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1. The Battle of Kehjari - in Warfare & Tactics [original thread]
This siege was some of the most fun I've ever had in EVE. There was constant action, and Cal Mil had a rotating host of fleet commanders and support personnel so that any one person could slip out if needed. I managed to attend all my July 4th pla...
- by islador - at 2015.07.11 22:15:03
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2. [Caldari] 6.7.YC117 Victory of Kehjari - in Intergalactic Summit [original thread]
I've been playing for something like eight years. I've been in null, I've been in low, I've done large fights, small fights, caps. I haven't done everything, but I'm pretty ******* close, and let me tell you. This siege was one of the most fun thi...
- by islador - at 2015.07.07 03:09:51
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3. Supers as the new Suit Case - in Player Features and Ideas Discussion [original thread]
Right now a Nyx can carry 2.5m m3 of assembled ships and an Erebus can carry 5m m3 of assembled ships. This is fun and all, but supers need a new role and alliances need a new way to move all their crap. What if supers had incredibly massive maint...
- by islador - at 2015.06.30 20:03:03
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4. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Generic Marketting Character wrote: stoicfaux wrote: Has anyone tried an Orthrus or Barghest with its 19-20km/s heavy/cruise missiles against a firewall? It's entirely possible for missiles of this speed to go from out of smart bomb ran...
- by islador - at 2015.06.24 17:21:30
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5. Faction fighter drones - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: THIS IS ALSO TRUE:) Then again a rattle carrier fleet would sort of bring the old "finger of god" days back but then, still awesome 'finger of god' days?
- by islador - at 2015.06.24 07:16:04
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6. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Could the new docking structures have multiple undock points? With pilots able to select which undock to use? Because of the new size of the structures, these undocks would Raise the player count required to hell camp a station. Make 'sta...
- by islador - at 2015.06.23 21:03:07
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7. [Deployable Intel Structure Idea] - Decloak Counter - in Player Features and Ideas Discussion [original thread]
Wallace Warmkestle wrote: islador wrote: meanwhile others could hack the structure and steal a copy. Can I hack it and edit the data? That seems more fun. Heh. I didn't think of that, but that could be fun too. I'm a little leery of...
- by islador - at 2015.06.23 20:07:06
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8. [Deployable Intel Structure Idea] - Decloak Counter - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: I dont get it, whats would be its use? Everyone decloaks on gate, regardless of ship type or friendly/foe. Purpose of your counter is also just counting people passing gate or what? What's the value? You can see jumps o...
- by islador - at 2015.06.23 19:51:54
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9. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
I feel this is approaching the firewall problem from the wrong angle. The goal appears to be making missiles less easily countered by 'firewalling'. To do this, we need to first determine what 'firewalling' means. Back in 2010 The Initiative all...
- by islador - at 2015.06.23 19:16:51
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10. [Deployable Intel Structure Idea] - Decloak Counter - in Player Features and Ideas Discussion [original thread]
wyliana virras wrote: mmm... no. just no. you sir did not understand the basic principles of cloaking. untill then, bye bye... Could you please elaborate? What principle of cloaking have I missed? S3ND3TH wrote: I believe there is alread...
- by islador - at 2015.06.23 18:03:22
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11. [Deployable Intel Structure Idea] - Decloak Counter - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: Or you wait for the new structures to come out... Also show me on the kill mail where the cloaky touched you... The new structures don't log data like this. On top of that, I recall an open request from CCP for new struc...
- by islador - at 2015.06.23 08:35:20
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12. [Deployable Intel Structure Idea] - Decloak Counter - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: On grid , unscopeable , costing around 50mil - yes. Remote - no What is unscopeable? Unscoopable? I opted to have it be off grid, but nearby, because I wanted it to take just that little bit of effort to poof. That wa...
- by islador - at 2015.06.23 08:12:20
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13. [Deployable Intel Structure Idea] - Decloak Counter - in Player Features and Ideas Discussion [original thread]
Structure Function The Decloak Counter would count the number and relative size of decloaks that occur on a grid. Structure Deploying The Decloak Counter must be anchored within 1 AU of the target. You then select from a list of celestials wh...
- by islador - at 2015.06.23 08:01:54
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14. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
From the perspective of a small to mid-size gang FC, this change will have a single effect on my tactics: Roughly an 100% increase in the amount of time it takes me to offensively re-position my fleet. That is because instead of scanning a target...
- by islador - at 2015.06.11 22:58:55
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15. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
So I responded to the survey already, but I've refined my thoughts a bit more. I wrote a blog post about it and set it up on reddit, but it didn't do too well. I presume that's because of the wall of text. Regardless, I thought I should post it he...
- by islador - at 2015.03.14 16:40:59
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16. Developer Documentation - in EVE Technology Lab [original thread]
eve-dev was recently defaced. I was using it yesterday without trouble and now see it as a spam filled useless wiki. Fortunately the wayback machine has preserved the documentation! http://web.archive.org/web/20130811195618/http://wiki.eve-id.net...
- by islador - at 2013.11.05 21:46:00
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17. Software to kill blink (Volunteers needed!) - in EVE Technology Lab [original thread]
NickyYo wrote: Goal: To create a blink style software and opensource it, resulting in all alliances/corps keeping this gambling internally! **** off kworld.
- by islador - at 2013.10.08 15:43:00
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18. API Servers: HTTP 403 on API error change - in EVE Technology Lab [original thread]
I'm building a new app and the lack of data offered from these 403s is less then beneficial. The old error machinery was much more efficient for my purposes and I would greatly support its return.
- by islador - at 2013.10.04 18:07:00
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19. EveVegas 2013 - October 17-19 2013 - in Out of Game Events and Gatherings [original thread]
Lolmer wrote: islador wrote: Discount code for the hotel isn't working. Rates aren't working for 18th and 19th :( From the reservation link on Eve Vegas :: Home : Quote: Rio All Suite Hotel & Casino is pleased to welcome the Eve V...
- by islador - at 2013.09.23 14:32:00
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20. EveVegas 2013 - October 17-19 2013 - in Out of Game Events and Gatherings [original thread]
Discount code for the hotel isn't working. Rates aren't working for 18th and 19th :(
- by islador - at 2013.09.20 01:59:00
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