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1. Sticky:Dev blog: CSM meeting minutes are out - in EVE Information Portal [original thread]
None ofthe Above wrote: Pak Narhoo wrote: Bah, I want the old CCP back. The one that wasn't afraid of anything, who not only dreamt but also boldly did. And now it's hiding behind phrases like, POS revamp is too big or it only affects small ...
- by betoli - at 2013.01.17 16:49:00
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2. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
Blog contained no content.
- by betoli - at 2013.01.17 16:33:00
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3. Empire Hot - Nullsec Not? - in EVE General Discussion [original thread]
James Amril-Kesh wrote: MasterEnt wrote: The removal of local doesn't require a replacement... oh wait it does... balls. It does. So what's the replacement? revamped dscan fit for a post 80's comupter game?
- by betoli - at 2012.11.12 23:54:00
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4. I want out of my cell - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: All these things are more or less on hold since they take a lot of manpower that would require CCP to take focus of spaceships.: Last time they did that there was a player revolt. You don't think the revolt was about...
- by betoli - at 2012.11.12 10:52:00
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5. Immersion of Stations - in Player Features and Ideas Discussion [original thread]
Immersion: "Docking permission requested."GÇÄ "Docking permission denied, we're full, **** off"
- by betoli - at 2012.11.02 01:00:00
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6. Dynamic Asteroid Belts - Fixing Mining - in Player Features and Ideas Discussion [original thread]
Malingal Lekile wrote: For quite some time I've wanted the possibility to do something similar to Outer Ring Excavations (ORE): to fly around exploring, looking for valuable belts and then (maybe) hit the jackpot. Currently I consider mining ...
- by betoli - at 2012.11.02 00:55:00
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7. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Johnny Bloomington wrote: betoli wrote: CCP Bayesian wrote: Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology . Good God. ...
- by betoli - at 2012.11.01 17:11:00
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8. Asteroid Belt Respawn - in Assembly Hall [original thread]
Sepheir Sepheron wrote: Currently asteroid belts replenish during downtime at 7:00am(gmt-5) daily. This gives one side of the world a giant lead in getting the ore immediately as it spawns and leaving nothing for the other side who go to work a...
- by betoli - at 2012.10.31 18:48:00
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9. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
CCP Bayesian wrote: Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology . Good God. Its been christ ... how many years now, and no...
- by betoli - at 2012.10.31 18:45:00
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10. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Lathera Hen wrote: i think its a way to balence out a situation where miners are getiing ganked at increesing frequency, and the supply chain for rare matirials is getting dirupted to much, the +2 wcs will on some lvl balence it out a bit so th...
- by betoli - at 2012.10.31 18:35:00
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11. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Mara Tessidar wrote: Ehhhh....5000 m3 is a bit much for a frigate. Yeah that was my thought.
- by betoli - at 2012.10.31 18:31:00
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12. Star Jump Drive - in Player Features and Ideas Discussion [original thread]
Val'Dore wrote: Industrial ships don't have the fittings to fit the SJD in the first place. So why are you worried about it? Maybe I should make some example fitting posts. You haven't given any fitting requirements, so probably that would h...
- by betoli - at 2012.10.31 17:19:00
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13. Star Jump Drive - in Player Features and Ideas Discussion [original thread]
usrevenge wrote: a long long time ago there was a nice idea, where they would remove stargates and every ship would have a small jump drive. in fact I think it also called for everything to be in the same session, with scanning and stuff to fi...
- by betoli - at 2012.10.31 11:02:00
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14. @CCP time to modify ice roids so they expire - in EVE General Discussion [original thread]
Touval Lysander wrote: RubyPorto wrote: Touval Lysander wrote: RubyPorto wrote: Why would people play a game to do something they didn't enjoy? Why are people concerned about people paying to play a game they don't enjoy? What of i...
- by betoli - at 2012.10.30 01:06:00
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15. Default Orbit Distance in the Right-Click Context Menu - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: CCP Explorer wrote: Salpun wrote: I have always thought that using the up/down/left/right arrows as faster/slower/closer/further would be usefull its just that there is not a easy way to tell orbit distance on the hud. C...
- by betoli - at 2012.10.23 22:10:00
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16. What is the real problem people have with High Sec? - in EVE General Discussion [original thread]
Michael Angelo Batio wrote: As a new player, forgive me for lack of knowledge... but for me I think the issue is not high sec, nor null sec or low sec specifically, it is the comparison that is the issue, the way they work in relation to each ...
- by betoli - at 2012.10.20 16:55:00
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17. What is the real problem people have with High Sec? - in EVE General Discussion [original thread]
Davis TetrisKing wrote: Can people make more ISK/hour than you think they should (L4s etc)? People need to realise that there is no difference between "too much isk in HS" and "too little isk in NS", its only the ratio that matters.
- by betoli - at 2012.10.18 23:08:00
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18. Sticky:EVE Online: Inferno 1.3 Issues - in EVE Information Portal [original thread]
Tara VanSkye wrote: Basically it looks like Planet Mode is borked when in 'walk around the station' mode. You can walk around the station.....? :O
- by betoli - at 2012.10.17 18:40:00
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19. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
It would be nice to have an option so that the inbound damage from each ship is a time average (rolling 20 seconds?) The flash flash will look better, but a rolling average is surely what you need. visually telling the difference between flashf...
- by betoli - at 2012.10.11 23:00:00
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20. Tech 2 Giant Secure Containers! :) - in Player Features and Ideas Discussion [original thread]
nerdman234 wrote: You do point out that we need t2 containers, but the idea of them being connected would defeat the purpose of people actually moving things with freighters. If it were done with risk attached it would add a new dimension,...
- by betoli - at 2012.10.08 13:28:00
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