| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
You've cluttered over 20 pages worth of whining on the CNR's loss of rate of fire. Enough is enough. Ships are not balanced around tractorbeams and amamake.
- by mama guru - at 2013.05.19 17:28:00
|
2. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Donedy wrote: Also im not convinced at all with the tempest. Even his description is not fitting with the reality (Im referring to his "unsual speed and agility") The sad reality is that the "attack/combat" differentials might work for batt...
- by mama guru - at 2013.05.16 11:47:00
|
3. Navy Raven: The Return of the King - in Missions & Complexes [original thread]
Lugalzagezi666 wrote: You can already comfortably kill cruisers just using rigors and 2 tps. Plus 1 mid means another painter and increased calibration means upgrading one rigor to t2. So you dont need any new "precision" bonus to efficiently k...
- by mama guru - at 2013.05.16 10:32:00
|
4. Sticky:[Odyssey] Clone Costs - in Features and Ideas Discussion [original thread]
I stopped piloting frigs ages ago because of clone and implant costs. This is a step in the right direction. Personally i'd rather see the skillpoint coverage be removed and costs going up on buying implant slots for your current clone and jump c...
- by mama guru - at 2013.05.14 23:15:00
|
5. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys I've been watching the thread closely, and I really want to post something because I would hate to think you feel ignored. The problem is, I'm really not sure what to tell you! The discussion here seems extremely passi...
- by mama guru - at 2013.05.14 23:04:00
|
6. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Liang Nuren wrote: Nobody seems to give a damn about the geddon's sig increase. It's probably the next biggest thing on my list. -Liang It's a nerf yes but I'd argue it's well deserved concidering the other buffs it got. Not to mention the...
- by mama guru - at 2013.05.14 20:11:00
|
7. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Liang Nuren wrote: mama guru wrote: Warbirds was a neat vid and all but hardly representing of caldari in PVP. +1 midslot and improved damage application vs smaller targets at the cost of a little dps might make the navy raven a viable flee...
- by mama guru - at 2013.05.14 18:05:00
|
8. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Warbirds was a neat vid and all but hardly representing of caldari in PVP. +1 midslot and improved damage application vs smaller targets at the cost of a little dps might make the navy raven a viable fleet option when coupled with the overall imr...
- by mama guru - at 2013.05.14 17:55:00
|
9. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: You're mistaken the sig radius of sentries is 125m..... weapon res is 400. Right my mistake, i was thinking of Ogre II's. They have a sig res of 125, sig radius of 100.
- by mama guru - at 2013.05.14 17:51:00
|
10. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Marxzo Andoun wrote: Despite his earlier trolling, I agree fully with Roime's assessment. Hype is amazing for small gang, Mega is now better suited for large fleets. Ah DeLinsey, no one ever had worries about the Domi's PvE capability, even be...
- by mama guru - at 2013.05.14 17:27:00
|
11. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Sounds like someone have not flown a tempest recently. Altimo wrote: Liang Nuren wrote: The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP. -Liang I just have to poke at this but seriously, how often i...
- by mama guru - at 2013.05.14 17:14:00
|
12. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Did the navy geddon really need a 375m3 dronebay, on par with most dedicated drone boats? While the navy mega gets to settle for 175m3? Gallente are gimmicked enough as it is, swapping the dronebays would make alot of sense to give the navy mega ...
- by mama guru - at 2013.05.14 16:16:00
|
13. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
Avald Midular wrote: Grath Telkin wrote: Are you asking me why better range and tracking are bad right now? No I'm asking you why they are "amazing" or in any way better than an Abaddon since the two ships mods and fitting are largely t...
- by mama guru - at 2013.05.14 05:46:00
|
14. [Odyssey] Tech 1 Battleships - Gallente - in Features and Ideas Discussion [original thread]
Marlona Sky wrote: I still think the optimal and tracking bonus on the Dominix is pathetic. Outside of gate camping, it serves no purpose. It's good for fleet pvp. Very good infact. Once sentry drones get to orbit their host so you don't hav...
- by mama guru - at 2013.05.14 05:41:00
|
15. Sticky:[Odyssey] Navy Battleships - in Features and Ideas Discussion [original thread]
The tempest is still the worst battleship in the game, no suprise there. It underpreforms in literally every role it can take. Give it an extra turret and 7.5% ROF / 7.5% falloff bonus or something instead of the archaiac double damage bonus desig...
- by mama guru - at 2013.05.13 17:16:00
|
16. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Tsukino Stareine wrote: Too many dla, you need 2 max if you need more you need to train more skills. Also why so much tank on mjd fits? You shouldn't get touched if you're doing it right Mostly for anoms and stuff, 3x DLA puts me at 132km d...
- by mama guru - at 2013.05.12 13:28:00
|
17. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Was keen to try out sentry sniping. [Dominix, Odyssey Carebearing] Large Armor Repairer II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier I...
- by mama guru - at 2013.05.12 13:18:00
|
18. LVL 4 Tengu suggestions.... - in Ships and Modules [original thread]
Here's something that isn't a gank magnet. [Tengu, Missions 2 HAM Endgame Minmatar] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Gistii A-Type Small Shield Booster Republic Fleet...
- by mama guru - at 2013.05.11 17:53:00
|
19. 30 days dual character training - now on Singularity - in EVE General Discussion [original thread]
Allus Nova wrote: mama guru wrote: Lipbite wrote: 1) can't imagine why would I need 3 toons on single account instead of 3 toons on 3 accounts (which can be used as fleet); 2) single EVE account with 3 toons in training cost ~50$ per mon...
- by mama guru - at 2013.05.10 20:30:00
|
20. 30 days dual character training - now on Singularity - in EVE General Discussion [original thread]
Lipbite wrote: 1) can't imagine why would I need 3 toons on single account instead of 3 toons on 3 accounts (which can be used as fleet); 2) single EVE account with 3 toons in training cost ~50$ per month. Interesting. Highest monthly fee in t...
- by mama guru - at 2013.05.10 20:16:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
| First page | Previous page | Next page | Last page |