit sleipnir might do well in lvl4s. It should have no tanking issues, and medium artillery should have no trouble popping any of...
- by mrhateboy - at 2007.05.30 16:58:00
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14. Please help with tempest fitting for lvl4 missions!! - in Ships and Modules [original thread]
I don't think your fit looks that bad. It should be workable with a few minor changes. 1) ditch the invul for an SBA, T2 or faction preferably 2) ditch the 1400s for 1200s 3) Get a gist XL booster to replace the large with 4) drop the signal ampl...
- by mrhateboy - at 2007.05.25 14:39:00
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15. must have skills for a cerb - in Ships and Modules [original thread]
In addition to the skills necessary to fly the ship, and engineering skills that should be acceptable, you'll probably want HAC V and Heavy Missiles Spec V to have a really good chance of surviving...and possibly killing some things. --H8
- by mrhateboy - at 2007.05.25 14:32:00
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16. How far can i push an Ishtar in lvl 4 missions ? - in Missions & Complexes [original thread]
Sig radius accounts for a large damage reduction from BS guns and missiles. --H8
- by mrhateboy - at 2007.05.11 16:18:00
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17. maelstrom or tempest for lvl4 runner - in Ships and Modules [original thread]
Tempest 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II 1200mm Artillery Cannon II Domination Heavy Missile Launcher Domination Heavy Missile Launcher Gist C-...
- by mrhateboy - at 2007.05.03 18:37:00
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18. High standings with all non-pirate NPC factions - in Missions & Complexes [original thread]
I feel like I didn't run any Minnie storyline missions, but I was under the impression that doing regular missions very slowly raised faction standings. Perhaps I'm confused, and did do a few Minnie storylines. It was quite a while ago, and there'...
- by mrhateboy - at 2007.05.02 14:07:00
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19. Lvl 4 maelstrom? - in Ships and Modules [original thread]
Originally by: GC13 That setup looks mediocre at best. No afterburner, no damage mod, and way too much emphasis on its cap. At most you'll need two PDS IIs and two CCC rigs, leaving one rig for tracking (which does help take cruisers down ...
- by mrhateboy - at 2007.05.01 20:52:00
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20. High standings with all non-pirate NPC factions - in Missions & Complexes [original thread]
I'm not positive, but I think it should be possible. You definitely won't want to do any storylines though, since they hurt your standings with the hostile factions to whichever faction you're running for. I initially had -2.4 standing with Minnie...
- by mrhateboy - at 2007.05.01 20:38:00
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