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1. BlackOps & The Gallente failboat - in Features and Ideas Discussion [original thread]
Quote: you have the sin launching drones and then cloaking so no one can kill the source of the damage being dealt to them, which is also laughably unbalanced. How? You're only having drones to deal with. You take them out with your drone...
- by Yaturi - at 2008.10.10 12:48:00
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2. BlackOps & The Gallente failboat - in Features and Ideas Discussion [original thread]
But why cant the hulls for the gallente marauder and black ops be switched. A domi hull for the Kronos would make more sense since its a good mission ship anyway. Megathron's hull would not only look better but be better suited towards blackops ops
- by Yaturi - at 2008.10.10 12:45:00
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3. Dear Devs - What's up with "Tactical Enviroments"? - in EVE General Discussion [original thread]
I think it would be cool to also have systems that are protostar nurseries which are completely enveloped in gases thereby blocking off any use of a local chat box, except of course for the stronger and more direct fleet and personal communication...
- by Yaturi - at 2008.10.08 15:58:00
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4. Free up the Reaper name - in Features and Ideas Discussion [original thread]
If reaper is such a requested name why not 'reuse' it for the next instalment of ships to be added to the game. Whatever new monster ccp makes for the minmatar class ships, be it a new type of bs or other, give it a similiar but upgraded name such...
- by Yaturi - at 2008.10.08 15:40:00
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5. Drone interface - in Features and Ideas Discussion [original thread]
I use 3 macros while fighting with drones. alt-d = attack targeted ship ctrl-d = return to drone bay shift+ctrl-d = return and orbit And I use the overview buttons plus right-click drone submenus (grouped or single), which ever is faster at the t...
- by Yaturi - at 2008.10.08 15:23:00
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6. Neocom Configurations/Additions - in Features and Ideas Discussion [original thread]
Yeah I've been thinking about the training bars location too. I dont see why it couldn't be detachable and moved around, switch on its horizontal too. I wouldn't mind putting it out of the way above my overview or something in that regard. And yea...
- by Yaturi - at 2008.10.05 15:59:00
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7. Cannibalism (RANK 20) - in Features and Ideas Discussion [original thread]
leeching sp will simply not work in this game. NOT EVEN, if you made a system that only leeched from your victims that had no updated clones (the pool of unrecoverable sp, that is). Simply wont work. Just like the bounty system is now people will ...
- by Yaturi - at 2008.10.05 15:52:00
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8. Neocom Configurations/Additions - in Features and Ideas Discussion [original thread]
how bout one bump and i'll leave you guys alone _______________________ how to make a less gated eve (hypothetical thread)
- by Yaturi - at 2008.10.05 15:16:00
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9. Screen Shake - in Features and Ideas Discussion [original thread]
Edited by: Yaturi on 04/10/2008 17:22:35 I honestly dont know how you guys could get sick from it because I hardly notice the shaking at all when i'm getting barraged by missles. But I guess some people may be different and epileptics, even th...
- by Yaturi - at 2008.10.04 17:21:00
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10. Spectacular action for noobies (NPC-only) - in Features and Ideas Discussion [original thread]
I've always thought that random incursions from factions into empire space would be cool as well. But what if the empire navys lost . Would they just keep sending in back up like concord used to do? _______________________ Eve 2.0 (hypotheti...
- by Yaturi - at 2008.10.02 17:04:00
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11. Warning window if you may leave drones behind.. - in Features and Ideas Discussion [original thread]
I would support this only if it were turned on and off via check box in options menu. Missioner wise its good but its not something I would dare apply to pvp situations.
- by Yaturi - at 2008.10.02 03:27:00
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12. Neocom Configurations/Additions - in Features and Ideas Discussion [original thread]
Well yeah, but this is an outside monitor. Similair to xp gauges in other mmos Quote: Also, displaying skill training in real time is one less set of clicks to make.
- by Yaturi - at 2008.10.02 02:52:00
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13. Neocom Configurations/Additions - in Features and Ideas Discussion [original thread]
Apologise for the image quality and shrinkage. Image-shack roughed it up quite a bit when I uploaded it. Pretty self-explanatory. Services and accessories should be able to group any and all tabs, resulting in the absence of many tabs seen...
- by Yaturi - at 2008.10.02 02:47:00
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14. I want cake - in EVE General Discussion [original thread]
Makes sense, I like it. Way to put it in perspective Clansworth.
- by Yaturi - at 2008.10.01 04:19:00
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15. When skill training completes, start next level. - in Features and Ideas Discussion [original thread]
I'm glad to see this thread re-surface to the front page. I mistakenly created another thread about this topic after reading this one. Mainly because I couldn't find it again in the forum because it slipped back to the back pages so quick that ...
- by Yaturi - at 2008.09.30 16:03:00
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16. Lock view w/respect to ship - in Features and Ideas Discussion [original thread]
-signed X1000 Originally by: Juliette Leblanc This does not go well with the lore. What you see is the image of a camera drone that floats outside your ship. TBH, this little bit of lore makes no sense. Think about it. You zoom out to...
- by Yaturi - at 2008.09.26 15:15:00
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17. Rebirth of the New Eden Wormhole(Expansion Idea) - in Features and Ideas Discussion [original thread]
and better yet, the Jovians knew the whole time about the alien intruders and how the wormhole closed between the two galaxies. They actually had stole some of their ships prior to the gate closing thousands of years ago. They just have been spend...
- by Yaturi - at 2008.09.23 00:51:00
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18. Rebirth of the New Eden Wormhole(Expansion Idea) - in Features and Ideas Discussion [original thread]
Sounds interesting. When you wrote: Quote: So similar 0.0-1.0 systems with the emphasis on Low-Sec/0.0.. Reason for this is the current EVE world is based around high-sec and it needs to change.. It made me think of a background story as ...
- by Yaturi - at 2008.09.23 00:36:00
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19. Skill Training Succession while Online (not skill q) - in Features and Ideas Discussion [original thread]
Edited by: Yaturi on 21/09/2008 06:05:52 Quote: thats a great idea froma post made like a day ago. (only page 3)-op didnt read idea forums at all to see if this thread was being done already I know, thats actually what gave me this i...
- by Yaturi - at 2008.09.21 05:59:00
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20. Skill Training Succession while Online (not skill q) - in Features and Ideas Discussion [original thread]
Edited by: Yaturi on 20/09/2008 19:42:27 ^^ A skill que is for multiple skills. While this would take a few steps out of scripting one would still need to know how to macro to do something with this. So theres no point of saying "an easy wayto...
- by Yaturi - at 2008.09.20 19:42:00
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