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1. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
Happy to participate, if you are still looking for people, though you have a lot of able applicants already from my alliance. I've played since the beginning, flown just about everything, in every kind of alliance. I've posted quite a few things ...
- by davet517 - at 2015.11.04 03:45:21
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2. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Sorry, not feeling it. The "rework" is more nerf than anything else. The only real good news (especially for super-cap pilots) is that caps will be useful for something again (shooting structures). The new "angle guns" won't be relevant unless t...
- by davet517 - at 2015.11.04 03:33:19
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3. Sticky:Dev Blog: Next set of Sov and Capital Movement Iterations - in EVE Information Portal [original thread]
All you did is make is easier for people who don't care, not to care. You completely misunderstand the problem. Since you created the mechanics, you should understand that when someone sets a timer, whether that's a solo nobody in an interceptor,...
- by davet517 - at 2015.09.17 13:04:32
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4. Project: Aegis Sov FAQ - in Assembly Hall [original thread]
Isn't this more than a little pointless, Sort? The questions that you have already put on the list are answered in multiple places already, i.e. dev blogs. Shouldn't valuable summit time be used to discuss things that can't be learned elsewhere? i...
- by davet517 - at 2015.09.10 19:15:45
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5. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
When you move people's cheese they're going to gripe. There is no way around that. People are used to a specific way of "winning eve" that used to make sense, but doesn't anymore. Sorry, but I have to call out this "sov vs. fun" tear torrent. It...
- by davet517 - at 2015.08.13 14:43:12
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6. Reduce Super Costs - in Player Features and Ideas Discussion [original thread]
A super in every garage huh? You might want to think that through a bit more. There is a version of what you're saying that might make some sense, that is, reducing their build cost AND their abilities at the same time. Make them just an incremen...
- by davet517 - at 2015.08.06 17:30:18
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7. CCP/CSM Round Table: Jump Fatigue - in Assembly Hall [original thread]
What are the overall statistics for capital and super-capital participation in combat, before and after phoebe? Have they been participating in fights more, less, or about the same? Some of us are certainly using them less. Have they seen more use...
- by davet517 - at 2015.08.06 16:36:06
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8. Rare Spawns for T2 Materials - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: It really undercuts the "own a bunch of moons, but no space" type empires, which I think is a good thing. Although as far as I can tell, the OP probably belongs to one of the few groups who still fall into this category. ...
- by davet517 - at 2015.08.02 04:05:01
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9. Rare Spawns for T2 Materials - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Allow me to side with Danika here and say no to this lousy idea. More player hours to scan anomalies. More assets in space to mine and transport when they are found. Less stable supply and one that is more subject to destructi...
- by davet517 - at 2015.08.02 01:59:48
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10. Rare Spawns for T2 Materials - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: [quote=davet517] Which IS going to affect supply. massively. You go from knowing exactly how much will be made in a given time and place, to having no idea whatsoever. How does that not affect supply? Well, mostly be...
- by davet517 - at 2015.08.02 00:44:12
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11. Rare Spawns for T2 Materials - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: How much do you want T2 ships to cost then? Got some BPOs you want to make more money off of or something? I mean, why else would you want to spike the price like that? This wouldn't affect price. It's not about how mu...
- by davet517 - at 2015.08.02 00:34:05
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12. Rare Spawns for T2 Materials - in Player Features and Ideas Discussion [original thread]
Simple idea. Allow the existing moon minerals to deplete. Replace moon mining with rare mining anomalies that have a small chance of spawning each time a regular mining anomaly is depleted. These can only be mined with the new drilling platform. M...
- by davet517 - at 2015.08.01 23:15:34
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13. Collective petition about fozziesov - in EVE General Discussion [original thread]
Things will be fine when people get used to the new sov equation. The essential problem is that people have delusions of old grandeur, when an entity that could field a decent sized fleet could hold a region or more. Forget that. In this new regim...
- by davet517 - at 2015.08.01 02:58:44
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14. Collective petition about fozziesov - in EVE General Discussion [original thread]
Jabbrail wrote: [quote=davet517]I want a fight, not "hide and seek" game. I have them enough in a kindergarden. You're joking, right? I used to live in your neighborhood, remember? Explain to me how what you are describing is any different f...
- by davet517 - at 2015.07.31 22:37:08
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15. Collective petition about fozziesov - in EVE General Discussion [original thread]
Jabbrail wrote: There is no "stop" solution for this. Cause if you want to get a claim - bring your fleet. If your fleet wins - you ll get the claim. Right now it is more like OMFGLOLZ type attack on multiple systems with 1-2 interceptors or e...
- by davet517 - at 2015.07.31 22:25:21
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16. Collective petition about fozziesov - in EVE General Discussion [original thread]
Problem: You're trying to hold more space than you can defend, and in some cases, rent it out, when the mechanics don't allow that anymore. Solution: Stop that.
- by davet517 - at 2015.07.31 22:05:17
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17. Fozzie Sov - A potential nerf to trollceptors. - in Player Features and Ideas Discussion [original thread]
Deactivate prop mods when entosis is active. EWAR immunity when entosis is active. Fixed. If you want to entosis, you have to come ready to fight. If you want to defend, you have to come ready to fight. Of course, the counter to the above is to...
- by davet517 - at 2015.07.31 19:46:02
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18. Make PvE more PvP-Like. - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: I'd rather go stabs or self-destruct than entertain a roamer.
- by davet517 - at 2015.07.28 17:09:31
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19. Make PvE more PvP-Like. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Tackle can never be a requirement as it invalidates ALL long range fits. Bring a tackler , and make sure that the AI adapts the NPC fleet comp to what you brought, and that the reward scales appropriately. Imagine rock-pape...
- by davet517 - at 2015.07.28 14:16:20
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20. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Or, here's an idea. Make them more different from each other, and re-distribute the loot tables, to make their value more similar. Warning, Bittervet Rant Incoming: Scanning used to be hard and it took some skill. So, the isk/hr wasn't up to par...
- by davet517 - at 2015.07.28 13:22:47
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