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1. Anti Cloak - in Ships and Modules [original thread]
Originally by: SumDum Coming from someone that spends most of his time under the protection of a cloak, I think the ideas about the destroyer specializing in hunting cloakers are great thoughts. Destroyers need love, and people that sit ...
- by Zezman - at 2007.03.11 13:27:00
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2. Salvaging & Rigging guide - in Ships and Modules [original thread]
If I fit a rig with skill at 3 and get 30% whatever from it.... and then later I increase that rigging skill to 4, will the rig then have a 40% whatever? Or will it be locked at 30%?
- by Zezman - at 2007.03.09 02:45:00
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3. Hawk- The Aftermath - in Ships and Modules [original thread]
Originally by: madaluap Edited by: madaluap on 20/06/2006 23:47:15 Originally by: Zhon Magnetic Scattering is EM.... magnetic... dont know sounds kinetic , let me guess cpu issues so you cant fit a 50% em hardener? Wit...
- by Zezman - at 2006.06.21 13:28:00
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4. Cloaking Devices - Local Chat - in Ships and Modules [original thread]
Originally by: Counterfeit Making you invisible in local is too unfair and there is a current exploit that has the same effect (this is bannable and im not going to tell you how to do it anyway) :P They fixed this loophole in a patch so...
- by Zezman - at 2006.06.21 13:21:00
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5. CCP makes a terminology error with - in Ships and Modules [original thread]
I tried fitting 7 local bulkheads and a damage control on an armageddon along with all 8 highs filled with large smartbombs. Damn thing took out 15 goonfleet ships before it was destroyed. Nothing like having over 20 thousand hull hitpoints wi...
- by Zezman - at 2006.06.19 10:43:00
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6. CCP makes a terminology error with - in Ships and Modules [original thread]
You're absolutely right about that.
- by Zezman - at 2006.06.18 22:46:00
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7. CCP makes a terminology error with - in Ships and Modules [original thread]
Local Hull Conversion Reinforced Bulkheads 1 Inertia Multiplier: 1% Description: Increases structural hit points while reducing inertia and overall top speed. Inertia Stabilizers 1 Inertia Multiplier: -10% Description: Improves ship handling a...
- by Zezman - at 2006.06.18 21:50:00
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8. Advanced Drone Interfacing ? - in Ships and Modules [original thread]
I just looked at them Hi slots for more drones Med slots for drone capabilities
- by Zezman - at 2005.12.16 17:22:00
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9. Stealth Bombers - in Ships and Modules [original thread]
The single most important thing you could give the Stealth Bomber is to classify it as a true covert ops ship. Right now only the covert ops ship can use the covert ops cloak, and can warp when cloaked. If you can't warp in a stealth bomber, then ...
- by Zezman - at 2005.09.23 17:43:00
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10. No Topic - in Ships and Modules [original thread]
...you don't say
- by Zezman - at 2005.08.25 02:14:00
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11. Gallentean Fleet Support / Scrambling Frigate - in Ships and Modules [original thread]
For the record, it's spelled "Tristan" I am wondering why no one has posted the Vigil PvP setup?
- by Zezman - at 2005.08.21 12:03:00
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12. Are there ANY Symetrical ships in this game? - in Ships and Modules [original thread]
With the exception of its turret hardpoints, the Thrasher, Minmatar Destroyers, is perfectly symmetrical. Too bad mine blowed up.
- by Zezman - at 2005.07.25 22:22:00
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13. buzzard VS manticore - in Ships and Modules [original thread]
It's more like comparing Oranges to Staplers.
- by Zezman - at 2005.07.03 10:00:00
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14. So, how much longer will Stealth Bombers....... - in Ships and Modules [original thread]
The key of course would be to be the owner of a blue print original. Then you could make it for the cost of minerals. What I would do is set up a fleet of 8-12 covert ops pilots who could all use it, have everyone in one, and go gank some battlesh...
- by Zezman - at 2005.06.06 23:01:00
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15. Stealth bombers are big paper weights - in Ships and Modules [original thread]
They are good on level 2 missions, but don't bother trying any level three missions, and if it has turrets, your armor is toast. (»)(») À\Oo/ À=\/= This is Rat. It is a vermin. It has eaten all of Bunny's lettuce.
- by Zezman - at 2005.05.17 08:17:00
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16. Smartbomb and Cloak Changes - in Ships and Modules [original thread]
It's the whole "we need to balance everything" that always bugged me. I mean, why cannot designers figure out how to make a good game and then just leave it alone? Like, what if God were to create the universe, but then, around 1995, he said "oh ...
- by Zezman - at 2005.05.16 08:52:00
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17. Smartbomb and Cloak Changes - in Ships and Modules [original thread]
How about not make any changes and leave the damn game alone. One of my greatest pet peeves about online games is that the creators for some asinine reason feel the need to keep changing the rules of play in the middle of the game. I quit many oth...
- by Zezman - at 2005.05.16 08:40:00
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18. On the Topic of Stealth Ships(Regarding bombers) - in Ships and Modules [original thread]
Perhaps the Amarr could drop new Pod Bombs that are timed to explode with a large radius? Or lay minefields. (»)(») À\Oo/ À=\/= This is Rat. It is a vermin. It has eaten all of Bunny's lettuce.
- by Zezman - at 2005.05.16 03:34:00
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19. Weapon loadouts - variety or all one flavor? - in Ships and Modules [original thread]
Edited by: Zezman on 25/08/2003 16:57:45 I was just wondering what is best for a cruiser, to have a variety of weapons to cover all ranges, or to setup one style of weapon and try to stay within that range while in combat? This is to hunt npc...
- by Zezman - at 2003.08.25 16:55:00
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20. Tristan Pirate Killah - in Ships and Modules [original thread]
Zezman Maneuver is still active and operational. The last pirate will disengage as always. (»)(») À\Oo/ À=\/= This is Rat. It is a vermin. It has eaten all of Bunny's lettuce.
- by Zezman - at 2003.08.15 18:40:00
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