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1. Why we need a SIGNIFICANT nerf on lvl4s in hisec. - in EVE General Discussion [original thread]
Originally by: DigitalCommunist Edited by: DigitalCommunist on 27/08/2008 03:48:35 It's not that unbelievable. Half the things I say would screw with me utterly ingame. Usually the people who are sick and tired of broken gameplay are t...
- by Zarlis - at 2008.08.27 07:45:00
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2. Why we need a SIGNIFICANT nerf on lvl4s in hisec. - in EVE General Discussion [original thread]
The other thing I noticed was that although there is plenty of noise related to this whole no lvl4 agents in high sec thing I don't recall seeing any coherent thoughts on how people think this game will become more entertaining with the changes th...
- by Zarlis - at 2008.08.27 07:21:00
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3. Why we need a SIGNIFICANT nerf on lvl4s in hisec. - in EVE General Discussion [original thread]
Originally by: Maximillian Bayonette This thread is a good indication that a lot of the player base has had enough and now demand changes . It's a game breaking mechanic, and it needs to be dealt with. Unlike other game breaking stuff l...
- by Zarlis - at 2008.08.27 03:26:00
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4. Minerals? I wonder - in EVE General Discussion [original thread]
Originally by: Surfin's PlunderBunny CCP doesn't give a rat's ass about macros... Every society needs someone to do the shit jobs and eve isn't any different. When I want a new ship somebody has to mine the minerals and it sure as hel...
- by Zarlis - at 2008.08.22 03:54:00
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5. should a hi-sec bs rat be worth more than a 0.0 bs rat? - in EVE General Discussion [original thread]
wow wall to wall million isk BSs mission after mission quick tell me which agent gives these
- by Zarlis - at 2008.08.22 02:27:00
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6. Why we need a SIGNIFICANT nerf on lvl4s in hisec. - in EVE General Discussion [original thread]
Originally by: James Lyrus The only "problem" with mission running, is unlike _every_ other aspect of EVE, it's not a contended resource. It's also the only system that ccp has managed to put in place that's actually been designed corr...
- by Zarlis - at 2008.08.22 01:25:00
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7. Treatment of buy orders when higher value than market selling price - in Assembly Hall [original thread]
prob needs looking at someone bought 110mil worth of trit off me for 1.2bil a couple of months back
- by Zarlis - at 2008.08.22 00:18:00
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8. [Idea] Random Spawn points at stations when undocking.... - in Assembly Hall [original thread]
I don't like this idea as it prevents you from having safe warp bookmarks to use as you exit the station
- by Zarlis - at 2008.08.22 00:09:00
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9. [vision] Risk/reward and limited resources. - in Assembly Hall [original thread]
If we look at the isk making methods, mining(roid & moon), manufacturing (in stations & POSs) ratting, exploration and missioning the only one without a cap on the amount of people that can do it profitably is mission running. So we only have one ...
- by Zarlis - at 2008.08.22 00:04:00
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10. [Issue] Die hard fans want Ship models - in Assembly Hall [original thread]
Diecast Dramiel or Rifter
- by Zarlis - at 2008.08.20 03:54:00
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11. Encouraging Miners to 0.0 - in Science and Industry [original thread]
Originally by: Spoon Thumb What do people think the reasons are that we get so few miners (considering we get lots of ratters)? possibly because its incredibly tedious. ratting mightn't be the most action packed thing to do but a...
- by Zarlis - at 2008.08.16 14:17:00
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12. PvE Mission Content, new Dev Blog by Molock - in EVE Information Portal [original thread]
Sounds promising providing its not just thinly veiled attempt to feed people in mission ships to pirates in low sec
- by Zarlis - at 2008.08.14 00:48:00
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13. To loot or not to loot? - in Missions & Complexes [original thread]
Originally by: OneSock Book mark each deadspace pocket. Close the mission. go back with a loot/salvage ship and clean up. Quality of bounty/loot/salvage varies by NPC faction. Just remember that this is an open invitation to salvage t...
- by Zarlis - at 2008.08.13 22:52:00
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14. New Dev Blog: Forums Refined - in EVE Information Portal [original thread]
Quote: Corporations, Alliance and Organization Discussions From political conflicts to battle reports, news, and corporation press releases û this is the in-character political center for all things corporate. haha you are right COAD ...
- by Zarlis - at 2008.08.13 01:01:00
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15. When is the next mirror? - in Game Development Forum [original thread]
dude i hate to rain on your parade but Quote: Hey, The speed changes have been rolled back on Singularity to prepare for the Empyrean Age 1.1 patch. The changes will however still be available for testing on "Multiplicity" later this week ...
- by Zarlis - at 2008.08.13 00:42:00
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16. Is Eve Turning care-bear?? Honest opinions please - in EVE General Discussion [original thread]
Originally by: Gretzel What are peoples honest opinions of EVE going care bear. Just wondering if this is time to jump ship. No not really. Its just the usual cycle of an mmo, Dev plans feature, player finds way to use/abuse feature th...
- by Zarlis - at 2008.08.12 23:27:00
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17. [ISSUE] CCP consider alternative speed changes - MWDs & Weapon Systems - in Assembly Hall [original thread]
Originally by: Becq Starforged (Note: I've not read the eight pages of commentary, and am responding to the OP only.) I like the idea in principle, though I think that the implementation you suggested would make make MWDs completely obsol...
- by Zarlis - at 2008.08.12 06:39:00
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18. Welcome to hello kitty online - in EVE General Discussion [original thread]
/shrug people who know their stuff will still suicide gank and fotm people will move on to the next meme
- by Zarlis - at 2008.08.07 03:22:00
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19. [ISSUE] CCP consider alternative speed changes - MWDs & Weapon Systems - in Assembly Hall [original thread]
looks good, especially the bit about buffing ABs. Also this way you don't need to screw with webs.
- by Zarlis - at 2008.08.05 23:29:00
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20. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Checked all my deadspace ship setups to see what the nerf was like. (nav skills are lvl4) Navy Megathron - TQ 378m/s SISI 323m/s CNR - TQ 138m/s SISI 113m/s (no AB for cruise raven) Abaddon - TQ 323m/s SISI 276m/s Deimos - TQ 620m/s SISI 588m/s D...
- by Zarlis - at 2008.08.04 03:43:00
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