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61. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: kardjaval wrote: nothing is as simple as that in eve, but practicing 1v1 is still beneficial to pvp. Barely. A 1v1 on "equal footing" will not teach a young pilot that smaller ships can "lock down" big ships... it will...
- by kardjaval - at 2012.05.04 01:21:00
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62. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
mxzf wrote: ShahFluffers wrote: "Real PvP" involves a great deal more than just fitting ships (and there is a VERY big difference between setting up ships for solo, 1v1, and gang roles). It also includes learning aggro mechanics, general awa...
- by kardjaval - at 2012.05.04 00:40:00
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63. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Hypothetical situation: I feel the need for some PvP. Under your proposed system, I have two options... Option 1: I go into a "PvP simulator" and choose whatever ship I want, fit it however I want, and can engage someone in...
- by kardjaval - at 2012.05.03 21:12:00
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64. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: kardjaval wrote: another possible limitation could be pausing of the skill que while in the pvp arena game, most battles would only last 5 to 15 minutes, so it wouldn't have a significant impact on training, but doing not...
- by kardjaval - at 2012.05.03 21:12:00
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65. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
mxzf wrote: kardjaval wrote: ALLOWS PLAYER TO PRACTICE PVP with the variables set in stone. That's not PvP. The problem with arenas is that they wouldn't build confidence for real PvP like you think, it would cause people to be even mor...
- by kardjaval - at 2012.05.03 21:10:00
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66. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Random Majere wrote: I proposed something similar in the past. Except you retained your skill lvl and played against other Eve players. Basically, my proposition was that you would have "simulators" in stations where your character would enter ...
- by kardjaval - at 2012.05.03 21:06:00
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67. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: kardjaval wrote: you guys seem to prefer saying "its a bad idea" without offering any reasons, or you say use the search cause the ideas have already been shot down in those threads, when those ideas are similer, but not...
- by kardjaval - at 2012.05.03 20:56:00
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68. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: kardjaval wrote: exactly like singularity without having to instal a 10 gig file (or stuff) Quick copy/paste of the Eve install dir will fix the first part. The not dealing with stuff they're testing part is also pretty...
- by kardjaval - at 2012.05.03 20:41:00
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69. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: kardjaval wrote: my system does not replace real pvp, it augments real pvp. it does not, and never would edtract from real pvp, and real pvp would still have it's "bite" as you say, yes, rvb provides a good introduction...
- by kardjaval - at 2012.05.03 19:01:00
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70. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: kardjaval wrote: further more, it allows players to practice on a equal SP level It's kind of cute that you think SP matters in that manner. kardjaval wrote: it alows players the chance to experiment with wildly uniqu...
- by kardjaval - at 2012.05.03 18:38:00
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71. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: kardjaval wrote: Buzzy Warstl wrote: It doesn't create any opportunities for play that don't already exist. You have the tools, build it yourself, because that is how the sandbox works. i don't have the tools to ...
- by kardjaval - at 2012.05.03 18:36:00
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72. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
mxzf wrote: You do have the tools, all it takes is a bit of legwork and the willpower to do it, laziness isn't a good reason to have CCP implement systems that would mess up and take away from the sandbox. Yes, you heard me right, it would ta...
- by kardjaval - at 2012.05.03 17:54:00
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73. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: It doesn't create any opportunities for play that don't already exist. You have the tools, build it yourself, because that is how the sandbox works. i don't have the tools to create a widespread, low maintenance sporti...
- by kardjaval - at 2012.05.03 15:23:00
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74. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Nalha Saldana wrote: This is not how the sandbox works. If you want something like this organize it yourself in highsec. so, the sandbox can't have games within the game? that is not a sandbox, silly.
- by kardjaval - at 2012.05.03 13:58:00
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75. -IDEA-,Virtual Arena - in Player Features and Ideas Discussion [original thread]
Basically, here is the low down, the game would consist of two modes, practice and league. In practice mode, the player chooses difficulty, and then enters the game, upon entering the game, a virtual system would be generated, with no players, but...
- by kardjaval - at 2012.05.03 13:47:00
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76. EvE Online 10th Birthday, your Gift wish form CCP, ideas - in EVE General Discussion [original thread]
Menaiya Zamayid wrote: You know I wish we had some kind of .. Arena fight to do , where you don't actually lose your ship but first person to 1 structure point left loses fight and is jumped out of the ring. I mean I know some ships are a dime ...
- by kardjaval - at 2012.05.03 12:23:00
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77. new drake + new missiles - in EVE General Discussion [original thread]
http://profile.imageshack.us/user/nokozo/ as promised, very close up, of the drake model with turret passive, locked and tracking, and locked and firing.
- by kardjaval - at 2012.05.03 09:58:00
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78. new drake + new missiles - in EVE General Discussion [original thread]
Ciar Meara wrote: Pictures? pictures incoming.
- by kardjaval - at 2012.05.03 09:39:00
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79. new drake + new missiles - in EVE General Discussion [original thread]
who else thinks the new missiel turret look weird on teh drake, not to take a meme out of proportion, but this really is a case of the "yo bro, i heard you like missile turrets, so i put missile turrets on your missile turrets" scenerio, please ...
- by kardjaval - at 2012.05.03 09:23:00
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80. Need Duality NAO - in Test Server Feedback [original thread]
meh, drake model seems weird. would it of' been hard to remove the missile bay graphic from the drake model, put the hardpoint in the recessed niche, and then allow the missiles to effectively replace the current drake models missile bay?
- by kardjaval - at 2012.05.02 22:58:00
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