| Pages: [1] 2 3 4 5 6 |
1. [Proposal] Boost Hyperion Drone Bay/Bandwidth. - in Assembly Hall [original thread]
The mega and hype do have very similar jobs: close up dps output. The difference is you can put a decent local tank on the hype, where the mega really wants to be plated. The hype is fine, it does what it needs to do. -- Flame on.
- by aldarrin - at 2009.01.06 04:39:00
|
2. [Proposal] Secure research pos - in Assembly Hall [original thread]
There are already game mechanics for this. There are research alliances that you can put an alt's one man corp in that gives you access to ME and PE research. The only thing that is missing is the ability to make BPCs (they end up still in the POS...
- by aldarrin - at 2009.01.06 04:29:00
|
3. [Issue] Cyclone Fix - in Assembly Hall [original thread]
Originally by: Laechyd Eldgorn ...Or you could try some other ship :) I had cyclone once, didn't like it, but I really don't see how it's so much worse than most of other ships in a way. Since they added another turret slot to the fe...
- by aldarrin - at 2009.01.06 04:25:00
|
4. [proposal] Make the * Construction skills inherently affect industry - in Assembly Hall [original thread]
I'm always disappointed in skills that don't serve a purpose at all skill levels. Jury Rigging 5, Battleship Construction 1-3 and 5, etc. For Battleship Construction (and all other construction skills) I'd like to see a reduction in production tim...
- by aldarrin - at 2008.10.19 04:42:00
|
5. WTS 2 x 60d GTC 470m Online now - in Timecode Bazaar [original thread]
Edited by: aldarrin on 20/09/2008 17:16:55 sold out -- Flame on.
- by aldarrin - at 2008.09.20 17:13:00
|
6. [Issue] Citadel Torpedoes - in Assembly Hall [original thread]
If dreads are supposed to be immune to electronic warfare (to include tracking disruptors), then citadel torpedoes should be invulnerable to being shot down as well. That would be balanced, the situation that we have right now is not. And the mis...
- by aldarrin - at 2008.09.01 12:57:00
|
7. Countermeasure to scanning - in Features and Ideas Discussion [original thread]
Personally, I'd like to see modules that alter what people see when they scan and probe. From an easy to fit module that randomly changes what is reportedly fit on your ship to a much harder to fit module that can change what *type* of ship you ap...
- by aldarrin - at 2008.08.28 19:20:00
|
8. Capital Electronics Attack Ships - in Features and Ideas Discussion [original thread]
Originally by: Abrazzar Originally by: Inara Subaka Originally by: Abrazzar Edited by: Abrazzar on 26/08/2008 19:33:13 Make them Projected Area of Effect modules and restrict them to Motherships. YAY! for the Ewar DDD! ...
- by aldarrin - at 2008.08.28 19:07:00
|
9. Citadel Torpedo's - in Features and Ideas Discussion [original thread]
Signed. I'd rather see smartbombs do zero damage against missiles. -- Flame on.
- by aldarrin - at 2008.08.28 05:49:00
|
10. More Capital Ship Modules - in Features and Ideas Discussion [original thread]
Originally by: Somealt Ofmine You'd be turning caps into "big BSes". They shouldn't be. If they become "big BSes" everyone will fly them and there won't be much reason for BSes in the game anymore. The "dog fighting" should be at the supp...
- by aldarrin - at 2008.08.18 21:46:00
|
11. More Capital Ship Modules - in Features and Ideas Discussion [original thread]
Originally by: Xindi Kraid NOS wont even work on cap ships following the nerf since cap ships have WAY more cap than noncaps I was thinking more along the lines of capital ships using NOS on other capital ships. Originally by: ...
- by aldarrin - at 2008.08.18 21:42:00
|
12. More Capital Ship Modules - in Features and Ideas Discussion [original thread]
I've been playing with BS fits and am very pleased with the flexibility afforded there. I'd like to see some of that versatility available on a capital scale: -Afterburners and MWD. Would make visiting the old POS much less annoying. Give carrier...
- by aldarrin - at 2008.08.17 12:10:00
|
13. Eve Fitting Tool - in Ships and Modules [original thread]
Don't know about the .dat files. But you can copy the fit to the clip board (same drop down as new, duplicate, delete fit). Paste it into notepad, make changes, and then ctrl+A ctrl+C to put the changes back on the clipboard. When EFT next gets fo...
- by aldarrin - at 2008.02.06 11:32:00
|
14. Eve Fitting Tool - in Ships and Modules [original thread]
Siege Warfare links aren't giving bonuses to capital shield transporters. -- Flame on.
- by aldarrin - at 2008.01.31 16:23:00
|
15. Nighthawk powergrid - problems and suggestions - in Game Development Forum [original thread]
Perhaps if the short range missile launchers followed similar fitting requirements as projectiles, hybrids, and lasers. The long range systems use more grid, and do less dps. It is the same for rockets, but HAMs and torps are much harder to fit. B...
- by aldarrin - at 2007.11.08 05:41:00
|
16. where to get the new t2 ships and skills? - in Game Development Forum [original thread]
Does that mean that Sisi is back up and my client is screwed? I haven't been about to reach the server in a couple of days. -- Flame on.
- by aldarrin - at 2007.10.24 19:35:00
|
17. Remote Tanking is unbalanced - in Game Development Forum [original thread]
Nice catch on the math. That'll teach me for posting before my morning coffee. On the carrier part, I still think that if I can only fit one transporter (with standard carrier fit) then it should be one hell of a transporter. I'd like to see the e...
- by aldarrin - at 2007.09.20 00:17:00
|
18. Remote Tanking is unbalanced - in Game Development Forum [original thread]
er... minmatar ships are 50% shield tankers. The minmater logistics ship gets three bonuses to remote shield tanking + shield drones. The nidhoggur gets two shield transporter bonuses. This is not simply a caldari issue. But, flame / troll on if...
- by aldarrin - at 2007.09.19 14:10:00
|
19. Remote Tanking is unbalanced - in Game Development Forum [original thread]
In response to the shield recharge, I cannot seriously see that as the balance. The peak recharge rate of even the largest ships is less than 20 hp / sec. You really only notice the recharge effect on passive shield tankers. If a pilot is willing ...
- by aldarrin - at 2007.09.19 12:22:00
|
20. Remote Tanking is unbalanced - in Game Development Forum [original thread]
Bottom line up front: Comparable remote shield and remote armor modules offer the same hp / sec , but the shield modules require much more cap. As I understand it, the balance between shield and armor tanking is the hp / cap is the same (oversize...
- by aldarrin - at 2007.09.19 03:17:00
|
| Pages: [1] 2 3 4 5 6 |
| First page | Previous page | Next page | Last page |