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1. Thanks for Falcon change - in Ships and Modules [original thread]
Originally by: Solid Prefekt The other ewar modules were only partially effective. I would have loved webs that stopped you to 0km/s, had a 90%+ success rate and could do it from 175km away. Wanna trade? I'll give you 100% chance to work w...
- by lebrata - at 2009.04.17 15:13:00
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2. Battleships -vs- ECM - in Ships and Modules [original thread]
Originally by: CrestoftheStars Originally by: Megan Maynard Two ECCM on a tempest is pretty fun. you haven't even tryid it. 8 eccm's on a scorpion and it still gets jammed by a falcon (that's 546 strength it have ). and this i...
- by lebrata - at 2009.04.16 13:47:00
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3. Guardian - in Ships and Modules [original thread]
Originally by: Miss KillSome OMG, what a fail fittings u have there guys.. I've been running this on my alt, its cap stable with 6 active mods (turn off one remote rep for local repping if needed) and i was tanking alot of drones with it ...
- by lebrata - at 2009.04.16 11:26:00
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4. Guardian - in Ships and Modules [original thread]
Edited by: lebrata on 16/04/2009 10:34:32 Here is a fit if you hwave 2 gaurdians or more. Highs 5 x solace RR. 1 x large energy transfer array T2. mids 2 x T2 ECCM. lows 2 x EANM T2. 1 x DCU T2 1 x 800MM rolled tungston plate 1 x AN...
- by lebrata - at 2009.04.16 10:31:00
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5. Blasters Useless? - in Ships and Modules [original thread]
Edited by: lebrata on 10/04/2009 09:21:58 Originally by: NightmareX Looking at your show info ingame doesn't tell me that you have been PVPing your self, at all . I at least have some kills. 600 kills is a number i'm happy with. But ...
- by lebrata - at 2009.04.10 09:20:00
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6. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Goumindong This is not true. They do between 30-200% more damage than lasers within their optimal. Reasons 1. Tracking Read your own graphs pal tracking is irrelevant according to you.... Originally by: Goumi...
- by lebrata - at 2009.02.25 11:56:00
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7. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Goumindong Hey, stop using that graph that uses the wrong ammo and makes it hard to see the advantages at various ranges. The graph was to show the tracking of pulse against that target as part of a discussion. The s...
- by lebrata - at 2009.02.25 11:51:00
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8. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Jorev Dannel I'm talking about damage potential. Exactly and that is your problem, cos the reality is totally different as the dmg/range.tracking ratios are way off with lasers. Originally by: Jorev Dannel W...
- by lebrata - at 2009.02.24 22:17:00
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9. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: lebrata on 24/02/2009 22:00:22 Originally by: Jorev Dannel I also don't quite understand your values after looking up the guns in question: Mega Pulse II's seemed like they should only have 36 KM optimal with Scorch ammo,...
- by lebrata - at 2009.02.24 21:58:00
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10. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Omara Otawan Originally by: lebrata You should read your previous posts and the context of replies before you post again. Ahh now I get it. You already had it, you just snipped out the inconvenient parts...
- by lebrata - at 2009.02.24 21:50:00
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11. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Omara Otawan Way to ignore tracking and transversal, pal You are the one that was ignoring transversal when you claimed the the blaster ship could hit this:- Originally by: Omara Otawan No, a worst case...
- by lebrata - at 2009.02.24 21:43:00
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12. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Omara Otawan Originally by: lebrata And you expect that a blaster BS can hit in those circumstances.... Not really, although if it would be able to hit, it would put out around 250-300% of the dps a laser B...
- by lebrata - at 2009.02.24 21:26:00
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13. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: lebrata on 24/02/2009 20:59:14 Originally by: Omara Otawan The sig radius effect is rather negligible (sp?) as long as sig is big enough for gun resolution, so mwd or not, transversal remains the decisive factor. Large...
- by lebrata - at 2009.02.24 20:58:00
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14. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: lebrata on 24/02/2009 20:45:39 Originally by: Omara Otawan Hmm, from the first look at it I'd say the figures are rather misleading as they are against a uniform target A constantly high transversal is a worse case...
- by lebrata - at 2009.02.24 20:44:00
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15. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Jorev Dannel I was also gonna correct you on the true range of autocannons, but thankfully someone else already did that. Yea of course you were pall.... Yea i mean a entire 1km in double falloff....
- by lebrata - at 2009.02.24 20:27:00
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16. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Omara Otawan Yes they do. I'm ofc assuming both BSs webbed inside 10km. Never trust a graph you didnt tamper with yourself? Fine... As you can see the dmg falloff due to transversal is insignificant from 45km d...
- by lebrata - at 2009.02.24 20:24:00
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17. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Omara Otawan Not true. Regardless if we're talking scorch or AN MF, pulses lose out on dps due to tracking way before blasters even reached their peak dps (against BS size/speed targets). Rubbish BS and BC do not move ...
- by lebrata - at 2009.02.24 20:06:00
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18. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: lebrata on 24/02/2009 19:44:15 Originally by: Jorev Dannel In exchange for which they require more power to run The guns do but the blaster ships need to virtually perma run a mwd so cap is a bigger issue for blaster ...
- by lebrata - at 2009.02.24 19:40:00
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19. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Omara Otawan The idea behind the optimal/tracking combination of attributes is to give small/nimble ships the option to outrun BS guns, not to give BSs a nice area where they always do full dps. And yet with a 45km opti...
- by lebrata - at 2009.02.24 19:11:00
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20. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Omara Otawan With the first 500-1000m you can neglect this pretty much, while still getting a nice tracking boost. The first 0-2km you can also ignore cos nobody hits at that range, giving blasters with AM a 2.5km avail...
- by lebrata - at 2009.02.24 18:42:00
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