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1. Planetary Import Tax Calculation [Warning Maths!] - in EVE New Citizens Q&A [original thread]
Sovereign Solette wrote: 540 is the number of industrial explosives and ukomi superconductors needed and 3600 is the number of reactive metals needed for one PI installation which has 10 production facilities which is going to run for 9 cycles....
- by Zhu Khan - at 2013.03.15 18:15:00
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2. Planetary Import Tax Calculation [Warning Maths!] - in EVE New Citizens Q&A [original thread]
Also, is there any way to check to see if the tax rate is actually something like 4.75% and being rounded to a whole number in the display? I'm not that familiar with POCO mechanics.
- by Zhu Khan - at 2013.03.15 15:19:00
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3. Planetary Import Tax Calculation [Warning Maths!] - in EVE New Citizens Q&A [original thread]
Sovereign Solette wrote: I have 2 P3s ( 540 m3 each) and 1 P2 ( 3600 m3 ) to import and basically after the import tax you multiply it by how many units of that p3/p2 there is to import So ((70,000 * 0.05 * 0.5) * 540 ) + ((70,000 * 0.05 * 0...
- by Zhu Khan - at 2013.03.15 15:15:00
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4. Planetary Import Tax Calculation [Warning Maths!] - in EVE New Citizens Q&A [original thread]
Is each unit of product 1 m3? If import/export is based on units rather than volume, this is probably your difference. Looks to me that P2s (Coolant, Mech Parts, etc) are 1.5m3 each and P3s (Robotics, etc) are 6 m3 each.
- by Zhu Khan - at 2013.03.15 14:58:00
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5. how to fit my sigil? - in Ships and Modules [original thread]
Nalelmir Ahashion wrote: anything worth for medium and high slot? Not for what you're doing with it. If you find your cargohold isn't big enough, you can go carfgo rigs, but they're pretty expensive. Alternately, the Bestower.
- by Zhu Khan - at 2013.03.11 21:53:00
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6. how to fit my sigil? - in Ships and Modules [original thread]
A Bestower generally has better cargo handling capability, but a Sigil will work. For max cargo, fit Cargohold Expanders in your lows. For fast align/jumping, fit inertial stabilizers. Dependiong on cargo size, mix the two for best results. I wo...
- by Zhu Khan - at 2013.03.11 21:44:00
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7. Top NPC missioning corps? - in Missions & Complexes [original thread]
Im going to take a stab in the dark and say Caldari Navy. For Jita in addition to the Navy faction stuff. I know you said aside form the Navies, but that's probably the most obvious one. Lai Dai might be pretty high as well simply for Research Ag...
- by Zhu Khan - at 2013.02.18 22:37:00
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8. Mission problem - No cargo to pick up - in EVE New Citizens Q&A [original thread]
Didn't they add something in Retribution that warns you about leaving a station without taking cargo? I was almost positive this was a change, as it was very welcome.
- by Zhu Khan - at 2013.02.18 20:22:00
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9. Amarr Cruisers - in EVE New Citizens Q&A [original thread]
For Amarr, Medium Energy Turrets is always a good idea for cruisers. If you're flying the Arbitrator, start looking at Tracking Disruption skills as well. They'll be helpful whenever you get the PVP bug. You're also going to want to start getting ...
- by Zhu Khan - at 2013.02.18 20:19:00
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10. Salvage Skill - in Skill Discussions [original thread]
I was going to type something but... Salvaging Guide on EVElopedia
- by Zhu Khan - at 2013.02.15 16:26:00
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11. Are mags and radar sites worth it? - in Missions & Complexes [original thread]
Hisec or somewhere else? If hisec, I would definitely drop the analyzer (and salvager if you have that fitted). Hisec mag sites are the pits, radars tend to be better (particularly considering neither type takes much time to run). If your main rea...
- by Zhu Khan - at 2013.02.15 16:17:00
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12. Amarr Destroyer help - in Ships and Modules [original thread]
To what level is your Engineering skill trained? I think you need Jury Rigging I to fit the Small Ancillary Current Router I, in case you don't have it.
- by Zhu Khan - at 2013.02.15 15:59:00
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13. Noob PI question - in Science and Industry [original thread]
It's generally a good idea to link all of your production facilities to a central storage facility (launchpad or silo). That way, you shouldn't have to worry as much about losing PI during processing. With the links and routes setup correctly, the...
- by Zhu Khan - at 2013.02.15 15:53:00
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14. Amarr Destroyer help - in Ships and Modules [original thread]
You're probably running into powergrid issues with the lasers. The MAPC provides a +bonus to your total powergrid. It is a fitting module.
- by Zhu Khan - at 2013.02.15 15:43:00
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15. Amar hauler for n00b - in EVE New Citizens Q&A [original thread]
You can't really go wrong with Amarr. The Bestower is a solid T1 high cap slow hauler that is quick to train. Don't throw away your Sigil either. You can turn it into one of the better T1 low cap fast haulers. That's with minimal skill investment....
- by Zhu Khan - at 2013.02.14 15:47:00
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16. BC Changes in Ret 1.1 question - in Science and Industry [original thread]
As I am given to understand, material requirements are only checked on install. You should be good.
- by Zhu Khan - at 2013.02.13 17:47:00
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17. Skill change for summer 2013 and heavy assault - in Skill Discussions [original thread]
So if I already have the prereqs for the Freighter skill, I should probably go ahead and buy the skill and train Freighter I now? Not that I wouldn't get Advanced Starship Command V soonish, but I would like to be able to jump in a freighter even ...
- by Zhu Khan - at 2013.02.07 22:12:00
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18. Clone Jumping and Plugging in Implants - in Skill Discussions [original thread]
I imagine it is a function of the computer coding behind training. Since plugging in implants and/or clone jumping (resulting in a different implant mix) can impact the time remaining in your training queue, it might be required in order to recalc...
- by Zhu Khan - at 2013.01.31 15:27:00
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19. Null Sec Mining/PVP Corporation [.TiT] open for recruitment - in Alliance and Corporation Recruitment Center [original thread]
Have thoroughly enjoyed my time in this corp. Good group of people and you'll be exposed to pretty much any part of the game that you want to do.
- by Zhu Khan - at 2012.12.30 02:06:00
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20. Take Container Role Adjustment - in Features and Ideas Discussion [original thread]
This is an extremely small issue, but I am finding it a bit annoying. Can the "Take Container" role be tweaked to only apply to unpackaged containers? It seems the point of the role is so that corp members cannot either a) screw up your carefully...
- by Zhu Khan - at 2012.12.27 15:51:00
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